How to use SetupEvent method of Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent.SetupEvent

HotStateTests.cs

Source:HotStateTests.cs Github

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...12 public HotStateTests(ITestOutputHelper output)13 : base(output)14 {15 }16 private class SetupEvent : Event17 {18 public ActorId Id;19 public SetupEvent(ActorId id)20 {21 this.Id = id;22 }23 }24 private class MConfig : Event25 {26 public List<ActorId> Ids;27 public MConfig(List<ActorId> ids)28 {29 this.Ids = ids;30 }31 }32 private class DoProcessing : Event33 {34 }35 private class FinishedProcessing : Event36 {37 }38 private class NotifyWorkerIsDone : Event39 {40 }41 private class Master : StateMachine42 {43 private List<ActorId> Workers;44 [Start]45 [OnEntry(nameof(InitOnEntry))]46 [OnEventGotoState(typeof(UnitEvent), typeof(Active))]47 private class Init : State48 {49 }50 private void InitOnEntry()51 {52 this.Workers = new List<ActorId>();53 for (int idx = 0; idx < 3; idx++)54 {55 var worker = this.CreateActor(typeof(Worker));56 this.SendEvent(worker, new SetupEvent(this.Id));57 this.Workers.Add(worker);58 }59 this.Monitor<M>(new MConfig(this.Workers));60 this.RaiseEvent(UnitEvent.Instance);61 }62 [OnEntry(nameof(ActiveOnEntry))]63 [OnEventDoAction(typeof(FinishedProcessing), nameof(ProcessWorkerIsDone))]64 private class Active : State65 {66 }67 private void ActiveOnEntry()68 {69 foreach (var worker in this.Workers)70 {71 this.SendEvent(worker, new DoProcessing());72 }73 }74 private void ProcessWorkerIsDone()75 {76 this.Monitor<M>(new NotifyWorkerIsDone());77 }78 }79 private class Worker : StateMachine80 {81 private ActorId Master;82 [Start]83 [OnEventDoAction(typeof(SetupEvent), nameof(SetupEvent))]84 [OnEventGotoState(typeof(UnitEvent), typeof(Processing))]85 private class Init : State86 {87 }88 private void SetupEvent(Event e)89 {90 this.Master = (e as SetupEvent).Id;91 this.RaiseEvent(UnitEvent.Instance);92 }93 [OnEventGotoState(typeof(DoProcessing), typeof(Done))]94 private class Processing : State95 {96 }97 [OnEntry(nameof(DoneOnEntry))]98 private class Done : State99 {100 }101 private void DoneOnEntry()102 {103 if (this.RandomBoolean())104 {105 this.SendEvent(this.Master, new FinishedProcessing());106 }107 this.RaiseHaltEvent();108 }109 }110 private class M : Monitor111 {112 private List<ActorId> Workers;113 [Start]114 [Hot]115 [OnEventDoAction(typeof(MConfig), nameof(SetupEvent))]116 [OnEventGotoState(typeof(UnitEvent), typeof(Done))]117 [OnEventDoAction(typeof(NotifyWorkerIsDone), nameof(ProcessNotification))]118 private class Init : State119 {120 }121 private void SetupEvent(Event e)122 {123 this.Workers = (e as MConfig).Ids;124 }125 private void ProcessNotification()126 {127 this.Workers.RemoveAt(0);128 if (this.Workers.Count is 0)129 {130 this.RaiseEvent(UnitEvent.Instance);131 }132 }133 private class Done : State134 {135 }...

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FinalizerTests.cs

Source:FinalizerTests.cs Github

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...16 private class GCTracker17 {18 internal bool IsFinalized;19 }20 private class SetupEvent : Event21 {22 internal readonly GCTracker Tracker;23 internal SetupEvent(GCTracker tracker)24 {25 this.Tracker = tracker;26 }27 }28 public class A : Actor29 {30 private GCTracker Tracker;31 protected override Task OnInitializeAsync(Event initialEvent)32 {33 this.Tracker = (initialEvent as SetupEvent).Tracker;34 return Task.CompletedTask;35 }36 ~A()37 {38 this.Tracker.IsFinalized = true;39 }40 }41 [Fact(Timeout = 5000)]42 public void TestActorFinalizerInvoked()43 {44 var tracker = new GCTracker();45 var config = this.GetConfiguration().WithTestingIterations(2);46 using TestingEngine engine = TestingEngine.Create(config, (IActorRuntime r) =>47 {48 var setup = new SetupEvent(tracker);49 r.CreateActor(typeof(A), setup);50 });51 engine.Run();52 // Force a full GC.53 GC.Collect(2);54 GC.WaitForFullGCComplete();55 GC.WaitForPendingFinalizers();56 Assert.True(tracker.IsFinalized, "Finalizer was not called.");57 }58 public class M : StateMachine59 {60 private GCTracker Tracker;61 [Start]62 [OnEntry(nameof(InitOnEntry))]63 public class Init : State64 {65 }66 private void InitOnEntry(Event e)67 {68 this.Tracker = (e as SetupEvent).Tracker;69 }70 ~M()71 {72 this.Tracker.IsFinalized = true;73 }74 }75 [Fact(Timeout = 5000)]76 public void TestStateMachineFinalizerInvoked()77 {78 var tracker = new GCTracker();79 var config = this.GetConfiguration().WithTestingIterations(2);80 using TestingEngine engine = TestingEngine.Create(config, (IActorRuntime r) =>81 {82 var setup = new SetupEvent(tracker);83 r.CreateActor(typeof(M), setup);84 });85 engine.Run();86 // Force a full GC.87 GC.Collect(2);88 GC.WaitForFullGCComplete();89 GC.WaitForPendingFinalizers();90 Assert.True(tracker.IsFinalized, "Finalizer was not called.");91 }92 }93}...

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SendInterleavingsTests.cs

Source:SendInterleavingsTests.cs Github

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...10 public SendInterleavingsTests(ITestOutputHelper output)11 : base(output)12 {13 }14 private class SetupEvent : Event15 {16 public ActorId Id;17 public SetupEvent(ActorId id)18 {19 this.Id = id;20 }21 }22 private class Event1 : Event23 {24 }25 private class Event2 : Event26 {27 }28 [OnEventDoAction(typeof(Event1), nameof(OnEvent1))]29 [OnEventDoAction(typeof(Event2), nameof(OnEvent2))]30 private class Receiver : Actor31 {32 private int Count = 0;33 protected override Task OnInitializeAsync(Event initialEvent)34 {35 var s1 = this.CreateActor(typeof(Sender1));36 this.SendEvent(s1, new SetupEvent(this.Id));37 var s2 = this.CreateActor(typeof(Sender2));38 this.SendEvent(s2, new SetupEvent(this.Id));39 return Task.CompletedTask;40 }41 private void OnEvent1()42 {43 this.Count++;44 }45 private void OnEvent2()46 {47 this.Assert(this.Count != 1);48 }49 }50 [OnEventDoAction(typeof(SetupEvent), nameof(Run))]51 private class Sender1 : Actor52 {53 private void Run(Event e)54 {55 this.SendEvent((e as SetupEvent).Id, new Event1());56 this.SendEvent((e as SetupEvent).Id, new Event1());57 }58 }59 [OnEventDoAction(typeof(SetupEvent), nameof(Run))]60 private class Sender2 : Actor61 {62 private void Run(Event e)63 {64 this.SendEvent((e as SetupEvent).Id, new Event2());65 }66 }67 [Fact(Timeout = 5000)]68 public void TestSendInterleavingsAssertionFailure()69 {70 this.TestWithError(r =>71 {72 r.CreateActor(typeof(Receiver));73 },74 configuration: this.GetConfiguration().WithDFSStrategy().WithTestingIterations(600),75 expectedError: "Detected an assertion failure.",76 replay: true);77 }78 }...

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SetupEvent

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 runtime.CreateActor(typeof(MyActor));11 runtime.Run();12 }13 }14 {15 protected override async Task OnInitializeAsync(Event initialEvent)16 {17 var e = SetupEvent.Create(typeof(MyEvent), new MyEvent());18 await this.SendEvent(this.Id, e);19 }20 protected override Task OnEventAsync(Event e)21 {22 if (e is MyEvent)23 {24 Console.WriteLine("Received MyEvent");25 }26 return Task.CompletedTask;27 }28 }29 {30 }31}32using System;33using System.Threading.Tasks;34using Microsoft.Coyote.Actors;35using Microsoft.Coyote.Actors.BugFinding.Tests;36{37 {38 static void Main(string[] args)39 {40 var runtime = RuntimeFactory.Create();41 runtime.CreateActor(typeof(MyActor));42 runtime.Run();43 }44 }45 {46 protected override async Task OnInitializeAsync(Event initialEvent)47 {48 var e = SetupEvent.Create(typeof(MyEvent), new MyEvent());49 await this.SendEvent(this.Id, e);50 }51 protected override Task OnEventAsync(Event e)52 {53 if (e is MyEvent)54 {55 Console.WriteLine("Received MyEvent");56 }57 return Task.CompletedTask;58 }59 }60 {61 }62}63using System;64using System.Threading.Tasks;65using Microsoft.Coyote.Actors;66using Microsoft.Coyote.Actors.BugFinding.Tests;67{68 {69 static void Main(string[] args)70 {71 var runtime = RuntimeFactory.Create();72 runtime.CreateActor(typeof(MyActor));73 runtime.Run();74 }75 }

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SetupEvent

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 public static async Task Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 var config = Configuration.Create();11 config.SchedulingIterations = 10;12 config.SchedulingStrategy = SchedulingStrategy.DFS;13 config.Verbose = 1;14 runtime.Configure(config);15 await runtime.CreateActorAndExecuteAsync(typeof(Actor1));16 }17 }18 {19 protected override Task OnInitializeAsync(Event initialEvent)20 {21 this.SendEvent(this.Id, new SetupEvent());22 this.SendEvent(this.Id, new E1());23 return Task.CompletedTask;24 }25 protected override Task OnEventAsync(Event e)26 {27 if (e is E1)28 {29 this.SendEvent(this.Id, new E2());30 }31 else if (e is E2)32 {33 this.SendEvent(this.Id, new E1());34 }35 return Task.CompletedTask;36 }37 }38 public class E1 : Event { }39 public class E2 : Event { }40}41using Microsoft.Coyote.Actors;42using Microsoft.Coyote.Actors.BugFinding.Tests;43using System;44using System.Threading.Tasks;45{46 {47 public static async Task Main(string[] args)48 {49 var runtime = RuntimeFactory.Create();50 var config = Configuration.Create();51 config.SchedulingIterations = 10;52 config.SchedulingStrategy = SchedulingStrategy.DFS;53 config.Verbose = 1;54 runtime.Configure(config);55 await runtime.CreateActorAndExecuteAsync(typeof(Actor1));56 }57 }58 {59 protected override Task OnInitializeAsync(Event initialEvent)60 {61 this.SendEvent(this.Id, new SetupEvent());62 this.SendEvent(this.Id, new E1());63 return Task.CompletedTask;64 }65 protected override Task OnEventAsync(Event e)66 {67 if (e is E1)68 {69 this.SendEvent(this.Id, new E2());70 }

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SetupEvent

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System.Threading.Tasks;4{5 {6 static async Task Main(string[] args)7 {8 var runtime = RuntimeFactory.Create();9 var actorId = runtime.CreateActor(typeof(SetupEvent));10 runtime.SendEvent(actorId, new SetupEvent());11 await Task.Delay(1000);12 }13 }14}15using Microsoft.Coyote.Actors.BugFinding.Tests;16using Microsoft.Coyote.Actors;17using System.Threading.Tasks;18{19 {20 static async Task Main(string[] args)21 {22 var runtime = RuntimeFactory.Create();23 var actorId = runtime.CreateActor(typeof(SetupEvent));24 runtime.SendEvent(actorId, new SetupEvent());25 await Task.Delay(1000);26 }27 }28}29CoyoteTests.zip (4.7 KB)30CoyoteTests.mp4 (1.7 MB)

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SetupEvent

Using AI Code Generation

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1{2 static void Main(string[] args)3 {4 var runtime = RuntimeFactory.Create();5 runtime.CreateActor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent));6 runtime.SendEvent(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent), new SetupEvent(1));7 runtime.SendEvent(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent), new SetupEvent(2));8 runtime.SendEvent(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent), new SetupEvent(3));9 runtime.SendEvent(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent), new SetupEvent(4));10 runtime.SendEvent(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent), new SetupEvent(5));11 runtime.SendEvent(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent), new SetupEvent(6));12 runtime.SendEvent(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent), new SetupEvent(7));13 runtime.SendEvent(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent), new SetupEvent(8));14 runtime.SendEvent(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent), new SetupEvent(9));15 runtime.SendEvent(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent), new SetupEvent(10));16 runtime.SendEvent(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent), new SetupEvent(11));17 runtime.SendEvent(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent), new SetupEvent(12));18 runtime.SendEvent(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent), new SetupEvent(13));19 runtime.SendEvent(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent), new SetupEvent(14));20 runtime.SendEvent(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent), new SetupEvent(15));21 runtime.SendEvent(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent), new SetupEvent(16));22 runtime.SendEvent(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent), new SetupEvent(17));23 runtime.SendEvent(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent), new SetupEvent(18));24 runtime.SendEvent(typeof(Microsoft

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