How to use SetupPredSucc method of Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent.SetupPredSucc

ChainReplicationTests.cs

Source:ChainReplicationTests.cs Github

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...538 private int NextSeqId;539 [Start]540 [OnEntry(nameof(InitOnEntry))]541 [OnEventGotoState(typeof(Local), typeof(WaitForRequest))]542 [OnEventDoAction(typeof(PredSucc), nameof(SetupPredSucc))]543 [DeferEvents(typeof(Client.Update), typeof(Client.Query),544 typeof(BackwardAck), typeof(ForwardUpdate))]545 private class Init : State546 {547 }548 private void InitOnEntry(Event e)549 {550 this.ServerId = (e as SetupEvent).Id;551 this.IsHead = (e as SetupEvent).IsHead;552 this.IsTail = (e as SetupEvent).IsTail;553 this.KeyValueStore = new Dictionary<int, int>();554 this.History = new List<int>();555 this.SentHistory = new List<SentLog>();556 this.NextSeqId = 0;557 }558 private void SetupPredSucc(Event e)559 {560 this.Predecessor = (e as PredSucc).Predecessor;561 this.Successor = (e as PredSucc).Successor;562 this.RaiseEvent(new Local());563 }564 [OnEventGotoState(typeof(Client.Update), typeof(ProcessUpdate), nameof(ProcessUpdateAction))]565 [OnEventGotoState(typeof(ForwardUpdate), typeof(ProcessFwdUpdate))]566 [OnEventGotoState(typeof(BackwardAck), typeof(ProcessBckAck))]567 [OnEventDoAction(typeof(Client.Query), nameof(ProcessQueryAction))]568 [OnEventDoAction(typeof(NewPredecessor), nameof(UpdatePredecessor))]569 [OnEventDoAction(typeof(NewSuccessor), nameof(UpdateSuccessor))]570 [OnEventDoAction(typeof(ChainReplicationMaster.BecomeHead), nameof(ProcessBecomeHead))]571 [OnEventDoAction(typeof(ChainReplicationMaster.BecomeTail), nameof(ProcessBecomeTail))]572 [OnEventDoAction(typeof(FailureDetector.Ping), nameof(SendPong))]...

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SetupPredSucc

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding;7using Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent;8using Microsoft.Coyote.Specifications;9{10 {11 static void Main(string[] args)12 {13 var config = Configuration.Create().WithTestingIterations(1000);14 var result = BugFindingEngine.Test(config, TestSetupEvent);15 }16 static async Task TestSetupEvent()17 {18 var m = ActorId.CreateRandom();19 var e = new SetupEvent();20 var s = new SetupEvent();21 var p = new SetupEvent();22 var q = new SetupEvent();23 var r = new SetupEvent();24 var t = new SetupEvent();25 e.SetupPredSucc(s, p);26 p.SetupPredSucc(q, r);27 s.SetupPredSucc(t, null);28 r.SetupPredSucc(null, null);29 q.SetupPredSucc(null, null);30 t.SetupPredSucc(null, null);31 e.Pred = null;32 e.Succ = null;33 await ActorModel.SendEvent(m, e);34 }35 }36}37using System;38using System.Threading.Tasks;39using Microsoft.Coyote;40using Microsoft.Coyote.Actors;41using Microsoft.Coyote.Actors.BugFinding.Tests;42using Microsoft.Coyote.Actors.BugFinding;43using Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent;44using Microsoft.Coyote.Specifications;45{46 {47 static void Main(string[] args)48 {49 var config = Configuration.Create().WithTestingIterations(1000);50 var result = BugFindingEngine.Test(config, TestSetupEvent);51 }52 static async Task TestSetupEvent()53 {54 var m = ActorId.CreateRandom();55 var e = new SetupEvent();56 var s = new SetupEvent();57 var p = new SetupEvent();58 var q = new SetupEvent();59 var r = new SetupEvent();60 var t = new SetupEvent();

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SetupPredSucc

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent;7using Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent.SetupEvent;8{9 {10 public ActorId Id { get; set; }11 public SetupEvent(ActorId id)12 {13 this.Id = id;14 }15 }16}17using System;18using System.Threading.Tasks;19using Microsoft.Coyote;20using Microsoft.Coyote.Actors;21using Microsoft.Coyote.Actors.BugFinding.Tests;22using Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent;23using Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent.SetupEvent;24{25 {26 public ActorId Id { get; set; }27 public SetupEvent(ActorId id)28 {29 this.Id = id;30 }31 }32}33using System;34using System.Threading.Tasks;35using Microsoft.Coyote;36using Microsoft.Coyote.Actors;37using Microsoft.Coyote.Actors.BugFinding.Tests;38using Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent;39using Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent.SetupEvent;40{41 {42 public ActorId Id { get; set; }43 public SetupEvent(ActorId id)44 {45 this.Id = id;46 }47 }48}49using System;50using System.Threading.Tasks;51using Microsoft.Coyote;52using Microsoft.Coyote.Actors;53using Microsoft.Coyote.Actors.BugFinding.Tests;

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SetupPredSucc

Using AI Code Generation

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1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using Microsoft.Coyote.Specifications;5using Microsoft.Coyote.SystematicTesting;6using Microsoft.Coyote.Tasks;7{8 {9 public ActorId Id;10 public Event E;11 public ActorId[] Succs;12 public ActorId[] Preds;13 public SetupEvent(ActorId id, Event e, ActorId[] succs, ActorId[] preds)14 {15 this.Id = id;16 this.E = e;17 this.Succs = succs;18 this.Preds = preds;19 }20 }21}22using System;23using System.Threading.Tasks;24using Microsoft.Coyote.Actors;25using Microsoft.Coyote.Actors.BugFinding.Tests;26using Microsoft.Coyote.Specifications;27using Microsoft.Coyote.SystematicTesting;28using Microsoft.Coyote.Tasks;29{30 [OnEventDoAction(typeof(SetupEvent), nameof(Setup))]31 {32 private void Setup(Event e)33 {34 var se = e as SetupEvent;35 this.SetupPredSucc(se.Id, se.E, se.Succs, se.Preds);36 }37 }38}39using System;40using System.Threading.Tasks;41using Microsoft.Coyote.Actors;42using Microsoft.Coyote.Actors.BugFinding.Tests;43using Microsoft.Coyote.Specifications;44using Microsoft.Coyote.SystematicTesting;45using Microsoft.Coyote.Tasks;46{47 [OnEventDoAction(typeof(SetupEvent), nameof(Setup))]48 {49 private void Setup(Event e)50 {51 var se = e as SetupEvent;52 this.SetupPredSucc(se.Id, se.E, se.Succs, se.Preds);53 }54 }55}56using System;57using System.Threading.Tasks;58using Microsoft.Coyote.Actors;59using Microsoft.Coyote.Actors.BugFinding.Tests;60using Microsoft.Coyote.Specifications;61using Microsoft.Coyote.SystematicTesting;62using Microsoft.Coyote.Tasks;

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SetupPredSucc

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 var setupEvent = new SetupEvent();11 setupEvent.SetupPredSucc();12 runtime.CreateActor(typeof(Master));13 runtime.Run();14 }15 }16 {17 [OnEventDoAction(typeof(UnitEvent), nameof(Setup))]18 class Init : State { }19 void Setup()20 {21 this.SendEvent(this.Id, new UnitEvent());22 }23 }24}25 at Microsoft.Coyote.Actors.Runtime.SchedulingStrategies.ProbabilisticRandomStrategy.HandleUnhandledEvent(Event e, ActorId currentActor, Actor currentActorInstance, String currentActorStateName)26 at Microsoft.Coyote.Actors.Runtime.SchedulingStrategies.ProbabilisticRandomStrategy.ScheduleNextOperation(ActorId currentActor, Actor currentActorInstance, String currentActorStateName)27 at Microsoft.Coyote.Actors.Runtime.SchedulingStrategies.ProbabilisticRandomStrategy.OnEventDropped(Event e, ActorId currentActor, Actor currentActorInstance, String currentActorStateName)28 at Microsoft.Coyote.Actors.Runtime.SchedulingStrategies.ProbabilisticRandomStrategy.OnEventEnqueued(Event e, ActorId currentActor, Actor currentActorInstance, String currentActorStateName)29 at Microsoft.Coyote.Actors.ActorRuntime.SendEvent(ActorId target, Event e, SendOptions options)30 at Microsoft.Coyote.Actors.Actor.SendEvent(ActorId target, Event e, SendOptions options)31 at Test.Program.Main(String[] args) in D:\Test\2.cs:line 16

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SetupPredSucc

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent;6using Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent.Events;7{8 {9 static void Main(string[] args)10 {11 ActorRuntime runtime = ActorRuntime.Create();12 runtime.RegisterActor(typeof(ActorA));13 runtime.RegisterActor(typeof(ActorB));14 runtime.RegisterActor(typeof(ActorC));15 runtime.CreateActor(typeof(ActorA), new ActorId("ActorA"));16 runtime.CreateActor(typeof(ActorB), new ActorId("ActorB"));17 runtime.CreateActor(typeof(ActorC), new ActorId("ActorC"));18 runtime.Wait();19 }20 }21 {22 protected override Task OnInitializeAsync(Event initialEvent)23 {24 this.SendEvent(this.Id, new SetupEvent(new ActorId("ActorB"), new ActorId("ActorC")));25 return Task.CompletedTask;26 }27 }28 {29 protected override Task OnInitializeAsync(Event initialEvent)30 {31 this.SendEvent(this.Id, new SetupEvent(new ActorId("ActorA"), new ActorId("ActorC")));32 return Task.CompletedTask;33 }34 }35 {36 protected override Task OnInitializeAsync(Event initialEvent)37 {38 this.SendEvent(this.Id, new SetupEvent(new ActorId("ActorA"), new ActorId("ActorB")));39 return Task.CompletedTask;40 }41 }42}

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SetupPredSucc

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System;4using System.Threading.Tasks;5using Microsoft.Coyote;6using System.Collections.Generic;7using System.Linq;8{9 {10 public SetupEvent(int i)11 {12 this.i = i;13 }14 public int i;15 }16 {17 public SetupEvent2(int i)18 {19 this.i = i;20 }21 public int i;22 }23 {24 public SetupEvent3(int i)25 {26 this.i = i;27 }28 public int i;29 }30 {31 public SetupEvent4(int i)32 {33 this.i = i;34 }35 public int i;36 }37 {38 public SetupEvent5(int i)39 {40 this.i = i;41 }42 public int i;43 }44 {45 public SetupEvent6(int i)46 {47 this.i = i;48 }49 public int i;50 }51 {52 public SetupEvent7(int i)53 {54 this.i = i;55 }56 public int i;57 }58 {59 public SetupEvent8(int i)60 {61 this.i = i;62 }63 public int i;64 }65 {66 public SetupEvent9(int i)67 {68 this.i = i;69 }70 public int i;71 }72 {73 public SetupEvent10(int i)74 {75 this.i = i;76 }77 public int i;78 }79 {80 public SetupEvent11(int i)81 {82 this.i = i;83 }84 public int i;85 }86 {87 public SetupEvent12(int i)88 {89 this.i = i;90 }91 public int i;92 }93 {94 public SetupEvent13(int i)

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SetupPredSucc

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Collections.Generic;5{6 {7 static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 var config = Configuration.Create();11 config.SchedulingIterations = 1000;12 config.MaxFairSchedulingSteps = 1000;13 config.MaxUnfairSchedulingSteps = 1000;14 config.TestingIterations = 1000;15 config.IssueReportVerbosity = Verbosity.Verbose;16 config.SchedulingStrategy = SchedulingStrategy.FairPCT;17 config.RandomSchedulingSeed = 1;18 config.EnableCycleDetection = true;19 config.EnableDataRaceDetection = true;20 config.EnableDeadlockDetection = true;21 config.EnableLivelockDetection = true;22 config.EnableOperationInterleavings = true;23 config.EnableActorInterleavings = true;24 config.EnableHotStateDetection = true;25 config.EnableHotStateTemperatureThreshold = 100;26 config.EnableFairScheduling = true;27 config.EnableBuggyFairScheduling = true;28 config.EnableRandomScheduling = true;29 config.EnableBuggyRandomScheduling = true;30 config.EnableRandomExecution = true;31 config.EnableFairRandomExecution = true;32 config.EnableFairRandomScheduling = true;

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SetupPredSucc

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent;8using Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent.SetupEvent;9{10 {11 public SetupEvent()12 {13 SetupPredSucc();14 }15 }16}17using System;18using System.Collections.Generic;19using System.Linq;20using System.Text;21using System.Threading.Tasks;22using Microsoft.Coyote.Actors.BugFinding.Tests;23using Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent;24using Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent.SetupEvent;25{26 {27 public SetupEvent()28 {29 SetupPredSucc();30 }31 }32}33using System;34using System.Collections.Generic;35using System.Linq;36using System.Text;37using System.Threading.Tasks;38using Microsoft.Coyote.Actors.BugFinding.Tests;39using Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent;40using Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent.SetupEvent;41{42 {43 public SetupEvent()44 {45 SetupPredSucc();46 }47 }48}49using System;50using System.Collections.Generic;51using System.Linq;52using System.Text;53using System.Threading.Tasks;

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SetupPredSucc

Using AI Code Generation

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1{2 {3 var pred = new SetupPredSucc();4 pred.SetupPredSuccMethod(this);5 }6 {7 {8 }9 }10}11{12 {13 var pred = new SetupPredSucc();14 pred.SetupPredSuccMethod(this);15 }16 {17 {18 }19 }20}

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SetupPredSucc

Using AI Code Generation

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1using System;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Specifications;6using System.Threading.Tasks;7{8 {9 public static void Main(string[] args)10 {11 var config = Configuration.Create();12 var runtime = RuntimeFactory.Create(config);13 runtime.RegisterMonitor(typeof(SetupEvent));14 runtime.RegisterMonitor(typeof(ReportBugEvent));15 runtime.CreateActor(typeof(A));16 runtime.Wait();17 }18 }19 {20 protected override Task OnInitializeAsync(Event initialEvent)21 {22 this.SendEvent(this.Id, new E());23 return Task.CompletedTask;24 }25 private class E : Event { }26 }27}28using System;29using Microsoft.Coyote;30using Microsoft.Coyote.Actors;31using Microsoft.Coyote.Actors.BugFinding.Tests;32using Microsoft.Coyote.Specifications;33using System.Threading.Tasks;34{35 {36 public static void Main(string[] args)37 {38 var config = Configuration.Create();39 var runtime = RuntimeFactory.Create(config);40 runtime.RegisterMonitor(typeof(SetupEvent));41 runtime.RegisterMonitor(typeof(ReportBugEvent));42 runtime.CreateActor(typeof(A));43 runtime.Wait();44 }45 }46 {47 private int x;48 protected override Task OnInitializeAsync(Event initialEvent)49 {50 this.x = 0;51 this.SendEvent(this.Id, new E());52 return Task.CompletedTask;53 }54 private class E : Event { }55 }56}

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