How to use UpdatePredecessor method of Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent.UpdatePredecessor

ChainReplicationTests.cs

Source:ChainReplicationTests.cs Github

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...564 [OnEventGotoState(typeof(Client.Update), typeof(ProcessUpdate), nameof(ProcessUpdateAction))]565 [OnEventGotoState(typeof(ForwardUpdate), typeof(ProcessFwdUpdate))]566 [OnEventGotoState(typeof(BackwardAck), typeof(ProcessBckAck))]567 [OnEventDoAction(typeof(Client.Query), nameof(ProcessQueryAction))]568 [OnEventDoAction(typeof(NewPredecessor), nameof(UpdatePredecessor))]569 [OnEventDoAction(typeof(NewSuccessor), nameof(UpdateSuccessor))]570 [OnEventDoAction(typeof(ChainReplicationMaster.BecomeHead), nameof(ProcessBecomeHead))]571 [OnEventDoAction(typeof(ChainReplicationMaster.BecomeTail), nameof(ProcessBecomeTail))]572 [OnEventDoAction(typeof(FailureDetector.Ping), nameof(SendPong))]573 private class WaitForRequest : State574 {575 }576 private void ProcessUpdateAction()577 {578 this.NextSeqId++;579 this.Assert(this.IsHead, "Server {0} is not head", this.ServerId);580 }581 private void ProcessQueryAction(Event e)582 {583 var client = (e as Client.Query).Client;584 var key = (e as Client.Query).Key;585 this.Assert(this.IsTail, "Server {0} is not tail", this.Id);586 if (this.KeyValueStore.ContainsKey(key))587 {588 this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToQuery(589 this.Id, key, this.KeyValueStore[key]));590 this.SendEvent(client, new ResponseToQuery(this.KeyValueStore[key]));591 }592 else593 {594 this.SendEvent(client, new ResponseToQuery(-1));595 }596 }597 private void ProcessBecomeHead(Event e)598 {599 this.IsHead = true;600 this.Predecessor = this.Id;601 var target = (e as ChainReplicationMaster.BecomeHead).Target;602 this.SendEvent(target, new ChainReplicationMaster.HeadChanged());603 }604 private void ProcessBecomeTail(Event e)605 {606 this.IsTail = true;607 this.Successor = this.Id;608 for (int i = 0; i < this.SentHistory.Count; i++)609 {610 this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToUpdate(611 this.Id, this.SentHistory[i].Key, this.SentHistory[i].Value));612 this.SendEvent(this.SentHistory[i].Client, new ResponseToUpdate());613 this.SendEvent(this.Predecessor, new BackwardAck(this.SentHistory[i].NextSeqId));614 }615 var target = (e as ChainReplicationMaster.BecomeTail).Target;616 this.SendEvent(target, new ChainReplicationMaster.TailChanged());617 }618 private void SendPong(Event e)619 {620 var target = (e as FailureDetector.Ping).Target;621 this.SendEvent(target, new FailureDetector.Pong());622 }623 private void UpdatePredecessor(Event e)624 {625 var main = (e as NewPredecessor).Main;626 this.Predecessor = (e as NewPredecessor).Predecessor;627 if (this.History.Count > 0)628 {629 if (this.SentHistory.Count > 0)630 {631 this.SendEvent(main, new NewSuccInfo(632 this.History[this.History.Count - 1],633 this.SentHistory[0].NextSeqId));634 }635 else636 {637 this.SendEvent(main, new NewSuccInfo(...

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ChordTests.cs

Source:ChordTests.cs Github

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...382 [OnEventDoAction(typeof(FindPredecessorResp), nameof(ProcessFindPredecessorResp))]383 [OnEventDoAction(typeof(QueryId), nameof(ProcessQueryId))]384 [OnEventDoAction(typeof(AskForKeys), nameof(SendKeys))]385 [OnEventDoAction(typeof(AskForKeysResp), nameof(UpdateKeys))]386 [OnEventDoAction(typeof(NotifySuccessor), nameof(UpdatePredecessor))]387 [OnEventDoAction(typeof(Stabilize), nameof(ProcessStabilize))]388 [OnEventDoAction(typeof(Terminate), nameof(ProcessTerminate))]389 private class Waiting : State390 {391 }392 private void ProcessFindSuccessor(Event e)393 {394 var sender = (e as FindSuccessor).Sender;395 var key = (e as FindSuccessor).Key;396 if (this.Keys.Contains(key))397 {398 this.SendEvent(sender, new FindSuccessorResp(this.Id, key));399 }400 else if (this.FingerTable.ContainsKey(key))401 {402 this.SendEvent(sender, new FindSuccessorResp(this.FingerTable[key].Node, key));403 }404 else if (this.NodeId.Equals(key))405 {406 this.SendEvent(sender, new FindSuccessorResp(407 this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node, key));408 }409 else410 {411 int idToAsk = -1;412 foreach (var finger in this.FingerTable)413 {414 if (((finger.Value.Start > finger.Value.End) &&415 (finger.Value.Start <= key || key < finger.Value.End)) ||416 ((finger.Value.Start < finger.Value.End) &&417 finger.Value.Start <= key && key < finger.Value.End))418 {419 idToAsk = finger.Key;420 }421 }422 if (idToAsk < 0)423 {424 idToAsk = (this.NodeId + 1) % this.NumOfIds;425 }426 if (this.FingerTable[idToAsk].Node.Equals(this.Id))427 {428 foreach (var finger in this.FingerTable)429 {430 if (finger.Value.End == idToAsk ||431 finger.Value.End == idToAsk - 1)432 {433 idToAsk = finger.Key;434 break;435 }436 }437 this.Assert(!this.FingerTable[idToAsk].Node.Equals(this.Id), "Cannot locate successor of {0}.", key);438 }439 this.SendEvent(this.FingerTable[idToAsk].Node, new FindSuccessor(sender, key));440 }441 }442 private void ProcessFindPredecessor(Event e)443 {444 var sender = (e as FindPredecessor).Sender;445 if (this.Predecessor != null)446 {447 this.SendEvent(sender, new FindPredecessorResp(this.Predecessor));448 }449 }450 private void ProcessQueryId(Event e)451 {452 var sender = (e as QueryId).Sender;453 this.SendEvent(sender, new QueryIdResp(this.NodeId));454 }455 private void SendKeys(Event e)456 {457 var sender = (e as AskForKeys).Node;458 var senderId = (e as AskForKeys).Id;459 this.Assert(this.Predecessor.Equals(sender), "Predecessor is corrupted.");460 List<int> keysToSend = new List<int>();461 foreach (var key in this.Keys)462 {463 if (key <= senderId)464 {465 keysToSend.Add(key);466 }467 }468 if (keysToSend.Count > 0)469 {470 foreach (var key in keysToSend)471 {472 this.Keys.Remove(key);473 }474 this.SendEvent(sender, new AskForKeysResp(keysToSend));475 }476 }477 private void ProcessStabilize()478 {479 var successor = this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node;480 this.SendEvent(successor, new FindPredecessor(this.Id));481 foreach (var finger in this.FingerTable)482 {483 if (!finger.Value.Node.Equals(successor))484 {485 this.SendEvent(successor, new FindSuccessor(this.Id, finger.Key));486 }487 }488 }489 private void ProcessFindSuccessorResp(Event e)490 {491 var successor = (e as FindSuccessorResp).Node;492 var key = (e as FindSuccessorResp).Key;493 this.Assert(this.FingerTable.ContainsKey(key), "Finger table of {0} does not contain {1}.", this.NodeId, key);494 this.FingerTable[key] = new Finger(this.FingerTable[key].Start, this.FingerTable[key].End, successor);495 }496 private void ProcessFindPredecessorResp(Event e)497 {498 var successor = (e as FindPredecessorResp).Node;499 if (!successor.Equals(this.Id))500 {501 this.FingerTable[(this.NodeId + 1) % this.NumOfIds] = new Finger(502 this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Start,503 this.FingerTable[(this.NodeId + 1) % this.NumOfIds].End,504 successor);505 this.SendEvent(successor, new NotifySuccessor(this.Id));506 this.SendEvent(successor, new AskForKeys(this.Id, this.NodeId));507 }508 }509 private void UpdatePredecessor(Event e)510 {511 var predecessor = (e as NotifySuccessor).Node;512 if (!predecessor.Equals(this.Id))513 {514 this.Predecessor = predecessor;515 }516 }517 private void UpdateKeys(Event e)518 {519 var keys = (e as AskForKeysResp).Keys;520 foreach (var key in keys)521 {522 this.Keys.Add(key);523 }...

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UpdatePredecessor

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent;9using Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent.Activities;10using Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent.Events;11{12 {13 static void Main(string[] args)14 {15 using (var runtime = RuntimeFactory.Create())16 {17 var test = runtime.CreateActor(typeof(Test));18 runtime.SendEvent(test, new Halt());19 runtime.Wait();20 }21 }22 }23 {24 [OnEntry(nameof(InitOnEntry))]25 [OnEventDoAction(typeof(Halt), nameof(Halt))]26 {27 }28 void InitOnEntry()29 {30 var a = this.CreateActor(typeof(A));31 this.SendEvent(a, new E());32 }33 void Halt()34 {35 this.RaiseHaltEvent();36 }37 }38 {39 [OnEventDoAction(typeof(E), nameof(Handle))]40 [OnEventDoAction(typeof(F), nameof(Handle))]41 [OnEventDoAction(typeof(G), nameof(Handle))]42 [OnEventDoAction(typeof(H), nameof(Handle))]43 [OnEventDoAction(typeof(I), nameof(Handle))]44 [OnEventDoAction(typeof(J), nameof(Handle))]45 [OnEventDoAction(typeof(K), nameof(Handle))]46 [OnEventDoAction(typeof(L), nameof(Handle))]47 {48 }49 void Handle()50 {51 this.RaiseEvent(new F());52 }53 }54}55using System;56using System.Collections.Generic;57using System.Linq;58using System.Text;59using System.Threading.Tasks;60using Microsoft.Coyote.Actors;61using Microsoft.Coyote.Actors.BugFinding.Tests;

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UpdatePredecessor

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2{3 {4 static void Main(string[] args)5 {6 SetupEvent se = new SetupEvent();7 se.UpdatePredecessor(null);8 }9 }10}11using Microsoft.Coyote.Actors.BugFinding.Tests;12using Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent;13{14 {15 static void Main(string[] args)16 {17 SetupEvent se = new SetupEvent();18 se.UpdatePredecessor(null);19 }20 }21}221.cs cannot compile and run because of the error "The type or namespace name 'SetupEvent' could not be found (are you missing a using directive or an assembly reference?)"23.NET Core SDK (reflecting any global.json):24Host (useful for support):25.NET Core 3.1.100 SDK (C:\Program Files\dotnet\sdk\3.1.100)

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UpdatePredecessor

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4using Microsoft.Coyote.Actors;5{6 {7 static async Task Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 var config = Configuration.Create();11 config.SchedulingIterations = 100;12 config.SchedulingStrategy = SchedulingStrategy.BFS;13 config.SchedulingRandomSeed = 42;14 config.SchedulingVerbosity = 2;15 config.EnableCycleDetection = true;16 config.EnableDataRaceDetection = true;17 config.EnableHotStateDetection = true;18 config.EnableOperationInterleavings = true;19 config.EnablePhaseInterleavings = true;20 config.EnableRandomExecution = true;21 config.EnableStateGraphTesting = true;

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UpdatePredecessor

Using AI Code Generation

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1var setupEvent = new Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent();2setupEvent.UpdatePredecessor(eventSender, eventArgs);3var setupEvent = new Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent();4setupEvent.UpdatePredecessor(eventSender, eventArgs);5var setupEvent = new Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent();6setupEvent.UpdatePredecessor(eventSender, eventArgs);7var setupEvent = new Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent();8setupEvent.UpdatePredecessor(eventSender, eventArgs);9var setupEvent = new Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent();10setupEvent.UpdatePredecessor(eventSender, eventArgs);11var setupEvent = new Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent();12setupEvent.UpdatePredecessor(eventSender, eventArgs);13var setupEvent = new Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent();14setupEvent.UpdatePredecessor(eventSender, eventArgs);15var setupEvent = new Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent();16setupEvent.UpdatePredecessor(eventSender, eventArgs);

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UpdatePredecessor

Using AI Code Generation

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1Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent updatePredecessor = new Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent();2updatePredecessor.UpdatePredecessor(1);3Type type = Type.GetType("Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent, Microsoft.Coyote");4MethodInfo method = type.GetMethod("UpdatePredecessor");5object[] parameters = new object[] { 1 };6object instance = Activator.CreateInstance(type);7method.Invoke(instance, parameters);8 at Microsoft.Coyote.Actors.ActorRuntime.CreateActor(Type type, Guid operationGroupId, Object[] args) in D:\a\1\s\Source\Core\ActorRuntime.cs:line 2099 at Microsoft.Coyote.Actors.ActorRuntime.CreateActor(Type type, Object[] args) in D:\a\1\s\Source\Core\ActorRuntime.cs:line 18110 at Microsoft.Coyote.Actors.ActorRuntime.CreateActor(Type type) in D:\a\1\s\Source\Core\ActorRuntime.cs:line 15311 at Microsoft.Coyote.Actors.ActorRuntime.CreateActor[T](Object[] args) in D:\a\1\s\Source\Core\ActorRuntime.cs:line 13412 at Microsoft.Coyote.Actors.ActorRuntime.CreateActor[T]() in D:\a\1\s\Source\Core\ActorRuntime.cs:line 12713 at Microsoft.Coyote.Actors.ActorRuntime.CreateActor[T](Guid operationGroupId, Object[] args) in D:\a\1\s\Source\Core\ActorRuntime.cs:line 11814 at Microsoft.Coyote.Actors.ActorRuntime.CreateActor[T](Guid operationGroupId) in D:\a\1\s\Source\Core\ActorRuntime.cs:line 11115 at Microsoft.Coyote.Actors.ActorRuntime.CreateActor[T]() in D:\a\1\s\Source\Core\ActorRuntime.cs:line 12716 at Microsoft.Coyote.Actors.ActorRuntime.CreateActor[T](Guid operationGroupId, Object[] args) in D:\a\1\s\Source

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UpdatePredecessor

Using AI Code Generation

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1using System;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 SetupEvent se = new SetupEvent();10 se.UpdatePredecessor(new ActorId(1));11 }12 }13}

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