How to use ProcessNodeCreated method of Microsoft.Coyote.Actors.BugFinding.Tests.StartTimerEvent class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.StartTimerEvent.ProcessNodeCreated

ReplicatingStorageTests.cs

Source:ReplicatingStorageTests.cs Github

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...656 this.NumberOfReplicas = (e as ConfigureEvent).NumberOfReplicas;657 this.RaiseEvent(new LocalEvent());658 }659 [Cold]660 [OnEventDoAction(typeof(NotifyNodeCreated), nameof(ProcessNodeCreated))]661 [OnEventDoAction(typeof(NotifyNodeFail), nameof(FailAndCheckRepair))]662 [OnEventDoAction(typeof(NotifyNodeUpdate), nameof(ProcessNodeUpdate))]663 [OnEventGotoState(typeof(LocalEvent), typeof(Repairing))]664 private class Repaired : State665 {666 }667 private void ProcessNodeCreated(Event e)668 {669 var nodeId = (e as NotifyNodeCreated).NodeId;670 this.DataMap.Add(nodeId, 0);671 }672 private void FailAndCheckRepair(Event e)673 {674 this.ProcessNodeFail(e);675 this.RaiseEvent(new LocalEvent());676 }677 private void ProcessNodeUpdate(Event e)678 {679 var nodeId = (e as NotifyNodeUpdate).NodeId;680 var data = (e as NotifyNodeUpdate).Data;681 this.DataMap[nodeId] = data;682 }683 [Hot]684 [OnEventDoAction(typeof(NotifyNodeCreated), nameof(ProcessNodeCreated))]685 [OnEventDoAction(typeof(NotifyNodeFail), nameof(ProcessNodeFail))]686 [OnEventDoAction(typeof(NotifyNodeUpdate), nameof(CheckIfRepaired))]687 [OnEventGotoState(typeof(LocalEvent), typeof(Repaired))]688 private class Repairing : State689 {690 }691 private void ProcessNodeFail(Event e)692 {693 var nodeId = (e as NotifyNodeFail).NodeId;694 this.DataMap.Remove(nodeId);695 }696 private void CheckIfRepaired(Event e)697 {698 this.ProcessNodeUpdate(e);...

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ProcessNodeCreated

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.StartTimerEvent;7using Microsoft.Coyote.Actors.BugFinding.Tests.StartTimerEvent.Events;8using Microsoft.Coyote.Actors.BugFinding.Tests.StartTimerEvent.Machines;9using Microsoft.Coyote.Actors.BugFinding.Tests.StartTimerEvent.Services;10using Microsoft.Coyote.Actors.BugFinding.Tests.StartTimerEvent.Services.Interfaces;11using Microsoft.Coyote.Actors.BugFinding.Tests.StartTimerEvent.States;12using Microsoft.Coyote.Actors.BugFinding.Tests.StartTimerEvent.Utils;13using Microsoft.Coyote.Actors.BugFinding.Tests.StartTimerEvent.Utils.Interfaces;14using Microsoft.Coyote.Actors.BugFinding.Tests.StartTimerEvent.Utils.Models;15using Microsoft.Coyote.Actors.BugFinding.Tests.StartTimerEvent.Utils.Models.Interfaces;16using Microsoft.Coyote.Actors.BugFinding.Tests.StartTimerEvent.Utils.Models.Structs;17using Microsoft.Coyote.Actors.BugFinding.Tests.StartTimerEvent.Utils.Models.Structs.Interfaces;18using Microsoft.Coyote.Actors.BugFinding.Tests.StartTimerEvent.Utils.Models.Structs.Models;19using Microsoft.Coyote.Actors.BugFinding.Tests.StartTimerEvent.Utils.Models.Structs.Models.Interfaces;20using Microsoft.Coyote.Actors.BugFinding.Tests.StartTimerEvent.Utils.Models.Structs.Models.Structs;21using Microsoft.Coyote.Actors.BugFinding.Tests.StartTimerEvent.Utils.Models.Structs.Models.Structs.Interfaces;22using Microsoft.Coyote.Actors.BugFinding.Tests.StartTimerEvent.Utils.Models.Structs.Models.Structs.Models;23using Microsoft.Coyote.Actors.BugFinding.Tests.StartTimerEvent.Utils.Models.Structs.Models.Structs.Models.Interfaces;24using Microsoft.Coyote.Actors.BugFinding.Tests.StartTimerEvent.Utils.Models.Structs.Models.Structs.Models.Models;25using Microsoft.Coyote.Actors.BugFinding.Tests.StartTimerEvent.Utils.Models.Structs.Models.Structs.Models.Models.Interfaces;26using Microsoft.Coyote.Actors.BugFinding.Tests.StartTimerEvent.Utils.Models.Structs.Models.Structs.Models.Models.Models;27using Microsoft.Coyote.Actors.BugFinding.Tests.StartTimerEvent.Utils.Models.Structs.Models.Structs.Models.Models.Models.Interfaces;28using Microsoft.Coyote.Actors.BugFinding.Tests.StartTimerEvent.Utils.Models.Structs.Models.Structs.Models.Models.Models.Models;

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ProcessNodeCreated

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Runtime;6using Microsoft.Coyote.SystematicTesting;7using Microsoft.Coyote.SystematicTesting.Strategies;8using Microsoft.Coyote.Tasks;9{10 {11 static void Main(string[] args)12 {13 var configuration = Configuration.Create().WithTestingIterations(100);14 configuration.TestingStrategy = TestingStrategy.Systematic;15 configuration.SchedulingStrategy = SchedulingStrategy.DFS;16 configuration.Verbose = 2;17 configuration.SchedulingIterations = 10;18 configuration.MaxFairSchedulingSteps = 1000;19 configuration.MaxUnfairSchedulingSteps = 1000;20 configuration.RuntimeLogWriter = new ConsoleLogWriter();21 configuration.TestReportWriter = new ConsoleReportWriter();22 configuration.RandomSchedulingSeed = 0;23 configuration.EnableCycleDetection = true;24 configuration.EnableDataRaceDetection = true;25 configuration.EnableLivelockDetection = true;26 configuration.EnableDeadlockDetection = true;27 configuration.EnableOperationInterleavings = true;28 configuration.EnableActorInterleavings = true;29 configuration.EnableStateGraphChecking = true;30 configuration.EnableBuggyTraceExploration = true;31 configuration.EnableActorTaskInterleavings = true;32 configuration.EnableActorTaskFairInterleavings = true;33 configuration.EnableActorTaskFairInterleavings = true;34 configuration.EnableTaskInterleavings = true;35 configuration.EnableFairTaskInterleavings = true;

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ProcessNodeCreated

Using AI Code Generation

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1using System;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 public static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 runtime.RegisterMonitor(typeof(StartTimerEvent));11 runtime.CreateActor(typeof(Actor1));12 runtime.Wait();13 }14 }15}16using System;17using Microsoft.Coyote;18using Microsoft.Coyote.Actors;19using Microsoft.Coyote.Actors.BugFinding.Tests;20{21 {22 public static void Main(string[] args)23 {24 var runtime = RuntimeFactory.Create();25 runtime.RegisterMonitor(typeof(StartTimerEvent));26 runtime.CreateActor(typeof(Actor1));27 runtime.Wait();28 }29 }30}31using System;32using Microsoft.Coyote;33using Microsoft.Coyote.Actors;34using Microsoft.Coyote.Actors.BugFinding.Tests;35{36 {37 public static void Main(string[] args)38 {39 var runtime = RuntimeFactory.Create();40 runtime.RegisterMonitor(typeof(StartTimerEvent));41 runtime.CreateActor(typeof(Actor1));42 runtime.Wait();43 }44 }45}46using System;47using Microsoft.Coyote;48using Microsoft.Coyote.Actors;49using Microsoft.Coyote.Actors.BugFinding.Tests;50{51 {52 public static void Main(string[] args)53 {54 var runtime = RuntimeFactory.Create();55 runtime.RegisterMonitor(typeof(StartTimerEvent));56 runtime.CreateActor(typeof(Actor1));57 runtime.Wait();58 }59 }60}61using System;62using Microsoft.Coyote;63using Microsoft.Coyote.Actors;

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ProcessNodeCreated

Using AI Code Generation

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1{2 {3 public ActorId TimerId;4 public int Timeout;5 public Event TimeoutEvent;6 public bool IsPeriodic;7 public StartTimerEvent(ActorId timerId, int timeout, Event timeoutEvent, bool isPeriodic)8 {9 this.TimerId = timerId;10 this.Timeout = timeout;11 this.TimeoutEvent = timeoutEvent;12 this.IsPeriodic = isPeriodic;13 }14 }15}16{17 {18 public ActorId TimerId;19 public StopTimerEvent(ActorId timerId)20 {21 this.TimerId = timerId;22 }23 }24}25{26 {27 private int Timeout;28 private Event TimeoutEvent;29 private bool IsPeriodic;30 protected override Task OnInitializeAsync(Event initialEvent)31 {32 this.Timeout = (initialEvent as StartTimerEvent).Timeout;33 this.TimeoutEvent = (initialEvent as StartTimerEvent).TimeoutEvent;34 this.IsPeriodic = (initialEvent as StartTimerEvent).IsPeriodic;35 this.CreateTimer(this.Id, this.Timeout);36 return Task.CompletedTask;37 }38 protected override Task OnEventAsync(Event e)39 {40 if (e is HaltEvent)41 {42 this.SendEvent((e as HaltEvent).Sender, HaltEvent.Instance);43 this.RaiseHaltEvent();44 }45 else if (e is TimerElapsedEvent)46 {47 this.SendEvent(this.Id, this.TimeoutEvent);48 if (this.IsPeriodic)49 {50 this.CreateTimer(this.Id, this.Timeout);51 }52 }53 return Task.CompletedTask;54 }55 }56}57{

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ProcessNodeCreated

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1{2 public ActorId Timer;3 public StartTimerEvent(ActorId timer)4 {5 this.Timer = timer;6 }7}8{9 public ActorId Timer;10 public StopTimerEvent(ActorId timer)11 {12 this.Timer = timer;13 }14}15{16 public ActorId Timer;17 public TimeoutEvent(ActorId timer)18 {19 this.Timer = timer;20 }21}22{23 private ActorId Machine;24 private bool IsRunning;25 private int Timeout;26 private int Elapsed;27 private ActorId TimeoutEvent;28 [OnEntry(nameof(InitOnEntry))]29 [OnEventDoAction(typeof(StartTimerEvent), nameof(StartTimer))]30 [OnEventDoAction(typeof(StopTimerEvent), nameof(StopTimer))]31 [OnEventDoAction(typeof(TimeoutEvent), nameof(HandleTimeout))]32 {33 }34 private void InitOnEntry(Event e)35 {36 this.Machine = (e as StartTimerEvent).Machine;37 this.IsRunning = false;38 this.Timeout = 0;39 this.Elapsed = 0;40 this.TimeoutEvent = null;41 }42 private void StartTimer()43 {44 this.IsRunning = true;45 this.Timeout = (this.ReceivedEvent as StartTimerEvent).Timeout;46 this.TimeoutEvent = this.CreateTimer(this.Id, this.Timeout);47 }48 private void StopTimer()49 {50 this.IsRunning = false;51 this.CancelTimer(this.TimeoutEvent);52 }53 private void HandleTimeout()54 {55 this.IsRunning = false;56 this.Send(this.Machine, new TimeoutEvent(this.Id

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