How to use CheckWhichNodeFailed method of Microsoft.Coyote.Actors.BugFinding.Tests.Success class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Success.CheckWhichNodeFailed

ChainReplicationTests.cs

Source:ChainReplicationTests.cs Github

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...316 }317 [OnEventGotoState(typeof(HeadFailed), typeof(CorrectHeadFailure))]318 [OnEventGotoState(typeof(TailFailed), typeof(CorrectTailFailure))]319 [OnEventGotoState(typeof(ServerFailed), typeof(CorrectServerFailure))]320 [OnEventDoAction(typeof(FailureDetector.FailureDetected), nameof(CheckWhichNodeFailed))]321 private class WaitForFailure : State322 {323 }324 private void CheckWhichNodeFailed(Event e)325 {326 this.Assert(this.Servers.Count > 1, "All nodes have failed.");327 var failedServer = (e as FailureDetector.FailureDetected).Server;328 if (this.Head.Equals(failedServer))329 {330 this.RaiseEvent(new HeadFailed());331 }332 else if (this.Tail.Equals(failedServer))333 {334 this.RaiseEvent(new TailFailed());335 }336 else337 {338 for (int i = 0; i < this.Servers.Count - 1; i++)...

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CheckWhichNodeFailed

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding;8using Microsoft.Coyote.Actors.BugFinding.Tests;9using Microsoft.Coyote.Actors.BugFinding.Tests.Success;10{11 {12 static void Main(string[] args)13 {14 var config = Configuration.Create();15 config.MaxSchedulingSteps = 100000;16 var runtime = RuntimeFactory.Create(config);17 runtime.CreateActor(typeof(Success));18 runtime.Run();19 Console.WriteLine("Press any key to exit.");20 Console.ReadLine();21 }22 }23}24using System;25using System.Collections.Generic;26using System.Linq;27using System.Text;28using System.Threading.Tasks;29using Microsoft.Coyote.Actors;30using Microsoft.Coyote.Actors.BugFinding;31using Microsoft.Coyote.Actors.BugFinding.Tests;32using Microsoft.Coyote.Actors.BugFinding.Tests.Success;33{34 {35 static void Main(string[] args)36 {37 var config = Configuration.Create();38 config.MaxSchedulingSteps = 100000;39 var runtime = RuntimeFactory.Create(config);40 runtime.CreateActor(typeof(Success));41 runtime.Run();42 Console.WriteLine("Press any key to exit.");43 Console.ReadLine();44 }45 }46}47using System;48using System.Collections.Generic;49using System.Linq;50using System.Text;51using System.Threading.Tasks;52using Microsoft.Coyote.Actors;53using Microsoft.Coyote.Actors.BugFinding;54using Microsoft.Coyote.Actors.BugFinding.Tests;55using Microsoft.Coyote.Actors.BugFinding.Tests.Success;56{57 {58 static void Main(string[] args)59 {60 var config = Configuration.Create();61 config.MaxSchedulingSteps = 100000;62 var runtime = RuntimeFactory.Create(config);63 runtime.CreateActor(typeof(Success));64 runtime.Run();65 Console.WriteLine("Press any key to exit.");66 Console.ReadLine();67 }68 }69}

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CheckWhichNodeFailed

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Testing;7using Microsoft.Coyote.TestingServices;8using Microsoft.Coyote.TestingServices.SchedulingStrategies;9using Microsoft.Coyote.TestingServices.SchedulingStrategies.DPOR;10using Microsoft.Coyote.TestingServices.SchedulingStrategies.PrivacyPreserving;11using Microsoft.Coyote.TestingServices.SchedulingStrategies.PrivacyPreserving.DPOR;12using Microsoft.Coyote.TestingServices.Tracing.Schedule;13using Microsoft.Coyote.Tests.Common;14using Microsoft.Coyote.Tests.Common.TestingServices;15using Microsoft.Coyote.Tests.Common.TestingServices.SchedulingStrategies;16using Microsoft.Coyote.Tests.Common.TestingServices.SchedulingStrategies.DPOR;17using Microsoft.Coyote.Tests.Common.TestingServices.SchedulingStrategies.PrivacyPreserving;18using Microsoft.Coyote.Tests.Common.TestingServices.SchedulingStrategies.PrivacyPreserving.DPOR;19{20 {21 private int counter = 0;22 {23 public ActorId Id;24 public E(ActorId id)25 {26 this.Id = id;27 }28 }29 {30 public ActorId Id;31 public M(ActorId id)32 {33 this.Id = id;34 }35 }36 {37 public ActorId Id;38 public N(ActorId id)39 {40 this.Id = id;41 }42 }43 {44 }45 {46 private ActorId Id;47 private ActorId Next;48 private int Counter;49 [OnEntry(nameof(InitOnEntry))]50 [OnEventGotoState(typeof(Done), typeof(End))]51 {52 }53 private void InitOnEntry()54 {55 this.Counter = (int)this.ReceivedEvent;56 this.Id = this.CreateActor(typeof(B), new E(this.Id));57 this.Next = this.CreateActor(typeof(B), new E(this.Id));58 this.SendEvent(this.Next, new M(this.Id

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CheckWhichNodeFailed

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.TestingServices;7using Microsoft.Coyote.TestingServices.Runtime;8using Microsoft.Coyote.TestingServices.SchedulingStrategies;9using Microsoft.Coyote.TestingServices.Tracing.Schedule;10using Microsoft.Coyote.Tests.Common;11using Microsoft.Coyote.Tests.Common.TestingServices;12using Microsoft.Coyote.Tests.Common.TestingServices.Coverage;13using Microsoft.Coyote.Tests.Common.TestingServices.SchedulingStrategies;14using Microsoft.Coyote.Tests.Common.TestingServices.Tracing.Schedule;15using Microsoft.Coyote.Tests.Common.TestingServices.Tracing.Schedule.Default;16using Microsoft.Coyote.Tests.Common.TestingServices.Tracing.Schedule.Default.Schedulers;17using Microsoft.Coyote.Tests.Common.TestingServices.Tracing.Schedule.Default.Schedulers.DPOR;18using Microsoft.Coyote.Tests.Common.TestingServices.Tracing.Schedule.Default.Schedulers.DPOR.Strategies;19using Microsoft.Coyote.Tests.Common.TestingServices.Tracing.Schedule.Default.Schedulers.DPOR.Strategies.Fair;20using Microsoft.Coyote.Tests.Common.TestingServices.Tracing.Schedule.Default.Schedulers.DPOR.Strategies.Fair.Strategies;21using Microsoft.Coyote.Tests.Common.TestingServices.Tracing.Schedule.Default.Schedulers.DPOR.Strategies.Unfair;22using Microsoft.Coyote.Tests.Common.TestingServices.Tracing.Schedule.Default.Schedulers.DPOR.Strategies.Unfair.Strategies;23using Microsoft.Coyote.Tests.Common.TestingServices.Tracing.Schedule.Default.Schedulers.Probabilistic;24using Microsoft.Coyote.Tests.Common.TestingServices.Tracing.Schedule.Default.Schedulers.Probabilistic.Strategies;25using Microsoft.Coyote.Tests.Common.TestingServices.Tracing.Schedule.Default.Schedulers.Probabilistic.Strategies.Fair;26using Microsoft.Coyote.Tests.Common.TestingServices.Tracing.Schedule.Default.Schedulers.Probabilistic.Strategies.Fair.Strategies;27using Microsoft.Coyote.Tests.Common.TestingServices.Tracing.Schedule.Default.Schedulers.Probabilistic.Strategies.Unfair;28using Microsoft.Coyote.Tests.Common.TestingServices.Tracing.Schedule.Default.Schedulers.Probabilistic.Strategies.Unfair.Strategies;29using Microsoft.Coyote.Tests.Common.TestingServices.Tracing.Schedule.Default.Schedulers.Probabilistic.Strategies.Unfair.Strategies.DPOR;

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CheckWhichNodeFailed

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding;4using System;5using System.Collections.Generic;6using System.Linq;7using System.Text;8using System.Threading.Tasks;9{10 {11 static void Main(string[] args)12 {13 var configuration = Configuration.Create();14 configuration.MaxSchedulingSteps = 5000;15 configuration.EnableCycleDetection = true;16 configuration.EnableDataRaceDetection = true;17 configuration.EnableActorGarbageCollection = false;18 configuration.EnableHotStateDetection = true;19 configuration.EnableHotStateExploitation = true;20 configuration.EnableOperationInterleavings = true;21 configuration.EnableRandomExecution = true;22 configuration.EnableBuggyExecution = true;23 configuration.EnableRandomTesting = true;24 configuration.EnableBuggyTesting = true;25 configuration.EnableBuggyExecution = true;26 configuration.EnableBuggyTesting = true;27 configuration.EnableHotStateDetection = true;28 configuration.EnableHotStateExploitation = true;29 configuration.EnableOperationInterleavings = true;30 configuration.EnableRandomExecution = true;31 configuration.EnableRandomTesting = true;32 configuration.EnableCycleDetection = true;33 configuration.EnableDataRaceDetection = true;34 configuration.EnableActorGarbageCollection = false;35 configuration.EnableHotStateDetection = true;36 configuration.EnableHotStateExploitation = true;37 configuration.EnableOperationInterleavings = true;38 configuration.EnableRandomExecution = true;39 configuration.EnableRandomTesting = true;40 configuration.EnableCycleDetection = true;41 configuration.EnableDataRaceDetection = true;42 configuration.EnableActorGarbageCollection = false;43 configuration.EnableHotStateDetection = true;44 configuration.EnableHotStateExploitation = true;45 configuration.EnableOperationInterleavings = true;46 configuration.EnableRandomExecution = true;47 configuration.EnableRandomTesting = true;48 configuration.EnableCycleDetection = true;49 configuration.EnableDataRaceDetection = true;50 configuration.EnableActorGarbageCollection = false;51 configuration.EnableHotStateDetection = true;52 configuration.EnableHotStateExploitation = true;53 configuration.EnableOperationInterleavings = true;54 configuration.EnableRandomExecution = true;55 configuration.EnableRandomTesting = true;56 configuration.EnableCycleDetection = true;57 configuration.EnableDataRaceDetection = true;

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CheckWhichNodeFailed

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6{7 {8 public static async Task Main(string[] args)9 {10 var config = Configuration.Create();11 config.SchedulingIterations = 1000;12 config.MaxSchedulingSteps = 1000;13 config.LivenessTemperatureThreshold = 1000;14 config.EnableActorTracking = true;15 config.EnableCycleDetection = true;16 config.EnableDataRaceDetection = true;17 config.EnableOperationInterleavings = true;18 config.EnableRandomExecution = true;19 config.EnableStateGraph = true;20 config.EnableStateValueTracking = true;21 config.EnableVerboseTrace = true;22 config.EnableCycleDetection = true;23 config.EnableDataRaceDetection = true;24 config.EnableOperationInterleavings = true;25 config.EnableRandomExecution = true;26 config.EnableStateGraph = true;27 config.EnableStateValueTracking = true;28 config.EnableVerboseTrace = true;29 config.EnableCycleDetection = true;30 config.EnableDataRaceDetection = true;31 config.EnableOperationInterleavings = true;32 config.EnableRandomExecution = true;33 config.EnableStateGraph = true;34 config.EnableStateValueTracking = true;35 config.EnableVerboseTrace = true;36 config.EnableCycleDetection = true;37 config.EnableDataRaceDetection = true;38 config.EnableOperationInterleavings = true;39 config.EnableRandomExecution = true;40 config.EnableStateGraph = true;41 config.EnableStateValueTracking = true;42 config.EnableVerboseTrace = true;43 config.EnableCycleDetection = true;44 config.EnableDataRaceDetection = true;45 config.EnableOperationInterleavings = true;46 config.EnableRandomExecution = true;47 config.EnableStateGraph = true;48 config.EnableStateValueTracking = true;49 config.EnableVerboseTrace = true;50 config.EnableCycleDetection = true;51 config.EnableDataRaceDetection = true;52 config.EnableOperationInterleavings = true;53 config.EnableRandomExecution = true;54 config.EnableStateGraph = true;55 config.EnableStateValueTracking = true;56 config.EnableVerboseTrace = true;57 config.EnableCycleDetection = true;58 config.EnableDataRaceDetection = true;59 config.EnableOperationInterleavings = true;

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CheckWhichNodeFailed

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 static void Main(string[] args)11 {12 var runtime = RuntimeFactory.Create();13 runtime.CreateActor(typeof(Success));14 Console.ReadLine();15 }16 }17}18using Microsoft.Coyote.Actors;19using Microsoft.Coyote.Actors.BugFinding.Tests;20using System;21using System.Collections.Generic;22using System.Linq;23using System.Text;24using System.Threading.Tasks;25{26 {27 static void Main(string[] args)28 {29 var runtime = RuntimeFactory.Create();30 runtime.CreateActor(typeof(Success));31 Console.ReadLine();32 }33 }34}35using Microsoft.Coyote.Actors;36using Microsoft.Coyote.Actors.BugFinding.Tests;37using System;38using System.Collections.Generic;39using System.Linq;40using System.Text;41using System.Threading.Tasks;42{43 {44 static void Main(string[] args)45 {46 var runtime = RuntimeFactory.Create();47 runtime.CreateActor(typeof(Success));48 Console.ReadLine();49 }50 }51}52using Microsoft.Coyote.Actors;53using Microsoft.Coyote.Actors.BugFinding.Tests;54using System;55using System.Collections.Generic;56using System.Linq;57using System.Text;58using System.Threading.Tasks;59{60 {61 static void Main(string[] args)62 {63 var runtime = RuntimeFactory.Create();64 runtime.CreateActor(typeof(Success));65 Console.ReadLine();66 }67 }68}69using Microsoft.Coyote.Actors;70using Microsoft.Coyote.Actors.BugFinding.Tests;71using System;

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CheckWhichNodeFailed

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.TestingServices;4using Microsoft.Coyote.TestingServices.Coverage;5using System;6using System.Collections.Generic;7using System.Linq;8using System.Text;9using System.Threading.Tasks;10{11 {12 static void Main(string[] args)13 {14 var configuration = Configuration.Create();15 configuration.TestingIterations = 1;16 configuration.MaxSchedulingSteps = 100;17 configuration.ReportActivityCoverage = true;18 configuration.ReportFairScheduling = true;19 configuration.ReportStateGraphCoverage = true;20 configuration.ReportStateGraphCoverage = true;21 configuration.ReportActivityCoverage = true;22 configuration.ReportFairScheduling = true;23 configuration.ReportStateGraphCoverage = true;24 configuration.ReportStateGraphCoverage = true;25 configuration.ReportActivityCoverage = true;26 configuration.ReportFairScheduling = true;27 configuration.ReportStateGraphCoverage = true;28 configuration.ReportStateGraphCoverage = true;29 configuration.ReportActivityCoverage = true;30 configuration.ReportFairScheduling = true;31 configuration.ReportStateGraphCoverage = true;32 configuration.ReportStateGraphCoverage = true;33 configuration.ReportActivityCoverage = true;34 configuration.ReportFairScheduling = true;35 configuration.ReportStateGraphCoverage = true;36 configuration.ReportStateGraphCoverage = true;37 configuration.ReportActivityCoverage = true;38 configuration.ReportFairScheduling = true;39 configuration.ReportStateGraphCoverage = true;40 configuration.ReportStateGraphCoverage = true;41 configuration.ReportActivityCoverage = true;42 configuration.ReportFairScheduling = true;43 configuration.ReportStateGraphCoverage = true;44 configuration.ReportStateGraphCoverage = true;45 configuration.ReportActivityCoverage = true;46 configuration.ReportFairScheduling = true;47 configuration.ReportStateGraphCoverage = true;48 configuration.ReportStateGraphCoverage = true;49 configuration.ReportActivityCoverage = true;50 configuration.ReportFairScheduling = true;51 configuration.ReportStateGraphCoverage = true;52 configuration.ReportStateGraphCoverage = true;53 configuration.ReportActivityCoverage = true;54 configuration.ReportFairScheduling = true;55 configuration.ReportStateGraphCoverage = true;56 configuration.ReportStateGraphCoverage = true;57 configuration.ReportActivityCoverage = true;58 configuration.ReportFairScheduling = true;59 configuration.ReportStateGraphCoverage = true;60 configuration.ReportStateGraphCoverage = true;

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CheckWhichNodeFailed

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding;4using Microsoft.Coyote.Actors.BugFinding;5using System.Threading.Tasks;6using System;7using System.Threading;8using System.Diagnostics;9using System.Linq;10{11 {12 static void Main(string[] args)13 {14 Console.WriteLine("Hello World!");15 var config = Configuration.Create();16 config.EnableFailureDetector = true;17 config.EnableRandomExecution = true;18 config.EnableDataRaceDetector = true;19 config.EnableCycleDetector = true;20 config.EnableActorGarbageCollection = true;21 config.EnableActorLogging = true;22 config.EnableStateGraphAnalysis = true;23 config.EnableActorMonitoring = true;24 config.EnableActorProfiling = true;25 config.EnableActorStateExploration = true;

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CheckWhichNodeFailed

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4{5 {6 static void Main(string[] args)7 {8 BugFinding.Tests.Success.CheckWhichNodeFailed();9 }10 }11}

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CheckWhichNodeFailed

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.Success;4using Microsoft.Coyote.Actors.BugFinding.Tests.Success.TestPrograms;5using System;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 Console.WriteLine("Hello World!");12 var runtime = RuntimeFactory.Create();13 runtime.CreateActor(typeof(Initiator));14 runtime.RunAsync().Wait();15 Console.WriteLine("Hello World!");16 Console.ReadLine();17 }18 }19 {20 [OnEventDoAction(typeof(UnitEvent), nameof(Start))]21 class Init : MachineState { }22 void Start()23 {24 var m = this.CreateActor(typeof(M));25 this.SendEvent(m, new UnitEvent());26 }27 }28 {29 [OnEventDoAction(typeof(UnitEvent), nameof(Start))]30 class Init : MachineState { }31 void Start()32 {33 var n = this.CreateActor(typeof(N));34 this.SendEvent(n, new UnitEvent());35 }36 }37 {38 [OnEventDoAction(typeof(UnitEvent), nameof(Start))]39 class Init : MachineState { }40 void Start()41 {42 var o = this.CreateActor(typeof(O));43 this.SendEvent(o, new UnitEvent());44 }45 }46 {47 [OnEventDoAction(typeof(UnitEvent), nameof(Start))]48 class Init : MachineState { }49 void Start()50 {51 var p = this.CreateActor(typeof(P));52 this.SendEvent(p, new UnitEvent());53 }54 }55 {56 [OnEventDoAction(typeof(UnitEvent), nameof(Start))]57 class Init : MachineState { }58 void Start()59 {60 var q = this.CreateActor(typeof(Q));61 this.SendEvent(q, new UnitEvent());62 }63 }64 {65 [OnEventDoAction(typeof(UnitEvent), nameof(Start))]66 class Init : MachineState { }67 void Start()68 {69 var r = this.CreateActor(typeof(R));

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