Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Success.ClearTempSeq
ChainReplicationTests.cs
Source:ChainReplicationTests.cs
...1006 }1007 }1008 private void CheckInprocessRequestsInvariant(Event e)1009 {1010 this.ClearTempSeq();1011 var server = (e as SentUpdate).Server;1012 var sentHistory = (e as SentUpdate).SentHistory;1013 this.ExtractSeqId(sentHistory);1014 if (this.SentHistory.ContainsKey(server))1015 {1016 this.SentHistory[server] = this.TempSeq;1017 }1018 else1019 {1020 this.SentHistory.Add(server, this.TempSeq);1021 }1022 this.ClearTempSeq();1023 // HIST(i) == HIST(i+1) + SENT(i)1024 this.GetNext(server);1025 if (this.Next != null && this.History.ContainsKey(this.Next))1026 {1027 this.MergeSeq(this.History[this.Next], this.SentHistory[server]);1028 this.CheckEqual(this.History[server], this.TempSeq);1029 }1030 this.ClearTempSeq();1031 // HIST(i-1) == HIST(i) + SENT(i-1)1032 this.GetPrev(server);1033 if (this.Prev != null && this.History.ContainsKey(this.Prev))1034 {1035 this.MergeSeq(this.History[server], this.SentHistory[this.Prev]);1036 this.CheckEqual(this.History[this.Prev], this.TempSeq);1037 }1038 this.ClearTempSeq();1039 }1040 private void GetNext(ActorId curr)1041 {1042 this.Next = null;1043 for (int i = 1; i < this.Servers.Count; i++)1044 {1045 if (this.Servers[i - 1].Equals(curr))1046 {1047 this.Next = this.Servers[i];1048 }1049 }1050 }1051 private void GetPrev(ActorId curr)1052 {1053 this.Prev = null;1054 for (int i = 1; i < this.Servers.Count; i++)1055 {1056 if (this.Servers[i].Equals(curr))1057 {1058 this.Prev = this.Servers[i - 1];1059 }1060 }1061 }1062 private void ExtractSeqId(List<SentLog> seq)1063 {1064 this.ClearTempSeq();1065 for (int i = seq.Count - 1; i >= 0; i--)1066 {1067 if (this.TempSeq.Count > 0)1068 {1069 this.TempSeq.Insert(0, seq[i].NextSeqId);1070 }1071 else1072 {1073 this.TempSeq.Add(seq[i].NextSeqId);1074 }1075 }1076 this.IsSorted(this.TempSeq);1077 }1078 private void MergeSeq(List<int> seq1, List<int> seq2)1079 {1080 this.ClearTempSeq();1081 this.IsSorted(seq1);1082 if (seq1.Count is 0)1083 {1084 this.TempSeq = seq2;1085 }1086 else if (seq2.Count is 0)1087 {1088 this.TempSeq = seq1;1089 }1090 else1091 {1092 for (int i = 0; i < seq1.Count; i++)1093 {1094 if (seq1[i] < seq2[0])1095 {1096 this.TempSeq.Add(seq1[i]);1097 }1098 }1099 for (int i = 0; i < seq2.Count; i++)1100 {1101 this.TempSeq.Add(seq2[i]);1102 }1103 }1104 this.IsSorted(this.TempSeq);1105 }1106 private void IsSorted(List<int> seq)1107 {1108 for (int i = 0; i < seq.Count - 1; i++)1109 {1110 this.Assert(seq[i] < seq[i + 1], "Sequence is not sorted.");1111 }1112 }1113 private void CheckLessOrEqualThan(List<int> seq1, List<int> seq2)1114 {1115 this.IsSorted(seq1);1116 this.IsSorted(seq2);1117 for (int i = 0; i < seq1.Count; i++)1118 {1119 if ((i == seq1.Count) || (i == seq2.Count))1120 {1121 break;1122 }1123 this.Assert(seq1[i] <= seq2[i], "{0} not less or equal than {1}.", seq1[i], seq2[i]);1124 }1125 }1126 private void CheckEqual(List<int> seq1, List<int> seq2)1127 {1128 this.IsSorted(seq1);1129 this.IsSorted(seq2);1130 for (int i = 0; i < seq1.Count; i++)1131 {1132 if ((i == seq1.Count) || (i == seq2.Count))1133 {1134 break;1135 }1136 this.Assert(seq1[i] == seq2[i], "{0} not equal with {1}.", seq1[i], seq2[i]);1137 }1138 }1139 private void ClearTempSeq()1140 {1141 this.Assert(this.TempSeq.Count <= 6, "Temp sequence has more than 6 elements.");1142 this.TempSeq.Clear();1143 this.Assert(this.TempSeq.Count is 0, "Temp sequence is not cleared.");1144 }1145 private void ProcessUpdateServers(Event e)1146 {1147 this.Servers = (e as UpdateServers).Servers;1148 }1149 }1150 private class ServerResponseSeqMonitor : Monitor1151 {1152 internal class SetupEvent : Event1153 {...
ClearTempSeq
Using AI Code Generation
1Microsoft.Coyote.Actors.BugFinding.Tests.Success.ClearTempSeq();2Microsoft.Coyote.Actors.BugFinding.Tests.Success.ClearTempSeq();3Microsoft.Coyote.Actors.BugFinding.Tests.Success.ClearTempSeq();4Microsoft.Coyote.Actors.BugFinding.Tests.Success.ClearTempSeq();5Microsoft.Coyote.Actors.BugFinding.Tests.Success.ClearTempSeq();6Microsoft.Coyote.Actors.BugFinding.Tests.Success.ClearTempSeq();7Microsoft.Coyote.Actors.BugFinding.Tests.Success.ClearTempSeq();8Microsoft.Coyote.Actors.BugFinding.Tests.Success.ClearTempSeq();9Microsoft.Coyote.Actors.BugFinding.Tests.Success.ClearTempSeq();10Microsoft.Coyote.Actors.BugFinding.Tests.Success.ClearTempSeq();11Microsoft.Coyote.Actors.BugFinding.Tests.Success.ClearTempSeq();
ClearTempSeq
Using AI Code Generation
1Microsoft.Coyote.Actors.BugFinding.Tests.Success.ClearTempSeq();2Microsoft.Coyote.Actors.BugFinding.Tests.Success.ClearTempSeq();3Microsoft.Coyote.Actors.BugFinding.Tests.Success.ClearTempSeq();4Microsoft.Coyote.Actors.BugFinding.Tests.Success.ClearTempSeq();5Microsoft.Coyote.Actors.BugFinding.Tests.Success.ClearTempSeq();6Microsoft.Coyote.Actors.BugFinding.Tests.Success.ClearTempSeq();7Microsoft.Coyote.Actors.BugFinding.Tests.Success.ClearTempSeq();8Microsoft.Coyote.Actors.BugFinding.Tests.Success.ClearTempSeq();9Microsoft.Coyote.Actors.BugFinding.Tests.Success.ClearTempSeq();10Microsoft.Coyote.Actors.BugFinding.Tests.Success.ClearTempSeq();11Microsoft.Coyote.Actors.BugFinding.Tests.Success.ClearTempSeq();12Microsoft.Coyote.Actors.BugFinding.Tests.Success.ClearTempSeq();13Microsoft.Coyote.Actors.BugFinding.Tests.Success.ClearTempSeq();
ClearTempSeq
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding;9{10 {11 static void Main(string[] args)12 {13 var runtime = RuntimeFactory.Create();14 runtime.CreateActor(typeof(Success));15 runtime.SendEvent(typeof(Success), new Success.ClearTempSeq());16 Console.ReadLine();17 }18 }19}20using Microsoft.Coyote.Actors;21using Microsoft.Coyote.Actors.BugFinding.Tests;22using Microsoft.Coyote.Actors.BugFinding;23{24 {25 {26 }27 {28 }29 protected override async Task OnInitializeAsync(Event initialEvent)30 {31 await this.ReceiveEventAsync<ClearTempSeq>();32 await this.SendEventAsync(this.Id, new SuccessEvent());33 await this.ReceiveEventAsync<ClearTempSeq>();34 await this.SendEventAsync(this.Id, new SuccessEvent());35 await this.ReceiveEventAsync<ClearTempSeq>();36 await this.SendEventAsync(this.Id, new SuccessEvent());37 await this.ReceiveEventAsync<ClearTempSeq>();38 await this.SendEventAsync(this.Id, new SuccessEvent());39 await this.ReceiveEventAsync<ClearTempSeq>();40 await this.SendEventAsync(this.Id, new SuccessEvent());41 await this.ReceiveEventAsync<ClearTempSeq>();42 await this.SendEventAsync(this.Id, new SuccessEvent());43 await this.ReceiveEventAsync<ClearTempSeq>();44 await this.SendEventAsync(this.Id, new SuccessEvent());45 await this.ReceiveEventAsync<ClearTempSeq>();46 await this.SendEventAsync(this.Id, new SuccessEvent());47 await this.ReceiveEventAsync<ClearTempSeq>();48 await this.SendEventAsync(this.Id, new SuccessEvent());49 await this.ReceiveEventAsync<ClearTempSeq>();50 await this.SendEventAsync(this.Id, new SuccessEvent());51 await this.ReceiveEventAsync<ClearTempSeq>();52 await this.SendEventAsync(this.Id, new SuccessEvent());
ClearTempSeq
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.TestingServices;6using Microsoft.Coyote.TestingServices.Runtime;7using Microsoft.Coyote.TestingServices.SchedulingStrategies;8using Microsoft.Coyote.TestingServices.StateCaching;9using Microsoft.Coyote.TestingServices.Tracing.Schedule;10using Microsoft.Coyote.Tests.Common;11using Microsoft.Coyote.Tests.Common.Actors;12{13 {14 public static void Main()15 {16 var configuration = Configuration.Create();17 configuration.SchedulingStrategy = SchedulingStrategy.DFS;18 configuration.MaxSchedulingSteps = 1000;19 configuration.CacheSchedules = true;20 configuration.CacheState = true;21 configuration.CacheStateDepth = 10;22 configuration.LogLevel = 1;23 configuration.Verbose = 1;24 configuration.TestingIterations = 100;25 configuration.ScheduleTrace = ScheduleTrace.SchedulingSteps;26 configuration.UserLogWriter = new ConsoleLogWriter();27 configuration.UserTraceWriter = new ConsoleTraceWriter();28 configuration.UserProgressWriter = new ConsoleProgressWriter();29 configuration.AssemblyToBeAnalyzed = typeof(Success).Assembly;30 configuration.TestMethodName = "ClearTempSeq";31 configuration.TestReportDirectory = "TestReports";32 configuration.TestReportName = "TestReport";33 configuration.IsLivenessCheckingEnabled = true;34 configuration.IsFairSchedulingEnabled = true;35 configuration.EnableDataRaceDetection = true;36 configuration.EnableCycleDetection = true;37 configuration.EnableIntegerOverflowDetection = true;38 configuration.EnableDeadlockDetection = true;39 var testEngine = TestingEngineFactory.Create(configuration, null);40 testEngine.Run();41 }42 }43}44using System;45using System.Threading.Tasks;46using Microsoft.Coyote.Actors;47using Microsoft.Coyote.Actors.BugFinding.Tests;48using Microsoft.Coyote.TestingServices;49using Microsoft.Coyote.TestingServices.Runtime;50using Microsoft.Coyote.TestingServices.SchedulingStrategies;51using Microsoft.Coyote.TestingServices.StateCaching;52using Microsoft.Coyote.TestingServices.Tracing.Schedule;53using Microsoft.Coyote.Tests.Common;
ClearTempSeq
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests;7{8 {9 static void Main(string[] args)10 {11 Success.ClearTempSeq();12 }13 }14}
ClearTempSeq
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote;3using Microsoft.Coyote.TestingServices;4using Microsoft.Coyote.TestingServices.SchedulingStrategies;5using Microsoft.Coyote.TestingServices.Coverage;6using System;7{8 {9 static void Main(string[] args)10 {11 using (var runtime = TestingEngineFactory.Create())12 {13 runtime.RegisterCustomCoverageAnalyzer(new MyCustomCoverageAnalyzer());14 runtime.RunAsync(new Success()).Wait();15 }16 }17 }18}19using Microsoft.Coyote.Actors.BugFinding.Tests;20using Microsoft.Coyote;21using Microsoft.Coyote.TestingServices;22using Microsoft.Coyote.TestingServices.SchedulingStrategies;23using Microsoft.Coyote.TestingServices.Coverage;24using System;25{26 {27 static void Main(string[] args)28 {29 using (var runtime = TestingEngineFactory.Create())30 {31 runtime.RegisterCustomCoverageAnalyzer(new MyCustomCoverageAnalyzer());32 runtime.RunAsync(new Success()).Wait();33 }34 }35 }36}37using Microsoft.Coyote.Actors.BugFinding.Tests;38using Microsoft.Coyote;39using Microsoft.Coyote.TestingServices;40using Microsoft.Coyote.TestingServices.SchedulingStrategies;41using Microsoft.Coyote.TestingServices.Coverage;42using System;43{44 {45 static void Main(string[] args)46 {47 using (var runtime = TestingEngineFactory.Create())48 {49 runtime.RegisterCustomCoverageAnalyzer(new MyCustomCoverageAnalyzer());50 runtime.RunAsync(new Success()).Wait();51 }52 }53 }54}
ClearTempSeq
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3{4 {5 static void Main(string[] args)6 {7 var runtime = RuntimeFactory.Create();8 runtime.CreateActor(typeof(Success));9 runtime.Wait();10 }11 }12}
ClearTempSeq
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding;5using Microsoft.Coyote.Actors.BugFinding.Tests;6{7 {8 static void Main(string[] args)9 {10 Task.Run(async () =>11 {12 var runtime = RuntimeFactory.Create();13 var m = ActorId.CreateActor(typeof(M));14 var s = ActorId.CreateActor(typeof(Success));
ClearTempSeq
Using AI Code Generation
1using System;2using Microsoft.Coyote.Actors;3{4 {5 int[] a = new int[3];6 [OnEntry(nameof(InitOnEntry))]7 [OnEventDoAction(typeof(UnitEvent), nameof(DoAction))]8 [OnEventDoAction(typeof(UnitEvent), nameof(DoAction2))]9 class Init : MachineState { }10 void InitOnEntry()11 {12 int[] b = new int[3];13 a = b;14 a[0] = 1;15 a[1] = 2;16 a[2] = 3;17 this.Raise(new UnitEvent());18 }19 void DoAction()20 {21 int[] c = new int[3];22 a = c;23 a[0] = 4;24 a[1] = 5;25 a[2] = 6;26 this.Raise(new UnitEvent());27 }28 void DoAction2()29 {30 this.Assert(a[0] == 4 && a[1] == 5 && a[2] == 6);31 }32 }33}34using System;35using Microsoft.Coyote.Actors;36{37 {38 int[] a = new int[3];39 [OnEntry(nameof(InitOnEntry))]40 [OnEventDoAction(typeof(UnitEvent), nameof(DoAction))]41 [OnEventDoAction(typeof(UnitEvent), nameof(DoAction2))]42 class Init : MachineState { }43 void InitOnEntry()44 {
ClearTempSeq
Using AI Code Generation
1{2 {3 public static void ClearTempSeq()4 {5 BugFindingActor.ClearTempSeq();6 }7 }8}9using Microsoft.Coyote.Actors.BugFinding.Tests;10{11 {12 public static void ClearTempSeq()13 {14 BugFindingActor.ClearTempSeq();15 }16 }17}18using Microsoft.Coyote.Actors.BugFinding.Tests;19{20 {21 public static void ClearTempSeq()22 {23 BugFindingActor.ClearTempSeq();24 }25 }26}27using Microsoft.Coyote.Actors.BugFinding.Tests;28{29 {30 public static void ClearTempSeq()31 {32 BugFindingActor.ClearTempSeq();33 }34 }35}36using Microsoft.Coyote.Actors.BugFinding.Tests;37{38 {39 public static void ClearTempSeq()40 {41 BugFindingActor.ClearTempSeq();42 }43 }44}
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