How to use GetNext method of Microsoft.Coyote.Actors.BugFinding.Tests.Success class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Success.GetNext

ChainReplicationTests.cs

Source:ChainReplicationTests.cs Github

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...992 {993 this.History.Add(server, history);994 }995 // HIST(i+1) <= HIST(i)996 this.GetNext(server);997 if (this.Next != null && this.History.ContainsKey(this.Next))998 {999 this.CheckLessOrEqualThan(this.History[this.Next], this.History[server]);1000 }1001 // HIST(i) <= HIST(i-1)1002 this.GetPrev(server);1003 if (this.Prev != null && this.History.ContainsKey(this.Prev))1004 {1005 this.CheckLessOrEqualThan(this.History[server], this.History[this.Prev]);1006 }1007 }1008 private void CheckInprocessRequestsInvariant(Event e)1009 {1010 this.ClearTempSeq();1011 var server = (e as SentUpdate).Server;1012 var sentHistory = (e as SentUpdate).SentHistory;1013 this.ExtractSeqId(sentHistory);1014 if (this.SentHistory.ContainsKey(server))1015 {1016 this.SentHistory[server] = this.TempSeq;1017 }1018 else1019 {1020 this.SentHistory.Add(server, this.TempSeq);1021 }1022 this.ClearTempSeq();1023 // HIST(i) == HIST(i+1) + SENT(i)1024 this.GetNext(server);1025 if (this.Next != null && this.History.ContainsKey(this.Next))1026 {1027 this.MergeSeq(this.History[this.Next], this.SentHistory[server]);1028 this.CheckEqual(this.History[server], this.TempSeq);1029 }1030 this.ClearTempSeq();1031 // HIST(i-1) == HIST(i) + SENT(i-1)1032 this.GetPrev(server);1033 if (this.Prev != null && this.History.ContainsKey(this.Prev))1034 {1035 this.MergeSeq(this.History[server], this.SentHistory[this.Prev]);1036 this.CheckEqual(this.History[this.Prev], this.TempSeq);1037 }1038 this.ClearTempSeq();1039 }1040 private void GetNext(ActorId curr)1041 {1042 this.Next = null;1043 for (int i = 1; i < this.Servers.Count; i++)1044 {1045 if (this.Servers[i - 1].Equals(curr))1046 {1047 this.Next = this.Servers[i];1048 }1049 }1050 }1051 private void GetPrev(ActorId curr)1052 {1053 this.Prev = null;1054 for (int i = 1; i < this.Servers.Count; i++)...

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6{7 {8 {9 public int Value;10 }11 {12 public int Value;13 }14 {15 public int Value;16 }17 {18 public int Value;19 }20 {21 public int Value;22 }23 {24 public int Value;25 }26 {27 public int Value;28 }29 {30 public int Value;31 }32 {33 public int Value;34 }35 {36 public int Value;37 }38 {39 public int Value;40 }41 {42 public int Value;43 }44 {45 public int Value;46 }47 {48 public int Value;49 }50 {51 public int Value;52 }53 {54 public int Value;55 }56 {57 public int Value;58 }59 {60 public int Value;61 }62 {63 public int Value;64 }65 {66 public int Value;67 }68 {69 public int Value;70 }71 {72 public int Value;73 }74 {75 public int Value;76 }77 {78 public int Value;79 }80 {81 public int Value;82 }83 {84 public int Value;85 }86 {87 public int Value;88 }

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding.Tests.Success;6using Microsoft.Coyote.Actors.BugFinding.Tests.Success.Interfaces;7using Microsoft.Coyote.Actors.BugFinding.Tests.Success.Shared;8using Microsoft.Coyote.Actors.BugFinding.Tests.Success.Shared.Interfaces;9using Microsoft.Coyote.Actors.BugFinding.Tests.Success.Shared.Models;10using Microsoft.Coyote.Actors.BugFinding.Tests.Success.Shared.Models.Enums;11{12 {13 public static async Task Main(string[] args)14 {15 var config = Configuration.Create();16 config.TestingIterations = 1;17 config.RandomSchedulingSeed = 0;18 config.MaxSchedulingSteps = 1000;19 config.Verbose = 1;20 config.SchedulingStrategy = SchedulingStrategy.DFS;21 config.SchedulingIterations = 1000;22 config.SchedulingLogLevel = 1;23 config.SchedulingMaxSteps = 10000;24 config.SchedulingMaxFairSchedules = 1000;25 config.SchedulingMaxFairSchedulingSteps = 1000;26 config.SchedulingExecutionMode = SchedulingExecutionMode.Exploration;27 config.SchedulingSearch = SchedulingSearch.DepthFirst;28 config.SchedulingSearchBound = 1000;29 config.SchedulingSearchDepthBound = 1000;30 config.SchedulingSearchExplorationBound = 1000;31 config.SchedulingSearchFairSchedulingBound = 1000;32 config.SchedulingSearchFairSchedulingDepthBound = 1000;33 config.SchedulingSearchFairSchedulingExplorationBound = 1000;34 config.SchedulingSearchFairSchedulingStepsBound = 1000;35 config.SchedulingSearchFairSchedulingStepsDepthBound = 1000;36 config.SchedulingSearchFairSchedulingStepsExplorationBound = 1000;37 config.SchedulingSearchStepsBound = 1000;38 config.SchedulingSearchStepsDepthBound = 1000;39 config.SchedulingSearchStepsExplorationBound = 1000;40 config.SchedulingSearchFairSchedulingStepsDepthExplorationBound = 1000;41 config.SchedulingSearchFairSchedulingStepsExplorationBound = 1000;

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1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using Microsoft.Coyote.Actors.BugFinding.Tests.Success;5{6 {7 static void Main(string[] args)8 {9 ActorId a = ActorId.CreateRandom();10 ActorId b = ActorId.CreateRandom();11 ActorId c = ActorId.CreateRandom();12 ActorId d = ActorId.CreateRandom();13 ActorId e = ActorId.CreateRandom();14 ActorId f = ActorId.CreateRandom();15 ActorId[] ids = new ActorId[] { a, b, c, d, e, f };16 Microsoft.Coyote.Actors.BugFinding.Tests.Success.Success.Create(a, "a");17 Microsoft.Coyote.Actors.BugFinding.Tests.Success.Success.Create(b, "b");18 Microsoft.Coyote.Actors.BugFinding.Tests.Success.Success.Create(c, "c");19 Microsoft.Coyote.Actors.BugFinding.Tests.Success.Success.Create(d, "d");20 Microsoft.Coyote.Actors.BugFinding.Tests.Success.Success.Create(e, "e");21 Microsoft.Coyote.Actors.BugFinding.Tests.Success.Success.Create(f, "f");22 Microsoft.Coyote.Actors.BugFinding.Tests.Success.Success.Send(a, ids);23 Microsoft.Coyote.Actors.BugFinding.Tests.Success.Success.Send(b, ids);24 Microsoft.Coyote.Actors.BugFinding.Tests.Success.Success.Send(c, ids);25 Microsoft.Coyote.Actors.BugFinding.Tests.Success.Success.Send(d, ids);26 Microsoft.Coyote.Actors.BugFinding.Tests.Success.Success.Send(e, ids);27 Microsoft.Coyote.Actors.BugFinding.Tests.Success.Success.Send(f, ids);28 Microsoft.Coyote.Actors.BugFinding.Tests.Success.Success.Send(a, ids);29 Microsoft.Coyote.Actors.BugFinding.Tests.Success.Success.Send(b, ids);30 Microsoft.Coyote.Actors.BugFinding.Tests.Success.Success.Send(c, ids);31 Microsoft.Coyote.Actors.BugFinding.Tests.Success.Success.Send(d, ids);32 Microsoft.Coyote.Actors.BugFinding.Tests.Success.Success.Send(e, ids);33 Microsoft.Coyote.Actors.BugFinding.Tests.Success.Success.Send(f, ids);34 Microsoft.Coyote.Actors.BugFinding.Tests.Success.Success.Send(a, ids);

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1{2 {3 internal static int GetNext(int x)4 {5 return x + 1;6 }7 }8}9using Microsoft.Coyote.Actors.BugFinding.Tests;10{11 {12 internal static int GetNext(int x)13 {14 return x + 1;15 }16 }17}

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Specifications;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 var success = new Success();10 success.Setup();11 var result = success.GetNext();12 Console.WriteLine(result);13 Console.ReadLine();14 }15 }16}17using Microsoft.Coyote.Actors.BugFinding.Tests;18using Microsoft.Coyote.Specifications;19using System;20using System.Threading.Tasks;21{22 {23 static void Main(string[] args)24 {25 var success = new Success();26 success.Setup();27 var result = success.GetNext();28 Console.WriteLine(result);29 Console.ReadLine();30 }31 }32}33using Microsoft.Coyote.Actors.BugFinding.Tests;34using Microsoft.Coyote.Specifications;35using System;36using System.Threading.Tasks;37{38 {39 static void Main(string[] args)40 {41 var success = new Success();42 success.Setup();43 var result = success.GetNext();44 Console.WriteLine(result);45 Console.ReadLine();46 }47 }48}49using Microsoft.Coyote.Actors.BugFinding.Tests;50using Microsoft.Coyote.Specifications;51using System;52using System.Threading.Tasks;53{54 {55 static void Main(string[] args)56 {57 var success = new Success();58 success.Setup();59 var result = success.GetNext();60 Console.WriteLine(result);61 Console.ReadLine();62 }63 }64}65using Microsoft.Coyote.Actors.BugFinding.Tests;66using Microsoft.Coyote.Specifications;67using System;68using System.Threading.Tasks;69{70 {71 static void Main(string[] args)

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 public static void Main()10 {11 Success s = new Success();12 s.GetNext();13 }14 }15}

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding;6using Microsoft.Coyote.Actors.BugFinding.Strategies;7using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomWalk;8using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExecution;9using Microsoft.Coyote.Actors.BugFinding.Strategies.Probabilistic;10using Microsoft.Coyote.Actors.BugFinding.Strategies.ProbabilisticRandomExecution;11using Microsoft.Coyote.Actors.BugFinding.Strategies.ProbabilisticRandomWalk;12using Microsoft.Coyote.Actors.BugFinding.Strategies.ProbabilisticRandomExecutionWithFairScheduling;13using Microsoft.Coyote.Actors.BugFinding.Strategies.ProbabilisticRandomWalkWithFairScheduling;14using Microsoft.Coyote.Actors.BugFinding.Strategies.ProbabilisticRandomExecutionWithFairSchedulingAndFairNondeterminism;15using Microsoft.Coyote.Actors.BugFinding.Strategies.ProbabilisticRandomWalkWithFairSchedulingAndFairNondeterminism;16using Microsoft.Coyote.Actors.BugFinding.Strategies.ProbabilisticFairNondeterminism;17using Microsoft.Coyote.Actors.BugFinding.Strategies.ProbabilisticFairScheduling;18using Microsoft.Coyote.Actors.BugFinding.Strategies.ProbabilisticFairSchedulingAndFairNondeterminism;19using Microsoft.Coyote.Actors.BugFinding.Strategies.ProbabilisticFairSchedulingAndFairNondeterminismWithFairRandomExecution;20using Microsoft.Coyote.Actors.BugFinding.Strategies.ProbabilisticFairSchedulingAndFairNondeterminismWithFairRandomWalk;21using Microsoft.Coyote.Actors.BugFinding.Strategies.ProbabilisticFairSchedulingAndFairNondeterminismWithFairRandomExecutionAndFairRandomWalk;22using Microsoft.Coyote.Actors.BugFinding.Strategies.ProbabilisticFairNondeterminismWithFairRandomExecution;23using Microsoft.Coyote.Actors.BugFinding.Strategies.ProbabilisticFairNondeterminismWithFairRandomWalk;24using Microsoft.Coyote.Actors.BugFinding.Strategies.ProbabilisticFairNondeterminismWithFairRandomExecutionAndFairRandomWalk;

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Specifications;4using System;5using System.Threading.Tasks;6using System.Threading.Tasks.Dataflow;7using System.Threading;8{9 {10 static void Main(string[] args)11 {12 var runtime = RuntimeFactory.Create();13 var task = runtime.CreateActor(typeof(Success));14 var result = runtime.SendEventAndExecuteTask<int>(task, new GetNext());15 Console.WriteLine(result.Result);16 }17 }18}

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