How to use MergeSeq method of Microsoft.Coyote.Actors.BugFinding.Tests.Success class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Success.MergeSeq

ChainReplicationTests.cs

Source:ChainReplicationTests.cs Github

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...1023 // HIST(i) == HIST(i+1) + SENT(i)1024 this.GetNext(server);1025 if (this.Next != null && this.History.ContainsKey(this.Next))1026 {1027 this.MergeSeq(this.History[this.Next], this.SentHistory[server]);1028 this.CheckEqual(this.History[server], this.TempSeq);1029 }1030 this.ClearTempSeq();1031 // HIST(i-1) == HIST(i) + SENT(i-1)1032 this.GetPrev(server);1033 if (this.Prev != null && this.History.ContainsKey(this.Prev))1034 {1035 this.MergeSeq(this.History[server], this.SentHistory[this.Prev]);1036 this.CheckEqual(this.History[this.Prev], this.TempSeq);1037 }1038 this.ClearTempSeq();1039 }1040 private void GetNext(ActorId curr)1041 {1042 this.Next = null;1043 for (int i = 1; i < this.Servers.Count; i++)1044 {1045 if (this.Servers[i - 1].Equals(curr))1046 {1047 this.Next = this.Servers[i];1048 }1049 }1050 }1051 private void GetPrev(ActorId curr)1052 {1053 this.Prev = null;1054 for (int i = 1; i < this.Servers.Count; i++)1055 {1056 if (this.Servers[i].Equals(curr))1057 {1058 this.Prev = this.Servers[i - 1];1059 }1060 }1061 }1062 private void ExtractSeqId(List<SentLog> seq)1063 {1064 this.ClearTempSeq();1065 for (int i = seq.Count - 1; i >= 0; i--)1066 {1067 if (this.TempSeq.Count > 0)1068 {1069 this.TempSeq.Insert(0, seq[i].NextSeqId);1070 }1071 else1072 {1073 this.TempSeq.Add(seq[i].NextSeqId);1074 }1075 }1076 this.IsSorted(this.TempSeq);1077 }1078 private void MergeSeq(List<int> seq1, List<int> seq2)1079 {1080 this.ClearTempSeq();1081 this.IsSorted(seq1);1082 if (seq1.Count is 0)1083 {1084 this.TempSeq = seq2;1085 }1086 else if (seq2.Count is 0)1087 {1088 this.TempSeq = seq1;1089 }1090 else1091 {1092 for (int i = 0; i < seq1.Count; i++)...

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MergeSeq

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding;

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MergeSeq

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 Success.MergeSeq();12 }13 }14}15using Microsoft.Coyote.Actors.BugFinding.Tests;16using System;17using System.Collections.Generic;18using System.Linq;19using System.Text;20using System.Threading.Tasks;21{22 {23 static void Main(string[] args)24 {25 Success.MergeSeq();26 }27 }28}29using Microsoft.Coyote.Actors.BugFinding.Tests;30using System;31using System.Collections.Generic;32using System.Linq;33using System.Text;34using System.Threading.Tasks;35{36 {37 static void Main(string[] args)38 {39 Success.MergeSeq();40 }41 }42}43using Microsoft.Coyote.Actors.BugFinding.Tests;44using System;45using System.Collections.Generic;46using System.Linq;47using System.Text;48using System.Threading.Tasks;49{50 {51 static void Main(string[] args)52 {53 Success.MergeSeq();54 }55 }56}57using Microsoft.Coyote.Actors.BugFinding.Tests;58using System;59using System.Collections.Generic;60using System.Linq;61using System.Text;62using System.Threading.Tasks;63{64 {65 static void Main(string[] args)66 {67 Success.MergeSeq();68 }69 }70}71using Microsoft.Coyote.Actors.BugFinding.Tests;72using System;73using System.Collections.Generic;74using System.Linq;75using System.Text;76using System.Threading.Tasks;77{

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MergeSeq

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 runtime.RegisterMonitor(typeof(Monitor));11 runtime.CreateActor(typeof(Actor1));12 runtime.Run();13 }14 }15 {16 protected override async Task OnInitializeAsync(Event initialEvent)17 {18 var actor2 = this.CreateActor(typeof(Actor2));19 var actor3 = this.CreateActor(typeof(Actor3));20 var actor4 = this.CreateActor(typeof(Actor4));21 var actor5 = this.CreateActor(typeof(Actor5));22 await this.SendEventAsync(actor2, new E());23 await this.SendEventAsync(actor3, new E());24 await this.SendEventAsync(actor4, new E());25 await this.SendEventAsync(actor5, new E());26 await this.SendEventAsync(actor2, new E());27 await this.SendEventAsync(actor3, new E());28 await this.SendEventAsync(actor4, new E());29 await this.SendEventAsync(actor5, new E());30 }31 }32 {33 protected override Task OnInitializeAsync(Event initialEvent)34 {35 return Task.CompletedTask;36 }37 protected override async Task OnEventAsync(Event e)38 {39 if (e is E)40 {41 await this.SendEventAsync(this.Id, new E());42 }43 }44 }45 {46 protected override Task OnInitializeAsync(Event initialEvent)47 {48 return Task.CompletedTask;49 }50 protected override async Task OnEventAsync(Event e)51 {52 if (e is E)53 {54 await this.SendEventAsync(this.Id, new E());55 }56 }57 }58 {59 protected override Task OnInitializeAsync(Event initialEvent)60 {61 return Task.CompletedTask;62 }63 protected override async Task OnEventAsync(Event e)64 {65 if (e is E)66 {67 await this.SendEventAsync(this.Id, new E());68 }69 }70 }71 {72 protected override Task OnInitializeAsync(Event initialEvent)73 {74 return Task.CompletedTask;75 }

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MergeSeq

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 runtime.CreateActor(typeof(Success));11 Console.ReadLine();12 }13 }14}15using Microsoft.Coyote.Actors;16using Microsoft.Coyote.Actors.BugFinding.Tests;17using Microsoft.Coyote.Actors.BugFinding;18using System;19using System.Collections.Generic;20using System.Threading.Tasks;21{22 {23 protected override async Task OnInitializeAsync(Event initialEvent)24 {25 await this.MergeSeq();26 }27 private async Task MergeSeq()28 {29 var m1 = this.CreateActor(typeof(Machine1));30 var m2 = this.CreateActor(typeof(Machine2));31 var m3 = this.CreateActor(typeof(Machine3));32 var m4 = this.CreateActor(typeof(Machine4));33 var m5 = this.CreateActor(typeof(Machine5));34 var m6 = this.CreateActor(typeof(Machine6));35 var m7 = this.CreateActor(typeof(Machine7));36 var m8 = this.CreateActor(typeof(Machine8));37 var m9 = this.CreateActor(typeof(Machine9));38 var m10 = this.CreateActor(typeof(Machine10));39 var m11 = this.CreateActor(typeof(Machine11));40 var m12 = this.CreateActor(typeof(Machine12));41 var m13 = this.CreateActor(typeof(Machine13));42 var m14 = this.CreateActor(typeof(Machine14));43 var m15 = this.CreateActor(typeof(Machine15));44 var m16 = this.CreateActor(typeof(Machine16));45 var m17 = this.CreateActor(typeof(Machine17));46 var m18 = this.CreateActor(typeof(Machine18));47 var m19 = this.CreateActor(typeof(Machine19));48 var m20 = this.CreateActor(typeof(Machine20));49 var m21 = this.CreateActor(typeof(Machine21));50 var m22 = this.CreateActor(typeof

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MergeSeq

Using AI Code Generation

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1using System;2using Microsoft.Coyote.Actors.BugFinding.Tests;3{4 {5 static void Main(string[] args)6 {7 Console.WriteLine("Hello World!");8 Success.MergeSeq();9 }10 }11}12using System;13using Microsoft.Coyote.Actors.BugFinding.Tests;14{15 {16 static void Main(string[] args)17 {18 Console.WriteLine("Hello World!");19 Success.MergeSeq();20 }21 }22}23using System;24using Microsoft.Coyote.Actors.BugFinding.Tests;25{26 {27 static void Main(string[] args)28 {29 Console.WriteLine("Hello World!");30 Success.MergeSeq();31 }32 }33}34using System;35using Microsoft.Coyote.Actors.BugFinding.Tests;36{37 {38 static void Main(string[] args)39 {40 Console.WriteLine("Hello World!");41 Success.MergeSeq();42 }43 }44}45using System;46using Microsoft.Coyote.Actors.BugFinding.Tests;47{48 {49 static void Main(string[] args)50 {51 Console.WriteLine("Hello World!");52 Success.MergeSeq();53 }54 }55}56using System;57using Microsoft.Coyote.Actors.BugFinding.Tests;58{59 {60 static void Main(string[] args)61 {62 Console.WriteLine("Hello World!");63 Success.MergeSeq();64 }65 }66}67using System;

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MergeSeq

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 static async Task Main(string[] args)7 {8 Console.WriteLine("Hello World!");9 Success s = new Success();10 await s.MergeSeq();11 }12 }13}14using Microsoft.Coyote.Actors.BugFinding.Tests;15using System;16using System.Threading.Tasks;17{18 {19 static async Task Main(string[] args)20 {21 Console.WriteLine("Hello World!");22 Success s = new Success();23 await s.MergeSeq();24 }25 }26}27using Microsoft.Coyote.Actors.BugFinding.Tests;28using System;29using System.Threading.Tasks;30{31 {32 static async Task Main(string[] args)33 {34 Console.WriteLine("Hello World!");35 Success s = new Success();36 await s.MergeSeq();37 }38 }39}40using Microsoft.Coyote.Actors.BugFinding.Tests;41using System;42using System.Threading.Tasks;43{44 {45 static async Task Main(string[] args)46 {47 Console.WriteLine("Hello World!");48 Success s = new Success();49 await s.MergeSeq();50 }51 }52}53using Microsoft.Coyote.Actors.BugFinding.Tests;54using System;55using System.Threading.Tasks;56{57 {58 static async Task Main(string[] args)59 {60 Console.WriteLine("Hello World!");61 Success s = new Success();62 await s.MergeSeq();63 }64 }65}66using Microsoft.Coyote.Actors.BugFinding.Tests;67using System;

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MergeSeq

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding;6{7 {8 static void Main(string[] args)9 {10 var runtime = RuntimeFactory.Create();11 runtime.RegisterMonitor(typeof(ActorBugFindingMonitor));12 runtime.CreateActor(typeof(Success));13 runtime.Wait();14 }15 }16}17using System;18using System.Collections.Generic;19using Microsoft.Coyote.Actors;20using Microsoft.Coyote.Actors.BugFinding.Tests;21using Microsoft.Coyote.Actors.BugFinding;22{23 {24 protected override async System.Threading.Tasks.Task OnInitializeAsync(Event initialEvent)25 {26 var list = new List<Task>();27 list.Add(Task.Run(() => { }));28 list.Add(Task.Run(() => { }));29 await Task.WhenAll(list);30 }31 }32}33using System;34using System.Collections.Generic;35using Microsoft.Coyote.Actors.BugFinding.Tests;36using Microsoft.Coyote.Actors.BugFinding;37{38 {39 [OnEventDoAction(typeof(ActorBugFindingEvent), nameof(OnActorBugFindingEvent))]40 class Init : MonitorState { }41 void OnActorBugFindingEvent(Event e)42 {43 this.Assert(false, "Bug found!");44 }45 }46}

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MergeSeq

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1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using Microsoft.Coyote.Actors.BugFinding.Tests.Models;5using Microsoft.Coyote.Actors.BugFinding.Tests.Models.Actors;6using Microsoft.Coyote.Actors.BugFinding.Tests.Models.Events;7{8 {9 public static void Main(string[] args)10 {11 var config = Configuration.Create().WithVerbosityEnabled(Verbosity.Detailed);12 var runtime = RuntimeFactory.Create(config);13 runtime.CreateActor(typeof(Initiator));14 runtime.Wait();15 }16 }17 {18 private ActorId Server;19 private int Count;20 private int NumOps;21 [OnEntry(nameof(InitOnEntry))]22 [OnEventDoAction(typeof(StartEvent), nameof(Start))]23 [OnEventDoAction(typeof(StopEvent), nameof(Stop))]24 [OnEventDoAction(typeof(FailEvent), nameof(Fail))]25 [OnEventDoAction(typeof(ReportEvent), nameof(Report))]26 {27 }28 private void InitOnEntry(Event e)29 {30 this.Count = 0;31 this.NumOps = 1;32 this.Server = this.CreateActor(typeof(Server));33 this.SendEvent(this.Server, new StartEvent());34 }35 private void Start(Event e)36 {37 this.SendEvent(this.Server, new RequestEvent(this.Id));38 }39 private void Stop(Event e)40 {41 this.Count++;42 if (this.Count == this.NumOps)43 {44 this.SendEvent(this.Server, new StopEvent());45 }46 }47 private void Fail(Event e)48 {49 this.Assert(false, "Found bug.");50 }51 private void Report(Event e)52 {53 this.SendEvent(this.Server, new ReportEvent(this.Id));54 }55 }56 {57 private int Count;58 private int NumOps;59 [OnEntry(nameof(InitOnEntry))]60 [OnEventDoAction(typeof(StartEvent), nameof(Start))]61 [OnEventDoAction(typeof(StopEvent), nameof(Stop))]62 [OnEventDoAction(typeof(RequestEvent), nameof(Request))]63 [OnEventDoAction(typeof(

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MergeSeq

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2{3 {4 static void Main(string[] args)5 {6 Success.MergeSeq();7 }8 }9}10using System;11using System.Collections.Generic;12using System.IO;13using System.Linq;14using System.Text;15using System.Threading.Tasks;16using Microsoft.Coyote.Actors;17using Microsoft.Coyote.Actors.BugFinding;18using Microsoft.Coyote.Actors.BugFinding.Tests;19{20 {21 public static void MergeSeq()22 {23 var runtime = RuntimeFactory.Create();24 var system = runtime.CreateActorSystem();25 var actor = system.CreateActor(typeof(Actor1));26 var actor2 = system.CreateActor(typeof(Actor2));27 var actor3 = system.CreateActor(typeof(Actor3));28 var actor4 = system.CreateActor(typeof(Actor4));29 var actor5 = system.CreateActor(typeof(Actor5));30 var actor6 = system.CreateActor(typeof(Actor6));31 var actor7 = system.CreateActor(typeof(Actor7));32 var actor8 = system.CreateActor(typeof(Actor8));

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