How to use SendPong method of Microsoft.Coyote.Actors.BugFinding.Tests.Success class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Success.SendPong

ChainReplicationTests.cs

Source:ChainReplicationTests.cs Github

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...568 [OnEventDoAction(typeof(NewPredecessor), nameof(UpdatePredecessor))]569 [OnEventDoAction(typeof(NewSuccessor), nameof(UpdateSuccessor))]570 [OnEventDoAction(typeof(ChainReplicationMaster.BecomeHead), nameof(ProcessBecomeHead))]571 [OnEventDoAction(typeof(ChainReplicationMaster.BecomeTail), nameof(ProcessBecomeTail))]572 [OnEventDoAction(typeof(FailureDetector.Ping), nameof(SendPong))]573 private class WaitForRequest : State574 {575 }576 private void ProcessUpdateAction()577 {578 this.NextSeqId++;579 this.Assert(this.IsHead, "Server {0} is not head", this.ServerId);580 }581 private void ProcessQueryAction(Event e)582 {583 var client = (e as Client.Query).Client;584 var key = (e as Client.Query).Key;585 this.Assert(this.IsTail, "Server {0} is not tail", this.Id);586 if (this.KeyValueStore.ContainsKey(key))587 {588 this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToQuery(589 this.Id, key, this.KeyValueStore[key]));590 this.SendEvent(client, new ResponseToQuery(this.KeyValueStore[key]));591 }592 else593 {594 this.SendEvent(client, new ResponseToQuery(-1));595 }596 }597 private void ProcessBecomeHead(Event e)598 {599 this.IsHead = true;600 this.Predecessor = this.Id;601 var target = (e as ChainReplicationMaster.BecomeHead).Target;602 this.SendEvent(target, new ChainReplicationMaster.HeadChanged());603 }604 private void ProcessBecomeTail(Event e)605 {606 this.IsTail = true;607 this.Successor = this.Id;608 for (int i = 0; i < this.SentHistory.Count; i++)609 {610 this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToUpdate(611 this.Id, this.SentHistory[i].Key, this.SentHistory[i].Value));612 this.SendEvent(this.SentHistory[i].Client, new ResponseToUpdate());613 this.SendEvent(this.Predecessor, new BackwardAck(this.SentHistory[i].NextSeqId));614 }615 var target = (e as ChainReplicationMaster.BecomeTail).Target;616 this.SendEvent(target, new ChainReplicationMaster.TailChanged());617 }618 private void SendPong(Event e)619 {620 var target = (e as FailureDetector.Ping).Target;621 this.SendEvent(target, new FailureDetector.Pong());622 }623 private void UpdatePredecessor(Event e)624 {625 var main = (e as NewPredecessor).Main;626 this.Predecessor = (e as NewPredecessor).Predecessor;627 if (this.History.Count > 0)628 {629 if (this.SentHistory.Count > 0)630 {631 this.SendEvent(main, new NewSuccInfo(632 this.History[this.History.Count - 1],...

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SendPong

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6{7 {8 protected override async Task OnInitializeAsync(Event initialEvent)9 {10 await this.SendEvent(this.Id, new PingEvent());11 }12 protected override async Task OnEventAsync(Event e)13 {14 if (e is PingEvent)15 {16 await this.SendPong();17 }18 }19 private async Task SendPong()20 {21 await this.SendEvent(this.Id, new PongEvent());22 }23 }24}25using System;26using System.Threading.Tasks;27using Microsoft.Coyote;28using Microsoft.Coyote.Actors;29using Microsoft.Coyote.Actors.BugFinding.Tests;30{31 {32 protected override async Task OnInitializeAsync(Event initialEvent)33 {34 await this.SendEvent(this.Id, new PingEvent());35 }36 protected override async Task OnEventAsync(Event e)37 {38 if (e is PingEvent)39 {40 await this.SendPing();41 }42 }43 private async Task SendPing()44 {45 await this.SendEvent(this.Id, new PingEvent());46 }47 }48}49using System;50using System.Threading.Tasks;51using Microsoft.Coyote;52using Microsoft.Coyote.Actors;53using Microsoft.Coyote.Actors.BugFinding.Tests;54{55 {56 protected override async Task OnInitializeAsync(Event initialEvent)57 {58 await this.SendEvent(this.Id, new PingEvent());59 }60 protected override async Task OnEventAsync(Event e)61 {62 if (e is PingEvent)63 {64 await this.SendPing();65 }66 }67 private async Task SendPing()68 {69 await this.SendEvent(this.Id, new PingEvent());70 }71 }72}

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SendPong

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests;7{8 {9 public Success(Event initialEvent)10 {11 this.RegisterHandler<StartEvent>(this.OnStart);12 }13 private void OnStart(Event e)14 {15 var pong = this.CreateActor(typeof(Pong));16 this.SendEvent(pong, new PingEvent());17 }18 {19 }20 {21 }22 {23 public Pong(Event initialEvent)24 {25 this.RegisterHandler<PingEvent>(this.OnPing);26 }27 private void OnPing(Event e)28 {29 this.SendPong();30 }31 }32 }33}34using System;35using System.Collections.Generic;36using System.Linq;37using System.Text;38using System.Threading.Tasks;39using Microsoft.Coyote.Actors.BugFinding.Tests;40{41 {42 public Success(Event initialEvent)43 {44 this.RegisterHandler<StartEvent>(this.OnStart);45 }46 private void OnStart(Event e)47 {48 var pong = this.CreateActor(typeof(Pong));49 this.SendEvent(pong, new PingEvent());50 }51 {52 }53 {54 }55 {56 public Pong(Event initialEvent)57 {58 this.RegisterHandler<PingEvent>(this.OnPing);59 }60 private void OnPing(Event e)61 {62 this.SendPong();63 }64 }65 }66}67using System;68using System.Collections.Generic;69using System.Linq;70using System.Text;71using System.Threading.Tasks;72using Microsoft.Coyote.Actors.BugFinding.Tests;73{

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SendPong

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding.Tests.Success;6using Microsoft.Coyote.Actors.BugFinding.Tests.Success.PingPong;7using Microsoft.Coyote.Actors.BugFinding.Tests.Success.PingPong.PingPong;8using Microsoft.Coyote.Actors.BugFinding.Tests.Success.PingPong.PingPong.PingPong;9using Microsoft.Coyote.Actors.BugFinding.Tests.Success.PingPong.PingPong.PingPong.PingPong;10using Microsoft.Coyote.Actors.BugFinding.Tests.Success.PingPong.PingPong.PingPong.PingPong.PingPong;11using Microsoft.Coyote.Actors.BugFinding.Tests.Success.PingPong.PingPong.PingPong.PingPong.PingPong.PingPong;12using Microsoft.Coyote.Actors.BugFinding.Tests.Success.PingPong.PingPong.PingPong.PingPong.PingPong.PingPong.PingPong;

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SendPong

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System.Threading.Tasks;4using System;5{6 {7 static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 runtime.CreateActor(typeof(Success));11 runtime.SendEvent(new PingEvent());12 Console.ReadLine();13 }14 }15}16Microsoft (R) .NET Core SDK version 2.1.40017 2 Warning(s)18 0 Error(s)

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SendPong

Using AI Code Generation

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1{2 {3 public void SendPong()4 {5 Console.WriteLine("Pong");6 }7 }8}9{10 {11 public void SendPong()12 {13 Console.WriteLine("Pong");14 }15 }16}17{18 {19 public void SendPong()20 {21 Console.WriteLine("Pong");22 }23 }24}25{26 {27 public void SendPong()28 {29 Console.WriteLine("Pong");30 }31 }32}33{34 {35 public void SendPong()36 {37 Console.WriteLine("Pong");38 }39 }40}41{42 {43 public void SendPong()44 {45 Console.WriteLine("Pong");46 }47 }48}49{50 {51 public void SendPong()52 {53 Console.WriteLine("Pong");54 }55 }56}57{

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SendPong

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Runtime;3using Microsoft.Coyote.Specifications;4using Microsoft.Coyote.Tasks;5using System;6using System.Threading.Tasks;7{8 {9 static async Task Main(string[] args)10 {11 var config = Configuration.Create();12 config.MaxSchedulingSteps = 100;13 config.MaxFairSchedulingSteps = 100;14 config.MaxStepsFromEntryActionToBug = 10;15 config.MaxFairStepsFromEntryActionToBug = 10;16 config.TestingIterations = 10;17 config.Verbose = 2;18 config.EnableDataRaceDetection = true;19 config.EnableCycleDetection = true;20 config.EnableIntegerOverflowDetection = true;21 config.EnableObjectDisposedExceptionDetection = true;22 config.EnableOperationCanceledExceptionDetection = true;23 config.EnableIndexOutOfRangeExceptionDetection = true;24 config.EnableDivideByZeroExceptionDetection = true;25 config.EnableNullReferenceExceptionDetection = true;26 config.EnableActorDeadlockDetection = true;27 config.EnableTaskDeadlockDetection = true;28 config.EnableDeadlockCycleDetection = true;29 config.EnableFairScheduling = true;30 config.EnableRandomExecution = true;31 config.EnableBuggyExecution = true;32 config.EnableHotStateDetection = true;33 config.EnableHotStateExploration = true;34 config.EnableHotStateExplorationWithFairScheduling = true;35 config.EnableHotStateExplorationWithRandomScheduling = true;36 config.EnableHotStateExplorationWithBuggyScheduling = true;37 config.HotStateThreshold = 10;38 config.HotStateExplorationProbability = 0.5;39 config.HotStateExplorationIterations = 10;40 config.EnableHotStateExplorationWithFairScheduling = true;41 config.EnableHotStateExplorationWithRandomScheduling = true;42 config.EnableHotStateExplorationWithBuggyScheduling = true;43 config.HotStateThreshold = 10;44 config.HotStateExplorationProbability = 0.5;45 config.HotStateExplorationIterations = 10;46 config.EnableHotStateExplorationWithFairScheduling = true;47 config.EnableHotStateExplorationWithRandomScheduling = true;48 config.EnableHotStateExplorationWithBuggyScheduling = true;

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