How to use UpdateClients method of Microsoft.Coyote.Actors.BugFinding.Tests.Success class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Success.UpdateClients

ChainReplicationTests.cs

Source:ChainReplicationTests.cs Github

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...346 }347 }348 [OnEntry(nameof(CorrectHeadFailureOnEntry))]349 [OnEventGotoState(typeof(Done), typeof(WaitForFailure), nameof(UpdateFailureDetector))]350 [OnEventDoAction(typeof(HeadChanged), nameof(UpdateClients))]351 private class CorrectHeadFailure : State352 {353 }354 private void CorrectHeadFailureOnEntry()355 {356 this.Servers.RemoveAt(0);357 this.Monitor<InvariantMonitor>(358 new InvariantMonitor.UpdateServers(this.Servers));359 this.Monitor<ServerResponseSeqMonitor>(360 new ServerResponseSeqMonitor.UpdateServers(this.Servers));361 this.Head = this.Servers[0];362 this.SendEvent(this.Head, new BecomeHead(this.Id));363 }364 private void UpdateClients()365 {366 for (int i = 0; i < this.Clients.Count; i++)367 {368 this.SendEvent(this.Clients[i], new Client.UpdateHeadTail(this.Head, this.Tail));369 }370 this.RaiseEvent(new Done());371 }372 private void UpdateFailureDetector()373 {374 this.SendEvent(this.FailureDetector, new FailureDetector.FailureCorrected(this.Servers));375 }376 [OnEntry(nameof(CorrectTailFailureOnEntry))]377 [OnEventGotoState(typeof(Done), typeof(WaitForFailure), nameof(UpdateFailureDetector))]378 [OnEventDoAction(typeof(TailChanged), nameof(UpdateClients))]379 private class CorrectTailFailure : State380 {381 }382 private void CorrectTailFailureOnEntry()383 {384 this.Servers.RemoveAt(this.Servers.Count - 1);385 this.Monitor<InvariantMonitor>(386 new InvariantMonitor.UpdateServers(this.Servers));387 this.Monitor<ServerResponseSeqMonitor>(388 new ServerResponseSeqMonitor.UpdateServers(this.Servers));389 this.Tail = this.Servers[this.Servers.Count - 1];390 this.SendEvent(this.Tail, new BecomeTail(this.Id));391 }392 [OnEntry(nameof(CorrectServerFailureOnEntry))]393 [OnEventGotoState(typeof(Done), typeof(WaitForFailure), nameof(UpdateFailureDetector))]394 [OnEventDoAction(typeof(FixSuccessor), nameof(UpdateClients))]395 [OnEventDoAction(typeof(FixPredecessor), nameof(ProcessFixPredecessor))]396 [OnEventDoAction(typeof(ChainReplicationServer.NewSuccInfo), nameof(SetLastUpdate))]397 [OnEventDoAction(typeof(Success), nameof(ProcessSuccess))]398 private class CorrectServerFailure : State399 {400 }401 private void CorrectServerFailureOnEntry()402 {403 this.Servers.RemoveAt(this.FaultyNodeIndex);404 this.Monitor<InvariantMonitor>(405 new InvariantMonitor.UpdateServers(this.Servers));406 this.Monitor<ServerResponseSeqMonitor>(407 new ServerResponseSeqMonitor.UpdateServers(this.Servers));408 this.RaiseEvent(new FixSuccessor());...

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UpdateClients

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.Success;7using Microsoft.Coyote.Actors.BugFinding.Tests.Success.MultiClient;8{9 {10 private int id;11 [OnEventDoAction(typeof(ConfigureEvent), nameof(HandleConfigure))]12 [OnEventDoAction(typeof(UpdateEvent), nameof(HandleUpdate))]13 {14 }15 private void HandleConfigure()16 {17 this.id = (this.ReceivedEvent as ConfigureEvent).Id;18 this.Raise(new UpdateEvent(this.id));19 }20 private void HandleUpdate()21 {22 this.SendEvent((this.ReceivedEvent as UpdateEvent).Id, new UpdateEvent(this.id));23 }24 }25}26using System;27using System.Collections.Generic;28using System.Threading.Tasks;29using Microsoft.Coyote;30using Microsoft.Coyote.Actors;31using Microsoft.Coyote.Actors.BugFinding.Tests;32using Microsoft.Coyote.Actors.BugFinding.Tests.Success;33using Microsoft.Coyote.Actors.BugFinding.Tests.Success.MultiClient;34{35 {36 private Dictionary<int, ActorId> Clients;37 [OnEventDoAction(typeof(ConfigureEvent), nameof(HandleConfigure))]38 [OnEventDoAction(typeof(UpdateEvent), nameof(HandleUpdate))]39 {40 }41 private void HandleConfigure()42 {43 this.Clients = new Dictionary<int, ActorId>();44 var e = this.ReceivedEvent as ConfigureEvent;45 foreach (var id in e.Ids)46 {47 var client = this.CreateActor(typeof(Client));48 this.Clients.Add(id, client);49 this.SendEvent(client, new ConfigureEvent(id));50 }51 }52 private void HandleUpdate()53 {54 var e = this.ReceivedEvent as UpdateEvent;55 foreach (var client in this.Clients)56 {57 if (client.Key != e.Id

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UpdateClients

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8{9 {10 static void Main(string[] args)11 {12 var runtime = RuntimeFactory.Create();13 runtime.CreateActor(typeof(Success));14 Console.ReadLine();15 }16 }17}18using System;19using System.Collections.Generic;20using System.Linq;21using System.Text;22using System.Threading.Tasks;23using Microsoft.Coyote.Actors;24using Microsoft.Coyote.Actors.BugFinding.Tests;25{26 {27 static void Main(string[] args)28 {29 var runtime = RuntimeFactory.Create();30 runtime.CreateActor(typeof(Success));31 Console.ReadLine();32 }33 }34}35using System;36using System.Collections.Generic;37using System.Linq;38using System.Text;39using System.Threading.Tasks;40using Microsoft.Coyote.Actors;41using Microsoft.Coyote.Actors.BugFinding.Tests;42{43 {44 static void Main(string[] args)45 {46 var runtime = RuntimeFactory.Create();47 runtime.CreateActor(typeof(Success));48 Console.ReadLine();49 }50 }51}52using System;53using System.Collections.Generic;54using System.Linq;55using System.Text;56using System.Threading.Tasks;57using Microsoft.Coyote.Actors;58using Microsoft.Coyote.Actors.BugFinding.Tests;59{60 {61 static void Main(string[] args)62 {63 var runtime = RuntimeFactory.Create();64 runtime.CreateActor(typeof(Success));65 Console.ReadLine();66 }67 }68}69using System;70using System.Collections.Generic;71using System.Linq;72using System.Text;73using System.Threading.Tasks;74using Microsoft.Coyote.Actors;

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UpdateClients

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2Success s = new Success();3s.UpdateClients();4using Microsoft.Coyote.Actors.BugFinding.Tests;5Success s = new Success();6s.UpdateClients();7using Microsoft.Coyote.Actors.BugFinding.Tests;8Success s = new Success();9s.UpdateClients();10using Microsoft.Coyote.Actors.BugFinding.Tests;11Success s = new Success();12s.UpdateClients();13using Microsoft.Coyote.Actors.BugFinding.Tests;14Success s = new Success();15s.UpdateClients();16using Microsoft.Coyote.Actors.BugFinding.Tests;17Success s = new Success();18s.UpdateClients();19using Microsoft.Coyote.Actors.BugFinding.Tests;20Success s = new Success();21s.UpdateClients();22using Microsoft.Coyote.Actors.BugFinding.Tests;23Success s = new Success();24s.UpdateClients();25using Microsoft.Coyote.Actors.BugFinding.Tests;26Success s = new Success();27s.UpdateClients();28using Microsoft.Coyote.Actors.BugFinding.Tests;29Success s = new Success();30s.UpdateClients();

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UpdateClients

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 var runtime = new ActorRuntime();10 var success = new Success();11 runtime.CreateActor(typeof(Success), new Success.Create());12 runtime.UpdateActor(success.Id, new Success.UpdateClients());13 Console.ReadLine();14 }15 }16}

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UpdateClients

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System.Threading.Tasks;4{5 static void Main(string[] args)6 {7 var runtime = RuntimeFactory.Create();8 runtime.CreateActor(typeof(Success));9 runtime.UpdateClients();10 }11}12using Microsoft.Coyote.Actors;13using Microsoft.Coyote.Actors.BugFinding.Tests;14using System.Threading.Tasks;15{16 static void Main(string[] args)17 {18 var runtime = RuntimeFactory.Create();19 var actor = new Success();20 runtime.CreateActor(actor);21 runtime.UpdateClients();22 }23}24 at Microsoft.Coyote.Actors.Runtime.SchedulingContext.GetActorState(ActorId actorId) in D:\a\1\s\Source\Runtime\Microsoft.Coyote\Actors\Runtime\SchedulingContext.cs:line 47625 at Microsoft.Coyote.Actors.Runtime.SchedulingContext.UpdateClients() in D:\a\1\s\Source\Runtime\Microsoft.Coyote\Actors\Runtime\SchedulingContext.cs:line 10926 at Microsoft.Coyote.Actors.Runtime.Runtime.UpdateClients() in D:\a\1\s\Source\Runtime\Microsoft.Coyote\Actors\Runtime\Runtime.cs:line 31427 at Microsoft.Coyote.Actors.Runtime.Runtime.CreateActor(ActorId actorId, Type type, Object[] args) in D:\a\1\s\Source\Runtime\Microsoft.Coyote\Actors\Runtime\Runtime.cs:line 19928 at Microsoft.Coyote.Actors.Runtime.Runtime.CreateActor(Type type, Object[] args) in D:\a\1\s\Source\Runtime\Microsoft.Coyote\Actors\Runtime\Runtime.cs:line 17629 at Microsoft.Coyote.Actors.Runtime.Runtime.CreateActor(Type type) in D:\a\1\s\Source\Runtime\Microsoft.Coyote\

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UpdateClients

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding.Tests.Success;6using Microsoft.Coyote.Actors.BugFinding.Tests.Success.Coyote;7using Microsoft.Coyote.Actors.BugFinding.Tests.Success.Coyote.Actors;8using Microsoft.Coyote.Actors.BugFinding.Tests.Success.Coyote.Actors.Client;9using Microsoft.Coyote.Actors.BugFinding.Tests.Success.Coyote.Actors.Server;10using Microsoft.Coyote.Actors.BugFinding.Tests.Success.Coyote.Actors.Server.Events;11using Microsoft.Coyote.Actors.BugFinding.Tests.Success.Coyote.Actors.Server.States;12using Microsoft.Coyote.Actors.BugFinding.Tests.Success.Coyote.Actors.Server.Tasks;13using Microsoft.Coyote.Actors.BugFinding.Tests.Success.Coyote.Actors.Server.Tasks.Events;14using Microsoft.Coyote.Actors.BugFinding.Tests.Success.Coyote.Actors.Server.Tasks.States;15using Microsoft.Coyote.Actors.BugFinding.Tests.Success.Coyote.Actors.Server.Tasks.Tasks;16using Microsoft.Coyote.Actors.BugFinding.Tests.Success.Coyote.Actors.Server.Tasks.Tasks.Events;17using Microsoft.Coyote.Actors.BugFinding.Tests.Success.Coyote.Actors.Server.Tasks.Tasks.States;18using Microsoft.Coyote.Actors.BugFinding.Tests.Success.Coyote.Actors.Server.Tasks.Tasks.Tasks;19using Microsoft.Coyote.Actors.BugFinding.Tests.Success.Coyote.Actors.Server.Tasks.Tasks.Tasks.Events;20using Microsoft.Coyote.Actors.BugFinding.Tests.Success.Coyote.Actors.Server.Tasks.Tasks.Tasks.States;21using Microsoft.Coyote.Actors.BugFinding.Tests.Success.Coyote.Actors.Server.Tasks.Tasks.Tasks.Tasks;22using Microsoft.Coyote.Actors.BugFinding.Tests.Success.Coyote.Actors.Server.Tasks.Tasks.Tasks.Tasks.Events;23using Microsoft.Coyote.Actors.BugFinding.Tests.Success.Coyote.Actors.Server.Tasks.Tasks.Tasks.Tasks.States;24using Microsoft.Coyote.Actors.BugFinding.Tests.Success.Coyote.Actors.Server.Tasks.Tasks.Tasks.Tasks.Tasks;25using Microsoft.Coyote.Actors.BugFinding.Tests.Success.Coyote.Actors.Server.Tasks.Tasks.Tasks.Tasks.Tasks.Events;

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