Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.SyncReport.CheckIfRepaired
ReplicatingStorageTests.cs
Source:ReplicatingStorageTests.cs
...682 }683 [Hot]684 [OnEventDoAction(typeof(NotifyNodeCreated), nameof(ProcessNodeCreated))]685 [OnEventDoAction(typeof(NotifyNodeFail), nameof(ProcessNodeFail))]686 [OnEventDoAction(typeof(NotifyNodeUpdate), nameof(CheckIfRepaired))]687 [OnEventGotoState(typeof(LocalEvent), typeof(Repaired))]688 private class Repairing : State689 {690 }691 private void ProcessNodeFail(Event e)692 {693 var nodeId = (e as NotifyNodeFail).NodeId;694 this.DataMap.Remove(nodeId);695 }696 private void CheckIfRepaired(Event e)697 {698 this.ProcessNodeUpdate(e);699 var consensus = this.DataMap.Select(kvp => kvp.Value).GroupBy(v => v).700 OrderByDescending(v => v.Count()).FirstOrDefault();701 var numOfReplicas = consensus.Count();702 if (numOfReplicas >= this.NumberOfReplicas)703 {704 this.RaiseEvent(new LocalEvent());705 }706 }707 }708 [Theory(Timeout = 10000)]709 [InlineData(1)]710 public void TestReplicatingStorageLivenessBug(uint seed)...
CheckIfRepaired
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 private async Task CheckIfRepaired()8 {9 await Task.CompletedTask;10 }11 }12}13using System;14using System.Threading.Tasks;15using Microsoft.Coyote.Actors;16using Microsoft.Coyote.Actors.BugFinding.Tests;17{18 {19 private async Task CheckIfRepaired()20 {21 await Task.CompletedTask;22 }23 }24}25using System;26using System.Threading.Tasks;27using Microsoft.Coyote.Actors;28using Microsoft.Coyote.Actors.BugFinding.Tests;29{30 {31 private async Task CheckIfRepaired()32 {33 await Task.CompletedTask;34 }35 }36}37using System;38using System.Threading.Tasks;39using Microsoft.Coyote.Actors;40using Microsoft.Coyote.Actors.BugFinding.Tests;41{42 {43 private async Task CheckIfRepaired()44 {45 await Task.CompletedTask;46 }47 }48}49using System;50using System.Threading.Tasks;51using Microsoft.Coyote.Actors;52using Microsoft.Coyote.Actors.BugFinding.Tests;
CheckIfRepaired
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 static void Main(string[] args)7 {8 Console.WriteLine("Hello World!");9 SyncReport syncReport = new SyncReport();10 syncReport.CheckIfRepaired();11 }12 }13}
CheckIfRepaired
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 static void Main(string[] args)7 {8 Console.WriteLine("Hello World!");9 SyncReport s = new SyncReport();10 s.CheckIfRepaired();11 }12 }13}14using Microsoft.Coyote.Actors.BugFinding.Tests;15using System;16using System.Threading.Tasks;17{18 {19 static void Main(string[] args)20 {21 Console.WriteLine("Hello World!");22 SyncReport s = new SyncReport();23 s.CheckIfRepaired();24 }25 }26}27using Microsoft.Coyote.Actors.BugFinding.Tests;28using System;29using System.Threading.Tasks;30{31 {32 static void Main(string[] args)33 {34 Console.WriteLine("Hello World!");35 SyncReport s = new SyncReport();36 s.CheckIfRepaired();37 }38 }39}40using Microsoft.Coyote.Actors.BugFinding.Tests;41using System;42using System.Threading.Tasks;43{44 {45 static void Main(string[] args)46 {47 Console.WriteLine("Hello World!");48 SyncReport s = new SyncReport();49 s.CheckIfRepaired();50 }51 }52}
CheckIfRepaired
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.TestingServices;4using Microsoft.Coyote.Runtime;5using Microsoft.Coyote.Tasks;6using System;7using System.Collections.Generic;8using System.IO;9using System.Linq;10using System.Text;11using System.Threading.Tasks;12{13 {14 static async Task Main(string[] args)15 {16 var configuration = Configuration.Create().WithTestingIterations(100);17 var runtime = RuntimeFactory.Create(configuration);18 var task = runtime.CreateActor(typeof(SyncReport), new ActorId("actor1"));19 await Task.WhenAll(task);20 Console.WriteLine("Done");21 Console.ReadLine();22 }23 }24}25using Microsoft.Coyote.Actors;26using Microsoft.Coyote.Actors.BugFinding.Tests;27using Microsoft.Coyote.Actors.TestingServices;28using Microsoft.Coyote.Runtime;29using Microsoft.Coyote.Tasks;30using System;31using System.Collections.Generic;32using System.IO;33using System.Linq;34using System.Text;35using System.Threading.Tasks;36{37 {38 private int count;39 private bool isRepaired;40 private bool isReported;41 internal SyncReport(ActorId id, bool isRepaired, bool isReported)42 : base(id)43 {44 this.count = 0;45 this.isRepaired = isRepaired;46 this.isReported = isReported;47 }48 protected override async Task OnInitializeAsync(Event initialEvent)49 {50 this.RegisterMonitor(typeof(SyncReportMonitor));51 this.SendEvent(this.Id, new E());52 }53 private async Task OnEventAsync(E e)54 {55 this.count++;56 if (this.count == 1)57 {58 this.SendEvent(this.Id, new E());59 }60 else if (this.count == 2)61 {62 this.SendEvent(this.Id, new E());63 }64 else if (this.count == 3)65 {66 this.SendEvent(this.Id, new E());67 }68 else if (this.count == 4)69 {70 this.SendEvent(this.Id, new E());71 }72 else if (this.count == 5)73 {74 this.SendEvent(this.Id, new E());75 }76 else if (this.count
CheckIfRepaired
Using AI Code Generation
1using Microsoft.Coyote.Actors;2{3 {4 static void Main(string[] args)5 {6 var runtime = RuntimeFactory.Create();7 runtime.CreateActor(typeof(SyncReport));8 runtime.Wait();9 }10 }11}12using Microsoft.Coyote.Actors;13{14 {15 static void Main(string[] args)16 {17 var runtime = RuntimeFactory.Create();18 runtime.CreateActor(typeof(AsyncReport));19 runtime.Wait();20 }21 }22}23using Microsoft.Coyote.Actors;24{25 {26 static void Main(string[] args)27 {28 var runtime = RuntimeFactory.Create();29 runtime.CreateActor(typeof(AsyncReport2));30 runtime.Wait();31 }32 }33}34using Microsoft.Coyote.Actors;35{36 {37 static void Main(string[] args)38 {39 var runtime = RuntimeFactory.Create();40 runtime.CreateActor(typeof(AsyncReport3));41 runtime.Wait();42 }43 }44}45using Microsoft.Coyote.Actors;46{47 {48 static void Main(string[] args)49 {50 var runtime = RuntimeFactory.Create();51 runtime.CreateActor(typeof(AsyncReport4));52 runtime.Wait();53 }54 }55}56using Microsoft.Coyote.Actors;57{58 {59 static void Main(string[] args)60 {61 var runtime = RuntimeFactory.Create();62 runtime.CreateActor(typeof(AsyncReport5));63 runtime.Wait();64 }65 }66}
CheckIfRepaired
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests.SyncReport;3using System.Threading.Tasks;4using Xunit;5using Xunit.Abstractions;6{7 {8 public Test2(ITestOutputHelper output)9 : base(output)10 {11 }12 [Fact(Timeout = 5000)]13 public async Task Test()14 {15 this.TestWithError(async () =>16 {17 var m = new Machine1();18 await this.RunAsync(m);19 },20 configuration: GetConfiguration().WithTestingIterations(100),21 replay: true);22 }23 }24}
CheckIfRepaired
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 public static async Task Main(string[] args)7 {8 var test = new SyncReport();9 await test.CheckIfRepaired();10 }11 }12}
CheckIfRepaired
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 if (SyncReport.CheckIfRepaired())12 {13 Console.WriteLine("Bug is fixed");14 }15 {16 Console.WriteLine("Bug is not fixed");17 }18 }19 }20}21using Microsoft.Coyote.Actors.BugFinding.Tests;22using System;23using System.Collections.Generic;24using System.Linq;25using System.Text;26using System.Threading.Tasks;27{28 {29 static void Main(string[] args)30 {31 if (SyncReport.CheckIfRepaired())32 {33 Console.WriteLine("Bug is fixed");34 }35 {36 Console.WriteLine("Bug is not fixed");37 }38 }39 }40}41using Microsoft.Coyote.Actors.BugFinding.Tests;42using System;43using System.Collections.Generic;44using System.Linq;45using System.Text;46using System.Threading.Tasks;47{48 {49 static void Main(string[] args)50 {51 if (SyncReport.CheckIfRepaired())52 {53 Console.WriteLine("Bug is fixed");54 }55 {56 Console.WriteLine("Bug is not fixed");57 }58 }59 }60}61using Microsoft.Coyote.Actors.BugFinding.Tests;62using System;63using System.Collections.Generic;64using System.Linq;65using System.Text;66using System.Threading.Tasks;67{68 {
CheckIfRepaired
Using AI Code Generation
1using System;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding;5using Microsoft.Coyote.Actors.BugFinding.Tests.RepairableActors;6using Microsoft.Coyote.TestingServices;7using Microsoft.Coyote.TestingServices.Runtime;8using Microsoft.Coyote.TestingServices.SchedulingStrategies;9using Microsoft.Coyote.TestingServices.SchedulingStrategies.DPOR;10using Microsoft.Coyote.TestingServices.SchedulingStrategies.Probabilistic;11using Microsoft.Coyote.TestingServices.SchedulingStrategies.Unfair;12using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairDeterministic;13using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairProbabilistic;14using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairProbabilisticTimed;15using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairTimed;16using Microsoft.Coyote.TestingServices.Tracing.Schedule;17using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default;18using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies;19using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.DPOR;20using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.Probabilistic;21using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.Unfair;22using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.UnfairDeterministic;23using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.UnfairProbabilistic;24using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.UnfairProbabilisticTimed;25using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.UnfairTimed;26using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.UnfairTimedDeterministic;27using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.UnfairTimedProbabilistic;28using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.UnfairTimedProbabilisticDeterministic;29using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.UnfairTimedProbabilisticDeterministicWithFairScheduling;
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