Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.SyncReport.EntryOnInit
ReplicatingStorageTests.cs
Source:ReplicatingStorageTests.cs
...47 private int NumberOfFaults;48 private ActorId Client;49 private ActorId FailureTimer;50 [Start]51 [OnEntry(nameof(EntryOnInit))]52 [OnEventGotoState(typeof(LocalEvent), typeof(Configuring))]53 private class Init : State54 {55 }56 private void EntryOnInit()57 {58 this.NumberOfReplicas = 3;59 this.NumberOfFaults = 1;60 this.AliveNodes = new List<ActorId>();61 this.Monitor<LivenessMonitor>(new LivenessMonitor.ConfigureEvent(this.NumberOfReplicas));62 this.NodeManager = this.CreateActor(typeof(NodeManager));63 this.Client = this.CreateActor(typeof(Client));64 this.RaiseEvent(new LocalEvent());65 }66 [OnEntry(nameof(ConfiguringOnInit))]67 [OnEventGotoState(typeof(LocalEvent), typeof(Active))]68 [DeferEvents(typeof(FailureTimer.Timeout))]69 private class Configuring : State70 {71 }72 private void ConfiguringOnInit()73 {74 this.SendEvent(this.NodeManager, new NodeManager.ConfigureEvent(this.Id, this.NumberOfReplicas));75 this.SendEvent(this.Client, new Client.ConfigureEvent(this.NodeManager));76 this.RaiseEvent(new LocalEvent());77 }78 [OnEventDoAction(typeof(NotifyNode), nameof(UpdateAliveNodes))]79 [OnEventDoAction(typeof(FailureTimer.Timeout), nameof(InjectFault))]80 private class Active : State81 {82 }83 private void UpdateAliveNodes(Event e)84 {85 var node = (e as NotifyNode).Node;86 this.AliveNodes.Add(node);87 if (this.AliveNodes.Count == this.NumberOfReplicas &&88 this.FailureTimer is null)89 {90 this.FailureTimer = this.CreateActor(typeof(FailureTimer));91 this.SendEvent(this.FailureTimer, new FailureTimer.ConfigureEvent(this.Id));92 }93 }94 private void InjectFault()95 {96 if (this.NumberOfFaults is 0 ||97 this.AliveNodes.Count is 0)98 {99 return;100 }101 int nodeId = this.RandomInteger(this.AliveNodes.Count);102 var node = this.AliveNodes[nodeId];103 this.SendEvent(node, new FaultInject());104 this.SendEvent(this.NodeManager, new NodeManager.NotifyFailure(node));105 this.AliveNodes.Remove(node);106 this.NumberOfFaults--;107 if (this.NumberOfFaults is 0)108 {109 this.SendEvent(this.FailureTimer, HaltEvent.Instance);110 }111 }112 }113 private class NodeManager : StateMachine114 {115 public class ConfigureEvent : Event116 {117 public ActorId Environment;118 public int NumberOfReplicas;119 public ConfigureEvent(ActorId env, int numOfReplicas)120 : base()121 {122 this.Environment = env;123 this.NumberOfReplicas = numOfReplicas;124 }125 }126 public class NotifyFailure : Event127 {128 public ActorId Node;129 public NotifyFailure(ActorId node)130 : base()131 {132 this.Node = node;133 }134 }135 internal class ShutDown : Event136 {137 }138 private class LocalEvent : Event139 {140 }141 private ActorId Environment;142 private List<ActorId> StorageNodes;143 private int NumberOfReplicas;144 private Dictionary<int, bool> StorageNodeMap;145 private Dictionary<int, int> DataMap;146 private ActorId RepairTimer;147 [Start]148 [OnEntry(nameof(EntryOnInit))]149 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]150 [OnEventGotoState(typeof(LocalEvent), typeof(Active))]151 [DeferEvents(typeof(Client.Request), typeof(RepairTimer.Timeout))]152 private class Init : State153 {154 }155 private void EntryOnInit()156 {157 this.StorageNodes = new List<ActorId>();158 this.StorageNodeMap = new Dictionary<int, bool>();159 this.DataMap = new Dictionary<int, int>();160 this.RepairTimer = this.CreateActor(typeof(RepairTimer));161 this.SendEvent(this.RepairTimer, new RepairTimer.ConfigureEvent(this.Id));162 }163 private void SetupEvent(Event e)164 {165 this.Environment = (e as ConfigureEvent).Environment;166 this.NumberOfReplicas = (e as ConfigureEvent).NumberOfReplicas;167 for (int idx = 0; idx < this.NumberOfReplicas; idx++)168 {169 this.CreateNewNode();170 }171 this.RaiseEvent(new LocalEvent());172 }173 private void CreateNewNode()174 {175 var idx = this.StorageNodes.Count;176 var node = this.CreateActor(typeof(StorageNode));177 this.StorageNodes.Add(node);178 this.StorageNodeMap.Add(idx, true);179 this.SendEvent(node, new StorageNode.ConfigureEvent(this.Environment, this.Id, idx));180 }181 [OnEventDoAction(typeof(Client.Request), nameof(ProcessClientRequest))]182 [OnEventDoAction(typeof(RepairTimer.Timeout), nameof(RepairNodes))]183 [OnEventDoAction(typeof(StorageNode.SyncReport), nameof(ProcessSyncReport))]184 [OnEventDoAction(typeof(NotifyFailure), nameof(ProcessFailure))]185 private class Active : State186 {187 }188 private void ProcessClientRequest(Event e)189 {190 var command = (e as Client.Request).Command;191 var aliveNodeIds = this.StorageNodeMap.Where(n => n.Value).Select(n => n.Key);192 foreach (var nodeId in aliveNodeIds)193 {194 this.SendEvent(this.StorageNodes[nodeId], new StorageNode.StoreRequest(command));195 }196 }197 private void RepairNodes()198 {199 if (this.DataMap.Count is 0)200 {201 return;202 }203 var latestData = this.DataMap.Values.Max();204 var numOfReplicas = this.DataMap.Count(kvp => kvp.Value == latestData);205 if (numOfReplicas >= this.NumberOfReplicas)206 {207 return;208 }209 foreach (var node in this.DataMap)210 {211 if (node.Value != latestData)212 {213 this.SendEvent(this.StorageNodes[node.Key], new StorageNode.SyncRequest(latestData));214 numOfReplicas++;215 }216 if (numOfReplicas == this.NumberOfReplicas)217 {218 break;219 }220 }221 }222 private void ProcessSyncReport(Event e)223 {224 var nodeId = (e as StorageNode.SyncReport).NodeId;225 var data = (e as StorageNode.SyncReport).Data;226 // LIVENESS BUG: can fail to ever repair again as it thinks there227 // are enough replicas. Enable to introduce a bug fix.228 // if (!this.StorageNodeMap.ContainsKey(nodeId))229 // {230 // return;231 // }232 if (!this.DataMap.ContainsKey(nodeId))233 {234 this.DataMap.Add(nodeId, 0);235 }236 this.DataMap[nodeId] = data;237 }238 private void ProcessFailure(Event e)239 {240 var node = (e as NotifyFailure).Node;241 var nodeId = this.StorageNodes.IndexOf(node);242 this.StorageNodeMap.Remove(nodeId);243 this.DataMap.Remove(nodeId);244 this.CreateNewNode();245 }246 }247 private class StorageNode : StateMachine248 {249 public class ConfigureEvent : Event250 {251 public ActorId Environment;252 public ActorId NodeManager;253 public int Id;254 public ConfigureEvent(ActorId env, ActorId manager, int id)255 : base()256 {257 this.Environment = env;258 this.NodeManager = manager;259 this.Id = id;260 }261 }262 public class StoreRequest : Event263 {264 public int Command;265 public StoreRequest(int cmd)266 : base()267 {268 this.Command = cmd;269 }270 }271 public class SyncReport : Event272 {273 public int NodeId;274 public int Data;275 public SyncReport(int id, int data)276 : base()277 {278 this.NodeId = id;279 this.Data = data;280 }281 }282 public class SyncRequest : Event283 {284 public int Data;285 public SyncRequest(int data)286 : base()287 {288 this.Data = data;289 }290 }291 internal class ShutDown : Event292 {293 }294 private class LocalEvent : Event295 {296 }297 private ActorId Environment;298 private ActorId NodeManager;299 private int NodeId;300 private int Data;301 private ActorId SyncTimer;302 [Start]303 [OnEntry(nameof(EntryOnInit))]304 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]305 [OnEventGotoState(typeof(LocalEvent), typeof(Active))]306 [DeferEvents(typeof(SyncTimer.Timeout))]307 private class Init : State308 {309 }310 private void EntryOnInit()311 {312 this.Data = 0;313 this.SyncTimer = this.CreateActor(typeof(SyncTimer));314 this.SendEvent(this.SyncTimer, new SyncTimer.ConfigureEvent(this.Id));315 }316 private void SetupEvent(Event e)317 {318 this.Environment = (e as ConfigureEvent).Environment;319 this.NodeManager = (e as ConfigureEvent).NodeManager;320 this.NodeId = (e as ConfigureEvent).Id;321 this.Monitor<LivenessMonitor>(new LivenessMonitor.NotifyNodeCreated(this.NodeId));322 this.SendEvent(this.Environment, new Environment.NotifyNode(this.Id));323 this.RaiseEvent(new LocalEvent());324 }...
EntryOnInit
Using AI Code Generation
1{2 using System;3 using System.Threading.Tasks;4 using Microsoft.Coyote.Actors;5 using Microsoft.Coyote.Specifications;6 using Microsoft.Coyote.Testing;7 using Microsoft.Coyote.Testing.Services;8 using Xunit;9 using Xunit.Abstractions;10 {11 public SyncReport(ITestOutputHelper output)12 : base(output)13 {14 }15 {16 public ActorId Id;17 public E(ActorId id)18 {19 this.Id = id;20 }21 }22 {23 }24 {25 public ActorId Id;26 public M(ActorId id)27 {28 this.Id = id;29 }30 }31 {32 }33 {34 public ActorId Id;35 public P(ActorId id)36 {37 this.Id = id;38 }39 }40 {41 }42 {43 }44 {45 }46 {47 }48 {49 }50 {51 }52 {53 public ActorId Id;54 public W(ActorId id)55 {56 this.Id = id;57 }58 }59 {60 }61 {62 }63 {64 }65 {66 private ActorId Actor2;67 private ActorId Actor3;68 protected override Task OnInitializeAsync(Event initialEvent)69 {70 this.Actor2 = this.CreateActor(typeof(Actor2));71 this.Actor3 = this.CreateActor(typeof(Actor3));72 this.SendEvent(this.Actor2, new E(this.Id));73 this.SendEvent(this.Actor3, new M(this.Id));74 return Task.CompletedTask;75 }76 private Task OnN(Event e)77 {78 this.SendEvent(this.Actor2, new P(this.Id));79 return Task.CompletedTask;80 }81 private Task OnQ(Event e
EntryOnInit
Using AI Code Generation
1{2 using System;3 using System.IO;4 using System.Threading.Tasks;5 using Microsoft.Coyote.Actors;6 using Microsoft.Coyote.Actors.BugFinding;7 using Microsoft.Coyote.Actors.BugFinding.Tests;8 using Microsoft.Coyote.Actors.BugFinding.Tests.SyncReport;9 using Microsoft.Coyote.Actors.BugFinding.Tests.SyncReport.Monitor;10 using Microsoft.Coyote.Actors.BugFinding.Tests.SyncReport.Monitor.Call;11 using Microsoft.Coyote.Actors.BugFinding.Tests.SyncReport.Monitor.Notify;12 using Microsoft.Coyote.Actors.BugFinding.Tests.SyncReport.Monitor.NotifyWait;13 using Microsoft.Coyote.Actors.BugFinding.Tests.SyncReport.Monitor.Wait;14 using Microsoft.Coyote.Actors.BugFinding.Tests.SyncReport.Monitor.WaitNotify;15 using Microsoft.Coyote.Actors.BugFinding.Tests.SyncReport.Monitor.WaitNotifyWait;16 using Microsoft.Coyote.Actors.BugFinding.Tests.SyncReport.Monitor.WaitWait;17 using Microsoft.Coyote.Actors.BugFinding.Tests.SyncReport.Monitor.WaitWaitNotify;18 using Microsoft.Coyote.Actors.BugFinding.Tests.SyncReport.Monitor.WaitWaitNotifyWait;19 using Microsoft.Coyote.Actors.BugFinding.Tests.SyncReport.Monitor.WaitWaitWait;20 using Microsoft.Coyote.Actors.BugFinding.Tests.SyncReport.Monitor.WaitWaitWaitNotify;21 using Microsoft.Coyote.Actors.BugFinding.Tests.SyncReport.Monitor.WaitWaitWaitWait;22 using Microsoft.Coyote.Actors.BugFinding.Tests.SyncReport.Monitor.WaitWaitWaitWaitNotify;23 using Microsoft.Coyote.Actors.BugFinding.Tests.SyncReport.Monitor.WaitWaitWaitWaitNotifyWait;24 using Microsoft.Coyote.Actors.BugFinding.Tests.SyncReport.Monitor.WaitWaitWaitWaitWait;25 using Microsoft.Coyote.Actors.BugFinding.Tests.SyncReport.Monitor.WaitWaitWaitWaitWaitNotify;26 using Microsoft.Coyote.Actors.BugFinding.Tests.SyncReport.Monitor.WaitWaitWaitWaitWaitNotifyWait;27 using Microsoft.Coyote.Actors.BugFinding.Tests.SyncReport.Monitor.WaitWaitWaitWaitWaitNotifyWaitWait;28 using Microsoft.Coyote.Actors.BugFinding.Tests.SyncReport.Monitor.WaitWaitWaitWaitWaitNotifyWaitWaitNotify;
EntryOnInit
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding.Tests.SyncReport;6using Microsoft.Coyote.Specifications;7using Microsoft.Coyote.SystematicTesting;8using Microsoft.Coyote.Tasks;9using System.Threading;10{11 {12 public static void Main(string[] args)13 {14 var configuration = Configuration.Create();15 configuration.TestingIterations = 1;16 configuration.SchedulingIterations = 1;17 configuration.SchedulingStrategy = SchedulingStrategy.FairPCT;18 configuration.ReportActivityCoverage = true;19 configuration.ReportFairScheduling = true;20 configuration.ReportSchedulingSteps = true;21 configuration.ReportCodeCoverage = true;22 configuration.ReportUnexplorableScheduling = true;23 configuration.ReportUnhandledExceptions = true;24 configuration.ReportUnhandledExceptionsAsFailures = true;25 configuration.ReportInconclusiveTests = true;26 configuration.ReportActivityCoverage = true;27 configuration.ReportFairScheduling = true;28 configuration.ReportSchedulingSteps = true;29 configuration.ReportCodeCoverage = true;30 configuration.ReportUnexplorableScheduling = true;31 configuration.ReportUnhandledExceptions = true;32 configuration.ReportUnhandledExceptionsAsFailures = true;33 configuration.ReportInconclusiveTests = true;
EntryOnInit
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors.BugFinding.Tests;4{5 {6 static void Main(string[] args)7 {8 var runtime = Microsoft.Coyote.RuntimeFactory.Create();9 runtime.RegisterMonitor<SyncReport>();10 runtime.CreateActor(typeof(Actor1));11 runtime.Run();12 }13 }14 {15 protected override async Task OnInitializeAsync(Event initialEvent)16 {17 var actor2 = this.CreateActor(typeof(Actor2));18 this.SendEvent(actor2, new E());19 }20 }21 {22 protected override async Task OnInitializeAsync(Event initialEvent)23 {24 await Task.CompletedTask;25 }26 protected override async Task OnEventAsync(Event e)27 {28 await Task.CompletedTask;29 }30 }31 {32 }33}
EntryOnInit
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.BugFinding.Tests.SyncReport;8{9 {10 static void Main(string[] args)11 {12 var runtime = Microsoft.Coyote.RuntimeFactory.Create();13 var config = new Microsoft.Coyote.Configuration();14 config.MaxSchedulingSteps = 10;15 runtime.SetConfiguration(config);16 runtime.RegisterMonitor(typeof(SyncReport));17 runtime.CreateActor(typeof(M));18 runtime.Wait();19 Console.WriteLine("Done");20 }21 }22}23using System;24using System.Collections.Generic;25using System.Linq;26using System.Text;27using System.Threading.Tasks;28using Microsoft.Coyote.Actors.BugFinding.Tests;29using Microsoft.Coyote.Actors.BugFinding.Tests.SyncReport;30{31 {32 static void Main(string[] args)33 {34 var runtime = Microsoft.Coyote.RuntimeFactory.Create();35 var config = new Microsoft.Coyote.Configuration();36 config.MaxSchedulingSteps = 10;37 runtime.SetConfiguration(config);38 runtime.RegisterMonitor(typeof(SyncReport));39 runtime.CreateActor(typeof(M));40 runtime.Wait();41 Console.WriteLine("Done");42 }43 }44}45using System;46using System.Collections.Generic;47using System.Linq;48using System.Text;49using System.Threading.Tasks;50using Microsoft.Coyote.Actors.BugFinding.Tests;51using Microsoft.Coyote.Actors.BugFinding.Tests.SyncReport;52{53 {54 static void Main(string[] args)55 {56 var runtime = Microsoft.Coyote.RuntimeFactory.Create();57 var config = new Microsoft.Coyote.Configuration();58 config.MaxSchedulingSteps = 10;59 runtime.SetConfiguration(config);60 runtime.RegisterMonitor(typeof(SyncReport));61 runtime.CreateActor(typeof(M));62 runtime.Wait();63 Console.WriteLine("Done");64 }65 }66}
EntryOnInit
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding;4using System;5using System.Collections.Generic;6using System.Linq;7using System.Text;8using System.Threading;9using System.Threading.Tasks;10using Microsoft.Coyote.Actors.BugFinding;11{12 {13 static void Main(string[] args)14 {15 ActorRuntime runtime = BugFindingRuntime.Create();16 runtime.RegisterMonitor(typeof(SyncReport));17 runtime.CreateActor(typeof(A));18 runtime.Wait();19 }20 }21 {22 protected override async Task OnInitializeAsync(Event initialEvent)23 {24 await this.SendEventAsync(this.Id, new E());25 }26 protected override async Task OnEventAsync(Event e)27 {28 await this.SendEventAsync(this.Id, new E());29 }30 }31 class E : Event { }32}33using Microsoft.Coyote.Actors;34using Microsoft.Coyote.Actors.BugFinding.Tests;35using Microsoft.Coyote.Actors.BugFinding;36using System;37using System.Collections.Generic;38using System.Linq;39using System.Text;40using System.Threading;41using System.Threading.Tasks;42using Microsoft.Coyote.Actors.BugFinding;43{44 {45 static void Main(string[] args)46 {47 ActorRuntime runtime = BugFindingRuntime.Create();48 runtime.RegisterMonitor(typeof(SyncReport));49 runtime.CreateActor(typeof(A));50 runtime.Wait();51 }52 }53 {54 protected override async Task OnInitializeAsync(Event initialEvent)55 {56 await this.SendEventAsync(this.Id, new E());57 }58 protected override async Task OnEventAsync(Event e)59 {60 await this.SendEventAsync(this.Id, new E());61 }62 }63 class E : Event { }64}65using Microsoft.Coyote.Actors;66using Microsoft.Coyote.Actors.BugFinding.Tests;
EntryOnInit
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 Console.WriteLine("Hello World!");10 var config = Configuration.Create();11 config.ReportBugToConsole = true;12 config.ReportBugToTextFile = true;
EntryOnInit
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 static void Main(string[] args)7 {8 SyncReport.EntryOnInit();9 }10 }11}
EntryOnInit
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create(10 configuration: Configuration.Create().WithStrategy(11 new RandomBugFindingStrategy(maxSchedulingSteps: 10000)));12 var controller = runtime.CreateBugFindingTestController();13 controller.StartTesting();14 var actor = runtime.CreateActor(typeof(MyActor));15 runtime.SendEvent(actor, new E());16 controller.WaitAsync().Wait();17 }18 }19 class E : Event { }20 {21 [OnEventDoAction(typeof(E), nameof(EntryOnInit))]22 class Init : State { }23 private void EntryOnInit(Event e)24 {25 this.Assert(false, "Bug found!");26 }27 }28}
EntryOnInit
Using AI Code Generation
1{2 public Report()3 {4 EntryOnInit();5 }6}7{8 public Report()9 {10 EntryOnInit();11 }12}13{14 public Report()15 {16 EntryOnInit();17 }18}19{20 public Report()21 {22 EntryOnInit();23 }24}25{26 public Report()27 {28 EntryOnInit();29 }30}31{32 public Report()33 {34 EntryOnInit();35 }36}37{38 public Report()39 {40 EntryOnInit();41 }42}43{44 public Report()45 {46 EntryOnInit();47 }48}49{50 public Report()51 {52 EntryOnInit();53 }54}55{56 public Report()57 {58 EntryOnInit();59 }60}61{62 public Report()63 {64 EntryOnInit();65 }66}67{68 public Report()69 {70 EntryOnInit();71 }72}
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