Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.SyncReport.EntryOnInit
ReplicatingStorageTests.cs
Source:ReplicatingStorageTests.cs  
...47            private int NumberOfFaults;48            private ActorId Client;49            private ActorId FailureTimer;50            [Start]51            [OnEntry(nameof(EntryOnInit))]52            [OnEventGotoState(typeof(LocalEvent), typeof(Configuring))]53            private class Init : State54            {55            }56            private void EntryOnInit()57            {58                this.NumberOfReplicas = 3;59                this.NumberOfFaults = 1;60                this.AliveNodes = new List<ActorId>();61                this.Monitor<LivenessMonitor>(new LivenessMonitor.ConfigureEvent(this.NumberOfReplicas));62                this.NodeManager = this.CreateActor(typeof(NodeManager));63                this.Client = this.CreateActor(typeof(Client));64                this.RaiseEvent(new LocalEvent());65            }66            [OnEntry(nameof(ConfiguringOnInit))]67            [OnEventGotoState(typeof(LocalEvent), typeof(Active))]68            [DeferEvents(typeof(FailureTimer.Timeout))]69            private class Configuring : State70            {71            }72            private void ConfiguringOnInit()73            {74                this.SendEvent(this.NodeManager, new NodeManager.ConfigureEvent(this.Id, this.NumberOfReplicas));75                this.SendEvent(this.Client, new Client.ConfigureEvent(this.NodeManager));76                this.RaiseEvent(new LocalEvent());77            }78            [OnEventDoAction(typeof(NotifyNode), nameof(UpdateAliveNodes))]79            [OnEventDoAction(typeof(FailureTimer.Timeout), nameof(InjectFault))]80            private class Active : State81            {82            }83            private void UpdateAliveNodes(Event e)84            {85                var node = (e as NotifyNode).Node;86                this.AliveNodes.Add(node);87                if (this.AliveNodes.Count == this.NumberOfReplicas &&88                    this.FailureTimer is null)89                {90                    this.FailureTimer = this.CreateActor(typeof(FailureTimer));91                    this.SendEvent(this.FailureTimer, new FailureTimer.ConfigureEvent(this.Id));92                }93            }94            private void InjectFault()95            {96                if (this.NumberOfFaults is 0 ||97                    this.AliveNodes.Count is 0)98                {99                    return;100                }101                int nodeId = this.RandomInteger(this.AliveNodes.Count);102                var node = this.AliveNodes[nodeId];103                this.SendEvent(node, new FaultInject());104                this.SendEvent(this.NodeManager, new NodeManager.NotifyFailure(node));105                this.AliveNodes.Remove(node);106                this.NumberOfFaults--;107                if (this.NumberOfFaults is 0)108                {109                    this.SendEvent(this.FailureTimer, HaltEvent.Instance);110                }111            }112        }113        private class NodeManager : StateMachine114        {115            public class ConfigureEvent : Event116            {117                public ActorId Environment;118                public int NumberOfReplicas;119                public ConfigureEvent(ActorId env, int numOfReplicas)120                    : base()121                {122                    this.Environment = env;123                    this.NumberOfReplicas = numOfReplicas;124                }125            }126            public class NotifyFailure : Event127            {128                public ActorId Node;129                public NotifyFailure(ActorId node)130                    : base()131                {132                    this.Node = node;133                }134            }135            internal class ShutDown : Event136            {137            }138            private class LocalEvent : Event139            {140            }141            private ActorId Environment;142            private List<ActorId> StorageNodes;143            private int NumberOfReplicas;144            private Dictionary<int, bool> StorageNodeMap;145            private Dictionary<int, int> DataMap;146            private ActorId RepairTimer;147            [Start]148            [OnEntry(nameof(EntryOnInit))]149            [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]150            [OnEventGotoState(typeof(LocalEvent), typeof(Active))]151            [DeferEvents(typeof(Client.Request), typeof(RepairTimer.Timeout))]152            private class Init : State153            {154            }155            private void EntryOnInit()156            {157                this.StorageNodes = new List<ActorId>();158                this.StorageNodeMap = new Dictionary<int, bool>();159                this.DataMap = new Dictionary<int, int>();160                this.RepairTimer = this.CreateActor(typeof(RepairTimer));161                this.SendEvent(this.RepairTimer, new RepairTimer.ConfigureEvent(this.Id));162            }163            private void SetupEvent(Event e)164            {165                this.Environment = (e as ConfigureEvent).Environment;166                this.NumberOfReplicas = (e as ConfigureEvent).NumberOfReplicas;167                for (int idx = 0; idx < this.NumberOfReplicas; idx++)168                {169                    this.CreateNewNode();170                }171                this.RaiseEvent(new LocalEvent());172            }173            private void CreateNewNode()174            {175                var idx = this.StorageNodes.Count;176                var node = this.CreateActor(typeof(StorageNode));177                this.StorageNodes.Add(node);178                this.StorageNodeMap.Add(idx, true);179                this.SendEvent(node, new StorageNode.ConfigureEvent(this.Environment, this.Id, idx));180            }181            [OnEventDoAction(typeof(Client.Request), nameof(ProcessClientRequest))]182            [OnEventDoAction(typeof(RepairTimer.Timeout), nameof(RepairNodes))]183            [OnEventDoAction(typeof(StorageNode.SyncReport), nameof(ProcessSyncReport))]184            [OnEventDoAction(typeof(NotifyFailure), nameof(ProcessFailure))]185            private class Active : State186            {187            }188            private void ProcessClientRequest(Event e)189            {190                var command = (e as Client.Request).Command;191                var aliveNodeIds = this.StorageNodeMap.Where(n => n.Value).Select(n => n.Key);192                foreach (var nodeId in aliveNodeIds)193                {194                    this.SendEvent(this.StorageNodes[nodeId], new StorageNode.StoreRequest(command));195                }196            }197            private void RepairNodes()198            {199                if (this.DataMap.Count is 0)200                {201                    return;202                }203                var latestData = this.DataMap.Values.Max();204                var numOfReplicas = this.DataMap.Count(kvp => kvp.Value == latestData);205                if (numOfReplicas >= this.NumberOfReplicas)206                {207                    return;208                }209                foreach (var node in this.DataMap)210                {211                    if (node.Value != latestData)212                    {213                        this.SendEvent(this.StorageNodes[node.Key], new StorageNode.SyncRequest(latestData));214                        numOfReplicas++;215                    }216                    if (numOfReplicas == this.NumberOfReplicas)217                    {218                        break;219                    }220                }221            }222            private void ProcessSyncReport(Event e)223            {224                var nodeId = (e as StorageNode.SyncReport).NodeId;225                var data = (e as StorageNode.SyncReport).Data;226                // LIVENESS BUG: can fail to ever repair again as it thinks there227                // are enough replicas. Enable to introduce a bug fix.228                // if (!this.StorageNodeMap.ContainsKey(nodeId))229                // {230                //    return;231                // }232                if (!this.DataMap.ContainsKey(nodeId))233                {234                    this.DataMap.Add(nodeId, 0);235                }236                this.DataMap[nodeId] = data;237            }238            private void ProcessFailure(Event e)239            {240                var node = (e as NotifyFailure).Node;241                var nodeId = this.StorageNodes.IndexOf(node);242                this.StorageNodeMap.Remove(nodeId);243                this.DataMap.Remove(nodeId);244                this.CreateNewNode();245            }246        }247        private class StorageNode : StateMachine248        {249            public class ConfigureEvent : Event250            {251                public ActorId Environment;252                public ActorId NodeManager;253                public int Id;254                public ConfigureEvent(ActorId env, ActorId manager, int id)255                    : base()256                {257                    this.Environment = env;258                    this.NodeManager = manager;259                    this.Id = id;260                }261            }262            public class StoreRequest : Event263            {264                public int Command;265                public StoreRequest(int cmd)266                    : base()267                {268                    this.Command = cmd;269                }270            }271            public class SyncReport : Event272            {273                public int NodeId;274                public int Data;275                public SyncReport(int id, int data)276                    : base()277                {278                    this.NodeId = id;279                    this.Data = data;280                }281            }282            public class SyncRequest : Event283            {284                public int Data;285                public SyncRequest(int data)286                    : base()287                {288                    this.Data = data;289                }290            }291            internal class ShutDown : Event292            {293            }294            private class LocalEvent : Event295            {296            }297            private ActorId Environment;298            private ActorId NodeManager;299            private int NodeId;300            private int Data;301            private ActorId SyncTimer;302            [Start]303            [OnEntry(nameof(EntryOnInit))]304            [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]305            [OnEventGotoState(typeof(LocalEvent), typeof(Active))]306            [DeferEvents(typeof(SyncTimer.Timeout))]307            private class Init : State308            {309            }310            private void EntryOnInit()311            {312                this.Data = 0;313                this.SyncTimer = this.CreateActor(typeof(SyncTimer));314                this.SendEvent(this.SyncTimer, new SyncTimer.ConfigureEvent(this.Id));315            }316            private void SetupEvent(Event e)317            {318                this.Environment = (e as ConfigureEvent).Environment;319                this.NodeManager = (e as ConfigureEvent).NodeManager;320                this.NodeId = (e as ConfigureEvent).Id;321                this.Monitor<LivenessMonitor>(new LivenessMonitor.NotifyNodeCreated(this.NodeId));322                this.SendEvent(this.Environment, new Environment.NotifyNode(this.Id));323                this.RaiseEvent(new LocalEvent());324            }...EntryOnInit
Using AI Code Generation
1{2    using System;3    using System.Threading.Tasks;4    using Microsoft.Coyote.Actors;5    using Microsoft.Coyote.Specifications;6    using Microsoft.Coyote.Testing;7    using Microsoft.Coyote.Testing.Services;8    using Xunit;9    using Xunit.Abstractions;10    {11        public SyncReport(ITestOutputHelper output)12            : base(output)13        {14        }15        {16            public ActorId Id;17            public E(ActorId id)18            {19                this.Id = id;20            }21        }22        {23        }24        {25            public ActorId Id;26            public M(ActorId id)27            {28                this.Id = id;29            }30        }31        {32        }33        {34            public ActorId Id;35            public P(ActorId id)36            {37                this.Id = id;38            }39        }40        {41        }42        {43        }44        {45        }46        {47        }48        {49        }50        {51        }52        {53            public ActorId Id;54            public W(ActorId id)55            {56                this.Id = id;57            }58        }59        {60        }61        {62        }63        {64        }65        {66            private ActorId Actor2;67            private ActorId Actor3;68            protected override Task OnInitializeAsync(Event initialEvent)69            {70                this.Actor2 = this.CreateActor(typeof(Actor2));71                this.Actor3 = this.CreateActor(typeof(Actor3));72                this.SendEvent(this.Actor2, new E(this.Id));73                this.SendEvent(this.Actor3, new M(this.Id));74                return Task.CompletedTask;75            }76            private Task OnN(Event e)77            {78                this.SendEvent(this.Actor2, new P(this.Id));79                return Task.CompletedTask;80            }81            private Task OnQ(Event eEntryOnInit
Using AI Code Generation
1{2    using System;3    using System.IO;4    using System.Threading.Tasks;5    using Microsoft.Coyote.Actors;6    using Microsoft.Coyote.Actors.BugFinding;7    using Microsoft.Coyote.Actors.BugFinding.Tests;8    using Microsoft.Coyote.Actors.BugFinding.Tests.SyncReport;9    using Microsoft.Coyote.Actors.BugFinding.Tests.SyncReport.Monitor;10    using Microsoft.Coyote.Actors.BugFinding.Tests.SyncReport.Monitor.Call;11    using Microsoft.Coyote.Actors.BugFinding.Tests.SyncReport.Monitor.Notify;12    using Microsoft.Coyote.Actors.BugFinding.Tests.SyncReport.Monitor.NotifyWait;13    using Microsoft.Coyote.Actors.BugFinding.Tests.SyncReport.Monitor.Wait;14    using Microsoft.Coyote.Actors.BugFinding.Tests.SyncReport.Monitor.WaitNotify;15    using Microsoft.Coyote.Actors.BugFinding.Tests.SyncReport.Monitor.WaitNotifyWait;16    using Microsoft.Coyote.Actors.BugFinding.Tests.SyncReport.Monitor.WaitWait;17    using Microsoft.Coyote.Actors.BugFinding.Tests.SyncReport.Monitor.WaitWaitNotify;18    using Microsoft.Coyote.Actors.BugFinding.Tests.SyncReport.Monitor.WaitWaitNotifyWait;19    using Microsoft.Coyote.Actors.BugFinding.Tests.SyncReport.Monitor.WaitWaitWait;20    using Microsoft.Coyote.Actors.BugFinding.Tests.SyncReport.Monitor.WaitWaitWaitNotify;21    using Microsoft.Coyote.Actors.BugFinding.Tests.SyncReport.Monitor.WaitWaitWaitWait;22    using Microsoft.Coyote.Actors.BugFinding.Tests.SyncReport.Monitor.WaitWaitWaitWaitNotify;23    using Microsoft.Coyote.Actors.BugFinding.Tests.SyncReport.Monitor.WaitWaitWaitWaitNotifyWait;24    using Microsoft.Coyote.Actors.BugFinding.Tests.SyncReport.Monitor.WaitWaitWaitWaitWait;25    using Microsoft.Coyote.Actors.BugFinding.Tests.SyncReport.Monitor.WaitWaitWaitWaitWaitNotify;26    using Microsoft.Coyote.Actors.BugFinding.Tests.SyncReport.Monitor.WaitWaitWaitWaitWaitNotifyWait;27    using Microsoft.Coyote.Actors.BugFinding.Tests.SyncReport.Monitor.WaitWaitWaitWaitWaitNotifyWaitWait;28    using Microsoft.Coyote.Actors.BugFinding.Tests.SyncReport.Monitor.WaitWaitWaitWaitWaitNotifyWaitWaitNotify;EntryOnInit
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding.Tests.SyncReport;6using Microsoft.Coyote.Specifications;7using Microsoft.Coyote.SystematicTesting;8using Microsoft.Coyote.Tasks;9using System.Threading;10{11    {12        public static void Main(string[] args)13        {14            var configuration = Configuration.Create();15            configuration.TestingIterations = 1;16            configuration.SchedulingIterations = 1;17            configuration.SchedulingStrategy = SchedulingStrategy.FairPCT;18            configuration.ReportActivityCoverage = true;19            configuration.ReportFairScheduling = true;20            configuration.ReportSchedulingSteps = true;21            configuration.ReportCodeCoverage = true;22            configuration.ReportUnexplorableScheduling = true;23            configuration.ReportUnhandledExceptions = true;24            configuration.ReportUnhandledExceptionsAsFailures = true;25            configuration.ReportInconclusiveTests = true;26            configuration.ReportActivityCoverage = true;27            configuration.ReportFairScheduling = true;28            configuration.ReportSchedulingSteps = true;29            configuration.ReportCodeCoverage = true;30            configuration.ReportUnexplorableScheduling = true;31            configuration.ReportUnhandledExceptions = true;32            configuration.ReportUnhandledExceptionsAsFailures = true;33            configuration.ReportInconclusiveTests = true;EntryOnInit
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors.BugFinding.Tests;4{5    {6        static void Main(string[] args)7        {8            var runtime = Microsoft.Coyote.RuntimeFactory.Create();9            runtime.RegisterMonitor<SyncReport>();10            runtime.CreateActor(typeof(Actor1));11            runtime.Run();12        }13    }14    {15        protected override async Task OnInitializeAsync(Event initialEvent)16        {17            var actor2 = this.CreateActor(typeof(Actor2));18            this.SendEvent(actor2, new E());19        }20    }21    {22        protected override async Task OnInitializeAsync(Event initialEvent)23        {24            await Task.CompletedTask;25        }26        protected override async Task OnEventAsync(Event e)27        {28            await Task.CompletedTask;29        }30    }31    {32    }33}EntryOnInit
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.BugFinding.Tests.SyncReport;8{9    {10        static void Main(string[] args)11        {12            var runtime = Microsoft.Coyote.RuntimeFactory.Create();13            var config = new Microsoft.Coyote.Configuration();14            config.MaxSchedulingSteps = 10;15            runtime.SetConfiguration(config);16            runtime.RegisterMonitor(typeof(SyncReport));17            runtime.CreateActor(typeof(M));18            runtime.Wait();19            Console.WriteLine("Done");20        }21    }22}23using System;24using System.Collections.Generic;25using System.Linq;26using System.Text;27using System.Threading.Tasks;28using Microsoft.Coyote.Actors.BugFinding.Tests;29using Microsoft.Coyote.Actors.BugFinding.Tests.SyncReport;30{31    {32        static void Main(string[] args)33        {34            var runtime = Microsoft.Coyote.RuntimeFactory.Create();35            var config = new Microsoft.Coyote.Configuration();36            config.MaxSchedulingSteps = 10;37            runtime.SetConfiguration(config);38            runtime.RegisterMonitor(typeof(SyncReport));39            runtime.CreateActor(typeof(M));40            runtime.Wait();41            Console.WriteLine("Done");42        }43    }44}45using System;46using System.Collections.Generic;47using System.Linq;48using System.Text;49using System.Threading.Tasks;50using Microsoft.Coyote.Actors.BugFinding.Tests;51using Microsoft.Coyote.Actors.BugFinding.Tests.SyncReport;52{53    {54        static void Main(string[] args)55        {56            var runtime = Microsoft.Coyote.RuntimeFactory.Create();57            var config = new Microsoft.Coyote.Configuration();58            config.MaxSchedulingSteps = 10;59            runtime.SetConfiguration(config);60            runtime.RegisterMonitor(typeof(SyncReport));61            runtime.CreateActor(typeof(M));62            runtime.Wait();63            Console.WriteLine("Done");64        }65    }66}EntryOnInit
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding;4using System;5using System.Collections.Generic;6using System.Linq;7using System.Text;8using System.Threading;9using System.Threading.Tasks;10using Microsoft.Coyote.Actors.BugFinding;11{12    {13        static void Main(string[] args)14        {15            ActorRuntime runtime = BugFindingRuntime.Create();16            runtime.RegisterMonitor(typeof(SyncReport));17            runtime.CreateActor(typeof(A));18            runtime.Wait();19        }20    }21    {22        protected override async Task OnInitializeAsync(Event initialEvent)23        {24            await this.SendEventAsync(this.Id, new E());25        }26        protected override async Task OnEventAsync(Event e)27        {28            await this.SendEventAsync(this.Id, new E());29        }30    }31    class E : Event { }32}33using Microsoft.Coyote.Actors;34using Microsoft.Coyote.Actors.BugFinding.Tests;35using Microsoft.Coyote.Actors.BugFinding;36using System;37using System.Collections.Generic;38using System.Linq;39using System.Text;40using System.Threading;41using System.Threading.Tasks;42using Microsoft.Coyote.Actors.BugFinding;43{44    {45        static void Main(string[] args)46        {47            ActorRuntime runtime = BugFindingRuntime.Create();48            runtime.RegisterMonitor(typeof(SyncReport));49            runtime.CreateActor(typeof(A));50            runtime.Wait();51        }52    }53    {54        protected override async Task OnInitializeAsync(Event initialEvent)55        {56            await this.SendEventAsync(this.Id, new E());57        }58        protected override async Task OnEventAsync(Event e)59        {60            await this.SendEventAsync(this.Id, new E());61        }62    }63    class E : Event { }64}65using Microsoft.Coyote.Actors;66using Microsoft.Coyote.Actors.BugFinding.Tests;EntryOnInit
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6    {7        static void Main(string[] args)8        {9            Console.WriteLine("Hello World!");10            var config = Configuration.Create();11            config.ReportBugToConsole = true;12            config.ReportBugToTextFile = true;EntryOnInit
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5    {6        static void Main(string[] args)7        {8            SyncReport.EntryOnInit();9        }10    }11}EntryOnInit
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6    {7        static void Main(string[] args)8        {9            var runtime = RuntimeFactory.Create(10                configuration: Configuration.Create().WithStrategy(11                    new RandomBugFindingStrategy(maxSchedulingSteps: 10000)));12            var controller = runtime.CreateBugFindingTestController();13            controller.StartTesting();14            var actor = runtime.CreateActor(typeof(MyActor));15            runtime.SendEvent(actor, new E());16            controller.WaitAsync().Wait();17        }18    }19    class E : Event { }20    {21        [OnEventDoAction(typeof(E), nameof(EntryOnInit))]22        class Init : State { }23        private void EntryOnInit(Event e)24        {25            this.Assert(false, "Bug found!");26        }27    }28}EntryOnInit
Using AI Code Generation
1{2    public Report()3    {4        EntryOnInit();5    }6}7{8    public Report()9    {10        EntryOnInit();11    }12}13{14    public Report()15    {16        EntryOnInit();17    }18}19{20    public Report()21    {22        EntryOnInit();23    }24}25{26    public Report()27    {28        EntryOnInit();29    }30}31{32    public Report()33    {34        EntryOnInit();35    }36}37{38    public Report()39    {40        EntryOnInit();41    }42}43{44    public Report()45    {46        EntryOnInit();47    }48}49{50    public Report()51    {52        EntryOnInit();53    }54}55{56    public Report()57    {58        EntryOnInit();59    }60}61{62    public Report()63    {64        EntryOnInit();65    }66}67{68    public Report()69    {70        EntryOnInit();71    }72}Learn to execute automation testing from scratch with LambdaTest Learning Hub. Right from setting up the prerequisites to run your first automation test, to following best practices and diving deeper into advanced test scenarios. LambdaTest Learning Hubs compile a list of step-by-step guides to help you be proficient with different test automation frameworks i.e. Selenium, Cypress, TestNG etc.
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