How to use GenerateSyncReport method of Microsoft.Coyote.Actors.BugFinding.Tests.SyncReport class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.SyncReport.GenerateSyncReport

ReplicatingStorageTests.cs

Source:ReplicatingStorageTests.cs Github

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...323 this.RaiseEvent(new LocalEvent());324 }325 [OnEventDoAction(typeof(StoreRequest), nameof(Store))]326 [OnEventDoAction(typeof(SyncRequest), nameof(Sync))]327 [OnEventDoAction(typeof(SyncTimer.Timeout), nameof(GenerateSyncReport))]328 [OnEventDoAction(typeof(Environment.FaultInject), nameof(Terminate))]329 private class Active : State330 {331 }332 private void Store(Event e)333 {334 var cmd = (e as StoreRequest).Command;335 this.Data += cmd;336 this.Monitor<LivenessMonitor>(new LivenessMonitor.NotifyNodeUpdate(this.NodeId, this.Data));337 }338 private void Sync(Event e)339 {340 var data = (e as SyncRequest).Data;341 this.Data = data;342 this.Monitor<LivenessMonitor>(new LivenessMonitor.NotifyNodeUpdate(this.NodeId, this.Data));343 }344 private void GenerateSyncReport()345 {346 this.SendEvent(this.NodeManager, new SyncReport(this.NodeId, this.Data));347 }348 private void Terminate()349 {350 this.Monitor<LivenessMonitor>(new LivenessMonitor.NotifyNodeFail(this.NodeId));351 this.SendEvent(this.SyncTimer, HaltEvent.Instance);352 this.RaiseHaltEvent();353 }354 }355 private class FailureTimer : StateMachine356 {357 internal class ConfigureEvent : Event358 {...

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GenerateSyncReport

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Threading.Tasks;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.BugFinding.Strategies;8using Microsoft.Coyote.Actors.BugFinding.Strategies.FaultInjection;9using Microsoft.Coyote.Actors.BugFinding.Strategies.FaultInjection.Schedule;10using Microsoft.Coyote.Actors.BugFinding.Strategies.FaultInjection.Schedule.ScheduleGenerators;11using Microsoft.Coyote.Actors.BugFinding.Strategies.FaultInjection.Schedule.ScheduleReduction;12using Microsoft.Coyote.Actors.BugFinding.Strategies.FaultInjection.Schedule.ScheduleReduction.ScheduleTreeReduction;13using Microsoft.Coyote.Actors.BugFinding.Strategies.FaultInjection.Schedule.ScheduleReduction.ScheduleTreeReduction.TreeReduction;14using Microsoft.Coyote.Actors.BugFinding.Strategies.FaultInjection.Schedule.ScheduleReduction.ScheduleTreeReduction.TreeReduction.TreeReductionStrategies;15using Microsoft.Coyote.Actors.BugFinding.Strategies.FaultInjection.Schedule.ScheduleReduction.ScheduleTreeReduction.TreeReduction.TreeReductionStrategies.Strategies;16using Microsoft.Coyote.Actors.BugFinding.Strategies.FaultInjection.Schedule.ScheduleReduction.ScheduleTreeReduction.TreeReduction.TreeReductionStrategies.Strategies.Reduction;17using Microsoft.Coyote.Actors.BugFinding.Strategies.FaultInjection.Schedule.ScheduleReduction.ScheduleTreeReduction.TreeReduction.TreeReductionStrategies.Strategies.Reduction.ReductionStrategies;18using Microsoft.Coyote.Actors.BugFinding.Strategies.FaultInjection.Schedule.ScheduleReduction.ScheduleTreeReduction.TreeReduction.TreeReductionStrategies.Strategies.Reduction.ReductionStrategies.Reduction;19using Microsoft.Coyote.Actors.BugFinding.Strategies.FaultInjection.Schedule.ScheduleReduction.ScheduleTreeReduction.TreeReduction.TreeReductionStrategies.Strategies.Reduction.ReductionStrategies.Reduction.ReductionStrategies;20using Microsoft.Coyote.Actors.BugFinding.Strategies.FaultInjection.Schedule.ScheduleReduction.ScheduleTreeReduction.TreeReduction.TreeReductionStrategies.Strategies.Reduction.ReductionStrategies.Reduction.ReductionStrategies.Reduction;

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GenerateSyncReport

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding;6using Microsoft.Coyote.Actors.BugFinding.Services;7using Microsoft.Coyote.Actors.BugFinding.Strategies;8{9 {10 static void Main(string[] args)11 {12 var config = Configuration.Create();13 config.BugFindingStrategy = BugFindingStrategy.BoundedRandomWalk;14 config.MaxSchedulingSteps = 1000;15 config.MaxFairSchedulingSteps = 1000;16 config.MaxStepsFromAnyEntryToExit = 1000;17 config.MaxFairStepsFromAnyEntryToExit = 1000;18 config.MaxUnfairSchedulingSteps = 1000;19 config.MaxUnfairStepsFromAnyEntryToExit = 1000;20 config.UserLogWriter = new ConsoleLogWriter();21 config.UserTraceWriter = new ConsoleLogWriter();22 config.UserProgressWriter = new ConsoleLogWriter();23 config.UserErrorWriter = new ConsoleLogWriter();24 config.UserReportWriter = new ConsoleLogWriter();25 config.UserBugFindingReportWriter = new ConsoleLogWriter();26 config.UserProgramErrorWriter = new ConsoleLogWriter();27 config.UserWarningWriter = new ConsoleLogWriter();28 config.UserVerboseWriter = new ConsoleLogWriter();29 config.UserDebugWriter = new ConsoleLogWriter();30 config.UserExceptionWriter = new ConsoleLogWriter();31 config.UserDebugStackTraceWriter = new ConsoleLogWriter();32 config.UserExceptionStackTraceWriter = new ConsoleLogWriter();33 config.UserUnhandledExceptionWriter = new ConsoleLogWriter();34 config.UserUnhandledExceptionStackTraceWriter = new ConsoleLogWriter();35 var actorRuntime = RuntimeFactory.Create(config);36 actorRuntime.RegisterMonitor(typeof(SyncReport));37 actorRuntime.CreateActor(typeof(Actor1));38 actorRuntime.Wait();39 }40 }41 {42 protected override async Task OnInitializeAsync(Event initialEvent)43 {44 var actor2 = this.CreateActor(typeof(Actor2));45 await this.SendEventAsync(actor2, new Event1());46 }47 }48 {49 protected override async Task OnInitializeAsync(Event initialEvent)50 {51 var actor3 = this.CreateActor(typeof(Actor3));52 await this.SendEventAsync(actor3, new

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GenerateSyncReport

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding;9using Microsoft.Coyote.Actors.BugFinding.Strategies;10using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExploration;11using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration;12using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.GC;13using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.GC.Heuristics;14using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.GC.Strategies;15using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.GC.Strategies.GC;16using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.GC.Strategies.GC.Caching;17using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.GC.Strategies.GC.Caching.Policies;18using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.GC.Strategies.GC.Caching.Policies.GC;19using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.GC.Strategies.GC.Caching.Policies.GC.Partial;20using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.GC.Strategies.GC.Caching.Policies.GC.Partial.GC;21using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.GC.Strategies.GC.Caching.Policies.GC.Partial.GC.Partial;22using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.GC.Strategies.GC.Caching.Policies.GC.Partial.GC.Partial.GC;23using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.GC.Strategies.GC.Caching.Policies.GC.Partial.GC.Partial.GC.Partial;24using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.GC.Strategies.GC.Caching.Policies.GC.Partial.GC.Partial.GC.Partial.GC;

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GenerateSyncReport

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests;7{8 {9 static void Main(string[] args)10 {11 SyncReport.GenerateSyncReport();12 Console.Read();13 }14 }15}16using System;17using System.Collections.Generic;18using System.Linq;19using System.Text;20using System.Threading.Tasks;21using Microsoft.Coyote.Actors.BugFinding.Tests;22{23 {24 static void Main(string[] args)25 {26 SyncReport.GenerateSyncReport();27 Console.Read();28 }29 }30}31using System;32using System.Collections.Generic;33using System.Linq;34using System.Text;35using System.Threading.Tasks;36using Microsoft.Coyote.Actors.BugFinding.Tests;37{38 {39 static void Main(string[] args)40 {41 SyncReport.GenerateSyncReport();42 Console.Read();43 }44 }45}46using System;47using System.Collections.Generic;48using System.Linq;49using System.Text;50using System.Threading.Tasks;51using Microsoft.Coyote.Actors.BugFinding.Tests;52{53 {54 static void Main(string[] args)55 {56 SyncReport.GenerateSyncReport();57 Console.Read();58 }59 }60}61using System;62using System.Collections.Generic;63using System.Linq;64using System.Text;65using System.Threading.Tasks;66using Microsoft.Coyote.Actors.BugFinding.Tests;67{68 {69 static void Main(string[] args)70 {71 SyncReport.GenerateSyncReport();72 Console.Read();73 }74 }75}

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GenerateSyncReport

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 SyncReport report = new SyncReport();12 report.GenerateSyncReport();13 }14 }15}

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GenerateSyncReport

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1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4{5 {6 static void Main(string[] args)7 {8 var syncReport = new SyncReport();9 syncReport.GenerateSyncReport();10 Console.WriteLine("Hello World!");11 }12 }13}14using System;15using Microsoft.Coyote.Actors;16using Microsoft.Coyote.Actors.BugFinding.Tests;17{18 {19 static void Main(string[] args)20 {21 var syncReport = new SyncReport();22 syncReport.GenerateSyncReport();23 Console.WriteLine("Hello World!");24 }25 }26}27using System;28using Microsoft.Coyote.Actors;

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GenerateSyncReport

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1using Microsoft.Coyote;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using Microsoft.Coyote.Actors.BugFinding.Tests.Reproducers;5using System;6using System.Collections.Generic;7using System.Linq;8using System.Text;9using System.Threading.Tasks;10using System.IO;11{12 {13 static void Main(string[] args)14 {15 var syncReport = new SyncReport();16 var report = syncReport.GenerateSyncReport();17 Console.WriteLine(report);18 Console.ReadLine();19 }20 }21}22using Microsoft.Coyote.Actors.BugFinding.Tests;23var syncReport = new SyncReport();24var report = syncReport.GenerateReport();25Console.WriteLine(report);

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GenerateSyncReport

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1using System;2using Microsoft.Coyote.Actors.BugFinding.Tests;3{4 {5 public static void Main(string[] args)6 {7 Console.WriteLine("Hello World!");8 SyncReport.GenerateSyncReport();9 }10 }11}

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GenerateSyncReport

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests.SyncReport;3namespace Microsoft.Coyote.Actors.BugFinding.Tests.SyncReport {4 public class SyncReport {5 public static void GenerateSyncReport() {6 }7 }8}9using Microsoft.Coyote.Actors.BugFinding.Tests;10using Microsoft.Coyote.Actors.BugFinding.Tests.AsyncReport;11namespace Microsoft.Coyote.Actors.BugFinding.Tests.AsyncReport {12 public class AsyncReport {13 public static void GenerateAsyncReport() {14 }15 }16}17using Microsoft.Coyote.Actors.BugFinding.Tests;18using Microsoft.Coyote.Actors.BugFinding.Tests.AsyncReport;19namespace Microsoft.Coyote.Actors.BugFinding.Tests.AsyncReport {20 public class AsyncReport {21 public static void GenerateAsyncReport() {22 }23 }24}25using Microsoft.Coyote.Actors.BugFinding.Tests;26using Microsoft.Coyote.Actors.BugFinding.Tests.AsyncReport;27namespace Microsoft.Coyote.Actors.BugFinding.Tests.AsyncReport {28 public class AsyncReport {29 public static void GenerateAsyncReport() {30 }31 }32}33using Microsoft.Coyote.Actors.BugFinding.Tests;34using Microsoft.Coyote.Actors.BugFinding.Tests.AsyncReport;35namespace Microsoft.Coyote.Actors.BugFinding.Tests.AsyncReport {36 public class AsyncReport {37 public static void GenerateAsyncReport() {38 }39 }40}41using Microsoft.Coyote.Actors.BugFinding.Tests;

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