Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.SyncReport.Request
ReplicatingStorageTests.cs
Source:ReplicatingStorageTests.cs
...147 [Start]148 [OnEntry(nameof(EntryOnInit))]149 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]150 [OnEventGotoState(typeof(LocalEvent), typeof(Active))]151 [DeferEvents(typeof(Client.Request), typeof(RepairTimer.Timeout))]152 private class Init : State153 {154 }155 private void EntryOnInit()156 {157 this.StorageNodes = new List<ActorId>();158 this.StorageNodeMap = new Dictionary<int, bool>();159 this.DataMap = new Dictionary<int, int>();160 this.RepairTimer = this.CreateActor(typeof(RepairTimer));161 this.SendEvent(this.RepairTimer, new RepairTimer.ConfigureEvent(this.Id));162 }163 private void SetupEvent(Event e)164 {165 this.Environment = (e as ConfigureEvent).Environment;166 this.NumberOfReplicas = (e as ConfigureEvent).NumberOfReplicas;167 for (int idx = 0; idx < this.NumberOfReplicas; idx++)168 {169 this.CreateNewNode();170 }171 this.RaiseEvent(new LocalEvent());172 }173 private void CreateNewNode()174 {175 var idx = this.StorageNodes.Count;176 var node = this.CreateActor(typeof(StorageNode));177 this.StorageNodes.Add(node);178 this.StorageNodeMap.Add(idx, true);179 this.SendEvent(node, new StorageNode.ConfigureEvent(this.Environment, this.Id, idx));180 }181 [OnEventDoAction(typeof(Client.Request), nameof(ProcessClientRequest))]182 [OnEventDoAction(typeof(RepairTimer.Timeout), nameof(RepairNodes))]183 [OnEventDoAction(typeof(StorageNode.SyncReport), nameof(ProcessSyncReport))]184 [OnEventDoAction(typeof(NotifyFailure), nameof(ProcessFailure))]185 private class Active : State186 {187 }188 private void ProcessClientRequest(Event e)189 {190 var command = (e as Client.Request).Command;191 var aliveNodeIds = this.StorageNodeMap.Where(n => n.Value).Select(n => n.Key);192 foreach (var nodeId in aliveNodeIds)193 {194 this.SendEvent(this.StorageNodes[nodeId], new StorageNode.StoreRequest(command));195 }196 }197 private void RepairNodes()198 {199 if (this.DataMap.Count is 0)200 {201 return;202 }203 var latestData = this.DataMap.Values.Max();204 var numOfReplicas = this.DataMap.Count(kvp => kvp.Value == latestData);205 if (numOfReplicas >= this.NumberOfReplicas)206 {207 return;208 }209 foreach (var node in this.DataMap)210 {211 if (node.Value != latestData)212 {213 this.SendEvent(this.StorageNodes[node.Key], new StorageNode.SyncRequest(latestData));214 numOfReplicas++;215 }216 if (numOfReplicas == this.NumberOfReplicas)217 {218 break;219 }220 }221 }222 private void ProcessSyncReport(Event e)223 {224 var nodeId = (e as StorageNode.SyncReport).NodeId;225 var data = (e as StorageNode.SyncReport).Data;226 // LIVENESS BUG: can fail to ever repair again as it thinks there227 // are enough replicas. Enable to introduce a bug fix.228 // if (!this.StorageNodeMap.ContainsKey(nodeId))229 // {230 // return;231 // }232 if (!this.DataMap.ContainsKey(nodeId))233 {234 this.DataMap.Add(nodeId, 0);235 }236 this.DataMap[nodeId] = data;237 }238 private void ProcessFailure(Event e)239 {240 var node = (e as NotifyFailure).Node;241 var nodeId = this.StorageNodes.IndexOf(node);242 this.StorageNodeMap.Remove(nodeId);243 this.DataMap.Remove(nodeId);244 this.CreateNewNode();245 }246 }247 private class StorageNode : StateMachine248 {249 public class ConfigureEvent : Event250 {251 public ActorId Environment;252 public ActorId NodeManager;253 public int Id;254 public ConfigureEvent(ActorId env, ActorId manager, int id)255 : base()256 {257 this.Environment = env;258 this.NodeManager = manager;259 this.Id = id;260 }261 }262 public class StoreRequest : Event263 {264 public int Command;265 public StoreRequest(int cmd)266 : base()267 {268 this.Command = cmd;269 }270 }271 public class SyncReport : Event272 {273 public int NodeId;274 public int Data;275 public SyncReport(int id, int data)276 : base()277 {278 this.NodeId = id;279 this.Data = data;280 }281 }282 public class SyncRequest : Event283 {284 public int Data;285 public SyncRequest(int data)286 : base()287 {288 this.Data = data;289 }290 }291 internal class ShutDown : Event292 {293 }294 private class LocalEvent : Event295 {296 }297 private ActorId Environment;298 private ActorId NodeManager;299 private int NodeId;300 private int Data;301 private ActorId SyncTimer;302 [Start]303 [OnEntry(nameof(EntryOnInit))]304 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]305 [OnEventGotoState(typeof(LocalEvent), typeof(Active))]306 [DeferEvents(typeof(SyncTimer.Timeout))]307 private class Init : State308 {309 }310 private void EntryOnInit()311 {312 this.Data = 0;313 this.SyncTimer = this.CreateActor(typeof(SyncTimer));314 this.SendEvent(this.SyncTimer, new SyncTimer.ConfigureEvent(this.Id));315 }316 private void SetupEvent(Event e)317 {318 this.Environment = (e as ConfigureEvent).Environment;319 this.NodeManager = (e as ConfigureEvent).NodeManager;320 this.NodeId = (e as ConfigureEvent).Id;321 this.Monitor<LivenessMonitor>(new LivenessMonitor.NotifyNodeCreated(this.NodeId));322 this.SendEvent(this.Environment, new Environment.NotifyNode(this.Id));323 this.RaiseEvent(new LocalEvent());324 }325 [OnEventDoAction(typeof(StoreRequest), nameof(Store))]326 [OnEventDoAction(typeof(SyncRequest), nameof(Sync))]327 [OnEventDoAction(typeof(SyncTimer.Timeout), nameof(GenerateSyncReport))]328 [OnEventDoAction(typeof(Environment.FaultInject), nameof(Terminate))]329 private class Active : State330 {331 }332 private void Store(Event e)333 {334 var cmd = (e as StoreRequest).Command;335 this.Data += cmd;336 this.Monitor<LivenessMonitor>(new LivenessMonitor.NotifyNodeUpdate(this.NodeId, this.Data));337 }338 private void Sync(Event e)339 {340 var data = (e as SyncRequest).Data;341 this.Data = data;342 this.Monitor<LivenessMonitor>(new LivenessMonitor.NotifyNodeUpdate(this.NodeId, this.Data));343 }344 private void GenerateSyncReport()345 {346 this.SendEvent(this.NodeManager, new SyncReport(this.NodeId, this.Data));347 }348 private void Terminate()349 {350 this.Monitor<LivenessMonitor>(new LivenessMonitor.NotifyNodeFail(this.NodeId));351 this.SendEvent(this.SyncTimer, HaltEvent.Instance);352 this.RaiseHaltEvent();353 }354 }355 private class FailureTimer : StateMachine356 {357 internal class ConfigureEvent : Event358 {359 public ActorId Target;360 public ConfigureEvent(ActorId id)361 : base()362 {363 this.Target = id;364 }365 }366 internal class StartTimerEvent : Event367 {368 }369 internal class CancelTimer : Event370 {371 }372 internal class Timeout : Event373 {374 }375 private class TickEvent : Event376 {377 }378 private ActorId Target;379 [Start]380 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]381 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]382 private class Init : State383 {384 }385 private void SetupEvent(Event e)386 {387 this.Target = (e as ConfigureEvent).Target;388 this.RaiseEvent(new StartTimerEvent());389 }390 [OnEntry(nameof(ActiveOnEntry))]391 [OnEventDoAction(typeof(TickEvent), nameof(Tick))]392 [OnEventGotoState(typeof(CancelTimer), typeof(Inactive))]393 [IgnoreEvents(typeof(StartTimerEvent))]394 private class Active : State395 {396 }397 private void ActiveOnEntry()398 {399 this.SendEvent(this.Id, new TickEvent());400 }401 private void Tick()402 {403 if (this.RandomBoolean())404 {405 this.SendEvent(this.Target, new Timeout());406 }407 this.SendEvent(this.Id, new TickEvent());408 }409 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]410 [IgnoreEvents(typeof(CancelTimer), typeof(TickEvent))]411 private class Inactive : State412 {413 }414 }415 private class RepairTimer : StateMachine416 {417 internal class ConfigureEvent : Event418 {419 public ActorId Target;420 public ConfigureEvent(ActorId id)421 : base()422 {423 this.Target = id;424 }425 }426 internal class StartTimerEvent : Event427 {428 }429 internal class CancelTimer : Event430 {431 }432 internal class Timeout : Event433 {434 }435 private class TickEvent : Event436 {437 }438 private ActorId Target;439 [Start]440 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]441 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]442 private class Init : State443 {444 }445 private void SetupEvent(Event e)446 {447 this.Target = (e as ConfigureEvent).Target;448 this.RaiseEvent(new StartTimerEvent());449 }450 [OnEntry(nameof(ActiveOnEntry))]451 [OnEventDoAction(typeof(TickEvent), nameof(Tick))]452 [OnEventGotoState(typeof(CancelTimer), typeof(Inactive))]453 [IgnoreEvents(typeof(StartTimerEvent))]454 private class Active : State455 {456 }457 private void ActiveOnEntry()458 {459 this.SendEvent(this.Id, new TickEvent());460 }461 private void Tick()462 {463 if (this.RandomBoolean())464 {465 this.SendEvent(this.Target, new Timeout());466 }467 this.SendEvent(this.Id, new TickEvent());468 }469 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]470 [IgnoreEvents(typeof(CancelTimer), typeof(TickEvent))]471 private class Inactive : State472 {473 }474 }475 private class SyncTimer : StateMachine476 {477 internal class ConfigureEvent : Event478 {479 public ActorId Target;480 public ConfigureEvent(ActorId id)481 : base()482 {483 this.Target = id;484 }485 }486 internal class StartTimerEvent : Event487 {488 }489 internal class CancelTimer : Event490 {491 }492 internal class Timeout : Event493 {494 }495 private class TickEvent : Event496 {497 }498 private ActorId Target;499 [Start]500 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]501 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]502 private class Init : State503 {504 }505 private void SetupEvent(Event e)506 {507 this.Target = (e as ConfigureEvent).Target;508 this.RaiseEvent(new StartTimerEvent());509 }510 [OnEntry(nameof(ActiveOnEntry))]511 [OnEventDoAction(typeof(TickEvent), nameof(Tick))]512 [OnEventGotoState(typeof(CancelTimer), typeof(Inactive))]513 [IgnoreEvents(typeof(StartTimerEvent))]514 private class Active : State515 {516 }517 private void ActiveOnEntry()518 {519 this.SendEvent(this.Id, new TickEvent());520 }521 private void Tick()522 {523 if (this.RandomBoolean())524 {525 this.SendEvent(this.Target, new Timeout());526 }527 this.SendEvent(this.Id, new TickEvent());528 }529 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]530 [IgnoreEvents(typeof(CancelTimer), typeof(TickEvent))]531 private class Inactive : State532 {533 }534 }535 private class Client : StateMachine536 {537 public class ConfigureEvent : Event538 {539 public ActorId NodeManager;540 public ConfigureEvent(ActorId manager)541 : base()542 {543 this.NodeManager = manager;544 }545 }546 internal class Request : Event547 {548 public ActorId Client;549 public int Command;550 public Request(ActorId client, int cmd)551 : base()552 {553 this.Client = client;554 this.Command = cmd;555 }556 }557 private class LocalEvent : Event558 {559 }560 private ActorId NodeManager;561 private int Counter;562 [Start]563 [OnEntry(nameof(InitOnEntry))]564 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]565 [OnEventGotoState(typeof(LocalEvent), typeof(PumpRequest))]566 private class Init : State567 {568 }569 private void InitOnEntry()570 {571 this.Counter = 0;572 }573 private void SetupEvent(Event e)574 {575 this.NodeManager = (e as ConfigureEvent).NodeManager;576 this.RaiseEvent(new LocalEvent());577 }578 [OnEntry(nameof(PumpRequestOnEntry))]579 [OnEventGotoState(typeof(LocalEvent), typeof(PumpRequest))]580 private class PumpRequest : State581 {582 }583 private void PumpRequestOnEntry()584 {585 int command = this.RandomInteger(100) + 1;586 this.Counter++;587 this.SendEvent(this.NodeManager, new Request(this.Id, command));588 if (this.Counter is 1)589 {590 this.RaiseHaltEvent();591 }592 else593 {594 this.RaiseEvent(new LocalEvent());595 }596 }597 }598 private class LivenessMonitor : Monitor599 {600 public class ConfigureEvent : Event601 {...
Request
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7{8 {9 public static void Request()10 {11 var runtime = RuntimeFactory.Create();12 var m = runtime.CreateActor(typeof(Monitor));13 var a = runtime.CreateActor(typeof(A), m);14 var b = runtime.CreateActor(typeof(B), m);15 runtime.SendEvent(a, new E());16 runtime.SendEvent(b, new E());17 Console.ReadLine();18 }19 }20 class E : Event { }21 {22 private ActorId Monitor;23 public A(ActorId monitor)24 {25 this.Monitor = monitor;26 }27 protected override Task OnInitializeAsync(Event initialEvent)28 {29 this.Runtime.RegisterMonitor(this.Monitor);30 return Task.CompletedTask;31 }32 protected override Task OnEventAsync(Event e)33 {34 this.Runtime.SendEvent(this.Monitor, e);35 return Task.CompletedTask;36 }37 }38 {39 private ActorId Monitor;40 public B(ActorId monitor)41 {42 this.Monitor = monitor;43 }44 protected override Task OnInitializeAsync(Event initialEvent)45 {46 this.Runtime.RegisterMonitor(this.Monitor);47 return Task.CompletedTask;48 }49 protected override Task OnEventAsync(Event e)50 {51 this.Runtime.SendEvent(this.Monitor, e);52 return Task.CompletedTask;53 }54 }55 {56 protected override Task OnInitializeAsync(Event initialEvent)57 {58 this.Runtime.RegisterMonitor(typeof(Monitor));59 return Task.CompletedTask;60 }61 [OnEventDoAction(typeof(E), nameof(Report))]62 class Init : State { }63 void Report()64 {65 this.Runtime.SendEvent(this.Id, new Halt());66 }67 }68}69using System;70using System.Collections.Generic;71using System.Linq;72using System.Text;73using System.Threading.Tasks;74using Microsoft.Coyote.Actors;75{76 {77 public static void Request()78 {
Request
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.BugFinding;6using Microsoft.Coyote.BugFinding.SchedulingStrategies;7using Microsoft.Coyote.BugFinding.Strategies;8using Microsoft.Coyote.BugFinding.TestingServices;9using Microsoft.Coyote.BugFinding.Tracing.Schedule;10using Microsoft.Coyote.IO;11using Microsoft.Coyote.Runtime;12using Microsoft.Coyote.Specifications;13using Microsoft.Coyote.Tasks;14using Microsoft.Coyote.TestingServices;15using Microsoft.Coyote.TestingServices.Runtime;16using Microsoft.Coyote.TestingServices.SchedulingStrategies;17using Microsoft.Coyote.TestingServices.Tracing;18using Microsoft.Coyote.TestingServices.Tracing.Schedule;19using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default;20using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies;21using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.DPOR;22using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.Fair;23using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.Fair.DPOR;24using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.Fair.PCT;25using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.PCT;26using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.Probabilistic;27using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.Probabilistic.DPOR;28using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.Probabilistic.PCT;29using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.Random;30using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.Random.DPOR;31using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.Random.PCT;32using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.Random.Probabilistic;33using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.Random.Probabilistic.DPOR;34using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.Random.Probabilistic.PCT;35using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.Random.Probabilistic.PCT.DPOR;
Request
Using AI Code Generation
1using System;2using System.Net;3using System.Threading.Tasks;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.BugFinding;6using Microsoft.Coyote.BugFinding.TestingServices;7using Microsoft.Coyote.BugFinding.Tests;8using Microsoft.Coyote.SystematicTesting;9using Microsoft.Coyote.SystematicTesting.Tests;10{11 {12 public static void Main(string[] args)13 {14 var configuration = Configuration.Create();15 configuration.TestingIterations = 1;16 configuration.SchedulingIterations = 1;17 configuration.MaxFairSchedulingSteps = 1;18 configuration.MaxUnfairSchedulingSteps = 1;19 configuration.Verbose = 3;20 configuration.UseRandomExecution = true;21 configuration.ScheduleTrace = true;22 configuration.TestReporters.Add(new SyncReport());23 configuration.TestReporters.Add(new HtmlReporter());24 configuration.TestReporters.Add(new TextLogReporter());25 configuration.TestReporters.Add(new HtmlCoverageReporter());26 var test = new CoyoteBugFindingTests();27 var result = TestingEngine.Test(configuration, test);28 Console.WriteLine(result);29 }30 }31 {32 private SystematicTestingRuntime runtime;33 private ActorId client;34 [OnEventDoAction(typeof(TestEvent), nameof(Configure))]35 [OnEventDoAction(typeof(ConfigureEvent), nameof(Start))]36 [OnEventDoAction(typeof(StartEvent), nameof(Start))]37 [OnEventDoAction(typeof(ReportEvent), nameof(Report))]38 [OnEventDoAction(typeof(StopEvent), nameof(Stop))]39 private class Init : State { }40 {41 public Config(SystematicTestingRuntime runtime)42 {43 this.Runtime = runtime;44 }45 public SystematicTestingRuntime Runtime;46 }47 private class Start : Event { }48 private class Report : Event { }49 private class Stop : Event { }50 [OnEntry(nameof(OnInitEntry))]51 [OnEventDoAction(typeof(TestEvent), nameof(Configure))]52 [OnEventDoAction(typeof(ConfigureEvent), nameof(Start))]53 [OnEventDoAction(typeof(StartEvent), nameof(Start))]54 [OnEventDoAction(typeof(ReportEvent), nameof(Report))]55 [OnEventDoAction(typeof
Request
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System.Threading.Tasks;4{5 {6 private static async Task Main(string[] args)7 {8 var runtime = RuntimeFactory.Create();9 var syncReport = new SyncReport();10 var bugFindingRuntime = new BugFindingRuntime(runtime);11 bugFindingRuntime.RegisterMonitor(syncReport);12 var client1 = new Client();13 var client2 = new Client();14 var server = new Server();15 await runtime.CreateActor(typeof(Client), client1);16 await runtime.CreateActor(typeof(Client), client2);17 await runtime.CreateActor(typeof(Server), server);18 await runtime.SendEvent(client1, new Connect(server));19 await runtime.SendEvent(client2, new Connect(server));20 await runtime.SendEvent(server, new Message("Hello", client1));21 await runtime.SendEvent(server, new Message("Hello", client2));22 await syncReport.RequestAsync();23 await runtime.SendEvent(server, new Message("Hello", client1));24 await runtime.SendEvent(server, new Message("Hello", client2));25 await syncReport.RequestAsync();26 await runtime.SendEvent(server, new Message("Hello", client1));27 await runtime.SendEvent(server, new Message("Hello", client2));28 await syncReport.RequestAsync();29 await runtime.SendEvent(server, new Message("Hello", client1));30 await runtime.SendEvent(server, new Message("Hello", client2));31 await syncReport.RequestAsync();32 await runtime.SendEvent(server, new Message("Hello", client1));33 await runtime.SendEvent(server, new Message("Hello", client2));34 await syncReport.RequestAsync();35 await runtime.SendEvent(server, new Message("Hello", client1));36 await runtime.SendEvent(server, new Message("Hello", client2));37 await syncReport.RequestAsync();38 await runtime.SendEvent(server, new Message("Hello", client1));39 await runtime.SendEvent(server, new Message("Hello", client2));40 await syncReport.RequestAsync();41 await runtime.SendEvent(server, new Message("Hello", client1));42 await runtime.SendEvent(server, new Message("Hello", client2));43 await syncReport.RequestAsync();44 await runtime.SendEvent(server, new Message("Hello", client1));45 await runtime.SendEvent(server, new Message("Hello", client2));
Request
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 static void Main(string[] args)7 {8 SyncReport.Report();9 Console.ReadKey();10 }11 }12}13using Microsoft.Coyote.Actors;14using System;15using System.Threading.Tasks;16{17 {18 public static void Report()19 {20 var runtime = RuntimeFactory.Create();21 runtime.CreateActor(typeof(ReportServer));22 runtime.CreateActor(typeof(Client));23 runtime.Run();24 }25 }26 {27 protected override async Task OnInitializeAsync(Event initialEvent)28 {29 await this.ReceiveEventAsync<Request>();30 await this.SendEventAsync(this.Id, new Report());31 }32 }33 {34 protected override async Task OnInitializeAsync(Event initialEvent)35 {36 await this.SendEventAsync(this.Id, new Request());37 await this.ReceiveEventAsync<Report>();38 Console.WriteLine("Report received.");39 }40 }41 {42 }43 {44 }45}
Request
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 SyncReport.Request("Bug");12 }13 }14}15C:\Users\user\Documents\coyote\coyote\coyote\2.cs(2,1): error CS0246: The type or namespace name 'Microsoft' could not be found (are you missing a using directive or an assembly reference?) [C:\Users\user\Documents\coyote\coyote\coyote\coyote.csproj]16C:\Users\user\Documents\coyote\coyote\coyote\2.cs(2,1): error CS0246: The type or namespace name 'Microsoft' could not be found (are you missing a using directive or an assembly reference?) [C:\Users\user\Documents\coyote\coyote\coyote\coyote.csproj]17C:\Users\user\Documents\coyote\coyote\coyote\2.cs(2,1): error CS0246: The type or namespace name 'Microsoft' could not be found (are you missing a using directive or an assembly reference?) [C:\Users\user\Documents\coyote\coyote\coyote\coyote.csproj]18C:\Users\user\Documents\coyote\coyote\coyote\2.cs(2,1): error CS0246: The type or namespace name 'Microsoft' could not be found (are you missing a using directive or an assembly reference?) [C:\Users\user\Documents\coyote\coyote\coyote\coyote.csproj]19C:\Users\user\Documents\coyote\coyote\coyote\2.cs(2,1): error CS0246: The type or namespace name 'Microsoft' could not be found (are you missing a using directive or an assembly reference?) [C:\Users\
Request
Using AI Code Generation
1{2 public static void Main()3 {4 SyncReport syncReport = new SyncReport();5 syncReport.Request();6 }7}8{9 public static void Main()10 {11 AsyncReport asyncReport = new AsyncReport();12 asyncReport.Request();13 }14}15{16 public static void Main()17 {18 SyncReport syncReport = new SyncReport();19 syncReport.Request();20 }21}22{23 public static void Main()24 {25 AsyncReport asyncReport = new AsyncReport();26 asyncReport.Request();27 }28}29{30 public static void Main()31 {32 SyncReport syncReport = new SyncReport();33 syncReport.Request();34 }35}36{37 public static void Main()38 {39 AsyncReport asyncReport = new AsyncReport();40 asyncReport.Request();41 }42}43{44 public static void Main()45 {46 SyncReport syncReport = new SyncReport();47 syncReport.Request();48 }49}50{51 public static void Main()52 {53 AsyncReport asyncReport = new AsyncReport();54 asyncReport.Request();55 }56}57{58 public static void Main()59 {60 SyncReport syncReport = new SyncReport();
Request
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using System.Threading.Tasks;5using System;6{7 {8 public static async Task Main(string[] args)9 {10 var runtime = RuntimeFactory.Create();11 var task = runtime.CreateActorAndExecuteAsync(typeof(SyncReport));12 await task;13 }14 }15}16using Microsoft.Coyote.Actors.BugFinding.Tests;17using Microsoft.Coyote.Actors;18using Microsoft.Coyote.Actors.BugFinding.Tests;19using System.Threading.Tasks;20using System;21{22 {23 public static async Task Main(string[] args)24 {25 var runtime = RuntimeFactory.Create();26 var task = runtime.CreateActorAndExecuteAsync(typeof(AsyncReport));27 await task;28 }29 }30}31using Microsoft.Coyote.Actors.BugFinding.Tests;32using Microsoft.Coyote.Actors;33using Microsoft.Coyote.Actors.BugFinding.Tests;34using System.Threading.Tasks;35using System;36{37 {38 public static async Task Main(string[] args)39 {40 var runtime = RuntimeFactory.Create();41 var task = runtime.CreateActorAndExecuteAsync(typeof(SyncBugReport));42 await task;43 }44 }45}46using Microsoft.Coyote.Actors.BugFinding.Tests;47using Microsoft.Coyote.Actors;48using Microsoft.Coyote.Actors.BugFinding.Tests;49using System.Threading.Tasks;50using System;51{52 {53 public static async Task Main(string[] args)54 {55 var runtime = RuntimeFactory.Create();56 var task = runtime.CreateActorAndExecuteAsync(typeof(AsyncBugReport));57 await task;58 }59 }60}
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