How to use SyncReport method of Microsoft.Coyote.Actors.BugFinding.Tests.SyncReport class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.SyncReport.SyncReport

ReplicatingStorageTests.cs

Source:ReplicatingStorageTests.cs Github

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...179 this.SendEvent(node, new StorageNode.ConfigureEvent(this.Environment, this.Id, idx));180 }181 [OnEventDoAction(typeof(Client.Request), nameof(ProcessClientRequest))]182 [OnEventDoAction(typeof(RepairTimer.Timeout), nameof(RepairNodes))]183 [OnEventDoAction(typeof(StorageNode.SyncReport), nameof(ProcessSyncReport))]184 [OnEventDoAction(typeof(NotifyFailure), nameof(ProcessFailure))]185 private class Active : State186 {187 }188 private void ProcessClientRequest(Event e)189 {190 var command = (e as Client.Request).Command;191 var aliveNodeIds = this.StorageNodeMap.Where(n => n.Value).Select(n => n.Key);192 foreach (var nodeId in aliveNodeIds)193 {194 this.SendEvent(this.StorageNodes[nodeId], new StorageNode.StoreRequest(command));195 }196 }197 private void RepairNodes()198 {199 if (this.DataMap.Count is 0)200 {201 return;202 }203 var latestData = this.DataMap.Values.Max();204 var numOfReplicas = this.DataMap.Count(kvp => kvp.Value == latestData);205 if (numOfReplicas >= this.NumberOfReplicas)206 {207 return;208 }209 foreach (var node in this.DataMap)210 {211 if (node.Value != latestData)212 {213 this.SendEvent(this.StorageNodes[node.Key], new StorageNode.SyncRequest(latestData));214 numOfReplicas++;215 }216 if (numOfReplicas == this.NumberOfReplicas)217 {218 break;219 }220 }221 }222 private void ProcessSyncReport(Event e)223 {224 var nodeId = (e as StorageNode.SyncReport).NodeId;225 var data = (e as StorageNode.SyncReport).Data;226 // LIVENESS BUG: can fail to ever repair again as it thinks there227 // are enough replicas. Enable to introduce a bug fix.228 // if (!this.StorageNodeMap.ContainsKey(nodeId))229 // {230 // return;231 // }232 if (!this.DataMap.ContainsKey(nodeId))233 {234 this.DataMap.Add(nodeId, 0);235 }236 this.DataMap[nodeId] = data;237 }238 private void ProcessFailure(Event e)239 {240 var node = (e as NotifyFailure).Node;241 var nodeId = this.StorageNodes.IndexOf(node);242 this.StorageNodeMap.Remove(nodeId);243 this.DataMap.Remove(nodeId);244 this.CreateNewNode();245 }246 }247 private class StorageNode : StateMachine248 {249 public class ConfigureEvent : Event250 {251 public ActorId Environment;252 public ActorId NodeManager;253 public int Id;254 public ConfigureEvent(ActorId env, ActorId manager, int id)255 : base()256 {257 this.Environment = env;258 this.NodeManager = manager;259 this.Id = id;260 }261 }262 public class StoreRequest : Event263 {264 public int Command;265 public StoreRequest(int cmd)266 : base()267 {268 this.Command = cmd;269 }270 }271 public class SyncReport : Event272 {273 public int NodeId;274 public int Data;275 public SyncReport(int id, int data)276 : base()277 {278 this.NodeId = id;279 this.Data = data;280 }281 }282 public class SyncRequest : Event283 {284 public int Data;285 public SyncRequest(int data)286 : base()287 {288 this.Data = data;289 }290 }291 internal class ShutDown : Event292 {293 }294 private class LocalEvent : Event295 {296 }297 private ActorId Environment;298 private ActorId NodeManager;299 private int NodeId;300 private int Data;301 private ActorId SyncTimer;302 [Start]303 [OnEntry(nameof(EntryOnInit))]304 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]305 [OnEventGotoState(typeof(LocalEvent), typeof(Active))]306 [DeferEvents(typeof(SyncTimer.Timeout))]307 private class Init : State308 {309 }310 private void EntryOnInit()311 {312 this.Data = 0;313 this.SyncTimer = this.CreateActor(typeof(SyncTimer));314 this.SendEvent(this.SyncTimer, new SyncTimer.ConfigureEvent(this.Id));315 }316 private void SetupEvent(Event e)317 {318 this.Environment = (e as ConfigureEvent).Environment;319 this.NodeManager = (e as ConfigureEvent).NodeManager;320 this.NodeId = (e as ConfigureEvent).Id;321 this.Monitor<LivenessMonitor>(new LivenessMonitor.NotifyNodeCreated(this.NodeId));322 this.SendEvent(this.Environment, new Environment.NotifyNode(this.Id));323 this.RaiseEvent(new LocalEvent());324 }325 [OnEventDoAction(typeof(StoreRequest), nameof(Store))]326 [OnEventDoAction(typeof(SyncRequest), nameof(Sync))]327 [OnEventDoAction(typeof(SyncTimer.Timeout), nameof(GenerateSyncReport))]328 [OnEventDoAction(typeof(Environment.FaultInject), nameof(Terminate))]329 private class Active : State330 {331 }332 private void Store(Event e)333 {334 var cmd = (e as StoreRequest).Command;335 this.Data += cmd;336 this.Monitor<LivenessMonitor>(new LivenessMonitor.NotifyNodeUpdate(this.NodeId, this.Data));337 }338 private void Sync(Event e)339 {340 var data = (e as SyncRequest).Data;341 this.Data = data;342 this.Monitor<LivenessMonitor>(new LivenessMonitor.NotifyNodeUpdate(this.NodeId, this.Data));343 }344 private void GenerateSyncReport()345 {346 this.SendEvent(this.NodeManager, new SyncReport(this.NodeId, this.Data));347 }348 private void Terminate()349 {350 this.Monitor<LivenessMonitor>(new LivenessMonitor.NotifyNodeFail(this.NodeId));351 this.SendEvent(this.SyncTimer, HaltEvent.Instance);352 this.RaiseHaltEvent();353 }354 }355 private class FailureTimer : StateMachine356 {357 internal class ConfigureEvent : Event358 {359 public ActorId Target;360 public ConfigureEvent(ActorId id)...

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SyncReport

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding;7using Microsoft.Coyote.Actors.BugFinding.Strategies;8using Microsoft.Coyote.Actors.BugFinding.Strategies.FaultInjection;9using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration;10using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.Scheduling;11using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.Probabilistic;12using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.Probabilistic.ProbabilisticSchedule;13using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.Probabilistic.StateSpace;14using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.Probabilistic.StateSpace.Partitioning;15using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.Probabilistic.StateSpace.Partitioning.Strategies;16using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.Probabilistic.StateSpace.Partitioning.Strategies.Fairness;17using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.Probabilistic.StateSpace.Partitioning.Strategies.StateSet;18using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.Probabilistic.StateSpace.Partitioning.Strategies.StateSet.Strategies;19using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.Probabilistic.StateSpace.Partitioning.Strategies.StateSet.Strategies.StateSpacePartitioning;20using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.Probabilistic.StateSpace.Partitioning.Strategies.StateSet.Strategies.StateSpacePartitioning.Strategies;21using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.Probabilistic.StateSpace.Partitioning.Strategies.StateSet.Strategies.StateSpacePartitioning.Strategies.StateSpacePartitioning;22using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.Probabilistic.StateSpace.Partitioning.Strategies.StateSet.Strategies.StateSpacePartitioning.Strategies.StateSpacePartitioning.Strategies;

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SyncReport

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding;7using Microsoft.Coyote.Specifications;8{9 {10 public static void Test()11 {12 var bugFindingRuntime = RuntimeFactory.Create();13 bugFindingRuntime.RegisterMonitor(typeof(SyncReport));14 bugFindingRuntime.CreateActor(typeof(Actor1));15 bugFindingRuntime.Run();16 }17 }18 {19 protected override async Task OnInitializeAsync(Event initialEvent)20 {21 await this.SendEvent(this.Id, new E1());22 }23 protected override Task OnEventAsync(Event e)24 {25 if (e is E1)26 {27 this.SendEvent(this.Id, new E2());28 }29 else if (e is E2)30 {31 this.SendEvent(this.Id, new E3());32 }33 else if (e is E3)34 {35 this.SendEvent(this.Id, new E4());36 }37 else if (e is E4)38 {39 this.SendEvent(this.Id, new E5());40 }41 else if (e is E5)42 {43 this.SendEvent(this.Id, new E6());44 }45 else if (e is E6)46 {47 this.SendEvent(this.Id, new E7());48 }49 else if (e is E7)50 {51 this.SendEvent(this.Id, new E8());52 }53 else if (e is E8)54 {55 this.SendEvent(this.Id, new E9());56 }57 else if (e is E9)58 {59 this.SendEvent(this.Id, new E10());60 }61 else if (e is E10)62 {63 this.SendEvent(this.Id, new E11());64 }65 else if (e is E11)66 {67 this.SendEvent(this.Id, new E12());68 }69 else if (e is E12)70 {71 this.SendEvent(this.Id, new E13());72 }73 else if (e is E13)74 {75 this.SendEvent(this.Id, new E14());76 }77 else if (e is E14)

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SyncReport

Using AI Code Generation

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1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding.Tests.SyncReport;6{7 {8 static void Main(string[] args)9 {10 BugFindingRuntime runtime = BugFindingRuntime.Create();11 runtime.RegisterMonitor(typeof(SyncReport));12 runtime.CreateActor(typeof(Initiator));13 runtime.Start();14 runtime.Wait();15 Console.WriteLine(runtime.GetBugReport());16 }17 }18}19using System;20using Microsoft.Coyote.Actors;21using Microsoft.Coyote.Actors.BugFinding;22using Microsoft.Coyote.Actors.BugFinding.Tests;23using Microsoft.Coyote.Actors.BugFinding.Tests.SyncReport;24{25 {26 protected override void OnInitialize(Event e)27 {28 this.SendEvent(this.Id, new E());29 }30 protected override void OnEvent(Event e)31 {32 this.SendEvent(this.Id, new E());33 }34 }35 public class E : Event { }36}

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SyncReport

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 static void Main(string[] args)11 {12 using (var runtime = RuntimeFactory.Create())13 {14 var id = runtime.CreateActor(typeof(SyncReport));15 runtime.SendEvent(id, new E());16 }17 }18 }19}20using Microsoft.Coyote.Actors;21using Microsoft.Coyote.Actors.BugFinding.Tests;22using System;23using System.Collections.Generic;24using System.Linq;25using System.Text;26using System.Threading.Tasks;27{28 {29 static void Main(string[] args)30 {31 using (var runtime = RuntimeFactory.Create())32 {33 var id = runtime.CreateActor(typeof(AsyncReport));34 runtime.SendEvent(id, new E());35 }36 }37 }38}39using Microsoft.Coyote.Actors;40using Microsoft.Coyote.Actors.BugFinding.Tests;41using System;42using System.Collections.Generic;43using System.Linq;44using System.Text;45using System.Threading.Tasks;46{47 {48 static void Main(string[] args)49 {50 using (var runtime = RuntimeFactory.Create())51 {52 var id = runtime.CreateActor(typeof(AsyncReport));53 runtime.SendEvent(id, new E());54 }55 }56 }57}58using Microsoft.Coyote.Actors;59using Microsoft.Coyote.Actors.BugFinding.Tests;60using System;61using System.Collections.Generic;

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SyncReport

Using AI Code Generation

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1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4{5 {6 static void Main(string[] args)7 {8 var config = Configuration.Create().WithVerbosityEnabled(100);9 var runtime = RuntimeFactory.Create(config);10 runtime.CreateActor(typeof(SyncReport));11 runtime.Run();12 }13 }14}15using System;16using Microsoft.Coyote.Actors;17using Microsoft.Coyote.Actors.BugFinding.Tests;18{19 {20 static void Main(string[] args)21 {22 var config = Configuration.Create().WithVerbosityEnabled(100);23 var runtime = RuntimeFactory.Create(config);24 runtime.CreateActor(typeof(SyncReport));25 runtime.Run();26 }27 }28}29using System;30using Microsoft.Coyote.Actors;31using Microsoft.Coyote.Actors.BugFinding.Tests;32{33 {34 static void Main(string[] args)35 {36 var config = Configuration.Create().WithVerbosityEnabled(100);37 var runtime = RuntimeFactory.Create(config);38 runtime.CreateActor(typeof(SyncReport));39 runtime.Run();40 }41 }42}43using System;44using Microsoft.Coyote.Actors;45using Microsoft.Coyote.Actors.BugFinding.Tests;46{47 {48 static void Main(string[] args)49 {50 var config = Configuration.Create().WithVerbosityEnabled(100);51 var runtime = RuntimeFactory.Create(config);52 runtime.CreateActor(typeof(SyncReport));53 runtime.Run();54 }55 }56}57using System;58using Microsoft.Coyote.Actors;59using Microsoft.Coyote.Actors.BugFinding.Tests;60{61 {62 static void Main(string[] args)

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SyncReport

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Testing;6using Microsoft.Coyote.Testing.Fuzzing;7using Microsoft.Coyote.Testing.Systematic;8using Microsoft.Coyote.Testing.Fuzzing.Strategies;9using Microsoft.Coyote.Testing.Fuzzing.Strategies.BugFinding;10using Microsoft.Coyote.Testing.Fuzzing.Strategies.Replay;11using Microsoft.Coyote.Testing.Fuzzing.Strategies.Replay.ReplayStates;12using Microsoft.Coyote.Testing.Fuzzing.Strategies.Replay.ReplayStates.ReplayStates;13using Microsoft.Coyote.Testing.Fuzzing.Strategies.Replay.ReplayStates.ReplayStates.ReplayStates;14{15 {16 public static void Main(string[] args)17 {18 var configuration = Configuration.Create().WithTestingIterations(1);19 var test = new CoyoteFuzzingTest(configuration, new SyncReport());20 test.Run();21 }22 }23}24using System;25using System.Threading.Tasks;26using Microsoft.Coyote.Actors;27using Microsoft.Coyote.Actors.BugFinding.Tests;28using Microsoft.Coyote.Testing;29using Microsoft.Coyote.Testing.Fuzzing;30using Microsoft.Coyote.Testing.Systematic;31using Microsoft.Coyote.Testing.Fuzzing.Strategies;32using Microsoft.Coyote.Testing.Fuzzing.Strategies.BugFinding;33using Microsoft.Coyote.Testing.Fuzzing.Strategies.Replay;34using Microsoft.Coyote.Testing.Fuzzing.Strategies.Replay.ReplayStates;35using Microsoft.Coyote.Testing.Fuzzing.Strategies.Replay.ReplayStates.ReplayStates;36using Microsoft.Coyote.Testing.Fuzzing.Strategies.Replay.ReplayStates.ReplayStates.ReplayStates;37{38 {39 public static void Main(string[] args)40 {41 var configuration = Configuration.Create().WithTestingIterations(1);42 var test = new CoyoteFuzzingTest(configuration, new SyncReport());43 test.Run();44 }45 }46}

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SyncReport

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 private static async Task Main(string[] args)8 {9 using (var runtime = RuntimeFactory.Create())10 {11 var id = await runtime.CreateActorAsync(typeof(SyncReport));12 await runtime.SendEventAsync(id, new Start());13 }14 }15 }16}17using System;18using System.Threading.Tasks;19using Microsoft.Coyote.Actors;20using Microsoft.Coyote.Actors.BugFinding.Tests;21{22 {23 private static async Task Main(string[] args)24 {25 using (var runtime = RuntimeFactory.Create())26 {27 var id = await runtime.CreateActorAsync(typeof(SyncReport));28 await runtime.SendEventAsync(id, new Start());29 }30 }31 }32}33using System;34using System.Threading.Tasks;35using Microsoft.Coyote.Actors;36using Microsoft.Coyote.Actors.BugFinding.Tests;37{38 {39 private static async Task Main(string[] args)40 {41 using (var runtime = RuntimeFactory.Create())42 {43 var id = await runtime.CreateActorAsync(typeof(SyncReport));44 await runtime.SendEventAsync(id, new Start());45 }46 }47 }48}49using System;50using System.Threading.Tasks;51using Microsoft.Coyote.Actors;52using Microsoft.Coyote.Actors.BugFinding.Tests;53{54 {55 private static async Task Main(string[]

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SyncReport

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System;4using System.Threading.Tasks;5using System.Collections.Generic;6using System.Linq;7using System.Text;8using System.Threading;9using Microsoft.Coyote.Actors.BugFinding.Tests;10using Microsoft.Coyote.Actors;11using System;12using System.Threading.Tasks;13using System.Collections.Generic;14using System.Linq;15using System.Text;16using System.Threading;17using Microsoft.Coyote.Actors.BugFinding.Tests;18using Microsoft.Coyote.Actors;19using System;20using System.Threading.Tasks;21using System.Collections.Generic;22using System.Linq;23using System.Text;24using System.Threading;25using Microsoft.Coyote.Actors.BugFinding.Tests;26using Microsoft.Coyote.Actors;27using System;28using System.Threading.Tasks;29using System.Collections.Generic;30using System.Linq;31using System.Text;32using System.Threading;33using Microsoft.Coyote.Actors.BugFinding.Tests;34using Microsoft.Coyote.Actors;35using System;36using System.Threading.Tasks;37using System.Collections.Generic;38using System.Linq;39using System.Text;40using System.Threading;41using Microsoft.Coyote.Actors.BugFinding.Tests;42using Microsoft.Coyote.Actors;43using System;44using System.Threading.Tasks;45using System.Collections.Generic;46using System.Linq;47using System.Text;48using System.Threading;49using Microsoft.Coyote.Actors.BugFinding.Tests;50using Microsoft.Coyote.Actors;51using System;52using System.Threading.Tasks;53using System.Collections.Generic;54using System.Linq;55using System.Text;56using System.Threading;57using Microsoft.Coyote.Actors.BugFinding.Tests;58using Microsoft.Coyote.Actors;59using System;60using System.Threading.Tasks;61using System.Collections.Generic;62using System.Linq;63using System.Text;64using System.Threading;65using Microsoft.Coyote.Actors.BugFinding.Tests;66using Microsoft.Coyote.Actors;67using System;68using System.Threading.Tasks;69using System.Collections.Generic;70using System.Linq;71using System.Text;72using System.Threading;73using Microsoft.Coyote.Actors.BugFinding.Tests;74using Microsoft.Coyote.Actors;75using System;76using System.Threading.Tasks;77using System.Collections.Generic;78using System.Linq;79using System.Text;80using System.Threading;81using Microsoft.Coyote.Actors.BugFinding.Tests;82using Microsoft.Coyote.Actors;83using System;84using System.Threading.Tasks;85using System.Collections.Generic;86using System.Linq;87using System.Text;88using System.Threading;

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SyncReport

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3{4 {5 static void Main(string[] args)6 {7 SyncReport.ReportBug(1, "Bug in Actor");8 }9 }10}11using Microsoft.Coyote.Actors.BugFinding.Tests;12using System;13{14 {15 static void Main(string[] args)16 {17 AsyncReport.ReportBug(1, "Bug in Actor");18 }19 }20}21using Microsoft.Coyote.Actors.BugFinding.Tests;22using System;23{24 {25 static void Main(string[] args)26 {27 AsyncReport.ReportBug(1, "Bug in Actor");28 }29 }30}31using Microsoft.Coyote.Actors.BugFinding.Tests;32using System;33{34 {35 static void Main(string[] args)36 {37 AsyncReport.ReportBug(1, "Bug in Actor");38 }39 }40}41using Microsoft.Coyote.Actors.BugFinding.Tests;42using System;43{44 {45 static void Main(string[] args)46 {47 AsyncReport.ReportBug(1, "Bug in Actor");48 }49 }50}51using Microsoft.Coyote.Actors.BugFinding.Tests;52using System;53{54 {

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