Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.SyncReport.SyncRequest
ReplicatingStorageTests.cs
Source:ReplicatingStorageTests.cs
...209 foreach (var node in this.DataMap)210 {211 if (node.Value != latestData)212 {213 this.SendEvent(this.StorageNodes[node.Key], new StorageNode.SyncRequest(latestData));214 numOfReplicas++;215 }216 if (numOfReplicas == this.NumberOfReplicas)217 {218 break;219 }220 }221 }222 private void ProcessSyncReport(Event e)223 {224 var nodeId = (e as StorageNode.SyncReport).NodeId;225 var data = (e as StorageNode.SyncReport).Data;226 // LIVENESS BUG: can fail to ever repair again as it thinks there227 // are enough replicas. Enable to introduce a bug fix.228 // if (!this.StorageNodeMap.ContainsKey(nodeId))229 // {230 // return;231 // }232 if (!this.DataMap.ContainsKey(nodeId))233 {234 this.DataMap.Add(nodeId, 0);235 }236 this.DataMap[nodeId] = data;237 }238 private void ProcessFailure(Event e)239 {240 var node = (e as NotifyFailure).Node;241 var nodeId = this.StorageNodes.IndexOf(node);242 this.StorageNodeMap.Remove(nodeId);243 this.DataMap.Remove(nodeId);244 this.CreateNewNode();245 }246 }247 private class StorageNode : StateMachine248 {249 public class ConfigureEvent : Event250 {251 public ActorId Environment;252 public ActorId NodeManager;253 public int Id;254 public ConfigureEvent(ActorId env, ActorId manager, int id)255 : base()256 {257 this.Environment = env;258 this.NodeManager = manager;259 this.Id = id;260 }261 }262 public class StoreRequest : Event263 {264 public int Command;265 public StoreRequest(int cmd)266 : base()267 {268 this.Command = cmd;269 }270 }271 public class SyncReport : Event272 {273 public int NodeId;274 public int Data;275 public SyncReport(int id, int data)276 : base()277 {278 this.NodeId = id;279 this.Data = data;280 }281 }282 public class SyncRequest : Event283 {284 public int Data;285 public SyncRequest(int data)286 : base()287 {288 this.Data = data;289 }290 }291 internal class ShutDown : Event292 {293 }294 private class LocalEvent : Event295 {296 }297 private ActorId Environment;298 private ActorId NodeManager;299 private int NodeId;300 private int Data;301 private ActorId SyncTimer;302 [Start]303 [OnEntry(nameof(EntryOnInit))]304 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]305 [OnEventGotoState(typeof(LocalEvent), typeof(Active))]306 [DeferEvents(typeof(SyncTimer.Timeout))]307 private class Init : State308 {309 }310 private void EntryOnInit()311 {312 this.Data = 0;313 this.SyncTimer = this.CreateActor(typeof(SyncTimer));314 this.SendEvent(this.SyncTimer, new SyncTimer.ConfigureEvent(this.Id));315 }316 private void SetupEvent(Event e)317 {318 this.Environment = (e as ConfigureEvent).Environment;319 this.NodeManager = (e as ConfigureEvent).NodeManager;320 this.NodeId = (e as ConfigureEvent).Id;321 this.Monitor<LivenessMonitor>(new LivenessMonitor.NotifyNodeCreated(this.NodeId));322 this.SendEvent(this.Environment, new Environment.NotifyNode(this.Id));323 this.RaiseEvent(new LocalEvent());324 }325 [OnEventDoAction(typeof(StoreRequest), nameof(Store))]326 [OnEventDoAction(typeof(SyncRequest), nameof(Sync))]327 [OnEventDoAction(typeof(SyncTimer.Timeout), nameof(GenerateSyncReport))]328 [OnEventDoAction(typeof(Environment.FaultInject), nameof(Terminate))]329 private class Active : State330 {331 }332 private void Store(Event e)333 {334 var cmd = (e as StoreRequest).Command;335 this.Data += cmd;336 this.Monitor<LivenessMonitor>(new LivenessMonitor.NotifyNodeUpdate(this.NodeId, this.Data));337 }338 private void Sync(Event e)339 {340 var data = (e as SyncRequest).Data;341 this.Data = data;342 this.Monitor<LivenessMonitor>(new LivenessMonitor.NotifyNodeUpdate(this.NodeId, this.Data));343 }344 private void GenerateSyncReport()345 {346 this.SendEvent(this.NodeManager, new SyncReport(this.NodeId, this.Data));347 }348 private void Terminate()349 {350 this.Monitor<LivenessMonitor>(new LivenessMonitor.NotifyNodeFail(this.NodeId));351 this.SendEvent(this.SyncTimer, HaltEvent.Instance);352 this.RaiseHaltEvent();353 }354 }...
SyncRequest
Using AI Code Generation
1using Microsoft.Coyote;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using Microsoft.Coyote.Specifications;5using System;6using System.Collections.Generic;7using System.Linq;8using System.Text;9using System.Threading.Tasks;10{11 {12 static void Main(string[] args)13 {14 var config = Configuration.Create();15 config.MaxSchedulingSteps = 1000;16 config.MaxFairSchedulingSteps = 1000;17 config.MaxStepsFromAnyEntryToExit = 1000;18 config.MaxStepsFromAnyEntryToExitInFairScheduling = 1000;19 config.EnableCycleDetection = true;20 config.EnableDataRaceDetection = true;21 config.EnableDeadlockDetection = true;22 config.EnableHotStateDetection = true;23 config.EnableLivelockDetection = true;24 config.EnableOperationCanceledException = true;25 config.EnableTaskCanceledException = true;26 config.EnableObjectDisposedException = true;27 config.EnableIndexOutOfRangeException = true;28 config.EnableNullReferenceException = true;29 config.EnableDivideByZeroException = true;30 config.EnableActorDeadlockException = true;31 config.EnableActorLivelockException = true;32 config.EnableActorBugFindingException = true;33 config.EnableAssertionFailureException = true;34 config.EnableUncontrolledException = true;35 config.EnableRandomExecution = true;36 config.RandomExecutionProbability = 0.25;37 config.EnableBuggyActorCreation = true;38 config.BuggyActorCreationProbability = 0.25;39 config.EnableBuggyActorTaskScheduling = true;40 config.BuggyActorTaskSchedulingProbability = 0.25;41 config.EnableBuggyActorTimerCreation = true;42 config.BuggyActorTimerCreationProbability = 0.25;43 config.EnableBuggyActorTaskCancellation = true;44 config.BuggyActorTaskCancellationProbability = 0.25;45 config.EnableBuggyActorTimerCancellation = true;46 config.BuggyActorTimerCancellationProbability = 0.25;47 config.EnableBuggyStateClone = true;48 config.BuggyStateCloneProbability = 0.25;49 config.EnableBuggyStateHashing = true;50 config.BuggyStateHashingProbability = 0.25;51 config.EnableBuggyStateEqualityComparison = true;
SyncRequest
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding;6using Microsoft.Coyote.Actors.BugFinding.Strategies;7using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExploration;8using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExploration.DirectedGraph;9using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExploration.DirectedGraph.Strategies;10using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExploration.DirectedGraph.Strategies.Strategy1;11using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExploration.DirectedGraph.Strategies.Strategy2;12using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExploration.DirectedGraph.Strategies.Strategy3;13using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExploration.DirectedGraph.Strategies.Strategy4;14using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExploration.DirectedGraph.Strategies.Strategy5;15using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExploration.DirectedGraph.Strategies.Strategy6;16using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExploration.DirectedGraph.Strategies.Strategy7;17using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExploration.DirectedGraph.Strategies.Strategy8;18using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExploration.DirectedGraph.Strategies.Strategy9;19using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExploration.DirectedGraph.Strategies.Strategy10;20using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExploration.DirectedGraph.Strategies.Strategy11;21using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExploration.DirectedGraph.Strategies.Strategy12;22using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExploration.DirectedGraph.Strategies.Strategy13;23using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExploration.DirectedGraph.Strategies.Strategy14;24using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExploration.DirectedGraph.Strategies.Strategy15;25using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExploration.DirectedGraph.Strategies.Strategy16;
SyncRequest
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 public static void Main(string[] args)11 {12 var runtime = RuntimeFactory.Create();13 var monitor = runtime.CreateMonitor<SyncReport>();14 runtime.RegisterMonitor(monitor);15 runtime.CreateActor(typeof(Actor1));16 }17 }18}
SyncRequest
Using AI Code Generation
1using System;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.BugFinding;6{7 {8 public SyncReport()9 {10 this.OnEvent<ReportEvent>(this.HandleReport);11 }12 private void HandleReport(Event e)13 {14 this.SendEvent(this.Id, new ReportEvent());15 }16 }17}18using System;19using Microsoft.Coyote;20using Microsoft.Coyote.Actors;21using Microsoft.Coyote.Actors.BugFinding.Tests;22using Microsoft.Coyote.BugFinding;23{24 {25 public SyncRequest()26 {27 this.OnEvent<ReportEvent>(this.HandleReport);28 }29 private void HandleReport(Event e)30 {31 this.SendEvent(this.Id, new ReportEvent());32 }33 }34}35using System;36using Microsoft.Coyote;37using Microsoft.Coyote.Actors;38using Microsoft.Coyote.Actors.BugFinding.Tests;39using Microsoft.Coyote.BugFinding;40{41 {42 public SyncRequest()43 {44 this.OnEvent<ReportEvent>(this.HandleReport);45 }46 private void HandleReport(Event e)47 {48 this.SendEvent(this.Id, new ReportEvent());49 }50 }51}52using System;53using Microsoft.Coyote;54using Microsoft.Coyote.Actors;55using Microsoft.Coyote.Actors.BugFinding.Tests;56using Microsoft.Coyote.BugFinding;57{58 {59 public SyncRequest()60 {61 this.OnEvent<ReportEvent>(this.HandleReport);62 }
SyncRequest
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.SyncReport;4using Microsoft.Coyote.Actors.BugFinding.Tests.SyncReport.Events;5using Microsoft.Coyote.Actors.BugFinding.Tests.SyncReport.Machines;6using Microsoft.Coyote.Actors.BugFinding.Tests.SyncReport.Tasks;7using System;8{9 {10 public static void Main(string[] args)11 {12 var config = Configuration.Create();13 config.ReportActivityCoverage = true;14 config.ReportActivityCoverageInHtml = true;15 config.ReportActivityCoverageInXml = true;16 config.ReportActivityCoverageInJson = true;17 config.ReportBugFindingAutomatically = true;18 config.ReportBugFindingAutomaticallyInHtml = true;19 config.ReportBugFindingAutomaticallyInXml = true;20 config.ReportBugFindingAutomaticallyInJson = true;21 config.ReportBugFindingAutomaticallyInConsole = true;22 config.ReportStateGraphAutomatically = true;23 config.ReportStateGraphAutomaticallyInHtml = true;24 config.ReportStateGraphAutomaticallyInXml = true;25 config.ReportStateGraphAutomaticallyInJson = true;26 config.ReportStateGraphAutomaticallyInConsole = true;27 config.ReportStateGraphAutomaticallyInDot = true;28 config.ReportStateGraphAutomaticallyInGraphviz = true;29 config.ReportStateGraphAutomaticallyInPng = true;30 config.ReportStateGraphAutomaticallyInSvg = true;31 config.ReportStateGraphAutomaticallyInPdf = true;32 config.ReportStateGraphAutomaticallyInJpg = true;33 config.ReportStateGraphAutomaticallyInBmp = true;34 config.ReportStateGraphAutomaticallyInGif = true;35 config.ReportStateGraphAutomaticallyInTiff = true;36 config.ReportStateGraphAutomaticallyInWmf = true;37 config.ReportStateGraphAutomaticallyInEmf = true;38 config.ReportStateGraphAutomaticallyInExe = true;39 config.ReportStateGraphAutomaticallyInXaml = true;40 config.ReportStateGraphAutomaticallyInPngBytes = true;41 config.ReportStateGraphAutomaticallyInSvgBytes = true;42 config.ReportStateGraphAutomaticallyInPdfBytes = true;43 config.ReportStateGraphAutomaticallyInJpgBytes = true;
SyncRequest
Using AI Code Generation
1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using Microsoft.Coyote.Actors.BugFinding;5using System.Threading.Tasks;6using System.Threading;7{8 {9 static void Main(string[] args)10 {11 Console.WriteLine("Hello World!");12 BugFindingEngine.RunBugFindingTest(typeof(Program).Assembly, Configuration.Create(), Test);13 }14 static async Task Test(IActorRuntime runtime)15 {16 var task = runtime.CreateActor(typeof(SyncReport));17 await runtime.WaitAsync(task, new System.Threading.CancellationToken());18 }19 }20 {21 protected override async Task OnInitializeAsync(Event initialEvent)22 {23 var e = new SyncRequest();24 await this.SendEventAndExecuteAsync(this.Id, e);25 }26 protected override Task OnEventAsync(Event e)27 {28 if (e is SyncRequest)29 {30 this.SendEvent(this.Id, new SyncRequest());31 return Task.CompletedTask;32 }33 {34 return Task.CompletedTask;35 }36 }37 }38}
SyncRequest
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.SystematicTesting;4using Microsoft.Coyote.Tasks;5using System.Threading.Tasks;6using System;7{8 {9 public static void Main()10 {11 TestRuntime.Run(async () =>12 {13 var actor = Actor.Create(typeof(SyncReport));14 var result = await actor.CallAsync<string>(new SyncRequest());15 Console.WriteLine(result);16 });17 }18 }19}20using Microsoft.Coyote.Actors.BugFinding.Tests;21using Microsoft.Coyote.Actors;22using Microsoft.Coyote.SystematicTesting;23using Microsoft.Coyote.Tasks;24using System.Threading.Tasks;25using System;26{27 {28 public static void Main()29 {30 TestRuntime.Run(async () =>31 {32 var actor = Actor.Create(typeof(SyncReport));33 var result = await actor.CallAsync<string>(new SyncRequest());34 Console.WriteLine(result);35 });36 }37 }38}39Microsoft (R) Build Engine version 16.2.37902+g5aaefc9f8d for .NET Core40 0 Warning(s)41 0 Error(s)42Microsoft (R) Build Engine version 16.2.37902+g5aaefc9f8d for .NET Core
SyncRequest
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 public static void Main()8 {9 SyncReport.SyncRequest();10 }11 }12}13using System;14using System.Threading.Tasks;15using Microsoft.Coyote.Actors;16using Microsoft.Coyote.Actors.BugFinding.Tests;17{18 {19 public static void Main()20 {21 SyncReport.SyncRequest("This is a custom message");22 }23 }24}25using System;26using System.Threading.Tasks;27using Microsoft.Coyote.Actors;28using Microsoft.Coyote.Actors.BugFinding.Tests;29{30 {31 public static void Main()32 {33 SyncReport.SyncRequest("This is a custom message", 123);34 }35 }36}37using System;
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