How to use Terminate method of Microsoft.Coyote.Actors.BugFinding.Tests.SyncReport class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.SyncReport.Terminate

ReplicatingStorageTests.cs

Source:ReplicatingStorageTests.cs Github

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...324 }325 [OnEventDoAction(typeof(StoreRequest), nameof(Store))]326 [OnEventDoAction(typeof(SyncRequest), nameof(Sync))]327 [OnEventDoAction(typeof(SyncTimer.Timeout), nameof(GenerateSyncReport))]328 [OnEventDoAction(typeof(Environment.FaultInject), nameof(Terminate))]329 private class Active : State330 {331 }332 private void Store(Event e)333 {334 var cmd = (e as StoreRequest).Command;335 this.Data += cmd;336 this.Monitor<LivenessMonitor>(new LivenessMonitor.NotifyNodeUpdate(this.NodeId, this.Data));337 }338 private void Sync(Event e)339 {340 var data = (e as SyncRequest).Data;341 this.Data = data;342 this.Monitor<LivenessMonitor>(new LivenessMonitor.NotifyNodeUpdate(this.NodeId, this.Data));343 }344 private void GenerateSyncReport()345 {346 this.SendEvent(this.NodeManager, new SyncReport(this.NodeId, this.Data));347 }348 private void Terminate()349 {350 this.Monitor<LivenessMonitor>(new LivenessMonitor.NotifyNodeFail(this.NodeId));351 this.SendEvent(this.SyncTimer, HaltEvent.Instance);352 this.RaiseHaltEvent();353 }354 }355 private class FailureTimer : StateMachine356 {357 internal class ConfigureEvent : Event358 {359 public ActorId Target;360 public ConfigureEvent(ActorId id)361 : base()362 {...

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Terminate

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1Microsoft.Coyote.Actors.BugFinding.Tests.SyncReport.Terminate();2Microsoft.Coyote.Actors.BugFinding.Tests.SyncReport.Terminate();3Microsoft.Coyote.Actors.BugFinding.Tests.SyncReport.Terminate();4Microsoft.Coyote.Actors.BugFinding.Tests.SyncReport.Terminate();5Microsoft.Coyote.Actors.BugFinding.Tests.SyncReport.Terminate();6Microsoft.Coyote.Actors.BugFinding.Tests.SyncReport.Terminate();7Microsoft.Coyote.Actors.BugFinding.Tests.SyncReport.Terminate();8Microsoft.Coyote.Actors.BugFinding.Tests.SyncReport.Terminate();9Microsoft.Coyote.Actors.BugFinding.Tests.SyncReport.Terminate();10Microsoft.Coyote.Actors.BugFinding.Tests.SyncReport.Terminate();11Microsoft.Coyote.Actors.BugFinding.Tests.SyncReport.Terminate();

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1Microsoft.Coyote.Actors.BugFinding.Tests.SyncReport.Terminate();2Microsoft.Coyote.Actors.BugFinding.Tests.SyncReport.Terminate();3Microsoft.Coyote.Actors.BugFinding.Tests.SyncReport.Terminate();4Microsoft.Coyote.Actors.BugFinding.Tests.SyncReport.Terminate();5Microsoft.Coyote.Actors.BugFinding.Tests.SyncReport.Terminate();6Microsoft.Coyote.Actors.BugFinding.Tests.SyncReport.Terminate();7Microsoft.Coyote.Actors.BugFinding.Tests.SyncReport.Terminate();8Microsoft.Coyote.Actors.BugFinding.Tests.SyncReport.Terminate();9Microsoft.Coyote.Actors.BugFinding.Tests.SyncReport.Terminate();10Microsoft.Coyote.Actors.BugFinding.Tests.SyncReport.Terminate();11Microsoft.Coyote.Actors.BugFinding.Tests.SyncReport.Terminate();

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1using System;2using System.Collections.Generic;3using System.Threading.Tasks;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.BugFinding.Tests.SyncReport;8{9 {10 public static void Main(string[] args)11 {12 var config = Configuration.Create().WithTestingIterations(1000);13 var runtime = RuntimeFactory.Create(config);14 var task = runtime.CreateActorAndExecuteAsync(typeof(Actor1));15 task.Wait();16 }17 }18 {19 protected override Task OnInitializeAsync(Event initialEvent)20 {21 this.SendEvent(this.Id, new E1());22 return Task.CompletedTask;23 }24 protected override Task OnEventAsync(Event e)25 {26 switch (e)27 {28 this.SendEvent(this.Id, new E2());29 break;30 this.SendEvent(this.Id, new E3());31 break;32 this.SendEvent(this.Id, new E4());33 break;34 this.SendEvent(this.Id, new E5());35 break;36 this.SendEvent(this.Id, new E6());37 break;38 this.SendEvent(this.Id, new E7());39 break;40 this.SendEvent(this.Id, new E8());41 break;42 this.SendEvent(this.Id, new E9());43 break;44 this.SendEvent(this.Id, new E10());45 break;46 this.SendEvent(this.Id, new E11());47 break;48 this.SendEvent(this.Id, new E12());49 break;50 this.SendEvent(this.Id, new E13());51 break;52 this.SendEvent(this.Id, new E14());53 break;54 this.SendEvent(this.Id, new E15());55 break;56 this.SendEvent(this.Id, new E16());57 break;58 this.SendEvent(this.Id,

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Terminate

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding;6using Microsoft.Coyote.Actors.BugFinding.Tasks;7{8 {9 static void Main(string[] args)10 {11 using (var runtime = RuntimeFactory.Create())12 {13 var syncReport = runtime.CreateActor(typeof(SyncReport));14 runtime.Terminate();15 }16 }17 }18 {19 [OnEntry(nameof(InitOnEntry))]20 [OnEventDoAction(typeof(UnitEvent), nameof(Terminate))]21 class Init : MachineState { }22 void InitOnEntry()23 {24 using (var runtime = RuntimeFactory.Create())25 {26 var syncReport = runtime.CreateActor(typeof(SyncReport));27 runtime.Terminate();28 }29 }30 void Terminate()31 {32 this.Runtime.Terminate();33 }34 }35}36at Microsoft.Coyote.Runtime.SchedulingContext.HandleEvent(Event e, EventInfo eventInfo, EventGroupInfo eventGroupInfo, EventGroupIndex eventGroupIndex, EventGroup eventGroup, EventGroupState eventGroupState, EventGroupStatus eventGroupStatus, EventGroupCycleInfo eventGroupCycleInfo, EventGroupCycleIndex eventGroupCycleIndex, EventGroupCycle eventGroupCycle, EventGroupCycleStatus eventGroupCycleStatus, EventGroupCycleState eventGroupCycleState, EventGroupCycleDirection eventGroupCycleDirection, EventGroupCycleDirectionStatus eventGroupCycleDirectionStatus, EventGroupCycleDirectionState eventGroupCycleDirectionState, EventGroupCycleDirectionIndex eventGroupCycleDirectionIndex, EventGroupCycleDirectionIndexStatus eventGroupCycleDirectionIndexStatus, EventGroupCycleDirectionIndexState eventGroupCycleDirectionIndexState, Event

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding;6using Microsoft.Coyote.Actors.BugFinding.Strategies;7using Microsoft.Coyote.Actors.BugFinding.Strategies.Tracing;8using Microsoft.Coyote.Actors.BugFinding.Strategies.Tracing.Schedule;9using Microsoft.Coyote.Actors.BugFinding.Strategies.Tracing.Schedule.Strategies;10using Microsoft.Coyote.Actors.BugFinding.Strategies.Tracing.Schedule.Strategies.Exploration;11using Microsoft.Coyote.Actors.BugFinding.Strategies.Tracing.Schedule.Strategies.Exploration.Fuzzing;12using Microsoft.Coyote.Actors.BugFinding.Strategies.Tracing.Schedule.Strategies.Exploration.Fuzzing.Strategies;13using Microsoft.Coyote.Actors.BugFinding.Strategies.Tracing.Schedule.Strategies.Exploration.Fuzzing.Strategies.Scheduling;14using Microsoft.Coyote.Actors.BugFinding.Strategies.Tracing.Schedule.Strategies.Exploration.Fuzzing.Strategies.Scheduling.SchedulePolicies;15using Microsoft.Coyote.Actors.BugFinding.Strategies.Tracing.Schedule.Strategies.Exploration.Fuzzing.Strategies.Scheduling.SchedulePolicies.SchedulingPolicy;16using Microsoft.Coyote.Actors.BugFinding.Strategies.Tracing.Schedule.Strategies.Exploration.Fuzzing.Strategies.Scheduling.SchedulePolicies.SchedulingPolicy.Strategies;17using Microsoft.Coyote.Actors.BugFinding.Strategies.Tracing.Schedule.Strategies.Exploration.Fuzzing.Strategies.Scheduling.SchedulePolicies.SchedulingPolicy.Strategies.Strategy;18using Microsoft.Coyote.Actors.BugFinding.Strategies.Tracing.Schedule.Strategies.Exploration.Fuzzing.Strategies.Scheduling.SchedulePolicies.SchedulingPolicy.Strategies.Strategy.Strategies;19using Microsoft.Coyote.Actors.BugFinding.Strategies.Tracing.Schedule.Strategies.Exploration.Fuzzing.Strategies.Scheduling.SchedulePolicies.SchedulingPolicy.Strategies.Strategy.Strategies.Strategy;20using Microsoft.Coyote.Actors.BugFinding.Strategies.Tracing.Schedule.Strategies.Exploration.Fuzzing.Strategies.Scheduling.SchedulePolicies.SchedulingPolicy.Strategies.Strategy.Strategies.Strategy.Strategies;

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Terminate

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 runtime.CreateActor(typeof(ActorA));11 runtime.Run();12 Console.WriteLine("Hello World!");13 }14 }15 {16 protected override async Task OnInitializeAsync(Event initialEvent)17 {18 var actorB = this.CreateActor(typeof(ActorB));19 await this.SendEventAsync(actorB, new EventA());20 }21 }22 {23 protected override async Task OnInitializeAsync(Event initialEvent)24 {25 await this.ReceiveEventAsync<EventA>();26 var actorC = this.CreateActor(typeof(ActorC));27 await this.SendEventAsync(actorC, new EventA());28 }29 }30 {31 protected override async Task OnInitializeAsync(Event initialEvent)32 {33 await this.ReceiveEventAsync<EventA>();34 var actorD = this.CreateActor(typeof(ActorD));35 await this.SendEventAsync(actorD, new EventA());36 }37 }38 {39 protected override async Task OnInitializeAsync(Event initialEvent)40 {41 await this.ReceiveEventAsync<EventA>();42 var actorE = this.CreateActor(typeof(ActorE));43 await this.SendEventAsync(actorE, new EventA());44 }45 }46 {47 protected override async Task OnInitializeAsync(Event initialEvent)48 {49 await this.ReceiveEventAsync<EventA>();50 BugFinding.Tests.SyncReport.Terminate();51 }52 }53 {54 }55}56using Microsoft.Coyote.Actors;57using Microsoft.Coyote.Actors.BugFinding.Tests;58using System;59using System.Threading.Tasks;60{61 {62 static void Main(string[] args)63 {64 var runtime = RuntimeFactory.Create();65 runtime.CreateActor(typeof(ActorA));66 runtime.Run();67 Console.WriteLine("Hello World!");68 }69 }70 {

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Specifications;3{4 {5 static void Main(string[] args)6 {7 SyncReport.Terminate();8 }9 }10}11using Microsoft.Coyote.Actors.BugFinding.Tests;12using Microsoft.Coyote.Specifications;13{14 {15 static void Main(string[] args)16 {17 AsyncReport.Terminate();18 }19 }20}21using Microsoft.Coyote.Actors.BugFinding.Tests;22using Microsoft.Coyote.Specifications;23{24 {25 static void Main(string[] args)26 {27 StateMachineReport.Terminate();28 }29 }30}31using Microsoft.Coyote.Actors.BugFinding.Tests;32using Microsoft.Coyote.Specifications;33{34 {35 static void Main(string[] args)36 {37 MonitorReport.Terminate();38 }39 }40}41using Microsoft.Coyote.Actors.BugFinding.Tests;42using Microsoft.Coyote.Specifications;43{44 {45 static void Main(string[] args)46 {47 SafetyReport.Terminate();48 }49 }50}51using Microsoft.Coyote.Actors.BugFinding.Tests;52using Microsoft.Coyote.Specifications;53{54 {55 static void Main(string[] args)56 {57 LivenessReport.Terminate();58 }59 }60}

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 static void Main(string[] args)7 {8 SyncReport.Terminate();9 }10 }11}12using Microsoft.Coyote.Actors.BugFinding.Tests;13using System;14using System.Threading.Tasks;15{16 {17 static void Main(string[] args)18 {19 AsyncReport.Terminate();20 }21 }22}23using Microsoft.Coyote.Actors.BugFinding.Tests;24using System;25using System.Threading.Tasks;26{27 {28 static void Main(string[] args)29 {30 TaskReport.Terminate();31 }32 }33}34using Microsoft.Coyote.Actors.BugFinding.Tests;35using System;36using System.Threading.Tasks;37{38 {39 static void Main(string[] args)40 {41 TaskReport.Terminate();42 }43 }44}45using Microsoft.Coyote.Actors.BugFinding.Tests;46using System;47using System.Threading.Tasks;48{49 {50 static void Main(string[] args)51 {52 TaskReport.Terminate();53 }54 }55}56using Microsoft.Coyote.Actors.BugFinding.Tests;57using System;58using System.Threading.Tasks;59{60 {61 static void Main(string[] args)62 {63 TaskReport.Terminate();64 }65 }66}

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3{4 static void Main(string[] args)5 {6 SyncReport.Terminate("Test");7 }8}9using Microsoft.Coyote.Actors.BugFinding.Tests;10using System;11{12 static void Main(string[] args)13 {14 SyncReport.Terminate("Test", "Test");15 }16}17using Microsoft.Coyote.Actors.BugFinding.Tests;18using System;19{20 static void Main(string[] args)21 {22 SyncReport.Terminate("Test", "Test", "Test");23 }24}25using Microsoft.Coyote.Actors.BugFinding.Tests;26using System;27{28 static void Main(string[] args)29 {30 SyncReport.Terminate("Test", "Test", "Test", "Test");31 }32}33using Microsoft.Coyote.Actors.BugFinding.Tests;34using System;35{36 static void Main(string[] args)37 {38 SyncReport.Terminate("Test", "Test", "Test", "Test", "Test");39 }40}41using Microsoft.Coyote.Actors.BugFinding.Tests;42using System;43{44 static void Main(string[] args)45 {46 SyncReport.Terminate("Test", "Test", "Test", "Test", "Test", "Test");47 }48}49using Microsoft.Coyote.Actors.BugFinding.Tests;50using System;51{52 static void Main(string[] args)53 {

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