How to use AssignKeysToNodes method of Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode.AssignKeysToNodes

ChordTests.cs

Source:ChordTests.cs Github

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...66 for (int idx = 0; idx < this.NodeIds.Count; idx++)67 {68 this.ChordNodes.Add(this.CreateActor(typeof(ChordNode)));69 }70 var nodeKeys = this.AssignKeysToNodes();71 for (int idx = 0; idx < this.ChordNodes.Count; idx++)72 {73 var keys = nodeKeys[this.NodeIds[idx]];74 this.SendEvent(this.ChordNodes[idx], new ChordNode.SetupEvent(this.NodeIds[idx], new HashSet<int>(keys),75 new List<ActorId>(this.ChordNodes), new List<int>(this.NodeIds), this.Id));76 }77 this.CreateActor(typeof(Client), new Client.SetupEvent(this.Id, new List<int>(this.Keys)));78 this.RaiseEvent(new Local());79 }80 [OnEventDoAction(typeof(ChordNode.FindSuccessor), nameof(ForwardFindSuccessor))]81 [OnEventDoAction(typeof(CreateNewNode), nameof(ProcessCreateNewNode))]82 [OnEventDoAction(typeof(TerminateNode), nameof(ProcessTerminateNode))]83 [OnEventDoAction(typeof(ChordNode.JoinAck), nameof(QueryStabilize))]84 private class Waiting : State85 {86 }87 private void ForwardFindSuccessor(Event e)88 {89 this.SendEvent(this.ChordNodes[0], e);90 }91 private void ProcessCreateNewNode()92 {93 int newId = -1;94 while ((newId < 0 || this.NodeIds.Contains(newId)) &&95 this.NodeIds.Count < this.NumOfIds)96 {97 for (int i = 0; i < this.NumOfIds; i++)98 {99 if (this.RandomBoolean())100 {101 newId = i;102 }103 }104 }105 this.Assert(newId >= 0, "Cannot create a new node, no ids available.");106 var newNode = this.CreateActor(typeof(ChordNode));107 this.NumOfNodes++;108 this.NodeIds.Add(newId);109 this.ChordNodes.Add(newNode);110 this.SendEvent(newNode, new ChordNode.Join(newId, new List<ActorId>(this.ChordNodes),111 new List<int>(this.NodeIds), this.NumOfIds, this.Id));112 }113 private void ProcessTerminateNode()114 {115 int endId = -1;116 while ((endId < 0 || !this.NodeIds.Contains(endId)) &&117 this.NodeIds.Count > 0)118 {119 for (int i = 0; i < this.ChordNodes.Count; i++)120 {121 if (this.RandomBoolean())122 {123 endId = i;124 }125 }126 }127 this.Assert(endId >= 0, "Cannot find a node to terminate.");128 var endNode = this.ChordNodes[endId];129 this.NumOfNodes--;130 this.NodeIds.Remove(endId);131 this.ChordNodes.Remove(endNode);132 this.SendEvent(endNode, new ChordNode.Terminate());133 }134 private void QueryStabilize()135 {136 foreach (var node in this.ChordNodes)137 {138 this.SendEvent(node, new ChordNode.Stabilize());139 }140 }141 private Dictionary<int, List<int>> AssignKeysToNodes()142 {143 var nodeKeys = new Dictionary<int, List<int>>();144 for (int i = this.Keys.Count - 1; i >= 0; i--)145 {146 bool assigned = false;147 for (int j = 0; j < this.NodeIds.Count; j++)148 {149 if (this.Keys[i] <= this.NodeIds[j])150 {151 if (nodeKeys.ContainsKey(this.NodeIds[j]))152 {153 nodeKeys[this.NodeIds[j]].Add(this.Keys[i]);154 }155 else...

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AssignKeysToNodes

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding;9using Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode;10{11 {12 static void Main(string[] args)13 {14 var runtime = RuntimeFactory.Create();15 var config = new Configuration();16 config.SchedulingStrategy = SchedulingStrategy.DFS;17 config.Strategy = BugFindingStrategy.RandomBugFindingStrategy;18 config.MaxSchedulingSteps = 100000;19 config.MaxFairSchedulingSteps = 100000;20 config.MaxUnfairSchedulingSteps = 100000;21 config.MaxStepsInFairScheduling = 100000;

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AssignKeysToNodes

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1using System;2using System.Collections.Generic;3using System.Threading.Tasks;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Specifications;8using Microsoft.Coyote.Tests.Common;9using Microsoft.Coyote.Tests.Common.Events;10using Microsoft.Coyote.Tests.Common.Runtime;11using Microsoft.Coyote.Tests.Common.TestingServices;12using Microsoft.Coyote.Tests.Common.Utilities;13using Microsoft.Coyote.Tests.Common.Actors;14using Microsoft.Coyote.IO;15{16 {17 static async Task Main(string[] args)18 {19 TestingEngine engine = TestingEngineFactory.CreateBugFindingEngine();20 engine.TestingProgress += OnTestingProgress;21 await engine.RunAsync(Configuration.Create(), Test);22 }23 private static void OnTestingProgress(object sender, EventArgs e)24 {25 if (sender is TestingEngine engine)26 {27 if (engine.TestReport.NumOfFoundBugs > 0)28 {29 Console.WriteLine("Found bug(s)!");30 }31 }32 }33 private static async Task Test(Action<ActorRuntime> configuration, IActorRuntime runtime)34 {35 var actorGroup = new ActorGroup();36 var root = runtime.CreateActor(typeof(Root), new Root.Configuration(1, 1, 1));37 actorGroup.Add(root);38 var leaf1 = runtime.CreateActor(typeof(Leaf), new Leaf.Configuration(2, 2, 2));39 var leaf2 = runtime.CreateActor(typeof(Leaf), new Leaf.Configuration(3, 3, 3));40 actorGroup.Add(leaf1);41 actorGroup.Add(leaf2);42 var node1 = runtime.CreateActor(typeof(Node), new Node.Configuration(4, 4, 4));43 var node2 = runtime.CreateActor(typeof(Node), new Node.Configuration(5, 5, 5));

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AssignKeysToNodes

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1{2 public static void Main(string[] args)3 {4 var test = new Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode();5 test.AssignKeysToNodes();6 }7}

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AssignKeysToNodes

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode;4using Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode.TerminateNode;5using Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode.TerminateNode.Events;6using Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode.TerminateNode.Machines;7using Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode.TerminateNode.Machines.Events;8using Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode.TerminateNode.Machines.States;9using Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode.TerminateNode.Machines.States.Events;10using Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode.TerminateNode.Machines.States.Events.Events;11using Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode.TerminateNode.Machines.States.Events.Events.Events;12using Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode.TerminateNode.Machines.States.Events.Events.Events.Events;13using Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode.TerminateNode.Machines.States.Events.Events.Events.Events.Events;14using Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode.TerminateNode.Machines.States.Events.Events.Events.Events.Events.Events;15using Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode.TerminateNode.Machines.States.Events.Events.Events.Events.Events.Events.Events;16using Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode.TerminateNode.Machines.States.Events.Events.Events.Events.Events.Events.Events.Events;17using Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode.TerminateNode.Machines.States.Events.Events.Events.Events.Events.Events.Events.Events.Events;

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AssignKeysToNodes

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1using Microsoft.Coyote.Actors;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode;9{10 {11 static void Main(string[] args)12 {13 var config = Configuration.Create();14 config.MaxSchedulingSteps = 100000;15 config.IsDeterministic = true;16 config.IsFairScheduling = true;17 config.EnableCycleDetection = true;18 config.EnableDataRaceDetection = true;19 config.EnableActorGarbageCollection = true;20 config.EnableActorMonitoring = true;21 config.EnableHotStateDetection = true;22 config.EnableStateGraphVisualization = true;23 config.EnableBuggyStateVisualization = true;24 config.EnableStateGraphScheduling = true;25 config.EnableStateGraphSchedulingHeuristic = true;26 config.EnableStateGraphSchedulingRandomization = true;27 config.EnableStateGraphSchedulingFairness = true;28 config.EnableStateGraphSchedulingFairCycleDetection = true;29 config.EnableStateGraphSchedulingFairCycleResolution = true;30 config.EnableStateGraphSchedulingFairCycleFairness = true;

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AssignKeysToNodes

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode;3using Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode.TerminateNode;4using Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode.TerminateNode.Events;5using Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode.TerminateNode.Interfaces;6using Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode.TerminateNode.Machines;7using Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode.TerminateNode.Machines.Machine1;8using Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode.TerminateNode.Machines.Machine2;9using Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode.TerminateNode.Machines.Machine3;10using Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode.TerminateNode.Machines.Machine4;11using Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode.TerminateNode.Machines.Machine5;12using Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode.TerminateNode.Machines.Machine6;13using Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode.TerminateNode.Machines.Machine7;14using Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode.TerminateNode.Machines.Machine8;15using Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode.TerminateNode.Machines.Machine9;16using Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode.TerminateNode.Machines.Machine10;17using Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode.TerminateNode.Machines.Machine11;18using Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode.TerminateNode.Machines.Machine12;19using Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode.TerminateNode.Machines.Machine13;20using Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode.TerminateNode.Machines.Machine14;21using Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode.TerminateNode.Machines.Machine15;

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AssignKeysToNodes

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System;4{5 {6 static void Main(string[] args)7 {8 var runtime = RuntimeFactory.Create();9 runtime.CreateActor(typeof(TerminateNode));10 runtime.Dispose();11 }12 }13}14using Microsoft.Coyote.Actors.BugFinding.Tests;15using Microsoft.Coyote.Actors;16using System;17{18 {19 static void Main(string[] args)20 {21 var runtime = RuntimeFactory.Create();22 runtime.CreateActor(typeof(TerminateNode));23 runtime.Dispose();24 }25 }26}

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AssignKeysToNodes

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using System;5using System.Collections.Generic;6using System.Linq;7using System.Text;8using System.Threading.Tasks;9{10 {11 static void Main(string[] args)12 {13 var test = new TerminateNode();14 test.AssignKeysToNodes();15 }16 }17}

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