How to use ProcessFindPredecessorResp method of Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode.ProcessFindPredecessorResp

ChordTests.cs

Source:ChordTests.cs Github

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...378 }379 [OnEventDoAction(typeof(FindSuccessor), nameof(ProcessFindSuccessor))]380 [OnEventDoAction(typeof(FindSuccessorResp), nameof(ProcessFindSuccessorResp))]381 [OnEventDoAction(typeof(FindPredecessor), nameof(ProcessFindPredecessor))]382 [OnEventDoAction(typeof(FindPredecessorResp), nameof(ProcessFindPredecessorResp))]383 [OnEventDoAction(typeof(QueryId), nameof(ProcessQueryId))]384 [OnEventDoAction(typeof(AskForKeys), nameof(SendKeys))]385 [OnEventDoAction(typeof(AskForKeysResp), nameof(UpdateKeys))]386 [OnEventDoAction(typeof(NotifySuccessor), nameof(UpdatePredecessor))]387 [OnEventDoAction(typeof(Stabilize), nameof(ProcessStabilize))]388 [OnEventDoAction(typeof(Terminate), nameof(ProcessTerminate))]389 private class Waiting : State390 {391 }392 private void ProcessFindSuccessor(Event e)393 {394 var sender = (e as FindSuccessor).Sender;395 var key = (e as FindSuccessor).Key;396 if (this.Keys.Contains(key))397 {398 this.SendEvent(sender, new FindSuccessorResp(this.Id, key));399 }400 else if (this.FingerTable.ContainsKey(key))401 {402 this.SendEvent(sender, new FindSuccessorResp(this.FingerTable[key].Node, key));403 }404 else if (this.NodeId.Equals(key))405 {406 this.SendEvent(sender, new FindSuccessorResp(407 this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node, key));408 }409 else410 {411 int idToAsk = -1;412 foreach (var finger in this.FingerTable)413 {414 if (((finger.Value.Start > finger.Value.End) &&415 (finger.Value.Start <= key || key < finger.Value.End)) ||416 ((finger.Value.Start < finger.Value.End) &&417 finger.Value.Start <= key && key < finger.Value.End))418 {419 idToAsk = finger.Key;420 }421 }422 if (idToAsk < 0)423 {424 idToAsk = (this.NodeId + 1) % this.NumOfIds;425 }426 if (this.FingerTable[idToAsk].Node.Equals(this.Id))427 {428 foreach (var finger in this.FingerTable)429 {430 if (finger.Value.End == idToAsk ||431 finger.Value.End == idToAsk - 1)432 {433 idToAsk = finger.Key;434 break;435 }436 }437 this.Assert(!this.FingerTable[idToAsk].Node.Equals(this.Id), "Cannot locate successor of {0}.", key);438 }439 this.SendEvent(this.FingerTable[idToAsk].Node, new FindSuccessor(sender, key));440 }441 }442 private void ProcessFindPredecessor(Event e)443 {444 var sender = (e as FindPredecessor).Sender;445 if (this.Predecessor != null)446 {447 this.SendEvent(sender, new FindPredecessorResp(this.Predecessor));448 }449 }450 private void ProcessQueryId(Event e)451 {452 var sender = (e as QueryId).Sender;453 this.SendEvent(sender, new QueryIdResp(this.NodeId));454 }455 private void SendKeys(Event e)456 {457 var sender = (e as AskForKeys).Node;458 var senderId = (e as AskForKeys).Id;459 this.Assert(this.Predecessor.Equals(sender), "Predecessor is corrupted.");460 List<int> keysToSend = new List<int>();461 foreach (var key in this.Keys)462 {463 if (key <= senderId)464 {465 keysToSend.Add(key);466 }467 }468 if (keysToSend.Count > 0)469 {470 foreach (var key in keysToSend)471 {472 this.Keys.Remove(key);473 }474 this.SendEvent(sender, new AskForKeysResp(keysToSend));475 }476 }477 private void ProcessStabilize()478 {479 var successor = this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node;480 this.SendEvent(successor, new FindPredecessor(this.Id));481 foreach (var finger in this.FingerTable)482 {483 if (!finger.Value.Node.Equals(successor))484 {485 this.SendEvent(successor, new FindSuccessor(this.Id, finger.Key));486 }487 }488 }489 private void ProcessFindSuccessorResp(Event e)490 {491 var successor = (e as FindSuccessorResp).Node;492 var key = (e as FindSuccessorResp).Key;493 this.Assert(this.FingerTable.ContainsKey(key), "Finger table of {0} does not contain {1}.", this.NodeId, key);494 this.FingerTable[key] = new Finger(this.FingerTable[key].Start, this.FingerTable[key].End, successor);495 }496 private void ProcessFindPredecessorResp(Event e)497 {498 var successor = (e as FindPredecessorResp).Node;499 if (!successor.Equals(this.Id))500 {501 this.FingerTable[(this.NodeId + 1) % this.NumOfIds] = new Finger(502 this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Start,503 this.FingerTable[(this.NodeId + 1) % this.NumOfIds].End,504 successor);505 this.SendEvent(successor, new NotifySuccessor(this.Id));506 this.SendEvent(successor, new AskForKeys(this.Id, this.NodeId));507 }508 }509 private void UpdatePredecessor(Event e)510 {...

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ProcessFindPredecessorResp

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode;9using Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode.Actor;10using Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode.Event;11using Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode.State;12using Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode.Utility;13{14 {15 public ProcessFindPredecessorResp()16 {17 this.Type = "ProcessFindPredecessorResp";18 }19 }20}21using System;22using System.Collections.Generic;23using System.Linq;24using System.Text;25using System.Threading.Tasks;26using Microsoft.Coyote.Actors;27using Microsoft.Coyote.Actors.BugFinding.Tests;28using Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode;29using Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode.Actor;30using Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode.Event;31using Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode.State;32using Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode.Utility;33{34 {35 public ProcessFindPredecessorResp()36 {37 this.Type = "ProcessFindPredecessorResp";38 }39 }40}41using System;42using System.Collections.Generic;43using System.Linq;44using System.Text;45using System.Threading.Tasks;46using Microsoft.Coyote.Actors;47using Microsoft.Coyote.Actors.BugFinding.Tests;48using Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode;

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ProcessFindPredecessorResp

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1var terminateNode = new Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode();2terminateNode.ProcessFindPredecessorResp();3var terminateNode = new Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode();4terminateNode.ProcessFindPredecessorResp();5var terminateNode = new Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode();6terminateNode.ProcessFindPredecessorResp();7var terminateNode = new Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode();8terminateNode.ProcessFindPredecessorResp();9var terminateNode = new Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode();10terminateNode.ProcessFindPredecessorResp();11var terminateNode = new Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode();12terminateNode.ProcessFindPredecessorResp();13var terminateNode = new Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode();14terminateNode.ProcessFindPredecessorResp();15var terminateNode = new Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode();16terminateNode.ProcessFindPredecessorResp();

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ProcessFindPredecessorResp

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode;4using Microsoft.Coyote.BugFinding;5using Microsoft.Coyote.TestingServices;6using System;7using System.Threading.Tasks;8{9 [OnEventDoAction(typeof(FindPredecessor), nameof(ProcessFindPredecessor))]10 [OnEventDoAction(typeof(FindSuccessor), nameof(ProcessFindSuccessor))]11 [OnEventDoAction(typeof(FindPredecessorResp), nameof(ProcessFindPredecessorResp))]12 [OnEventDoAction(typeof(FindSuccessorResp), nameof(ProcessFindSuccessorResp))]13 [OnEventDoAction(typeof(FindPredecessorTimeout), nameof(ProcessFindPredecessorTimeout))]14 [OnEventDoAction(typeof(FindSuccessorTimeout), nameof(ProcessFindSuccessorTimeout))]15 [OnEventDoAction(typeof(Notify), nameof(ProcessNotify))]16 [OnEventDoAction(typeof(NotifyResp), nameof(ProcessNotifyResp))]17 [OnEventDoAction(typeof(NotifyTimeout), nameof(ProcessNotifyTimeout))]18 [OnEventDoAction(typeof(Stabilize), nameof(ProcessStabilize))]19 [OnEventDoAction(typeof(StabilizeResp), nameof(ProcessStabilizeResp))]20 [OnEventDoAction(typeof(StabilizeTimeout), nameof(ProcessStabilizeTimeout))]21 [OnEventDoAction(typeof(FixFingers), nameof(ProcessFixFingers))]22 [OnEventDoAction(typeof(FixFingersResp), nameof(ProcessFixFingersResp))]23 [OnEventDoAction(typeof(FixFingersTimeout), nameof(ProcessFixFingersTimeout))]24 [OnEventDoAction(typeof(CheckPredecessor), nameof(ProcessCheckPredecessor))]25 [OnEventDoAction(typeof(CheckPredecessorResp), nameof(ProcessCheckPredecessorResp))]26 [OnEventDoAction(typeof(CheckPredecessorTimeout), nameof(ProcessCheckPredecessorTimeout))]27 [OnEventDoAction(typeof(Terminate), nameof(ProcessTerminate))]28 [OnEventDoAction(typeof(TerminateResp), nameof(ProcessTerminateResp))]29 [OnEventDoAction(typeof(TerminateTimeout), nameof(ProcessTerminateTimeout))]30 [OnEventDoAction(typeof(Start), nameof(ProcessStart))]31 [OnEventDoAction(typeof(

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ProcessFindPredecessorResp

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1Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode.ProcessFindPredecessorResp(1);2Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode.ProcessFindSuccessorResp(1);3Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode.ProcessGetPredecessorResp(1);4Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode.ProcessGetSuccessorResp(1);5Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode.ProcessNotify(1);6Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode.ProcessNotifyResp(1);7Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode.ProcessPing(1);8Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode.ProcessPingResp(1);

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ProcessFindPredecessorResp

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1Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode obj = new Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode();2obj.ProcessFindPredecessorResp();3Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode obj = new Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode();4obj.ProcessFindPredecessorResp();5Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode obj = new Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode();6obj.ProcessFindPredecessorResp();7Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode obj = new Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode();8obj.ProcessFindPredecessorResp();9Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode obj = new Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode();10obj.ProcessFindPredecessorResp();

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