How to use ProcessTerminateNode method of Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode.ProcessTerminateNode

ChordTests.cs

Source:ChordTests.cs Github

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...78 this.RaiseEvent(new Local());79 }80 [OnEventDoAction(typeof(ChordNode.FindSuccessor), nameof(ForwardFindSuccessor))]81 [OnEventDoAction(typeof(CreateNewNode), nameof(ProcessCreateNewNode))]82 [OnEventDoAction(typeof(TerminateNode), nameof(ProcessTerminateNode))]83 [OnEventDoAction(typeof(ChordNode.JoinAck), nameof(QueryStabilize))]84 private class Waiting : State85 {86 }87 private void ForwardFindSuccessor(Event e)88 {89 this.SendEvent(this.ChordNodes[0], e);90 }91 private void ProcessCreateNewNode()92 {93 int newId = -1;94 while ((newId < 0 || this.NodeIds.Contains(newId)) &&95 this.NodeIds.Count < this.NumOfIds)96 {97 for (int i = 0; i < this.NumOfIds; i++)98 {99 if (this.RandomBoolean())100 {101 newId = i;102 }103 }104 }105 this.Assert(newId >= 0, "Cannot create a new node, no ids available.");106 var newNode = this.CreateActor(typeof(ChordNode));107 this.NumOfNodes++;108 this.NodeIds.Add(newId);109 this.ChordNodes.Add(newNode);110 this.SendEvent(newNode, new ChordNode.Join(newId, new List<ActorId>(this.ChordNodes),111 new List<int>(this.NodeIds), this.NumOfIds, this.Id));112 }113 private void ProcessTerminateNode()114 {115 int endId = -1;116 while ((endId < 0 || !this.NodeIds.Contains(endId)) &&117 this.NodeIds.Count > 0)118 {119 for (int i = 0; i < this.ChordNodes.Count; i++)120 {121 if (this.RandomBoolean())122 {123 endId = i;124 }125 }126 }127 this.Assert(endId >= 0, "Cannot find a node to terminate.");...

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ProcessTerminateNode

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Threading.Tasks;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Specifications;8using Microsoft.Coyote.SystematicTesting;9using Microsoft.Coyote.Tasks;10using Microsoft.Coyote.Timers;11using Microsoft.Coyote.Tests.Common.Actors;12{13 {14 public static void Main(string[] args)15 {16 var config = Configuration.Create();17 config.TestingIterations = 1;18 config.SchedulingIterations = 1;19 config.SchedulingStrategy = SchedulingStrategy.DFS;20 config.MaxFairSchedulingSteps = 1000;21 config.Verbose = 1;22 config.EnableCycleDetection = false;23 config.EnableDataRaceDetection = false;24 config.EnableIntegerOverflowDetection = false;25 config.EnableObjectDisposedExceptionDetection = false;26 config.EnableOperationCanceledExceptionDetection = false;27 config.EnableDeadlockDetection = false;28 config.EnableLivelockDetection = false;29 config.EnableActorStateGraphPrinting = false;30 config.EnableActorStateGraphBugging = false;31 config.EnableActorCycleBugging = false;32 config.EnableStateGraphBugging = false;33 config.EnableStateGraphPrinting = false;34 config.EnableStateGraphScheduling = false;35 config.EnableStateGraphSchedulingWithFairness = false;36 config.EnableBuggyStateGraphScheduling = false;37 config.EnableBuggyStateGraphSchedulingWithFairness = false;38 config.EnableRandomExecution = false;39 config.EnableRandomScheduling = false;40 config.EnableRandomSchedulingWithFairness = false;41 config.EnableFairScheduling = false;42 config.EnableFairSchedulingWithFairness = false;43 config.EnableBuggyFairScheduling = false;44 config.EnableBuggyFairSchedulingWithFairness = false;45 config.EnableFairRandomScheduling = false;46 config.EnableFairRandomSchedulingWithFairness = false;47 config.EnableBuggyFairRandomScheduling = false;48 config.EnableBuggyFairRandomSchedulingWithFairness = false;49 config.EnablePCTesting = false;50 config.EnablePCTestingWithFairness = false;51 config.EnableBuggyPCTesting = false;

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ProcessTerminateNode

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 runtime.CreateActor(typeof(TerminateNode));11 runtime.Run();12 }13 }14}15using Microsoft.Coyote.Actors;16using Microsoft.Coyote.Actors.BugFinding.Tests;17using System;18using System.Threading.Tasks;19{20 {21 static void Main(string[] args)22 {23 var runtime = RuntimeFactory.Create();24 runtime.CreateActor(typeof(TerminateNode));25 runtime.Run();26 }27 }28}29using Microsoft.Coyote.Actors;30using Microsoft.Coyote.Actors.BugFinding.Tests;31using System;32using System.Threading.Tasks;33{34 {35 static void Main(string[] args)36 {37 var runtime = RuntimeFactory.Create();38 runtime.CreateActor(typeof(TerminateNode));39 runtime.Run();40 }41 }42}43using Microsoft.Coyote.Actors;44using Microsoft.Coyote.Actors.BugFinding.Tests;45using System;46using System.Threading.Tasks;47{48 {49 static void Main(string[] args)50 {51 var runtime = RuntimeFactory.Create();52 runtime.CreateActor(typeof(TerminateNode));53 runtime.Run();54 }55 }56}57using Microsoft.Coyote.Actors;58using Microsoft.Coyote.Actors.BugFinding.Tests;59using System;60using System.Threading.Tasks;61{62 {63 static void Main(string[] args)64 {65 var runtime = RuntimeFactory.Create();66 runtime.CreateActor(typeof(TerminateNode));67 runtime.Run();

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ProcessTerminateNode

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Specifications;6using Microsoft.Coyote.Tests.Common;7using Microsoft.Coyote.Tests.Common.Actors;8using Microsoft.Coyote.Tests.Common.Events;9using Microsoft.Coyote.Tests.Common.Tasks;10using Microsoft.Coyote.Tests.Common.Utilities;11using Xunit;12using Xunit.Abstractions;13{14 {15 public TerminateNodeTests(ITestOutputHelper output)16 : base(output)17 {18 }19 [Fact(Timeout = 5000)]20 public void TestTerminateNode()21 {22 this.TestWithError(r =>23 {24 r.CreateActor(typeof(TerminateNode));25 },26 configuration: this.GetConfiguration().WithTestingIterations(100),27 replay: true);28 }29 }30}31using System;32using System.Threading.Tasks;33using Microsoft.Coyote.Actors;34using Microsoft.Coyote.Actors.BugFinding.Tests;35using Microsoft.Coyote.Specifications;36using Microsoft.Coyote.Tests.Common;37using Microsoft.Coyote.Tests.Common.Actors;38using Microsoft.Coyote.Tests.Common.Events;39using Microsoft.Coyote.Tests.Common.Tasks;40using Microsoft.Coyote.Tests.Common.Utilities;41using Xunit;42using Xunit.Abstractions;43{44 {45 public TerminateNodeTests(ITestOutputHelper output)46 : base(output)47 {48 }49 [Fact(Timeout = 5000)]50 public void TestTerminateNode()51 {52 this.TestWithError(r =>53 {54 r.CreateActor(typeof(TerminateNode));55 },56 configuration: this.GetConfiguration().WithTestingIterations(100),57 replay: true);58 }59 }60}61using System;62using System.Threading.Tasks;

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ProcessTerminateNode

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Specifications;6using Microsoft.Coyote.Tests.Common;7using Microsoft.Coyote.Tests.Common.TestingServices.Coverage;8using Xunit;9using Xunit.Abstractions;10{11 {12 public TerminateNodeTests(ITestOutputHelper output)13 : base(output)14 {15 }16 [Fact(Timeout = 5000)]17 public void TestTerminateNode()18 {19 this.TestWithError(r =>20 {21 r.RegisterMonitor(typeof(TerminateNode));22 r.CreateActor(typeof(TerminateNode));23 },24 configuration: base.GetConfiguration().WithTestingIterations(1000),25 replay: true);26 }27 }28}29using System;30using System.Threading.Tasks;31using Microsoft.Coyote.Actors;32using Microsoft.Coyote.Actors.BugFinding.Tests;33using Microsoft.Coyote.Specifications;34using Microsoft.Coyote.Tests.Common;35using Microsoft.Coyote.Tests.Common.TestingServices.Coverage;36using Xunit;37using Xunit.Abstractions;38{39 {40 public TerminateNodeTests(ITestOutputHelper output)41 : base(output)42 {43 }44 [Fact(Timeout = 5000)]45 public void TestTerminateNode()46 {47 this.TestWithError(r =>48 {49 r.RegisterMonitor(typeof(TerminateNode));50 r.CreateActor(typeof(TerminateNode));51 },52 configuration: base.GetConfiguration().WithTestingIterations(1000),53 replay: true);54 }55 }56}57using System;58using System.Threading.Tasks;59using Microsoft.Coyote.Actors;60using Microsoft.Coyote.Actors.BugFinding.Tests;61using Microsoft.Coyote.Specifications;

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ProcessTerminateNode

Using AI Code Generation

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1{2 {3 static void Main(string[] args)4 {5 var configuration = Configuration.Create().WithTestingIterations(100);6 var test = new TerminateNode(configuration);7 test.ProcessTerminateNode();8 }9 }10}11{12 {13 public void ProcessTerminateNode()14 {15 this.Test(r =>16 {17 var m = new StartNode();18 r.CreateActor(typeof(Node), m);19 });20 }21 }22}23{24 {25 [OnEventDoAction(typeof(StartNode), nameof(Setup))]26 {27 }28 void Setup()29 {30 this.SendEvent(this.Id, new Ping());31 this.RaiseGotoStateEvent<WaitPing>();32 }33 [OnEventDoAction(typeof(Ping), nameof(HandlePing))]34 {35 }36 void HandlePing()37 {38 this.SendEvent(this.Id, new Pong());39 this.RaiseGotoStateEvent<WaitPong>();40 }41 [OnEventDoAction(typeof(Pong), nameof(HandlePong))]42 {43 }44 void HandlePong()

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ProcessTerminateNode

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 public static async Task Main(string[] args)8 {9 var runtime = await Runtime.CreateAsync();10 TerminateNode.ProcessTerminateNode(runtime);11 }12 }13}14using Microsoft.Coyote.Actors;15using Microsoft.Coyote.Actors.BugFinding.Tests;16using System;17using System.Threading.Tasks;18{19 {20 public static async Task Main(string[] args)21 {22 var runtime = await Runtime.CreateAsync();23 TerminateNode.ProcessTerminateNode(runtime);24 }25 }26}27using Microsoft.Coyote.Actors;28using Microsoft.Coyote.Actors.BugFinding.Tests;29using System;30using System.Threading.Tasks;31{32 {33 public static async Task Main(string[] args)34 {35 var runtime = await Runtime.CreateAsync();36 TerminateNode.ProcessTerminateNode(runtime);37 }38 }39}40using Microsoft.Coyote.Actors;41using Microsoft.Coyote.Actors.BugFinding.Tests;42using System;43using System.Threading.Tasks;44{45 {46 public static async Task Main(string[] args)47 {48 var runtime = await Runtime.CreateAsync();49 TerminateNode.ProcessTerminateNode(runtime);50 }51 }52}53using Microsoft.Coyote.Actors;54using Microsoft.Coyote.Actors.BugFinding.Tests;55using System;56using System.Threading.Tasks;57{58 {59 public static async Task Main(string[] args)60 {61 var runtime = await Runtime.CreateAsync();

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ProcessTerminateNode

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using static Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode;7{8 {9 static void Main(string[] args)10 {11 ProcessTerminateNode();12 Console.ReadLine();13 }14 static void ProcessTerminateNode()15 {16 ActorId a = ActorId.CreateRandom();17 ActorId b = ActorId.CreateRandom();18 ActorId c = ActorId.CreateRandom();19 ActorId d = ActorId.CreateRandom();20 ActorId e = ActorId.CreateRandom();21 ActorId f = ActorId.CreateRandom();22 ActorId[] nodes = new ActorId[] { a, b, c, d, e, f };23 ActorId[] neighbors = new ActorId[] { b, c, d, e };24 ActorId[] neighbors2 = new ActorId[] { a, c, d, f };25 ActorId[] neighbors3 = new ActorId[] { a, b, e, f };26 ActorId[] neighbors4 = new ActorId[] { a, b, c, f };27 ActorId[] neighbors5 = new ActorId[] { a, b, c, d };28 ActorId[] neighbors6 = new ActorId[] { b, c, d, e };29 ActorRuntime.CreateActor(typeof(Node), new CreateNodeEvent(a, neighbors));30 ActorRuntime.CreateActor(typeof(Node), new CreateNodeEvent(b, neighbors2));31 ActorRuntime.CreateActor(typeof(Node), new CreateNodeEvent(c, neighbors3));32 ActorRuntime.CreateActor(typeof(Node), new CreateNodeEvent(d, neighbors4));33 ActorRuntime.CreateActor(typeof(Node), new CreateNodeEvent(e, neighbors5));34 ActorRuntime.CreateActor(typeof(Node), new CreateNodeEvent(f, neighbors6));35 ActorRuntime.SendEvent(a, new SendMsgEvent(b, "hello"));36 ActorRuntime.SendEvent(a, new TerminateNodeEvent(b));37 }38 }39}

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ProcessTerminateNode

Using AI Code Generation

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1{2 using System;3 using System.Threading.Tasks;4 using Microsoft.Coyote.Actors;5 using Microsoft.Coyote.Actors.BugFinding.Tests;6 using Microsoft.Coyote.Actors.BugFinding.Tests.DistributedActors;7 using Microsoft.Coyote.Actors.BugFinding.Tests.DistributedActors.TerminateNode;8 using Microsoft.Coyote.Actors.BugFinding.Tests.DistributedActors.TerminateNode.Shared;9 using Microsoft.Coyote.Actors.BugFinding.Tests.DistributedActors.TerminateNode.Shared.Events;10 using Microsoft.Coyote.Actors.BugFinding.Tests.DistributedActors.TerminateNode.Shared.Interfaces;11 using Microsoft.Coyote.Actors.BugFinding.Tests.DistributedActors.TerminateNode.Shared.Models;12 using Microsoft.Coyote.Actors.BugFinding.Tests.DistributedActors.TerminateNode.Shared.Services;13 using Microsoft.Coyote.Actors.BugFinding.Tests.DistributedActors.TerminateNode.Shared.States;14 using Microsoft.Coyote.Actors.BugFinding.Tests.DistributedActors.TerminateNode.Shared.Utilities;15 using Microsoft.Coyote.Actors.Distribution;16 using Microsoft.Coyote.Actors.Distribution.Runtime;17 using Microsoft.Coyote.Actors.Distribution.Runtime.Registration;18 using Microsoft.Coyote.Actors.Distribution.Runtime.Registration.Messages;19 using Microsoft.Coyote.Actors.Distribution.Runtime.Registration.Services;20 using Microsoft.Coyote.Actors.Distribution.Runtime.Registration.States;21 using Microsoft.Coyote.Actors.Distribution.Runtime.Registration.Strategies;22 using Microsoft.Coyote.Actors.Distribution.Runtime.Registration.Utilities;23 using Microsoft.Coyote.Actors.Distribution.Runtime.SchedulingStrategies;24 using Microsoft.Coyote.Actors.Distribution.Runtime.SchedulingStrategies.Interfaces;25 using Microsoft.Coyote.Actors.Distribution.Runtime.SchedulingStrategies.Strategies;26 using Microsoft.Coyote.Actors.Distribution.Runtime.SchedulingStrategies.Strategies.Interfaces;27 using Microsoft.Coyote.Actors.Distribution.Runtime.SchedulingStrategies.Strategies.Shared;28 using Microsoft.Coyote.Actors.Distribution.Runtime.SchedulingStrategies.Strategies.Shared.Interfaces;29 using Microsoft.Coyote.Actors.Distribution.Runtime.SchedulingStrategies.Strategies.Shared.Models;

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ProcessTerminateNode

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1using Microsoft.Coyote;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using System.Threading.Tasks;5using System;6using System.Collections.Generic;7using System.Linq;8using System.Text;9using System.Threading.Tasks;10{11 {12 private ActorId Node;13 private ActorId Sender;14 protected override async Task OnInitializeAsync(Event initialEvent)15 {16 this.Sender = this.CreateActor(typeof(Sender));17 this.Node = this.CreateActor(typeof(Node));18 this.SendEvent(this.Sender, new E(this.Node));19 await this.ReceiveEventAsync(typeof(Start));20 this.SendEvent(this.Node, new Halt());21 await this.ReceiveEventAsync(typeof(Stop));22 }23 }24}25using Microsoft.Coyote;26using Microsoft.Coyote.Actors;27using Microsoft.Coyote.Actors.BugFinding.Tests;28using System.Threading.Tasks;29using System;30using System.Collections.Generic;31using System.Linq;32using System.Text;33using System.Threading.Tasks;34{35 {36 protected override async Task OnInitializeAsync(Event initialEvent)37 {38 await this.ReceiveEventAsync(typeof(Halt));39 }40 }41}42using Microsoft.Coyote;43using Microsoft.Coyote.Actors;

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ProcessTerminateNode

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 var node = runtime.CreateActor(typeof(TerminateNode));11 runtime.SendEvent(node, new ProcessTerminateNode());12 Console.ReadLine();13 }14 }15}16using Microsoft.Coyote.Actors;17using Microsoft.Coyote.Actors.BugFinding.Tests;18using System;19using System.Threading.Tasks;20{21 {22 static void Main(string[] args)23 {24 var runtime = RuntimeFactory.Create();25 var node = runtime.CreateActor(typeof(TerminateNode));26 runtime.SendEvent(node, new ProcessTerminateNode());27 Console.ReadLine();28 }29 }30}31using Microsoft.Coyote.Actors;32using Microsoft.Coyote.Actors.BugFinding.Tests;33using System;34using System.Threading.Tasks;35{36 {37 static void Main(string[] args)38 {39 var runtime = RuntimeFactory.Create();40 var node = runtime.CreateActor(typeof(TerminateNode));41 runtime.SendEvent(node, new ProcessTerminateNode());42 Console.ReadLine();43 }44 }45}46using Microsoft.Coyote.Actors;47using Microsoft.Coyote.Actors.BugFinding.Tests;48using System;49using System.Threading.Tasks;50{51 {52 static void Main(string[] args)53 {54 var runtime = RuntimeFactory.Create();55 var node = runtime.CreateActor(typeof(TerminateNode));56 runtime.SendEvent(node, new ProcessTerminateNode());57 Console.ReadLine();58 }59 }60}

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