How to use SendKeys method of Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode.SendKeys

ChordTests.cs

Source:ChordTests.cs Github

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...380 [OnEventDoAction(typeof(FindSuccessorResp), nameof(ProcessFindSuccessorResp))]381 [OnEventDoAction(typeof(FindPredecessor), nameof(ProcessFindPredecessor))]382 [OnEventDoAction(typeof(FindPredecessorResp), nameof(ProcessFindPredecessorResp))]383 [OnEventDoAction(typeof(QueryId), nameof(ProcessQueryId))]384 [OnEventDoAction(typeof(AskForKeys), nameof(SendKeys))]385 [OnEventDoAction(typeof(AskForKeysResp), nameof(UpdateKeys))]386 [OnEventDoAction(typeof(NotifySuccessor), nameof(UpdatePredecessor))]387 [OnEventDoAction(typeof(Stabilize), nameof(ProcessStabilize))]388 [OnEventDoAction(typeof(Terminate), nameof(ProcessTerminate))]389 private class Waiting : State390 {391 }392 private void ProcessFindSuccessor(Event e)393 {394 var sender = (e as FindSuccessor).Sender;395 var key = (e as FindSuccessor).Key;396 if (this.Keys.Contains(key))397 {398 this.SendEvent(sender, new FindSuccessorResp(this.Id, key));399 }400 else if (this.FingerTable.ContainsKey(key))401 {402 this.SendEvent(sender, new FindSuccessorResp(this.FingerTable[key].Node, key));403 }404 else if (this.NodeId.Equals(key))405 {406 this.SendEvent(sender, new FindSuccessorResp(407 this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node, key));408 }409 else410 {411 int idToAsk = -1;412 foreach (var finger in this.FingerTable)413 {414 if (((finger.Value.Start > finger.Value.End) &&415 (finger.Value.Start <= key || key < finger.Value.End)) ||416 ((finger.Value.Start < finger.Value.End) &&417 finger.Value.Start <= key && key < finger.Value.End))418 {419 idToAsk = finger.Key;420 }421 }422 if (idToAsk < 0)423 {424 idToAsk = (this.NodeId + 1) % this.NumOfIds;425 }426 if (this.FingerTable[idToAsk].Node.Equals(this.Id))427 {428 foreach (var finger in this.FingerTable)429 {430 if (finger.Value.End == idToAsk ||431 finger.Value.End == idToAsk - 1)432 {433 idToAsk = finger.Key;434 break;435 }436 }437 this.Assert(!this.FingerTable[idToAsk].Node.Equals(this.Id), "Cannot locate successor of {0}.", key);438 }439 this.SendEvent(this.FingerTable[idToAsk].Node, new FindSuccessor(sender, key));440 }441 }442 private void ProcessFindPredecessor(Event e)443 {444 var sender = (e as FindPredecessor).Sender;445 if (this.Predecessor != null)446 {447 this.SendEvent(sender, new FindPredecessorResp(this.Predecessor));448 }449 }450 private void ProcessQueryId(Event e)451 {452 var sender = (e as QueryId).Sender;453 this.SendEvent(sender, new QueryIdResp(this.NodeId));454 }455 private void SendKeys(Event e)456 {457 var sender = (e as AskForKeys).Node;458 var senderId = (e as AskForKeys).Id;459 this.Assert(this.Predecessor.Equals(sender), "Predecessor is corrupted.");460 List<int> keysToSend = new List<int>();461 foreach (var key in this.Keys)462 {463 if (key <= senderId)464 {465 keysToSend.Add(key);466 }467 }468 if (keysToSend.Count > 0)469 {...

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SendKeys

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode;9{10 {11 static void Main(string[] args)12 {13 var config = Configuration.Create();14 config.MaxSchedulingSteps = 1000;15 config.EnableCycleDetection = true;16 config.EnableDataRaceDetection = true;17 config.EnableDeadlockDetection = true;18 config.EnableHotStateDetection = true;19 config.EnableLivelockDetection = true;20 config.EnableOperationCanceledException = true;21 config.EnableObjectDisposedException = true;22 config.EnableTimerCancellationException = true;23 config.EnableActorSelfMonitoring = true;24 config.EnableStateGraph = true;25 config.EnableStateGraphScheduling = true;26 config.EnableStateGraphSchedulingWithFairMachines = true;27 config.SchedulingIterations = 100;28 config.SchedulingStrategy = SchedulingStrategy.Random;29 config.EnableActorLogging = true;30 config.EnableActorTracing = true;31 config.EnableFullLogging = true;32 config.EnableFullTracing = true;33 config.EnableCycleDetection = true;34 config.EnableDataRaceDetection = true;35 config.EnableDeadlockDetection = true;36 config.EnableHotStateDetection = true;37 config.EnableLivelockDetection = true;38 config.EnableOperationCanceledException = true;39 config.EnableObjectDisposedException = true;40 config.EnableTimerCancellationException = true;41 config.EnableActorSelfMonitoring = true;42 config.EnableStateGraph = true;43 config.EnableStateGraphScheduling = true;44 config.EnableStateGraphSchedulingWithFairMachines = true;45 config.SchedulingIterations = 100;46 config.SchedulingStrategy = SchedulingStrategy.Random;47 config.EnableActorLogging = true;48 config.EnableActorTracing = true;49 config.EnableFullLogging = true;50 config.EnableFullTracing = true;51 config.EnableCycleDetection = true;52 config.EnableDataRaceDetection = true;53 config.EnableDeadlockDetection = true;54 config.EnableHotStateDetection = true;55 config.EnableLivelockDetection = true;56 config.EnableOperationCanceledException = true;57 config.EnableObjectDisposedException = true;

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SendKeys

Using AI Code Generation

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1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode;4using Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode.Test;5using Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode.Test.Guards;6using Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode.Test.Machines;7using Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode.Test.Machines.Terminator;8using Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode.Test.Machines.Terminator.TerminatorStates;9using Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode.Test.Machines.Terminator.TerminatorStates.TerminatorStates;10using Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode.Test.Machines.Terminator.TerminatorStates.TerminatorStates.TerminatorStates;11using Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode.Test.Machines.Terminator.TerminatorStates.TerminatorStates.TerminatorStates.TerminatorStates;12using Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode.Test.Machines.Terminator.TerminatorStates.TerminatorStates.TerminatorStates.TerminatorStates.TerminatorStates;13using Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode.Test.Machines.Terminator.TerminatorStates.TerminatorStates.TerminatorStates.TerminatorStates.TerminatorStates.TerminatorStates;

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SendKeys

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7using System.Windows.Forms;8{9 {10 static void Main(string[] args)11 {12 TerminateNode tn = new TerminateNode();13 tn.SendKeys("1");14 }15 }16}17using System.Windows.Forms;

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SendKeys

Using AI Code Generation

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1using System;2using System.Windows.Forms;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode;6{7 {8 static void Main(string[] args)9 {10 CoyoteRuntime runtime = new CoyoteRuntime();11 runtime.RegisterMonitor(typeof(TerminateNodeMonitor));12 runtime.RegisterMonitor(typeof(TerminateNodeMonitor2));13 runtime.RegisterMonitor(typeof(TerminateNodeMonitor3));14 runtime.CreateActor(typeof(TerminateNode));15 SendKeys.SendWait("p");16 }17 }18}19using System;20using System.Windows.Forms;21using Microsoft.Coyote.Actors;22using Microsoft.Coyote.Actors.BugFinding.Tests;23using Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode;24{25 {26 static void Main(string[] args)27 {28 CoyoteRuntime runtime = new CoyoteRuntime();29 runtime.RegisterMonitor(typeof(TerminateNodeMonitor));30 runtime.RegisterMonitor(typeof(TerminateNodeMonitor2));31 runtime.RegisterMonitor(typeof(TerminateNodeMonitor3));32 runtime.CreateActor(typeof(TerminateNode));33 SendKeys.SendWait("p");34 }35 }36}37using System;38using System.Windows.Forms;39using Microsoft.Coyote.Actors;40using Microsoft.Coyote.Actors.BugFinding.Tests;41using Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode;42{43 {44 static void Main(string[] args)45 {46 CoyoteRuntime runtime = new CoyoteRuntime();47 runtime.RegisterMonitor(typeof(TerminateNodeMonitor));48 runtime.RegisterMonitor(typeof(TerminateNodeMonitor2));49 runtime.RegisterMonitor(typeof(TerminateNodeMonitor3));50 runtime.CreateActor(typeof(TerminateNode));51 SendKeys.SendWait("p");52 }53 }54}

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SendKeys

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode;3using Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode.Machines;4using System;5using System.Collections.Generic;6using System.Linq;7using System.Text;8using System.Threading.Tasks;9{10 {11 static void Main(string[] args)12 {13 SendKeys();14 }15 static void SendKeys()16 {17 var runtime = Microsoft.Coyote.Runtime.Create();18 runtime.CreateActor(typeof(Monitor));19 runtime.SendEvent(typeof(Start));20 Console.WriteLine("Press any key to terminate the node...");21 Console.ReadKey();22 runtime.SendEvent(typeof(Terminate));23 Console.WriteLine("Press any key to exit...");24 Console.ReadKey();25 }26 }27}28using Microsoft.Coyote.Actors.BugFinding.Tests;29using Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode;30using Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode.Machines;31using System;32using System.Collections.Generic;33using System.Linq;34using System.Text;35using System.Threading.Tasks;36{37 {38 static void Main(string[] args)39 {40 SendEvent();41 }42 static void SendEvent()43 {44 var runtime = Microsoft.Coyote.Runtime.Create();45 runtime.CreateActor(typeof(Monitor));46 runtime.SendEvent(typeof(Start));47 Console.WriteLine("Press any key to terminate the node...");48 Console.ReadKey();49 runtime.SendEvent(typeof(Terminate));50 Console.WriteLine("Press any key to exit...");51 Console.ReadKey();52 }53 }54}55using Microsoft.Coyote.Actors.BugFinding.Tests;56using Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode;57using Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode.Machines;58using System;59using System.Collections.Generic;60using System.Linq;61using System.Text;

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SendKeys

Using AI Code Generation

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1using System;2using System.Diagnostics;3using System.Windows.Forms;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode;6using Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode.Impl;7using Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode.Interfaces;8using Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode.Interfaces.Impl;9using Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode.Interfaces.Impl.V2;10using Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode.Interfaces.V2;11using Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode.V2;12using Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode.V2.Impl;13using Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode.V3;14using Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode.V3.Impl;15using Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode.V4;16using Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode.V4.Impl;17using Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode.V5;18using Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode.V5.Impl;19using Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode.V6;20using Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode.V6.Impl;21using Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode.V7;22using Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode.V7.Impl;23using Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode.V8;24using Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode.V8.Impl;25using Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode.V9;26using Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode.V9.Impl;27using Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode.V10;28using Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode.V10.Impl;

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