How to use InitOnEntry method of Microsoft.Coyote.Actors.BugFinding.Tests.TimerCountEvent class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.TimerCountEvent.InitOnEntry

BasicTimerTests.cs

Source:BasicTimerTests.cs Github

copy

Full Screen

...49 private class M1 : StateMachine50 {51 private TimerCountEvent Config;52 [Start]53 [OnEntry(nameof(InitOnEntry))]54 [OnEventDoAction(typeof(TimerElapsedEvent), nameof(HandleTimeout))]55 private class Init : State56 {57 }58 private void InitOnEntry(Event e)59 {60 this.Config = (TimerCountEvent)e;61 this.Config.Count = 0;62 // Start a regular timer.63 this.StartTimer(TimeSpan.FromMilliseconds(10));64 }65 private void HandleTimeout()66 {67 this.Config.Count++;68 this.Assert(this.Config.Count is 1);69 }70 }71 [Fact(Timeout = 10000)]72 public void TestBasicTimerOperationInStateMachine()73 {74 var config = new TimerCountEvent();75 this.Test(r =>76 {77 r.CreateActor(typeof(M1), config);78 },79 configuration: this.GetConfiguration().WithMaxSchedulingSteps(100).WithTimeoutDelay(1));80 Assert.True(config.Count > 0, "Timer never fired?");81 }82 [OnEventDoAction(typeof(TimerElapsedEvent), nameof(HandleTimeout))]83 private class A2 : Actor84 {85 private TimerInfo Timer;86 private TimerCountEvent Config;87 protected override Task OnInitializeAsync(Event initialEvent)88 {89 this.Config = (TimerCountEvent)initialEvent;90 this.Config.Count = 0;91 // Start a periodic timer.92 this.Timer = this.StartPeriodicTimer(TimeSpan.FromMilliseconds(10), TimeSpan.FromMilliseconds(10));93 return Task.CompletedTask;94 }95 private void HandleTimeout()96 {97 this.Config.Count++;98 this.Assert(this.Config.Count <= 10);99 if (this.Config.Count == 10)100 {101 this.StopTimer(this.Timer);102 }103 }104 }105 [Fact(Timeout = 10000)]106 public void TestBasicPeriodicTimerOperationInActor()107 {108 var config = new TimerCountEvent();109 this.Test(r =>110 {111 r.CreateActor(typeof(A2), config);112 },113 configuration: this.GetConfiguration().WithTimeoutDelay(1));114 Assert.True(config.Count > 0, "Timer never fired?");115 }116 private class M2 : StateMachine117 {118 private TimerInfo Timer;119 private TimerCountEvent Config;120 [Start]121 [OnEntry(nameof(InitOnEntry))]122 [OnEventDoAction(typeof(TimerElapsedEvent), nameof(HandleTimeout))]123 private class Init : State124 {125 }126 private void InitOnEntry(Event e)127 {128 this.Config = (TimerCountEvent)e;129 this.Config.Count = 0;130 // Start a periodic timer.131 this.Timer = this.StartPeriodicTimer(TimeSpan.FromMilliseconds(10), TimeSpan.FromMilliseconds(10));132 }133 private void HandleTimeout()134 {135 this.Config.Count++;136 this.Assert(this.Config.Count <= 10);137 if (this.Config.Count == 10)138 {139 this.StopTimer(this.Timer);140 }141 }142 }143 [Fact(Timeout = 10000)]144 public void TestBasicPeriodicTimerOperationInStateMachine()145 {146 var config = new TimerCountEvent();147 this.Test(r =>148 {149 r.CreateActor(typeof(M2), config);150 },151 configuration: this.GetConfiguration().WithTimeoutDelay(1));152 Assert.True(config.Count > 0, "Timer never fired?");153 }154 private class M3 : StateMachine155 {156 private TimerInfo PingTimer;157 private TimerInfo PongTimer;158 private TimerCountEvent Config;159 /// <summary>160 /// Start the PingTimer and start handling the timeout events from it.161 /// After handling 10 events, stop the timer and move to the Pong state.162 /// </summary>163 [Start]164 [OnEntry(nameof(DoPing))]165 [IgnoreEvents(typeof(TimerElapsedEvent))]166 private class Ping : State167 {168 }169 /// <summary>170 /// Start the PongTimer and start handling the timeout events from it.171 /// After handling 10 events, stop the timer and move to the Ping state.172 /// </summary>173 [OnEntry(nameof(DoPong))]174 [OnEventDoAction(typeof(TimerElapsedEvent), nameof(HandleTimeout))]175 private class Pong : State176 {177 }178 private void DoPing(Event e)179 {180 this.Config = (TimerCountEvent)e;181 this.Config.Count = 0;182 this.PingTimer = this.StartPeriodicTimer(TimeSpan.FromMilliseconds(5), TimeSpan.FromMilliseconds(5));183 this.StopTimer(this.PingTimer);184 this.RaiseGotoStateEvent<Pong>();185 }186 private void DoPong()187 {188 this.PongTimer = this.StartPeriodicTimer(TimeSpan.FromMilliseconds(50), TimeSpan.FromMilliseconds(50));189 }190 private void HandleTimeout(Event e)191 {192 this.Config.Count++;193 var timeout = e as TimerElapsedEvent;194 this.Assert(timeout.Info == this.PongTimer);195 }196 }197 [Fact(Timeout = 10000)]198 public void TestDropTimeoutsAfterTimerDisposal()199 {200 var config = new TimerCountEvent();201 this.Test(r =>202 {203 r.CreateActor(typeof(M3), config);204 },205 configuration: this.GetConfiguration().WithMaxSchedulingSteps(100).WithTimeoutDelay(1));206 Assert.True(config.Count > 0, "Timer never fired?");207 }208 private class M4 : StateMachine209 {210 [Start]211 [OnEntry(nameof(Initialize))]212 private class Init : State213 {214 }215 private void Initialize()216 {217 this.StartTimer(TimeSpan.FromSeconds(-1));218 }219 }220 [Fact(Timeout = 10000)]221 public void TestIllegalDueTimeSpecification()222 {223 this.TestWithError(r =>224 {225 r.CreateActor(typeof(M4));226 },227 configuration: this.GetConfiguration().WithTestingIterations(200).WithMaxSchedulingSteps(200).WithTimeoutDelay(1),228 expectedError: "M4() registered a timer with a negative due time.",229 replay: true);230 }231 private class M5 : StateMachine232 {233 [Start]234 [OnEntry(nameof(Initialize))]235 private class Init : State236 {237 }238 private void Initialize()239 {240 this.StartPeriodicTimer(TimeSpan.FromSeconds(1), TimeSpan.FromSeconds(-1));241 }242 }243 [Fact(Timeout = 10000)]244 public void TestIllegalPeriodSpecification()245 {246 this.TestWithError(r =>247 {248 r.CreateActor(typeof(M5));249 },250 configuration: this.GetConfiguration().WithTestingIterations(200).WithMaxSchedulingSteps(200).WithTimeoutDelay(1),251 expectedError: "M5() registered a periodic timer with a negative period.",252 replay: true);253 }254 private class TransferTimerEvent : Event255 {256 public TimerInfo Timer;257 public TransferTimerEvent(TimerInfo timer)258 {259 this.Timer = timer;260 }261 }262 private class M6 : StateMachine263 {264 [Start]265 [OnEntry(nameof(Initialize))]266 [IgnoreEvents(typeof(TimerElapsedEvent))]267 private class Init : State268 {269 }270 private void Initialize()271 {272 var timer = this.StartPeriodicTimer(TimeSpan.FromMilliseconds(10), TimeSpan.FromMilliseconds(10));273 this.CreateActor(typeof(M7), new TransferTimerEvent(timer));274 }275 }276 private class M7 : StateMachine277 {278 [Start]279 [OnEntry(nameof(Initialize))]280 private class Init : State281 {282 }283 private void Initialize(Event e)284 {285 this.StopTimer((e as TransferTimerEvent).Timer);286 }287 }288 [Fact(Timeout = 10000)]289 public void TestTimerDisposedByNonOwner()290 {291 this.TestWithError(r =>292 {293 r.CreateActor(typeof(M6));294 },295 configuration: this.GetConfiguration().WithTestingIterations(200).WithMaxSchedulingSteps(200).WithTimeoutDelay(1),296 expectedError: "M7() is not allowed to dispose timer '', which is owned by M6().",297 replay: true);298 }299 private class M8 : StateMachine300 {301 [Start]302 [OnEntry(nameof(InitOnEntry))]303 [IgnoreEvents(typeof(TimerElapsedEvent))]304 private class Init : State305 {306 }307 private void InitOnEntry()308 {309 // Start a regular timer.310 this.StartTimer(TimeSpan.FromMilliseconds(10));311 this.RaiseGotoStateEvent<Final>();312 }313 [OnEntry(nameof(FinalOnEntry))]314 [IgnoreEvents(typeof(TimerElapsedEvent))]315 private class Final : State316 {317 }318 private void FinalOnEntry() => this.RaiseHaltEvent();319 }320 [Fact(Timeout = 10000)]321 public void TestExplicitHaltWithTimer()...

Full Screen

Full Screen

InitOnEntry

Using AI Code Generation

copy

Full Screen

1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding;8using Microsoft.Coyote.Actors.BugFinding.Tests;9{10 {11 static void Main(string[] args)12 {13 var config = Configuration.Create();14 config.MaxSchedulingSteps = 1000000;15 config.TestingIterations = 100;16 config.EnableCycleDetection = true;17 config.EnableDataRaceDetection = true;18 config.EnableHotStateDetection = true;19 config.EnableHotStateDetectionInProduction = true;20 config.EnableLiveStateDetection = true;21 config.EnableLiveStateDetectionInProduction = true;22 config.EnableOperationInterleavings = true;23 config.EnableOperationInterleavingsInProduction = true;24 config.EnableOperationToOperationInterleavings = true;25 config.EnableOperationToOperationInterleavingsInProduction = true;26 config.EnableRandomTesting = true;27 config.EnableRandomTestingInProduction = true;28 config.EnableRandomExecution = true;29 config.EnableRandomExecutionInProduction = true;30 config.EnableStateGraphTesting = true;31 config.EnableStateGraphTestingInProduction = true;32 BugFindingEngine engine = new BugFindingEngine(config);33 engine.Run();34 }35 }36}37using System;38using System.Collections.Generic;39using System.Linq;40using System.Text;41using System.Threading.Tasks;42using Microsoft.Coyote.Actors;43using Microsoft.Coyote.Actors.BugFinding;44using Microsoft.Coyote.Actors.BugFinding.Tests;45{46 {47 static void Main(string[] args)48 {49 var config = Configuration.Create();50 config.MaxSchedulingSteps = 1000000;51 config.TestingIterations = 100;52 config.EnableCycleDetection = true;53 config.EnableDataRaceDetection = true;54 config.EnableHotStateDetection = true;55 config.EnableHotStateDetectionInProduction = true;56 config.EnableLiveStateDetection = true;57 config.EnableLiveStateDetectionInProduction = true;58 config.EnableOperationInterleavings = true;59 config.EnableOperationInterleavingsInProduction = true;

Full Screen

Full Screen

InitOnEntry

Using AI Code Generation

copy

Full Screen

1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.Timers;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.BugFinding;8{9 {10 public static async Task Main(string[] args)11 {12 var config = Configuration.Create();13 config.TestingIterations = 1;14 config.MaxSchedulingSteps = 1000;15 config.EnableCycleDetection = true;16 config.EnableDataRaceDetection = true;17 config.EnableTimerCancellation = true;18 config.EnableActorMonitoring = true;19 config.EnableActorLogging = true;20 config.EnableStateGraph = true;21 config.EnableStateGraphScheduling = true;

Full Screen

Full Screen

InitOnEntry

Using AI Code Generation

copy

Full Screen

1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.TimerCountEvent;7{8 {9 private static void Main(string[] args)10 {11 TimerCountEventTest();12 }13 private static void TimerCountEventTest()14 {15 var config = Configuration.Create();16 config.SchedulingIterations = 1000;17 config.SchedulingStrategy = SchedulingStrategy.DFS;18 config.SchedulingRandomExecution = false;19 config.SchedulingMaxFairSchedulingSteps = 1000;20 config.SchedulingMaxSteps = 1000;21 config.SchedulingVerbosity = 1;22 config.Verbose = 1;23 config.EnableCycleDetection = true;24 config.EnableDataRaceDetection = true;25 config.EnableDeadlockDetection = true;26 config.EnableHotStateDetection = true;27 config.EnableLivelockDetection = true;28 config.EnableOperationTracker = true;29 config.EnableUnfairMonitorAccessDetection = true;30 config.EnableUnrealizableOperationScheduleDetection = true;31 config.SchedulingFairSchedulingIterations = 1000;32 config.SchedulingFairSchedulingProbability = 0.5;33 config.SchedulingMaxInterleavings = 1000;34 config.SchedulingMaxParallelSchedulingSteps = 1000;35 config.SchedulingMaxStepsInFairScheduling = 1000;36 config.SchedulingMaxStepsInInterleaving = 1000;37 config.SchedulingProbabilityOfFairScheduling = 0.5;38 config.SchedulingSearchDepth = 1000;39 config.SchedulingTimeout = 1000;40 config.SchedulingTrace = SchedulingTraceLevel.Off;41 config.SchedulingTraceFile = "trace.txt";42 config.SchedulingTraceToConsole = true;43 config.SchedulingUseFairScheduling = false;44 config.SchedulingUseInterleavingStrategy = false;45 config.SchedulingUseParallelBugFinding = false;46 config.SchedulingUseRandomBooleanChoice = false;47 config.SchedulingUseRandomIntegerChoice = false;48 config.SchedulingUseRandomOperationSchedule = false;49 config.SchedulingUseRandomTimeouts = false;50 config.SchedulingUseSmartFairScheduling = false;

Full Screen

Full Screen

InitOnEntry

Using AI Code Generation

copy

Full Screen

1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Testing;4using System;5using System.Collections.Generic;6using System.Linq;7using System.Text;8using System.Threading.Tasks;9{10 {11 static void Main(string[] args)12 {13 var configuration = Configuration.Create().WithTestingIterations(1000);14 var test = new Microsoft.Coyote.TestingServices.CoyoteTester(configuration);15 test.Test(async () =>16 {17 var m = new ActorId();18 var n = new ActorId();19 var e = new TimerCountEvent();20 await ActorRuntime.CreateActor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.TimerCountEvent), new ActorId(), e);21 await ActorRuntime.CreateActor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.TimerCountEvent), new ActorId(), e);22 await ActorRuntime.CreateActor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.TimerCountEvent), new ActorId(), e);23 await ActorRuntime.CreateActor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.TimerCountEvent), new ActorId(), e);24 await ActorRuntime.CreateActor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.TimerCountEvent), new ActorId(), e);25 await ActorRuntime.CreateActor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.TimerCountEvent), new ActorId(), e);26 await ActorRuntime.CreateActor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.TimerCountEvent), new ActorId(), e);27 await ActorRuntime.CreateActor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.TimerCountEvent), new ActorId(), e);28 await ActorRuntime.CreateActor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.TimerCountEvent), new ActorId(), e);29 await ActorRuntime.CreateActor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.TimerCountEvent), new ActorId(), e);30 await ActorRuntime.CreateActor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.TimerCountEvent), new ActorId(), e);31 await ActorRuntime.CreateActor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.TimerCountEvent), new ActorId(), e);32 await ActorRuntime.CreateActor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.TimerCountEvent), new ActorId(), e);

Full Screen

Full Screen

InitOnEntry

Using AI Code Generation

copy

Full Screen

1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6{7 {8 static async Task Main(string[] args)9 {10 var config = Configuration.Create();11 config.TestingIterations = 1;12 config.MaxSchedulingSteps = 10000;13 config.MaxFairSchedulingSteps = 10000;14 config.SuppressDebugPrinting = false;15 config.EnableCycleDetection = true;16 config.EnableDataRaceDetection = true;17 config.EnableDeadlockDetection = true;18 config.EnableHotStateDetection = true;19 config.EnableOperationCanceledException = true;20 config.EnableObjectDisposedException = true;21 config.EnableActorTaskExceptions = true;22 config.EnableActorStateDumps = true;23 config.EnableActorTimerCancellation = true;24 config.EnableActorTimerRaceDetection = true;25 config.EnableActorTimerHotStateDetection = true;26 config.EnableActorTimerDeadlockDetection = true;27 config.EnableActorTimerOperationCanceledException = true;28 config.EnableActorTimerObjectDisposedException = true;29 config.EnableActorTimerTaskExceptions = true;30 config.EnableActorTimerStateDumps = true;31 config.EnableActorTimerCycleDetection = true;32 config.EnableActorTimerDataRaceDetection = true;33 config.EnableStateGraphScheduling = true;34 config.EnableStateGraphSchedulingVerbose = true;35 config.EnableStateGraphSchedulingPerformanceInfo = true;36 config.EnableStateGraphSchedulingGraphVizDump = true;37 config.EnableStateGraphSchedulingGraphVizDumpPath = "C:\\Users\\User\\Desktop\\CoyoteTest\\CoyoteTest\\";38 config.EnableStateGraphSchedulingGraphVizDumpName = "2";39 config.EnableStateGraphSchedulingGraphVizDumpFormat = "svg";40 config.EnableStateGraphSchedulingGraphVizDumpMaxSteps = 10000;41 config.EnableStateGraphSchedulingGraphVizDumpMaxFairSteps = 10000;42 config.EnableStateGraphSchedulingGraphVizDumpMaxTransitions = 10000;43 config.EnableStateGraphSchedulingGraphVizDumpMaxFairTransitions = 10000;44 config.EnableStateGraphSchedulingGraphVizDumpMaxStates = 10000;

Full Screen

Full Screen

InitOnEntry

Using AI Code Generation

copy

Full Screen

1using System;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 private static void Main(string[] args)8 {9 CoyoteRuntime runtime = CoyoteRuntime.Create();10 runtime.CreateActor(typeof(TimerCountEvent));11 runtime.Wait();12 }13 }14}15using System;16using Microsoft.Coyote;17using Microsoft.Coyote.Actors;18using Microsoft.Coyote.Actors.BugFinding.Tests;19{20 {21 private static void Main(string[] args)22 {23 CoyoteRuntime runtime = CoyoteRuntime.Create();24 runtime.CreateActor(typeof(TimerCountEvent));25 runtime.Wait();26 }27 }28}29using System;30using Microsoft.Coyote;31using Microsoft.Coyote.Actors;32using Microsoft.Coyote.Actors.BugFinding.Tests;33{34 {35 private static void Main(string[] args)36 {37 CoyoteRuntime runtime = CoyoteRuntime.Create();38 runtime.CreateActor(typeof(TimerCountEvent));39 runtime.Wait();40 }41 }42}43using System;44using Microsoft.Coyote;45using Microsoft.Coyote.Actors;46using Microsoft.Coyote.Actors.BugFinding.Tests;47{48 {49 private static void Main(string[] args)50 {51 CoyoteRuntime runtime = CoyoteRuntime.Create();52 runtime.CreateActor(typeof(TimerCountEvent));53 runtime.Wait();54 }55 }56}57using System;58using Microsoft.Coyote;59using Microsoft.Coyote.Actors;60using Microsoft.Coyote.Actors.BugFinding.Tests;61{62 {

Full Screen

Full Screen

InitOnEntry

Using AI Code Generation

copy

Full Screen

1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 static async Task Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 var config = Configuration.Create();11 config.MaxSchedulingSteps = 10000;12 await runtime.CreateActor(typeof(TimerCountEvent), config: config);13 Console.WriteLine("Press any key to exit...");14 Console.ReadKey();15 }16 }17 {18 [OnEntry(nameof(InitOnEntry))]19 [OnEventDoAction(typeof(TimerElapsedEvent), nameof(HandleTimerElapsed))]20 class Init : MachineState { }21 private void InitOnEntry()22 {23 this.SendEvent(this.Id, new TimerElapsedEvent());24 }25 private void HandleTimerElapsed()26 {27 this.SendEvent(this.Id, new TimerElapsedEvent());28 }29 }30}31 at Microsoft.Coyote.SystematicTesting.Runtime.Scheduler.ScheduleNextAsync(Event e, Guid opGroupId, Boolean isStarter, Guid currentActorId, Guid currentMachineId, Int32 currentDepth, Task& currentTask) in C:\Users\microsoft\source\repos\coyote\Source\SystematicTesting\Runtime\Scheduler.cs:line 21432 at Microsoft.Coyote.SystematicTesting.Runtime.Scheduler.ScheduleNextAsync(Event e, Guid opGroupId, Boolean isStarter, Guid currentActorId, Guid currentMachineId, Int32 currentDepth, Task& currentTask) in C:\Users\microsoft\source\repos\coyote\Source\SystematicTesting\Runtime\Scheduler.cs:line 22733 at Microsoft.Coyote.SystematicTesting.Runtime.Scheduler.ScheduleNextAsync(Event e, Guid opGroupId, Boolean isStarter, Guid currentActorId, Guid currentMachineId, Int32 currentDepth, Task& currentTask) in C:\Users\microsoft\source\repos\coyote\Source\SystematicTesting\Runtime\Scheduler.cs:line 227

Full Screen

Full Screen

InitOnEntry

Using AI Code Generation

copy

Full Screen

1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 [OnEventDoAction(typeof(InitEvent), nameof(InitOnEntry))]7 {8 private int count = 0;9 private TimerInfo timer;10 private void InitOnEntry(Event e)11 {12 this.timer = this.RegisterTimer("timer", null, 1000, 1000);13 }14 [OnEventDoAction(typeof(TimerElapsedEvent), nameof(OnTimerElapsed))]15 private void OnTimerElapsed(Event e)16 {17 this.count++;18 if (this.count == 3)19 {20 this.UnregisterTimer(this.timer);21 }22 }23 }24}25using System;26using System.Threading.Tasks;27using Microsoft.Coyote.Actors;28using Microsoft.Coyote.Actors.BugFinding.Tests;29{30 [OnEntry(nameof(InitOnEntry))]31 {32 private int count = 0;33 private TimerInfo timer;34 private void InitOnEntry(Event e)35 {36 this.timer = this.RegisterTimer("timer", null, 1000, 1000);37 }38 [OnEventDoAction(typeof(TimerElapsedEvent), nameof(OnTimerElapsed))]39 private void OnTimerElapsed(Event e)40 {41 this.count++;42 if (this.count == 3)43 {44 this.UnregisterTimer(this.timer);45 }46 }47 }48}49using System;50using System.Threading.Tasks;51using Microsoft.Coyote.Actors;52using Microsoft.Coyote.Actors.BugFinding.Tests;53{54 [OnEntry(nameof(InitOnEntry))]55 {56 private int count = 0;57 private TimerInfo timer;58 private void InitOnEntry(Event e)59 {

Full Screen

Full Screen

InitOnEntry

Using AI Code Generation

copy

Full Screen

1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System.Threading.Tasks;4{5 {6 static async Task Main(string[] args)7 {8 var config = Configuration.Create();9 config.MaxSchedulingSteps = 10000;10 config.MaxFairSchedulingSteps = 10000;11 config.MaxStepsFromBugFinding = 10000;12 config.MaxFairStepsFromBugFinding = 10000;13 config.MaxUnfairSchedulingSteps = 10000;14 config.MaxUnfairStepsFromBugFinding = 10000;15 config.MaxUnprovenSchedulingSteps = 10000;16 config.MaxUnprovenStepsFromBugFinding = 10000;17 config.MaxUnprovenFairSchedulingSteps = 10000;18 config.MaxUnprovenFairStepsFromBugFinding = 10000;19 config.MaxUnprovenUnfairSchedulingSteps = 10000;20 config.MaxUnprovenUnfairStepsFromBugFinding = 10000;21 config.MaxFairSchedulingSteps = 10000;22 config.MaxFairStepsFromBugFinding = 10000;23 config.MaxUnfairSchedulingSteps = 10000;24 config.MaxUnfairStepsFromBugFinding = 10000;25 config.MaxUnprovenSchedulingSteps = 10000;26 config.MaxUnprovenStepsFromBugFinding = 10000;27 config.MaxUnprovenFairSchedulingSteps = 10000;28 config.MaxUnprovenFairStepsFromBugFinding = 10000;29 config.MaxUnprovenUnfairSchedulingSteps = 10000;30 config.MaxUnprovenUnfairStepsFromBugFinding = 10000;31 config.MaxFairSchedulingSteps = 10000;32 config.MaxFairStepsFromBugFinding = 10000;33 config.MaxUnfairSchedulingSteps = 10000;34 config.MaxUnfairStepsFromBugFinding = 10000;35 config.MaxUnprovenSchedulingSteps = 10000;36 config.MaxUnprovenStepsFromBugFinding = 10000;37 config.MaxUnprovenFairSchedulingSteps = 10000;38 config.MaxUnprovenFairStepsFromBugFinding = 10000;39 config.MaxUnprovenUnfairSchedulingSteps = 10000;

Full Screen

Full Screen

InitOnEntry

Using AI Code Generation

copy

Full Screen

1{2 {3 internal int Count;4 internal InitOnEntry(int count)5 {6 this.Count = count;7 }8 }9 {10 private int count = 0;11 [OnEntry(nameof(InitOnEntry))]12 [OnEventDoAction(typeof(Halt), nameof(Halt))]13 [OnEventDoAction(typeof(InitOnEntry), nameof(InitOnEntry))]14 [OnEventDoAction(typeof(TimeoutEvent), nameof(TimeoutEvent))]15 {16 }17 private void InitOnEntry(Event e)18 {19 this.count = (e as InitOnEntry).Count;20 this.SendEvent(this.Id, new Halt());21 }22 private void Halt()23 {24 this.Assert(this.count == 0);25 }26 private void TimeoutEvent()27 {28 this.count--;29 }30 }31}32{33 {34 internal int Count;35 internal InitOnEntry(int count)36 {37 this.Count = count;38 }39 }40 {41 private int count = 0;42 [OnEntry(nameof(InitOnEntry))]43 [OnEventDoAction(typeof(Halt), nameof(Halt))]44 [OnEventDoAction(typeof(InitOnEntry), nameof(InitOnEntry))]45 [OnEventDoAction(typeof(TimeoutEvent), nameof(TimeoutEvent))]46 {47 }48 private void InitOnEntry(Event e)49 {50 this.count = (e as InitOnEntry).Count;51 this.SendEvent(this.Id, new Halt());52 }53 private void Halt()54 {55 this.Assert(this.count == 0);56 }57 private void TimeoutEvent()58 {59 this.count--;60 }61 }62}

Full Screen

Full Screen

Automation Testing Tutorials

Learn to execute automation testing from scratch with LambdaTest Learning Hub. Right from setting up the prerequisites to run your first automation test, to following best practices and diving deeper into advanced test scenarios. LambdaTest Learning Hubs compile a list of step-by-step guides to help you be proficient with different test automation frameworks i.e. Selenium, Cypress, TestNG etc.

LambdaTest Learning Hubs:

YouTube

You could also refer to video tutorials over LambdaTest YouTube channel to get step by step demonstration from industry experts.

Try LambdaTest Now !!

Get 100 minutes of automation test minutes FREE!!

Next-Gen App & Browser Testing Cloud

Was this article helpful?

Helpful

NotHelpful