Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.TimerCountEvent.InitOnEntry
BasicTimerTests.cs
Source:BasicTimerTests.cs  
...49        private class M1 : StateMachine50        {51            private TimerCountEvent Config;52            [Start]53            [OnEntry(nameof(InitOnEntry))]54            [OnEventDoAction(typeof(TimerElapsedEvent), nameof(HandleTimeout))]55            private class Init : State56            {57            }58            private void InitOnEntry(Event e)59            {60                this.Config = (TimerCountEvent)e;61                this.Config.Count = 0;62                // Start a regular timer.63                this.StartTimer(TimeSpan.FromMilliseconds(10));64            }65            private void HandleTimeout()66            {67                this.Config.Count++;68                this.Assert(this.Config.Count is 1);69            }70        }71        [Fact(Timeout = 10000)]72        public void TestBasicTimerOperationInStateMachine()73        {74            var config = new TimerCountEvent();75            this.Test(r =>76            {77                r.CreateActor(typeof(M1), config);78            },79            configuration: this.GetConfiguration().WithMaxSchedulingSteps(100).WithTimeoutDelay(1));80            Assert.True(config.Count > 0, "Timer never fired?");81        }82        [OnEventDoAction(typeof(TimerElapsedEvent), nameof(HandleTimeout))]83        private class A2 : Actor84        {85            private TimerInfo Timer;86            private TimerCountEvent Config;87            protected override Task OnInitializeAsync(Event initialEvent)88            {89                this.Config = (TimerCountEvent)initialEvent;90                this.Config.Count = 0;91                // Start a periodic timer.92                this.Timer = this.StartPeriodicTimer(TimeSpan.FromMilliseconds(10), TimeSpan.FromMilliseconds(10));93                return Task.CompletedTask;94            }95            private void HandleTimeout()96            {97                this.Config.Count++;98                this.Assert(this.Config.Count <= 10);99                if (this.Config.Count == 10)100                {101                    this.StopTimer(this.Timer);102                }103            }104        }105        [Fact(Timeout = 10000)]106        public void TestBasicPeriodicTimerOperationInActor()107        {108            var config = new TimerCountEvent();109            this.Test(r =>110            {111                r.CreateActor(typeof(A2), config);112            },113            configuration: this.GetConfiguration().WithTimeoutDelay(1));114            Assert.True(config.Count > 0, "Timer never fired?");115        }116        private class M2 : StateMachine117        {118            private TimerInfo Timer;119            private TimerCountEvent Config;120            [Start]121            [OnEntry(nameof(InitOnEntry))]122            [OnEventDoAction(typeof(TimerElapsedEvent), nameof(HandleTimeout))]123            private class Init : State124            {125            }126            private void InitOnEntry(Event e)127            {128                this.Config = (TimerCountEvent)e;129                this.Config.Count = 0;130                // Start a periodic timer.131                this.Timer = this.StartPeriodicTimer(TimeSpan.FromMilliseconds(10), TimeSpan.FromMilliseconds(10));132            }133            private void HandleTimeout()134            {135                this.Config.Count++;136                this.Assert(this.Config.Count <= 10);137                if (this.Config.Count == 10)138                {139                    this.StopTimer(this.Timer);140                }141            }142        }143        [Fact(Timeout = 10000)]144        public void TestBasicPeriodicTimerOperationInStateMachine()145        {146            var config = new TimerCountEvent();147            this.Test(r =>148            {149                r.CreateActor(typeof(M2), config);150            },151            configuration: this.GetConfiguration().WithTimeoutDelay(1));152            Assert.True(config.Count > 0, "Timer never fired?");153        }154        private class M3 : StateMachine155        {156            private TimerInfo PingTimer;157            private TimerInfo PongTimer;158            private TimerCountEvent Config;159            /// <summary>160            /// Start the PingTimer and start handling the timeout events from it.161            /// After handling 10 events, stop the timer and move to the Pong state.162            /// </summary>163            [Start]164            [OnEntry(nameof(DoPing))]165            [IgnoreEvents(typeof(TimerElapsedEvent))]166            private class Ping : State167            {168            }169            /// <summary>170            /// Start the PongTimer and start handling the timeout events from it.171            /// After handling 10 events, stop the timer and move to the Ping state.172            /// </summary>173            [OnEntry(nameof(DoPong))]174            [OnEventDoAction(typeof(TimerElapsedEvent), nameof(HandleTimeout))]175            private class Pong : State176            {177            }178            private void DoPing(Event e)179            {180                this.Config = (TimerCountEvent)e;181                this.Config.Count = 0;182                this.PingTimer = this.StartPeriodicTimer(TimeSpan.FromMilliseconds(5), TimeSpan.FromMilliseconds(5));183                this.StopTimer(this.PingTimer);184                this.RaiseGotoStateEvent<Pong>();185            }186            private void DoPong()187            {188                this.PongTimer = this.StartPeriodicTimer(TimeSpan.FromMilliseconds(50), TimeSpan.FromMilliseconds(50));189            }190            private void HandleTimeout(Event e)191            {192                this.Config.Count++;193                var timeout = e as TimerElapsedEvent;194                this.Assert(timeout.Info == this.PongTimer);195            }196        }197        [Fact(Timeout = 10000)]198        public void TestDropTimeoutsAfterTimerDisposal()199        {200            var config = new TimerCountEvent();201            this.Test(r =>202            {203                r.CreateActor(typeof(M3), config);204            },205            configuration: this.GetConfiguration().WithMaxSchedulingSteps(100).WithTimeoutDelay(1));206            Assert.True(config.Count > 0, "Timer never fired?");207        }208        private class M4 : StateMachine209        {210            [Start]211            [OnEntry(nameof(Initialize))]212            private class Init : State213            {214            }215            private void Initialize()216            {217                this.StartTimer(TimeSpan.FromSeconds(-1));218            }219        }220        [Fact(Timeout = 10000)]221        public void TestIllegalDueTimeSpecification()222        {223            this.TestWithError(r =>224            {225                r.CreateActor(typeof(M4));226            },227            configuration: this.GetConfiguration().WithTestingIterations(200).WithMaxSchedulingSteps(200).WithTimeoutDelay(1),228            expectedError: "M4() registered a timer with a negative due time.",229            replay: true);230        }231        private class M5 : StateMachine232        {233            [Start]234            [OnEntry(nameof(Initialize))]235            private class Init : State236            {237            }238            private void Initialize()239            {240                this.StartPeriodicTimer(TimeSpan.FromSeconds(1), TimeSpan.FromSeconds(-1));241            }242        }243        [Fact(Timeout = 10000)]244        public void TestIllegalPeriodSpecification()245        {246            this.TestWithError(r =>247            {248                r.CreateActor(typeof(M5));249            },250            configuration: this.GetConfiguration().WithTestingIterations(200).WithMaxSchedulingSteps(200).WithTimeoutDelay(1),251            expectedError: "M5() registered a periodic timer with a negative period.",252            replay: true);253        }254        private class TransferTimerEvent : Event255        {256            public TimerInfo Timer;257            public TransferTimerEvent(TimerInfo timer)258            {259                this.Timer = timer;260            }261        }262        private class M6 : StateMachine263        {264            [Start]265            [OnEntry(nameof(Initialize))]266            [IgnoreEvents(typeof(TimerElapsedEvent))]267            private class Init : State268            {269            }270            private void Initialize()271            {272                var timer = this.StartPeriodicTimer(TimeSpan.FromMilliseconds(10), TimeSpan.FromMilliseconds(10));273                this.CreateActor(typeof(M7), new TransferTimerEvent(timer));274            }275        }276        private class M7 : StateMachine277        {278            [Start]279            [OnEntry(nameof(Initialize))]280            private class Init : State281            {282            }283            private void Initialize(Event e)284            {285                this.StopTimer((e as TransferTimerEvent).Timer);286            }287        }288        [Fact(Timeout = 10000)]289        public void TestTimerDisposedByNonOwner()290        {291            this.TestWithError(r =>292            {293                r.CreateActor(typeof(M6));294            },295            configuration: this.GetConfiguration().WithTestingIterations(200).WithMaxSchedulingSteps(200).WithTimeoutDelay(1),296            expectedError: "M7() is not allowed to dispose timer '', which is owned by M6().",297            replay: true);298        }299        private class M8 : StateMachine300        {301            [Start]302            [OnEntry(nameof(InitOnEntry))]303            [IgnoreEvents(typeof(TimerElapsedEvent))]304            private class Init : State305            {306            }307            private void InitOnEntry()308            {309                // Start a regular timer.310                this.StartTimer(TimeSpan.FromMilliseconds(10));311                this.RaiseGotoStateEvent<Final>();312            }313            [OnEntry(nameof(FinalOnEntry))]314            [IgnoreEvents(typeof(TimerElapsedEvent))]315            private class Final : State316            {317            }318            private void FinalOnEntry() => this.RaiseHaltEvent();319        }320        [Fact(Timeout = 10000)]321        public void TestExplicitHaltWithTimer()...InitOnEntry
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding;8using Microsoft.Coyote.Actors.BugFinding.Tests;9{10    {11        static void Main(string[] args)12        {13            var config = Configuration.Create();14            config.MaxSchedulingSteps = 1000000;15            config.TestingIterations = 100;16            config.EnableCycleDetection = true;17            config.EnableDataRaceDetection = true;18            config.EnableHotStateDetection = true;19            config.EnableHotStateDetectionInProduction = true;20            config.EnableLiveStateDetection = true;21            config.EnableLiveStateDetectionInProduction = true;22            config.EnableOperationInterleavings = true;23            config.EnableOperationInterleavingsInProduction = true;24            config.EnableOperationToOperationInterleavings = true;25            config.EnableOperationToOperationInterleavingsInProduction = true;26            config.EnableRandomTesting = true;27            config.EnableRandomTestingInProduction = true;28            config.EnableRandomExecution = true;29            config.EnableRandomExecutionInProduction = true;30            config.EnableStateGraphTesting = true;31            config.EnableStateGraphTestingInProduction = true;32            BugFindingEngine engine = new BugFindingEngine(config);33            engine.Run();34        }35    }36}37using System;38using System.Collections.Generic;39using System.Linq;40using System.Text;41using System.Threading.Tasks;42using Microsoft.Coyote.Actors;43using Microsoft.Coyote.Actors.BugFinding;44using Microsoft.Coyote.Actors.BugFinding.Tests;45{46    {47        static void Main(string[] args)48        {49            var config = Configuration.Create();50            config.MaxSchedulingSteps = 1000000;51            config.TestingIterations = 100;52            config.EnableCycleDetection = true;53            config.EnableDataRaceDetection = true;54            config.EnableHotStateDetection = true;55            config.EnableHotStateDetectionInProduction = true;56            config.EnableLiveStateDetection = true;57            config.EnableLiveStateDetectionInProduction = true;58            config.EnableOperationInterleavings = true;59            config.EnableOperationInterleavingsInProduction = true;InitOnEntry
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.Timers;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.BugFinding;8{9    {10        public static async Task Main(string[] args)11        {12            var config = Configuration.Create();13            config.TestingIterations = 1;14            config.MaxSchedulingSteps = 1000;15            config.EnableCycleDetection = true;16            config.EnableDataRaceDetection = true;17            config.EnableTimerCancellation = true;18            config.EnableActorMonitoring = true;19            config.EnableActorLogging = true;20            config.EnableStateGraph = true;21            config.EnableStateGraphScheduling = true;InitOnEntry
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.TimerCountEvent;7{8    {9        private static void Main(string[] args)10        {11            TimerCountEventTest();12        }13        private static void TimerCountEventTest()14        {15            var config = Configuration.Create();16            config.SchedulingIterations = 1000;17            config.SchedulingStrategy = SchedulingStrategy.DFS;18            config.SchedulingRandomExecution = false;19            config.SchedulingMaxFairSchedulingSteps = 1000;20            config.SchedulingMaxSteps = 1000;21            config.SchedulingVerbosity = 1;22            config.Verbose = 1;23            config.EnableCycleDetection = true;24            config.EnableDataRaceDetection = true;25            config.EnableDeadlockDetection = true;26            config.EnableHotStateDetection = true;27            config.EnableLivelockDetection = true;28            config.EnableOperationTracker = true;29            config.EnableUnfairMonitorAccessDetection = true;30            config.EnableUnrealizableOperationScheduleDetection = true;31            config.SchedulingFairSchedulingIterations = 1000;32            config.SchedulingFairSchedulingProbability = 0.5;33            config.SchedulingMaxInterleavings = 1000;34            config.SchedulingMaxParallelSchedulingSteps = 1000;35            config.SchedulingMaxStepsInFairScheduling = 1000;36            config.SchedulingMaxStepsInInterleaving = 1000;37            config.SchedulingProbabilityOfFairScheduling = 0.5;38            config.SchedulingSearchDepth = 1000;39            config.SchedulingTimeout = 1000;40            config.SchedulingTrace = SchedulingTraceLevel.Off;41            config.SchedulingTraceFile = "trace.txt";42            config.SchedulingTraceToConsole = true;43            config.SchedulingUseFairScheduling = false;44            config.SchedulingUseInterleavingStrategy = false;45            config.SchedulingUseParallelBugFinding = false;46            config.SchedulingUseRandomBooleanChoice = false;47            config.SchedulingUseRandomIntegerChoice = false;48            config.SchedulingUseRandomOperationSchedule = false;49            config.SchedulingUseRandomTimeouts = false;50            config.SchedulingUseSmartFairScheduling = false;InitOnEntry
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Testing;4using System;5using System.Collections.Generic;6using System.Linq;7using System.Text;8using System.Threading.Tasks;9{10    {11        static void Main(string[] args)12        {13            var configuration = Configuration.Create().WithTestingIterations(1000);14            var test = new Microsoft.Coyote.TestingServices.CoyoteTester(configuration);15            test.Test(async () =>16            {17                var m = new ActorId();18                var n = new ActorId();19                var e = new TimerCountEvent();20                await ActorRuntime.CreateActor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.TimerCountEvent), new ActorId(), e);21                await ActorRuntime.CreateActor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.TimerCountEvent), new ActorId(), e);22                await ActorRuntime.CreateActor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.TimerCountEvent), new ActorId(), e);23                await ActorRuntime.CreateActor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.TimerCountEvent), new ActorId(), e);24                await ActorRuntime.CreateActor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.TimerCountEvent), new ActorId(), e);25                await ActorRuntime.CreateActor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.TimerCountEvent), new ActorId(), e);26                await ActorRuntime.CreateActor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.TimerCountEvent), new ActorId(), e);27                await ActorRuntime.CreateActor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.TimerCountEvent), new ActorId(), e);28                await ActorRuntime.CreateActor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.TimerCountEvent), new ActorId(), e);29                await ActorRuntime.CreateActor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.TimerCountEvent), new ActorId(), e);30                await ActorRuntime.CreateActor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.TimerCountEvent), new ActorId(), e);31                await ActorRuntime.CreateActor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.TimerCountEvent), new ActorId(), e);32                await ActorRuntime.CreateActor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.TimerCountEvent), new ActorId(), e);InitOnEntry
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6{7    {8        static async Task Main(string[] args)9        {10            var config = Configuration.Create();11            config.TestingIterations = 1;12            config.MaxSchedulingSteps = 10000;13            config.MaxFairSchedulingSteps = 10000;14            config.SuppressDebugPrinting = false;15            config.EnableCycleDetection = true;16            config.EnableDataRaceDetection = true;17            config.EnableDeadlockDetection = true;18            config.EnableHotStateDetection = true;19            config.EnableOperationCanceledException = true;20            config.EnableObjectDisposedException = true;21            config.EnableActorTaskExceptions = true;22            config.EnableActorStateDumps = true;23            config.EnableActorTimerCancellation = true;24            config.EnableActorTimerRaceDetection = true;25            config.EnableActorTimerHotStateDetection = true;26            config.EnableActorTimerDeadlockDetection = true;27            config.EnableActorTimerOperationCanceledException = true;28            config.EnableActorTimerObjectDisposedException = true;29            config.EnableActorTimerTaskExceptions = true;30            config.EnableActorTimerStateDumps = true;31            config.EnableActorTimerCycleDetection = true;32            config.EnableActorTimerDataRaceDetection = true;33            config.EnableStateGraphScheduling = true;34            config.EnableStateGraphSchedulingVerbose = true;35            config.EnableStateGraphSchedulingPerformanceInfo = true;36            config.EnableStateGraphSchedulingGraphVizDump = true;37            config.EnableStateGraphSchedulingGraphVizDumpPath = "C:\\Users\\User\\Desktop\\CoyoteTest\\CoyoteTest\\";38            config.EnableStateGraphSchedulingGraphVizDumpName = "2";39            config.EnableStateGraphSchedulingGraphVizDumpFormat = "svg";40            config.EnableStateGraphSchedulingGraphVizDumpMaxSteps = 10000;41            config.EnableStateGraphSchedulingGraphVizDumpMaxFairSteps = 10000;42            config.EnableStateGraphSchedulingGraphVizDumpMaxTransitions = 10000;43            config.EnableStateGraphSchedulingGraphVizDumpMaxFairTransitions = 10000;44            config.EnableStateGraphSchedulingGraphVizDumpMaxStates = 10000;InitOnEntry
Using AI Code Generation
1using System;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6    {7        private static void Main(string[] args)8        {9            CoyoteRuntime runtime = CoyoteRuntime.Create();10            runtime.CreateActor(typeof(TimerCountEvent));11            runtime.Wait();12        }13    }14}15using System;16using Microsoft.Coyote;17using Microsoft.Coyote.Actors;18using Microsoft.Coyote.Actors.BugFinding.Tests;19{20    {21        private static void Main(string[] args)22        {23            CoyoteRuntime runtime = CoyoteRuntime.Create();24            runtime.CreateActor(typeof(TimerCountEvent));25            runtime.Wait();26        }27    }28}29using System;30using Microsoft.Coyote;31using Microsoft.Coyote.Actors;32using Microsoft.Coyote.Actors.BugFinding.Tests;33{34    {35        private static void Main(string[] args)36        {37            CoyoteRuntime runtime = CoyoteRuntime.Create();38            runtime.CreateActor(typeof(TimerCountEvent));39            runtime.Wait();40        }41    }42}43using System;44using Microsoft.Coyote;45using Microsoft.Coyote.Actors;46using Microsoft.Coyote.Actors.BugFinding.Tests;47{48    {49        private static void Main(string[] args)50        {51            CoyoteRuntime runtime = CoyoteRuntime.Create();52            runtime.CreateActor(typeof(TimerCountEvent));53            runtime.Wait();54        }55    }56}57using System;58using Microsoft.Coyote;59using Microsoft.Coyote.Actors;60using Microsoft.Coyote.Actors.BugFinding.Tests;61{62    {InitOnEntry
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6    {7        static async Task Main(string[] args)8        {9            var runtime = RuntimeFactory.Create();10            var config = Configuration.Create();11            config.MaxSchedulingSteps = 10000;12            await runtime.CreateActor(typeof(TimerCountEvent), config: config);13            Console.WriteLine("Press any key to exit...");14            Console.ReadKey();15        }16    }17    {18        [OnEntry(nameof(InitOnEntry))]19        [OnEventDoAction(typeof(TimerElapsedEvent), nameof(HandleTimerElapsed))]20        class Init : MachineState { }21        private void InitOnEntry()22        {23            this.SendEvent(this.Id, new TimerElapsedEvent());24        }25        private void HandleTimerElapsed()26        {27            this.SendEvent(this.Id, new TimerElapsedEvent());28        }29    }30}31   at Microsoft.Coyote.SystematicTesting.Runtime.Scheduler.ScheduleNextAsync(Event e, Guid opGroupId, Boolean isStarter, Guid currentActorId, Guid currentMachineId, Int32 currentDepth, Task& currentTask) in C:\Users\microsoft\source\repos\coyote\Source\SystematicTesting\Runtime\Scheduler.cs:line 21432   at Microsoft.Coyote.SystematicTesting.Runtime.Scheduler.ScheduleNextAsync(Event e, Guid opGroupId, Boolean isStarter, Guid currentActorId, Guid currentMachineId, Int32 currentDepth, Task& currentTask) in C:\Users\microsoft\source\repos\coyote\Source\SystematicTesting\Runtime\Scheduler.cs:line 22733   at Microsoft.Coyote.SystematicTesting.Runtime.Scheduler.ScheduleNextAsync(Event e, Guid opGroupId, Boolean isStarter, Guid currentActorId, Guid currentMachineId, Int32 currentDepth, Task& currentTask) in C:\Users\microsoft\source\repos\coyote\Source\SystematicTesting\Runtime\Scheduler.cs:line 227InitOnEntry
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6    [OnEventDoAction(typeof(InitEvent), nameof(InitOnEntry))]7    {8        private int count = 0;9        private TimerInfo timer;10        private void InitOnEntry(Event e)11        {12            this.timer = this.RegisterTimer("timer", null, 1000, 1000);13        }14        [OnEventDoAction(typeof(TimerElapsedEvent), nameof(OnTimerElapsed))]15        private void OnTimerElapsed(Event e)16        {17            this.count++;18            if (this.count == 3)19            {20                this.UnregisterTimer(this.timer);21            }22        }23    }24}25using System;26using System.Threading.Tasks;27using Microsoft.Coyote.Actors;28using Microsoft.Coyote.Actors.BugFinding.Tests;29{30    [OnEntry(nameof(InitOnEntry))]31    {32        private int count = 0;33        private TimerInfo timer;34        private void InitOnEntry(Event e)35        {36            this.timer = this.RegisterTimer("timer", null, 1000, 1000);37        }38        [OnEventDoAction(typeof(TimerElapsedEvent), nameof(OnTimerElapsed))]39        private void OnTimerElapsed(Event e)40        {41            this.count++;42            if (this.count == 3)43            {44                this.UnregisterTimer(this.timer);45            }46        }47    }48}49using System;50using System.Threading.Tasks;51using Microsoft.Coyote.Actors;52using Microsoft.Coyote.Actors.BugFinding.Tests;53{54    [OnEntry(nameof(InitOnEntry))]55    {56        private int count = 0;57        private TimerInfo timer;58        private void InitOnEntry(Event e)59        {InitOnEntry
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System.Threading.Tasks;4{5    {6        static async Task Main(string[] args)7        {8            var config = Configuration.Create();9            config.MaxSchedulingSteps = 10000;10            config.MaxFairSchedulingSteps = 10000;11            config.MaxStepsFromBugFinding = 10000;12            config.MaxFairStepsFromBugFinding = 10000;13            config.MaxUnfairSchedulingSteps = 10000;14            config.MaxUnfairStepsFromBugFinding = 10000;15            config.MaxUnprovenSchedulingSteps = 10000;16            config.MaxUnprovenStepsFromBugFinding = 10000;17            config.MaxUnprovenFairSchedulingSteps = 10000;18            config.MaxUnprovenFairStepsFromBugFinding = 10000;19            config.MaxUnprovenUnfairSchedulingSteps = 10000;20            config.MaxUnprovenUnfairStepsFromBugFinding = 10000;21            config.MaxFairSchedulingSteps = 10000;22            config.MaxFairStepsFromBugFinding = 10000;23            config.MaxUnfairSchedulingSteps = 10000;24            config.MaxUnfairStepsFromBugFinding = 10000;25            config.MaxUnprovenSchedulingSteps = 10000;26            config.MaxUnprovenStepsFromBugFinding = 10000;27            config.MaxUnprovenFairSchedulingSteps = 10000;28            config.MaxUnprovenFairStepsFromBugFinding = 10000;29            config.MaxUnprovenUnfairSchedulingSteps = 10000;30            config.MaxUnprovenUnfairStepsFromBugFinding = 10000;31            config.MaxFairSchedulingSteps = 10000;32            config.MaxFairStepsFromBugFinding = 10000;33            config.MaxUnfairSchedulingSteps = 10000;34            config.MaxUnfairStepsFromBugFinding = 10000;35            config.MaxUnprovenSchedulingSteps = 10000;36            config.MaxUnprovenStepsFromBugFinding = 10000;37            config.MaxUnprovenFairSchedulingSteps = 10000;38            config.MaxUnprovenFairStepsFromBugFinding = 10000;39            config.MaxUnprovenUnfairSchedulingSteps = 10000;InitOnEntry
Using AI Code Generation
1{2    {3        internal int Count;4        internal InitOnEntry(int count)5        {6            this.Count = count;7        }8    }9    {10        private int count = 0;11        [OnEntry(nameof(InitOnEntry))]12        [OnEventDoAction(typeof(Halt), nameof(Halt))]13        [OnEventDoAction(typeof(InitOnEntry), nameof(InitOnEntry))]14        [OnEventDoAction(typeof(TimeoutEvent), nameof(TimeoutEvent))]15        {16        }17        private void InitOnEntry(Event e)18        {19            this.count = (e as InitOnEntry).Count;20            this.SendEvent(this.Id, new Halt());21        }22        private void Halt()23        {24            this.Assert(this.count == 0);25        }26        private void TimeoutEvent()27        {28            this.count--;29        }30    }31}32{33    {34        internal int Count;35        internal InitOnEntry(int count)36        {37            this.Count = count;38        }39    }40    {41        private int count = 0;42        [OnEntry(nameof(InitOnEntry))]43        [OnEventDoAction(typeof(Halt), nameof(Halt))]44        [OnEventDoAction(typeof(InitOnEntry), nameof(InitOnEntry))]45        [OnEventDoAction(typeof(TimeoutEvent), nameof(TimeoutEvent))]46        {47        }48        private void InitOnEntry(Event e)49        {50            this.count = (e as InitOnEntry).Count;51            this.SendEvent(this.Id, new Halt());52        }53        private void Halt()54        {55            this.Assert(this.count == 0);56        }57        private void TimeoutEvent()58        {59            this.count--;60        }61    }62}Learn to execute automation testing from scratch with LambdaTest Learning Hub. Right from setting up the prerequisites to run your first automation test, to following best practices and diving deeper into advanced test scenarios. LambdaTest Learning Hubs compile a list of step-by-step guides to help you be proficient with different test automation frameworks i.e. Selenium, Cypress, TestNG etc.
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