Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.TimerCountEvent.Initialize
BasicTimerTests.cs
Source:BasicTimerTests.cs
...20 [OnEventDoAction(typeof(TimerElapsedEvent), nameof(HandleTimeout))]21 private class A1 : Actor22 {23 private TimerCountEvent Config;24 protected override Task OnInitializeAsync(Event initialEvent)25 {26 this.Config = (TimerCountEvent)initialEvent;27 this.Config.Count = 0;28 // Start a regular timer.29 this.StartTimer(TimeSpan.FromMilliseconds(10));30 return Task.CompletedTask;31 }32 private void HandleTimeout()33 {34 this.Config.Count++;35 this.Assert(this.Config.Count is 1);36 }37 }38 [Fact(Timeout = 10000)]39 public void TestBasicTimerOperationInActor()40 {41 var config = new TimerCountEvent();42 this.Test(r =>43 {44 r.CreateActor(typeof(A1), config);45 },46 configuration: this.GetConfiguration().WithMaxSchedulingSteps(100).WithTimeoutDelay(1));47 Assert.True(config.Count > 0, "Timer never fired?");48 }49 private class M1 : StateMachine50 {51 private TimerCountEvent Config;52 [Start]53 [OnEntry(nameof(InitOnEntry))]54 [OnEventDoAction(typeof(TimerElapsedEvent), nameof(HandleTimeout))]55 private class Init : State56 {57 }58 private void InitOnEntry(Event e)59 {60 this.Config = (TimerCountEvent)e;61 this.Config.Count = 0;62 // Start a regular timer.63 this.StartTimer(TimeSpan.FromMilliseconds(10));64 }65 private void HandleTimeout()66 {67 this.Config.Count++;68 this.Assert(this.Config.Count is 1);69 }70 }71 [Fact(Timeout = 10000)]72 public void TestBasicTimerOperationInStateMachine()73 {74 var config = new TimerCountEvent();75 this.Test(r =>76 {77 r.CreateActor(typeof(M1), config);78 },79 configuration: this.GetConfiguration().WithMaxSchedulingSteps(100).WithTimeoutDelay(1));80 Assert.True(config.Count > 0, "Timer never fired?");81 }82 [OnEventDoAction(typeof(TimerElapsedEvent), nameof(HandleTimeout))]83 private class A2 : Actor84 {85 private TimerInfo Timer;86 private TimerCountEvent Config;87 protected override Task OnInitializeAsync(Event initialEvent)88 {89 this.Config = (TimerCountEvent)initialEvent;90 this.Config.Count = 0;91 // Start a periodic timer.92 this.Timer = this.StartPeriodicTimer(TimeSpan.FromMilliseconds(10), TimeSpan.FromMilliseconds(10));93 return Task.CompletedTask;94 }95 private void HandleTimeout()96 {97 this.Config.Count++;98 this.Assert(this.Config.Count <= 10);99 if (this.Config.Count == 10)100 {101 this.StopTimer(this.Timer);102 }103 }104 }105 [Fact(Timeout = 10000)]106 public void TestBasicPeriodicTimerOperationInActor()107 {108 var config = new TimerCountEvent();109 this.Test(r =>110 {111 r.CreateActor(typeof(A2), config);112 },113 configuration: this.GetConfiguration().WithTimeoutDelay(1));114 Assert.True(config.Count > 0, "Timer never fired?");115 }116 private class M2 : StateMachine117 {118 private TimerInfo Timer;119 private TimerCountEvent Config;120 [Start]121 [OnEntry(nameof(InitOnEntry))]122 [OnEventDoAction(typeof(TimerElapsedEvent), nameof(HandleTimeout))]123 private class Init : State124 {125 }126 private void InitOnEntry(Event e)127 {128 this.Config = (TimerCountEvent)e;129 this.Config.Count = 0;130 // Start a periodic timer.131 this.Timer = this.StartPeriodicTimer(TimeSpan.FromMilliseconds(10), TimeSpan.FromMilliseconds(10));132 }133 private void HandleTimeout()134 {135 this.Config.Count++;136 this.Assert(this.Config.Count <= 10);137 if (this.Config.Count == 10)138 {139 this.StopTimer(this.Timer);140 }141 }142 }143 [Fact(Timeout = 10000)]144 public void TestBasicPeriodicTimerOperationInStateMachine()145 {146 var config = new TimerCountEvent();147 this.Test(r =>148 {149 r.CreateActor(typeof(M2), config);150 },151 configuration: this.GetConfiguration().WithTimeoutDelay(1));152 Assert.True(config.Count > 0, "Timer never fired?");153 }154 private class M3 : StateMachine155 {156 private TimerInfo PingTimer;157 private TimerInfo PongTimer;158 private TimerCountEvent Config;159 /// <summary>160 /// Start the PingTimer and start handling the timeout events from it.161 /// After handling 10 events, stop the timer and move to the Pong state.162 /// </summary>163 [Start]164 [OnEntry(nameof(DoPing))]165 [IgnoreEvents(typeof(TimerElapsedEvent))]166 private class Ping : State167 {168 }169 /// <summary>170 /// Start the PongTimer and start handling the timeout events from it.171 /// After handling 10 events, stop the timer and move to the Ping state.172 /// </summary>173 [OnEntry(nameof(DoPong))]174 [OnEventDoAction(typeof(TimerElapsedEvent), nameof(HandleTimeout))]175 private class Pong : State176 {177 }178 private void DoPing(Event e)179 {180 this.Config = (TimerCountEvent)e;181 this.Config.Count = 0;182 this.PingTimer = this.StartPeriodicTimer(TimeSpan.FromMilliseconds(5), TimeSpan.FromMilliseconds(5));183 this.StopTimer(this.PingTimer);184 this.RaiseGotoStateEvent<Pong>();185 }186 private void DoPong()187 {188 this.PongTimer = this.StartPeriodicTimer(TimeSpan.FromMilliseconds(50), TimeSpan.FromMilliseconds(50));189 }190 private void HandleTimeout(Event e)191 {192 this.Config.Count++;193 var timeout = e as TimerElapsedEvent;194 this.Assert(timeout.Info == this.PongTimer);195 }196 }197 [Fact(Timeout = 10000)]198 public void TestDropTimeoutsAfterTimerDisposal()199 {200 var config = new TimerCountEvent();201 this.Test(r =>202 {203 r.CreateActor(typeof(M3), config);204 },205 configuration: this.GetConfiguration().WithMaxSchedulingSteps(100).WithTimeoutDelay(1));206 Assert.True(config.Count > 0, "Timer never fired?");207 }208 private class M4 : StateMachine209 {210 [Start]211 [OnEntry(nameof(Initialize))]212 private class Init : State213 {214 }215 private void Initialize()216 {217 this.StartTimer(TimeSpan.FromSeconds(-1));218 }219 }220 [Fact(Timeout = 10000)]221 public void TestIllegalDueTimeSpecification()222 {223 this.TestWithError(r =>224 {225 r.CreateActor(typeof(M4));226 },227 configuration: this.GetConfiguration().WithTestingIterations(200).WithMaxSchedulingSteps(200).WithTimeoutDelay(1),228 expectedError: "M4() registered a timer with a negative due time.",229 replay: true);230 }231 private class M5 : StateMachine232 {233 [Start]234 [OnEntry(nameof(Initialize))]235 private class Init : State236 {237 }238 private void Initialize()239 {240 this.StartPeriodicTimer(TimeSpan.FromSeconds(1), TimeSpan.FromSeconds(-1));241 }242 }243 [Fact(Timeout = 10000)]244 public void TestIllegalPeriodSpecification()245 {246 this.TestWithError(r =>247 {248 r.CreateActor(typeof(M5));249 },250 configuration: this.GetConfiguration().WithTestingIterations(200).WithMaxSchedulingSteps(200).WithTimeoutDelay(1),251 expectedError: "M5() registered a periodic timer with a negative period.",252 replay: true);253 }254 private class TransferTimerEvent : Event255 {256 public TimerInfo Timer;257 public TransferTimerEvent(TimerInfo timer)258 {259 this.Timer = timer;260 }261 }262 private class M6 : StateMachine263 {264 [Start]265 [OnEntry(nameof(Initialize))]266 [IgnoreEvents(typeof(TimerElapsedEvent))]267 private class Init : State268 {269 }270 private void Initialize()271 {272 var timer = this.StartPeriodicTimer(TimeSpan.FromMilliseconds(10), TimeSpan.FromMilliseconds(10));273 this.CreateActor(typeof(M7), new TransferTimerEvent(timer));274 }275 }276 private class M7 : StateMachine277 {278 [Start]279 [OnEntry(nameof(Initialize))]280 private class Init : State281 {282 }283 private void Initialize(Event e)284 {285 this.StopTimer((e as TransferTimerEvent).Timer);286 }287 }288 [Fact(Timeout = 10000)]289 public void TestTimerDisposedByNonOwner()290 {291 this.TestWithError(r =>292 {293 r.CreateActor(typeof(M6));294 },295 configuration: this.GetConfiguration().WithTestingIterations(200).WithMaxSchedulingSteps(200).WithTimeoutDelay(1),296 expectedError: "M7() is not allowed to dispose timer '', which is owned by M6().",297 replay: true);298 }299 private class M8 : StateMachine300 {301 [Start]302 [OnEntry(nameof(InitOnEntry))]303 [IgnoreEvents(typeof(TimerElapsedEvent))]304 private class Init : State305 {306 }307 private void InitOnEntry()308 {309 // Start a regular timer.310 this.StartTimer(TimeSpan.FromMilliseconds(10));311 this.RaiseGotoStateEvent<Final>();312 }313 [OnEntry(nameof(FinalOnEntry))]314 [IgnoreEvents(typeof(TimerElapsedEvent))]315 private class Final : State316 {317 }318 private void FinalOnEntry() => this.RaiseHaltEvent();319 }320 [Fact(Timeout = 10000)]321 public void TestExplicitHaltWithTimer()322 {323 this.Test(r =>324 {325 r.CreateActor(typeof(M8));326 },327 configuration: this.GetConfiguration().WithTestingIterations(200).WithMaxSchedulingSteps(200).WithTimeoutDelay(1));328 }329 private class T6 : StateMachine330 {331 private ConfigEvent Config;332 internal class MyTimeoutEvent : TimerElapsedEvent333 {334 }335 internal enum TestType336 {337 CustomTimer,338 CustomPeriodicTimer339 }340 internal class ConfigEvent : Event341 {342 public TestType Test;343 public int Count;344 }345 [Start]346 [OnEntry(nameof(Initialize))]347 [OnEventDoAction(typeof(MyTimeoutEvent), nameof(OnMyTimeout))]348 [OnEventDoAction(typeof(TimerElapsedEvent), nameof(OnMyTimeout))]349 private class Init : State350 {351 }352 private void Initialize(Event e)353 {354 var ce = e as ConfigEvent;355 this.Config = ce;356 this.Config.Count = 0;357 switch (ce.Test)358 {359 case TestType.CustomTimer:360 this.StartTimer(TimeSpan.FromMilliseconds(1), customEvent: new MyTimeoutEvent());361 break;362 case TestType.CustomPeriodicTimer:363 this.StartPeriodicTimer(TimeSpan.FromMilliseconds(1), TimeSpan.FromMilliseconds(1), customEvent: new MyTimeoutEvent());364 break;365 default:366 break;...
Initialize
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.BugFinding;8using Microsoft.Coyote.BugFinding.BugPatterns;9using Microsoft.Coyote.BugFinding.BugPatterns.BugPatternTypes;10using Microsoft.Coyote.BugFinding.BugPatterns.BugPatternTypes.UnsafeStateAccess;11using Microsoft.Coyote.BugFinding.BugPatterns.BugPatternTypes.UnsafeStateAccessTypes;12using Microsoft.Coyote.BugFinding.BugPatterns.BugPatternTypes.UnsafeStateAccessTypes.UnsafeActorStateAccess;13using Microsoft.Coyote.BugFinding.BugPatterns.BugPatternTypes.UnsafeStateAccessTypes.UnsafeActorStateAccessTypes;14using Microsoft.Coyote.BugFinding.BugPatterns.BugPatternTypes.UnsafeStateAccessTypes.UnsafeActorStateAccessTypes.UnsafeActorStateAccess;15using Microsoft.Coyote.BugFinding.BugPatterns.BugPatternTypes.UnsafeStateAccessTypes.UnsafeActorStateAccessTypes.UnsafeActorStateAccessTypes;16using Microsoft.Coyote.BugFinding.BugPatterns.BugPatternTypes.UnsafeStateAccessTypes.UnsafeActorStateAccessTypes.UnsafeActorStateAccessTypes.UnsafeActorStateAccess;17using Microsoft.Coyote.BugFinding.BugPatterns.BugPatternTypes.UnsafeStateAccessTypes.UnsafeActorStateAccessTypes.UnsafeActorStateAccessTypes.UnsafeActorStateAccessTypes;18using Microsoft.Coyote.BugFinding.BugPatterns.BugPatternTypes.UnsafeStateAccessTypes.UnsafeActorStateAccessTypes.UnsafeActorStateAccessTypes.UnsafeActorStateAccessTypes.UnsafeActorStateAccess;19using Microsoft.Coyote.BugFinding.BugPatterns.BugPatternTypes.UnsafeStateAccessTypes.UnsafeActorStateAccessTypes.UnsafeActorStateAccessTypes.UnsafeActorStateAccessTypes.UnsafeActorStateAccessTypes;20using Microsoft.Coyote.BugFinding.BugPatterns.BugPatternTypes.UnsafeStateAccessTypes.UnsafeActorStateAccessTypes.UnsafeActorStateAccessTypes.UnsafeActorStateAccessTypes.UnsafeActorStateAccessTypes.UnsafeActorStateAccess;
Initialize
Using AI Code Generation
1Microsoft.Coyote.Actors.BugFinding.Tests.TimerCountEvent.Initialize();2Microsoft.Coyote.Actors.BugFinding.Tests.TimerCountEvent.Initialize();3Microsoft.Coyote.Actors.BugFinding.Tests.TimerCountEvent.Initialize();4Microsoft.Coyote.Actors.BugFinding.Tests.TimerCountEvent.Initialize();5Microsoft.Coyote.Actors.BugFinding.Tests.TimerCountEvent.Initialize();6Microsoft.Coyote.Actors.BugFinding.Tests.TimerCountEvent.Initialize();7Microsoft.Coyote.Actors.BugFinding.Tests.TimerCountEvent.Initialize();8Microsoft.Coyote.Actors.BugFinding.Tests.TimerCountEvent.Initialize();9Microsoft.Coyote.Actors.BugFinding.Tests.TimerCountEvent.Initialize();10Microsoft.Coyote.Actors.BugFinding.Tests.TimerCountEvent.Initialize();11Microsoft.Coyote.Actors.BugFinding.Tests.TimerCountEvent.Initialize();12Microsoft.Coyote.Actors.BugFinding.Tests.TimerCountEvent.Initialize();13Microsoft.Coyote.Actors.BugFinding.Tests.TimerCountEvent.Initialize();14Microsoft.Coyote.Actors.BugFinding.Tests.TimerCountEvent.Initialize();
Initialize
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 TimerCountEvent timerCountEvent = new TimerCountEvent();12 timerCountEvent.Initialize(10);13 }14 }15}16using Microsoft.Coyote.Actors.BugFinding.Tests;17using System;18using System.Collections.Generic;19using System.Linq;20using System.Text;21using System.Threading.Tasks;22{23 {24 static void Main(string[] args)25 {26 TimerCountEvent timerCountEvent = new TimerCountEvent();27 timerCountEvent.Initialize(10);28 }29 }30}31using Microsoft.Coyote.Actors.BugFinding.Tests;32using System;33using System.Collections.Generic;34using System.Linq;35using System.Text;36using System.Threading.Tasks;37{38 {39 static void Main(string[] args)40 {41 TimerCountEvent timerCountEvent = new TimerCountEvent();42 timerCountEvent.Initialize(10);43 }44 }45}46using Microsoft.Coyote.Actors.BugFinding.Tests;47using System;48using System.Collections.Generic;49using System.Linq;50using System.Text;51using System.Threading.Tasks;52{53 {54 static void Main(string[] args)55 {56 TimerCountEvent timerCountEvent = new TimerCountEvent();57 timerCountEvent.Initialize(10);58 }59 }60}61using Microsoft.Coyote.Actors.BugFinding.Tests;62using System;63using System.Collections.Generic;64using System.Linq;65using System.Text;
Initialize
Using AI Code Generation
1Microsoft.Coyote.Actors.BugFinding.Tests.TimerCountEvent timerCountEvent = new Microsoft.Coyote.Actors.BugFinding.Tests.TimerCountEvent();2timerCountEvent.Initialize(1, 2);3Microsoft.Coyote.Actors.BugFinding.Tests.TimerCountEvent timerCountEvent = new Microsoft.Coyote.Actors.BugFinding.Tests.TimerCountEvent();4timerCountEvent.Initialize(1, 2, 3);5Microsoft.Coyote.Actors.BugFinding.Tests.TimerCountEvent timerCountEvent = new Microsoft.Coyote.Actors.BugFinding.Tests.TimerCountEvent();6timerCountEvent.Initialize(1, 2, 3, 4);7Microsoft.Coyote.Actors.BugFinding.Tests.TimerCountEvent timerCountEvent = new Microsoft.Coyote.Actors.BugFinding.Tests.TimerCountEvent();8timerCountEvent.Initialize(1, 2, 3, 4, 5);9Microsoft.Coyote.Actors.BugFinding.Tests.TimerCountEvent timerCountEvent = new Microsoft.Coyote.Actors.BugFinding.Tests.TimerCountEvent();10timerCountEvent.Initialize(1, 2, 3, 4, 5, 6);11Microsoft.Coyote.Actors.BugFinding.Tests.TimerCountEvent timerCountEvent = new Microsoft.Coyote.Actors.BugFinding.Tests.TimerCountEvent();12timerCountEvent.Initialize(1, 2, 3, 4, 5, 6, 7);
Initialize
Using AI Code Generation
1Microsoft.Coyote.Actors.BugFinding.Tests.TimerCountEvent tce = new Microsoft.Coyote.Actors.BugFinding.Tests.TimerCountEvent();2tce.Initialize(1, 2);3Microsoft.Coyote.Actors.BugFinding.Tests.TimerCountEvent tce = new Microsoft.Coyote.Actors.BugFinding.Tests.TimerCountEvent();4tce.Initialize(1, 2);5Microsoft.Coyote.Actors.BugFinding.Tests.TimerCountEvent tce = new Microsoft.Coyote.Actors.BugFinding.Tests.TimerCountEvent();6tce.Initialize(1, 2);7Microsoft.Coyote.Actors.BugFinding.Tests.TimerCountEvent tce = new Microsoft.Coyote.Actors.BugFinding.Tests.TimerCountEvent();8tce.Initialize(1, 2);9Microsoft.Coyote.Actors.BugFinding.Tests.TimerCountEvent tce = new Microsoft.Coyote.Actors.BugFinding.Tests.TimerCountEvent();10tce.Initialize(1, 2);11Microsoft.Coyote.Actors.BugFinding.Tests.TimerCountEvent tce = new Microsoft.Coyote.Actors.BugFinding.Tests.TimerCountEvent();12tce.Initialize(1, 2);13Microsoft.Coyote.Actors.BugFinding.Tests.TimerCountEvent tce = new Microsoft.Coyote.Actors.BugFinding.Tests.TimerCountEvent();14tce.Initialize(1, 2);15Microsoft.Coyote.Actors.BugFinding.Tests.TimerCountEvent tce = new Microsoft.Coyote.Actors.BugFinding.Tests.TimerCountEvent();16tce.Initialize(1, 2);
Initialize
Using AI Code Generation
1var timerCountEvent = new Microsoft.Coyote.Actors.BugFinding.Tests.TimerCountEvent();2timerCountEvent.Initialize(1, 2);3var timerCountEvent = new Microsoft.Coyote.Actors.BugFinding.Tests.TimerCountEvent();4timerCountEvent.Initialize(1, 2);5var timerCountEvent = new Microsoft.Coyote.Actors.BugFinding.Tests.TimerCountEvent();6timerCountEvent.Initialize(1, 2);7var timerCountEvent = new Microsoft.Coyote.Actors.BugFinding.Tests.TimerCountEvent();8timerCountEvent.Initialize(1, 2);9var timerCountEvent = new Microsoft.Coyote.Actors.BugFinding.Tests.TimerCountEvent();10timerCountEvent.Initialize(1, 2);11var timerCountEvent = new Microsoft.Coyote.Actors.BugFinding.Tests.TimerCountEvent();12timerCountEvent.Initialize(1, 2);13var timerCountEvent = new Microsoft.Coyote.Actors.BugFinding.Tests.TimerCountEvent();14timerCountEvent.Initialize(1, 2);15var timerCountEvent = new Microsoft.Coyote.Actors.BugFinding.Tests.TimerCountEvent();16timerCountEvent.Initialize(1, 2);17var timerCountEvent = new Microsoft.Coyote.Actors.BugFinding.Tests.TimerCountEvent();18timerCountEvent.Initialize(1, 2);19var timerCountEvent = new Microsoft.Coyote.Actors.BugFinding.Tests.TimerCountEvent();20timerCountEvent.Initialize(1, 2);
Initialize
Using AI Code Generation
1Microsoft.Coyote.Actors.BugFinding.Tests.TimerCountEvent timerCountEvent = new Microsoft.Coyote.Actors.BugFinding.Tests.TimerCountEvent();2timerCountEvent.Initialize(1, 2);3Microsoft.Coyote.Actors.BugFinding.Tests.TimerCountEvent timerCountEvent = new Microsoft.Coyote.Actors.BugFinding.Tests.TimerCountEvent(1, 2);4Microsoft.Coyote.Actors.BugFinding.Tests.TimerCountEvent timerCountEvent = new Microsoft.Coyote.Actors.BugFinding.Tests.TimerCountEvent();5timerCountEvent.Initialize(1, 2);6Microsoft.Coyote.Actors.BugFinding.Tests.TimerCountEvent timerCountEvent = new Microsoft.Coyote.Actors.BugFinding.Tests.TimerCountEvent(1, 2);7Microsoft.Coyote.Actors.BugFinding.Tests.TimerCountEvent timerCountEvent = new Microsoft.Coyote.Actors.BugFinding.Tests.TimerCountEvent();8timerCountEvent.Initialize(1, 2);9Microsoft.Coyote.Actors.BugFinding.Tests.TimerCountEvent timerCountEvent = new Microsoft.Coyote.Actors.BugFinding.Tests.TimerCountEvent(1, 2);10Microsoft.Coyote.Actors.BugFinding.Tests.TimerCountEvent timerCountEvent = new Microsoft.Coyote.Actors.BugFinding.Tests.TimerCountEvent();11timerCountEvent.Initialize(1, 2);12Microsoft.Coyote.Actors.BugFinding.Tests.TimerCountEvent timerCountEvent = new Microsoft.Coyote.Actors.BugFinding.Tests.TimerCountEvent(1, 2);13Microsoft.Coyote.Actors.BugFinding.Tests.TimerCountEvent timerCountEvent = new Microsoft.Coyote.Actors.BugFinding.Tests.TimerCountEvent();14timerCountEvent.Initialize(1, 2);
Initialize
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System;4using System.Threading.Tasks;5using System.Collections.Generic;6using System.Linq;7using System.Text;8using System.Threading;9{10 {11 public static void Main(string[] args)12 {13 var config = Configuration.Create();14 config.MaxSchedulingSteps = 100000;15 config.EnableCycleDetection = true;16 config.EnableDataRaceDetection = true;17 config.EnableDeadlockDetection = true;18 config.EnableOperationInterleavings = true;19 config.EnableStateGraphTesting = true;20 config.EnableTimerTesting = true;21 config.EnableTestingIterations = true;22 config.EnableActorTesting = true;23 config.EnableActorTestingIterations = true;24 config.EnableActorTestingRandomIterations = true;25 config.EnableActorTestingStressIterations = true;
Initialize
Using AI Code Generation
1Microsoft.Coyote.Actors.BugFinding.Tests.TimerCountEvent timer = new Microsoft.Coyote.Actors.BugFinding.Tests.TimerCountEvent();2timer.Initialize(1, 2);3Microsoft.Coyote.Actors.BugFinding.Tests.TimerCountEvent timer = new Microsoft.Coyote.Actors.BugFinding.Tests.TimerCountEvent();4timer.Initialize(2, 2);5Microsoft.Coyote.Actors.BugFinding.Tests.TimerCountEvent timer = new Microsoft.Coyote.Actors.BugFinding.Tests.TimerCountEvent();6timer.Initialize(3, 2);7Microsoft.Coyote.Actors.BugFinding.Tests.TimerCountEvent timer = new Microsoft.Coyote.Actors.BugFinding.Tests.TimerCountEvent();8timer.Initialize(4, 2);9Microsoft.Coyote.Actors.BugFinding.Tests.TimerCountEvent timer = new Microsoft.Coyote.Actors.BugFinding.Tests.TimerCountEvent();10timer.Initialize(5, 2);11Microsoft.Coyote.Actors.BugFinding.Tests.TimerCountEvent timer = new Microsoft.Coyote.Actors.BugFinding.Tests.TimerCountEvent();12timer.Initialize(6, 2);13Microsoft.Coyote.Actors.BugFinding.Tests.TimerCountEvent timer = new Microsoft.Coyote.Actors.BugFinding.Tests.TimerCountEvent();14timer.Initialize(7, 2);
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