Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.TimerCountEvent.TransferTimerEvent
BasicTimerTests.cs
Source:BasicTimerTests.cs
...250 configuration: this.GetConfiguration().WithTestingIterations(200).WithMaxSchedulingSteps(200).WithTimeoutDelay(1),251 expectedError: "M5() registered a periodic timer with a negative period.",252 replay: true);253 }254 private class TransferTimerEvent : Event255 {256 public TimerInfo Timer;257 public TransferTimerEvent(TimerInfo timer)258 {259 this.Timer = timer;260 }261 }262 private class M6 : StateMachine263 {264 [Start]265 [OnEntry(nameof(Initialize))]266 [IgnoreEvents(typeof(TimerElapsedEvent))]267 private class Init : State268 {269 }270 private void Initialize()271 {272 var timer = this.StartPeriodicTimer(TimeSpan.FromMilliseconds(10), TimeSpan.FromMilliseconds(10));273 this.CreateActor(typeof(M7), new TransferTimerEvent(timer));274 }275 }276 private class M7 : StateMachine277 {278 [Start]279 [OnEntry(nameof(Initialize))]280 private class Init : State281 {282 }283 private void Initialize(Event e)284 {285 this.StopTimer((e as TransferTimerEvent).Timer);286 }287 }288 [Fact(Timeout = 10000)]289 public void TestTimerDisposedByNonOwner()290 {291 this.TestWithError(r =>292 {293 r.CreateActor(typeof(M6));294 },295 configuration: this.GetConfiguration().WithTestingIterations(200).WithMaxSchedulingSteps(200).WithTimeoutDelay(1),296 expectedError: "M7() is not allowed to dispose timer '', which is owned by M6().",297 replay: true);298 }299 private class M8 : StateMachine...
TransferTimerEvent
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.TimerCountEvent;7using Microsoft.Coyote.Specifications;8using Microsoft.Coyote.SystematicTesting;9using Microsoft.Coyote.Tasks;10using Microsoft.Coyote.Tests.Common;11using Microsoft.Coyote.Tests.Common.Actors;12using Microsoft.Coyote.Tests.Common.Utilities;13using Microsoft.Coyote.Tests.Systematic;14using Microsoft.Coyote.Tests.Systematic.Actors;15using Microsoft.Coyote.Tests.Systematic.Tasks;16using Microsoft.Coyote.Tests.Systematic.Utilities;17using Microsoft.Coyote.Tests.Systematic.TestingServices;18using Microsoft.Coyote.Tests.Systematic.Threading;19using Microsoft.Coyote.Tests.Systematic.Threading.Tasks;20{21 {22 public override Task ConfigureAsync(SystematicTestConfiguration configuration)23 {24 configuration.TestingIterations = 1;25 configuration.SchedulingIterations = 1;26 configuration.TestReporters.Add(new XunitTestReporter());27 configuration.LogWriter = new LogWriter();28 configuration.TestingProcessExitTimeout = TimeSpan.FromSeconds(30);29 configuration.SchedulingSeed = 0;30 configuration.SchedulingStrategy = SchedulingStrategy.DFS;31 configuration.MaxFairSchedulingSteps = 100;32 configuration.MaxUnfairSchedulingSteps = 100;33 configuration.EnableCycleDetection = true;34 configuration.EnableDataRaceDetection = true;35 configuration.EnableDeadlockDetection = true;36 configuration.EnableHotStateDetection = true;37 configuration.EnableLivelockDetection = true;38 configuration.EnableOperationCanceledException = true;39 configuration.EnableObjectDisposedException = true;40 configuration.EnableTaskCanceledException = true;41 configuration.EnableActorDeadlockException = true;42 configuration.EnableActorTaskException = true;43 configuration.EnableActorTimerException = true;44 configuration.EnableUnobservedTaskException = true;45 configuration.EnableRandomExecution = false;46 configuration.RandomSchedulingProbability = 0.1;47 configuration.EnableBuggyActorException = true;48 configuration.EnableBuggyTaskException = true;49 configuration.EnableBuggyMonitorException = true;50 configuration.EnableStateGraphScheduling = true;51 configuration.EnableStateGraphSchedulingWithFairScheduling = true;
TransferTimerEvent
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.TimerCountEvent;7{8 {9 static void Main(string[] args)10 {11 var config = Configuration.Create();12 config.MaxSchedulingSteps = 1000;13 config.MaxFairSchedulingSteps = 1000;14 config.MaxStepsFromProduction = 1000;15 config.MaxUnfairSchedulingSteps = 1000;16 config.MaxUnfairSchedulingStepsInPath = 1000;17 config.MaxFairSchedulingStepsInPath = 1000;18 config.MaxStepsFromProductionInPath = 1000;19 config.SchedulingIterations = 10;20 config.ProbabilisticSchedulingIterations = 10;21 config.RandomSchedulingSeed = 0;22 config.EnableCycleDetection = true;23 config.EnableDataRaceDetection = true;24 config.EnableDeadlockDetection = true;25 config.EnableLivelockDetection = true;26 config.EnableOperationCanceledException = true;27 config.EnableObjectDisposedException = true;28 config.EnableIndexOutOfRangeException = true;29 config.EnableDivideByZeroException = true;30 config.EnableActorDeadlockException = true;31 config.EnableActorLivelockException = true;32 config.EnableActorTaskException = true;33 config.EnableActorExceptionInMonitor = true;34 config.EnableActorExceptionInHotState = true;35 config.EnableActorExceptionInColdState = true;36 config.EnableActorExceptionInEntryAndExitActions = true;37 config.EnableActorExceptionInOnEventDoAction = true;38 config.EnableActorExceptionInAction = true;39 config.EnableActorExceptionInChoice = true;40 config.EnableActorExceptionInGotoState = true;41 config.EnableActorExceptionInOnExceptionDoAction = true;42 config.EnableActorExceptionInOnHaltDoAction = true;43 config.EnableActorExceptionInOnEventGotoState = true;44 config.EnableActorExceptionInOnEventDoActionAndGotoState = true;45 config.EnableActorExceptionInOnEventDeferEvent = true;46 config.EnableActorExceptionInOnEventDoActionAndDeferEvent = true;
TransferTimerEvent
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6{7 {8 static void Main(string[] args)9 {10 var config = Configuration.Create();11 config.UseBugFindingRuntime();12 config.UseRandomSchedulingStrategy();13 config.UseRandomValueGenerator();14 var runtime = RuntimeFactory.Create(config);15 runtime.CreateActor(typeof(TimerCountEvent));16 runtime.Wait();17 }18 }19}20using System;21using System.Threading.Tasks;22using Microsoft.Coyote;23using Microsoft.Coyote.Actors;24using Microsoft.Coyote.Actors.BugFinding.Tests;25{26 {27 static void Main(string[] args)28 {29 var config = Configuration.Create();30 config.UseBugFindingRuntime();31 config.UseRandomSchedulingStrategy();32 config.UseRandomValueGenerator();33 var runtime = RuntimeFactory.Create(config);34 runtime.CreateActor(typeof(TimerCountEvent));35 runtime.Wait();36 }37 }38}39using System;40using System.Threading.Tasks;41using Microsoft.Coyote;42using Microsoft.Coyote.Actors;43using Microsoft.Coyote.Actors.BugFinding.Tests;44{45 {46 static void Main(string[] args)47 {48 var config = Configuration.Create();49 config.UseBugFindingRuntime();50 config.UseRandomSchedulingStrategy();51 config.UseRandomValueGenerator();52 var runtime = RuntimeFactory.Create(config);53 runtime.CreateActor(typeof(TimerCountEvent));54 runtime.Wait();55 }56 }57}58using System;59using System.Threading.Tasks;60using Microsoft.Coyote;61using Microsoft.Coyote.Actors;62using Microsoft.Coyote.Actors.BugFinding.Tests;63{64 {65 static void Main(string[] args)66 {
TransferTimerEvent
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Specifications;7{8 {9 static async Task Main(string[] args)10 {11 Console.WriteLine("Hello World!");12 var config = Configuration.Create();13 config.MaxSchedulingSteps = 100000;14 config.MaxFairSchedulingSteps = 100000;
TransferTimerEvent
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote;4using System;5using System.Collections.Generic;6using System.Linq;7using System.Text;8using System.Threading.Tasks;9{10 {11 static void Main(string[] args)12 {13 var configuration = Configuration.Create();14 configuration.MaxSchedulingSteps = 1000;15 configuration.SchedulingIterations = 1000;16 configuration.Verbose = 1;17 configuration.EnableCycleDetection = true;18 configuration.EnableDataRaceDetection = true;19 configuration.EnableIntegerOverflowChecking = true;20 configuration.EnableDeadlockDetection = true;21 configuration.EnableHotStateDetection = true;22 configuration.EnableBuggyWaitOperationsDetection = true;23 configuration.EnableOperationInterleavings = true;24 configuration.EnableOperationInterleavingsWithFairScheduling = true;25 configuration.EnableFairScheduling = true;26 configuration.EnableHotStateDetection = true;
TransferTimerEvent
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System;4using System.Threading.Tasks;5using System.Collections.Generic;6using System.Linq;7using System.Text;8using System.Threading;9using System.Diagnostics;10{11 {12 public int Count;13 public TimerCountEvent(int count)14 {15 this.Count = count;16 }17 }18}19{20 {21 public int Count;22 public TestTimer(int count)23 {24 this.Count = count;25 }26 }27}28{29 {30 public int Count;31 public TimerCountEvent(int count)32 {33 this.Count = count;34 }35 }36}37{38 {39 public int Count;40 public TimerCountEvent(int count)41 {42 this.Count = count;43 }44 }45}46{47 {48 public int Count;49 public TimerCountEvent(int count)50 {51 this.Count = count;52 }53 }54}55{56 {57 public int Count;58 public TimerCountEvent(int count)59 {60 this.Count = count;61 }62 }63}64{65 {66 public int Count;67 public TimerCountEvent(int count)68 {69 this.Count = count;70 }71 }72}73{74 {75 public int Count;76 public TimerCountEvent(int count)77 {78 this.Count = count;79 }80 }81}82{83 {84 public int Count;85 public TimerCountEvent(int count)86 {87 this.Count = count;88 }89 }90}
TransferTimerEvent
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using System.Threading;6{7 {8 static void Main(string[] args)9 {10 Console.WriteLine("Hello World!");11 var runtime = RuntimeFactory.Create();12 runtime.CreateActor(typeof(MyActor));13 Thread.Sleep(1000);14 runtime.Dispose();15 }16 }17 {18 protected override Task OnInitializeAsync(Event initialEvent)19 {20 this.SendEvent(this.Id, new TimerCountEvent());21 return Task.CompletedTask;22 }23 protected override Task OnEventAsync(Event e)24 {25 if (e is TimerCountEvent)26 {27 Console.WriteLine("TimerCountEvent");28 }29 return Task.CompletedTask;30 }31 }32}33using System;34using System.Threading.Tasks;35using Microsoft.Coyote.Actors;36using Microsoft.Coyote.Actors.BugFinding.Tests;37using System.Threading;38{39 {40 static void Main(string[] args)41 {42 Console.WriteLine("Hello World!");43 var runtime = RuntimeFactory.Create();44 runtime.CreateActor(typeof(MyActor));45 Thread.Sleep(1000);46 runtime.Dispose();47 }48 }49 {50 protected override Task OnInitializeAsync(Event initialEvent)51 {52 this.SendEvent(this.Id, new TimerCountEvent());53 return Task.CompletedTask;54 }55 protected override Task OnEventAsync(Event e)56 {57 if (e is TimerCountEvent)58 {59 Console.WriteLine("TimerCountEvent");60 }61 return Task.CompletedTask;62 }63 }64}65using System;66using System.Threading.Tasks;67using Microsoft.Coyote.Actors;68using Microsoft.Coyote.Actors.BugFinding.Tests;69using System.Threading;70{71 {72 static void Main(string[] args)73 {74 Console.WriteLine("Hello World!");75 var runtime = RuntimeFactory.Create();76 runtime.CreateActor(typeof(MyActor));
TransferTimerEvent
Using AI Code Generation
1using Microsoft.Coyote.Actors;2{3 {4 static void Main(string[] args)5 {6 var runtime = RuntimeFactory.Create();7 runtime.RegisterMonitor(typeof(TimerCountEvent));8 runtime.CreateActor(typeof(PingPong));9 runtime.Wait();10 }11 }12 {13 internal class PingEvent : Event { }14 internal class PongEvent : Event { }15 {16 public ActorId Target;17 public Config(ActorId target)18 {19 this.Target = target;20 }21 }22 ActorId Target;23 [OnEventDoAction(typeof(Config), nameof(Configure))]24 [OnEventDoAction(typeof(PingEvent), nameof(Ping))]25 [OnEventDoAction(typeof(PongEvent), nameof(Pong))]26 class Init : State { }27 void Configure()28 {29 this.Target = (this.ReceivedEvent as Config).Target;30 }31 void Ping()32 {33 this.Send(this.Target, new PongEvent());34 }35 void Pong()36 {37 this.Send(this.Target, new PingEvent());38 }39 }40}41using Microsoft.Coyote.Actors;42{43 {44 static void Main(string[] args)45 {46 var runtime = RuntimeFactory.Create();47 runtime.RegisterMonitor(typeof(TimerCountEvent));48 runtime.CreateActor(typeof(PingPong));49 runtime.Wait();50 }51 }52 {53 internal class PingEvent : Event { }54 internal class PongEvent : Event { }55 {56 public ActorId Target;57 public Config(ActorId target)58 {59 this.Target = target;60 }61 }62 ActorId Target;63 [OnEventDoAction(typeof(Config), nameof(Configure))]64 [OnEventDoAction(typeof(PingEvent), nameof(Ping))]65 [OnEventDoAction(typeof(PongEvent), nameof(Pong))]66 class Init : State { }67 void Configure()68 {69 this.Target = (this.ReceivedEvent as Config).Target;70 }71 void Ping()
TransferTimerEvent
Using AI Code Generation
1using System;2using System.IO;3using System.Threading;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.BugFinding;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.Timers;9using Microsoft.Coyote.Specifications;10using Microsoft.Coyote.SystematicTesting;11using Microsoft.Coyote.SystematicTesting.Strategies;12using Microsoft.Coyote.SystematicTesting.TestingServices;13using Microsoft.Coyote.Tasks;14using Microsoft.Coyote.Tests.Common;15using Microsoft.Coyote.Tests.Common.Actors;16using Microsoft.Coyote.Tests.Common.Events;17using Microsoft.Coyote.Tests.Common.Tasks;18using Microsoft.Coyote.Tests.Common.Timers;19using Microsoft.Coyote.Tests.Common.Utilities;20using Microsoft.Coyote.Tests.Systematic;21using Microsoft.Coyote.Tests.Systematic.Tasks;22using Microsoft.Coyote.Tests.Systematic.Timers;23using Microsoft.Coyote.Tests.Systematic.Utilities;24using Microsoft.Coyote.Tests.Systematic.Actors.BugFinding;25using Microsoft.Coyote.Tests.Systematic.Actors.BugFinding.Tests;26{27 {28 public int Count;29 public TimerCountEvent(int count)30 {31 this.Count = count;32 }33 }34 {35 public int Count;36 public TimerCountEvent2(int count)37 {38 this.Count = count;39 }40 }41 {42 public int Count;43 public TimerCountEvent3(int count)44 {45 this.Count = count;46 }47 }48 {49 public int Count;50 public TimerCountEvent4(int count)51 {52 this.Count = count;53 }54 }55 {56 public int Count;57 public TimerCountEvent5(int count)58 {59 this.Count = count;60 }61 }62 {63 public int Count;64 public TimerCountEvent6(int count)65 {66 this.Count = count;67 }68 }69 {70 public int Count;
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