Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.X3.OnActive
WildCardEventTests.cs
Source:WildCardEventTests.cs  
...261            {262                this.Config.WriteLine("Handling E1 in State {0}", this.CurrentStateName);263                this.RaisePushStateEvent<Active>();264            }265            [OnEntry(nameof(OnActive))]266            [OnEventDoAction(typeof(E2), nameof(HandleE2))]267            [OnEventDoAction(typeof(WildCardEvent), nameof(CatchAll))]268            public class Active : State269            {270            }271            private void OnActive()272            {273                this.Config.WriteLine("Active");274            }275            private void HandleE2()276            {277                this.Config.WriteLine("Handling E2 in State {0}", this.CurrentStateName);278            }279            private void CatchAll(Event e)280            {281                this.Config.WriteLine("Catch " + e.GetType().Name);282            }283            internal static void RunTest(IActorRuntime runtime, LogEvent config)284            {285                var actor = runtime.CreateActor(typeof(X2), config);286                runtime.SendEvent(actor, new E1()); // handle E1 & push active287                runtime.SendEvent(actor, new E1()); // catch E1, by wildcard288                runtime.SendEvent(actor, new E2()); // handle E2, specific handler wins289            }290        }291        [Fact(Timeout = 5000)]292        public void TestWildcardOverrideActionStateMachine()293        {294            var config = new LogEvent();295            this.Test(r =>296            {297                X2.RunTest(r, config);298            });299            string actual = config.ToString();300            Assert.True(actual is "Handling E1 in State Init,Active,Catch E1,Handling E2 in State Active");301        }302        /// <summary>303        /// Test that wildcard can override deferred event action using a pushed state.304        /// </summary>305        internal class X3 : StateMachine306        {307            private LogEvent Config;308            [Start]309            [OnEntry(nameof(OnInit))]310            [DeferEvents(typeof(E1))]311            [OnEventPushState(typeof(E2), typeof(Active))]312            public class Init : State313            {314            }315            public void OnInit(Event initialEvent)316            {317                this.Config = (LogEvent)initialEvent;318                this.Config.WriteLine("Init");319            }320            [OnEntry(nameof(OnActive))]321            [OnEventDoAction(typeof(WildCardEvent), nameof(CatchAll))]322            public class Active : State323            {324            }325            private void OnActive()326            {327                this.Config.WriteLine("Active");328            }329            private void CatchAll(Event e)330            {331                this.Config.WriteLine("Catch {0} in State {1}", e.GetType().Name, this.CurrentStateName);332            }333            internal static void RunTest(IActorRuntime runtime, LogEvent config)334            {335                var actor = runtime.CreateActor(typeof(X3), config);336                runtime.SendEvent(actor, new E1()); // deferred337                runtime.SendEvent(actor, new E2()); // push state Active, and allow handling of deferred event.338            }339        }340        [Fact(Timeout = 5000)]341        public void TestWildcardOverrideDeferStateMachine()342        {343            var config = new LogEvent();344            this.Test(r =>345            {346                X3.RunTest(r, config);347            });348            string actual = config.ToString();349            Assert.True(actual is "Init,Active,Catch E1 in State Active");350        }351        /// <summary>352        /// Test that wildcard can override ignored event action using a pushed state.353        /// </summary>354        internal class X4 : StateMachine355        {356            private LogEvent Config;357            [Start]358            [OnEntry(nameof(OnInit))]359            [IgnoreEvents(typeof(E1))]360            [OnEventPushState(typeof(E2), typeof(Active))]361            public class Init : State362            {363            }364            public void OnInit(Event initialEvent)365            {366                this.Config = (LogEvent)initialEvent;367                this.Config.WriteLine("Init");368            }369            [OnEntry(nameof(OnActive))]370            [OnEventDoAction(typeof(WildCardEvent), nameof(CatchAll))]371            public class Active : State372            {373            }374            private void OnActive()375            {376                this.Config.WriteLine("Active");377            }378            private void CatchAll(Event e)379            {380                this.Config.WriteLine("Catch {0} in State {1}", e.GetType().Name, this.CurrentStateName);381            }382            internal static void RunTest(IActorRuntime runtime, LogEvent config)383            {384                var actor = runtime.CreateActor(typeof(X3), config);385                runtime.SendEvent(actor, new E1()); // ignored (and therefore dropped)386                runtime.SendEvent(actor, new E2()); // push state Active.387                runtime.SendEvent(actor, new E1()); // Catch by wildcard (overriding inherited IgnoreEvents)388            }...OnActive
Using AI Code Generation
1Microsoft.Coyote.Actors.BugFinding.Tests.X3 x3 = new Microsoft.Coyote.Actors.BugFinding.Tests.X3();2x3.OnActive();3Microsoft.Coyote.Actors.BugFinding.Tests.X3 x3 = new Microsoft.Coyote.Actors.BugFinding.Tests.X3();4x3.OnActive();5Microsoft.Coyote.Actors.BugFinding.Tests.X3 x3 = new Microsoft.Coyote.Actors.BugFinding.Tests.X3();6x3.OnActive();7Microsoft.Coyote.Actors.BugFinding.Tests.X3 x3 = new Microsoft.Coyote.Actors.BugFinding.Tests.X3();8x3.OnActive();9Microsoft.Coyote.Actors.BugFinding.Tests.X3 x3 = new Microsoft.Coyote.Actors.BugFinding.Tests.X3();10x3.OnActive();11Microsoft.Coyote.Actors.BugFinding.Tests.X3 x3 = new Microsoft.Coyote.Actors.BugFinding.Tests.X3();12x3.OnActive();13Microsoft.Coyote.Actors.BugFinding.Tests.X3 x3 = new Microsoft.Coyote.Actors.BugFinding.Tests.X3();14x3.OnActive();15Microsoft.Coyote.Actors.BugFinding.Tests.X3 x3 = new Microsoft.Coyote.Actors.BugFinding.Tests.X3();16x3.OnActive();OnActive
Using AI Code Generation
1Microsoft.Coyote.Actors.BugFinding.Tests.X3 x3 = new Microsoft.Coyote.Actors.BugFinding.Tests.X3();2x3.OnActive();3Microsoft.Coyote.Actors.BugFinding.Tests.X4 x4 = new Microsoft.Coyote.Actors.BugFinding.Tests.X4();4x4.OnActive();5Microsoft.Coyote.Actors.BugFinding.Tests.X5 x5 = new Microsoft.Coyote.Actors.BugFinding.Tests.X5();6x5.OnActive();7Microsoft.Coyote.Actors.BugFinding.Tests.X6 x6 = new Microsoft.Coyote.Actors.BugFinding.Tests.X6();8x6.OnActive();9Microsoft.Coyote.Actors.BugFinding.Tests.X7 x7 = new Microsoft.Coyote.Actors.BugFinding.Tests.X7();10x7.OnActive();11Microsoft.Coyote.Actors.BugFinding.Tests.X8 x8 = new Microsoft.Coyote.Actors.BugFinding.Tests.X8();12x8.OnActive();13Microsoft.Coyote.Actors.BugFinding.Tests.X9 x9 = new Microsoft.Coyote.Actors.BugFinding.Tests.X9();14x9.OnActive();15Microsoft.Coyote.Actors.BugFinding.Tests.X10 x10 = new Microsoft.Coyote.Actors.BugFinding.Tests.X10();16x10.OnActive();OnActive
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6    {7        static void Main(string[] args)OnActive
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8    {9        static void Main(string[] args)10        {11            X3 x = new X3();12            x.OnActive();13        }14    }15}OnActive
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6{7    {8        public static async Task Main()9        {10            var config = Configuration.Create().WithVerbosityEnabled();11            using (var runtime = RuntimeFactory.Create(config))12            {13                var id = Guid.NewGuid();14                var m = new ActorId(id, "X3");15                var machine = runtime.CreateActor(typeof(X3), m);16                await runtime.OnEventAsync(machine, new Halt());17            }18        }19    }20}21using System;22using System.Threading.Tasks;23using Microsoft.Coyote;24using Microsoft.Coyote.Actors;25using Microsoft.Coyote.Actors.BugFinding.Tests;26{27    {28        public static async Task Main()29        {30            var config = Configuration.Create().WithVerbosityEnabled();31            using (var runtime = RuntimeFactory.Create(config))32            {33                var id = Guid.NewGuid();34                var m = new ActorId(id, "X4");35                var machine = runtime.CreateActor(typeof(X4), m);36                await runtime.OnEventAsync(machine, new Halt());37            }38        }39    }40}41using System;42using System.Threading.Tasks;43using Microsoft.Coyote;44using Microsoft.Coyote.Actors;45using Microsoft.Coyote.Actors.BugFinding.Tests;46{47    {48        public static async Task Main()49        {50            var config = Configuration.Create().WithVerbosityEnabled();51            using (var runtime = RuntimeFactory.Create(config))52            {53                var id = Guid.NewGuid();54                var m = new ActorId(id, "X5");55                var machine = runtime.CreateActor(typeof(X5), m);56                await runtime.OnEventAsync(machine, new Halt());57            }58        }59    }60}61using System;OnActive
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests.X3;2using System;3using System.Threading.Tasks;4{5    {6        protected override Task OnInitializeAsync(Event initialEvent)7        {8            this.SendEvent(this.Id, new E());9            return Task.CompletedTask;10        }11        protected override Task OnEventAsync(Event e)12        {13            this.Assert(false, "Reached.");14            return Task.CompletedTask;15        }16    }17    {18    }19}20using Microsoft.Coyote.Actors.BugFinding.Tests.X4;21using System;22using System.Threading.Tasks;23{24    {25        protected override Task OnInitializeAsync(Event initialEvent)26        {27            this.SendEvent(this.Id, new E());28            return Task.CompletedTask;29        }30        protected override Task OnEventAsync(Event e)31        {32            this.Assert(false, "Reached.");33            return Task.CompletedTask;34        }35    }36    {37    }38}39using Microsoft.Coyote.Actors.BugFinding.Tests.X5;40using System;41using System.Threading.Tasks;42{43    {44        protected override Task OnInitializeAsync(Event initialEvent)45        {46            this.SendEvent(this.Id, new E());47            return Task.CompletedTask;48        }49        protected override Task OnEventAsync(Event e)50        {51            this.Assert(false, "Reached.");52            return Task.CompletedTask;53        }54    }55    {56    }57}58using Microsoft.Coyote.Actors.BugFinding.Tests.X6;59using System;60using System.Threading.Tasks;61{62    {OnActive
Using AI Code Generation
1using Microsoft.Coyote.Actors;2{3    {4        public void OnActive()5        {6            this.OnEvent<e1>(e => this.OnActive());7        }8    }9}10using Microsoft.Coyote.Actors;11{12    {13        public void OnActive()14        {15            this.OnEvent<e1>(e => this.OnActive());16        }17    }18}19using Microsoft.Coyote.Actors;20{21    {22        public void OnActive()23        {24            this.OnEvent<e1>(e => this.OnActive());25        }26    }27}28using Microsoft.Coyote.Actors;29{30    {31        public void OnActive()32        {33            this.OnEvent<e1>(e => this.OnActive());34        }35    }36}37using Microsoft.Coyote.Actors;38{39    {40        public void OnActive()41        {42            this.OnEvent<e1>(e => this.OnActive());43        }44    }45}46using Microsoft.Coyote.Actors;47{48    {49        public void OnActive()50        {51            this.OnEvent<e1>(e => this.OnActive());52        }53    }54}OnActive
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6{7    {8        public X3()9        {10            this.OnEvent<e1>(e => this.OnActive(e));11            this.OnEvent<e2>(e => this.OnDeactive(e));12        }13        private void OnActive(e1 e)14        {15            this.SendEvent(this.Id, new e2());16        }17        private void OnDeactive(e2 e)18        {19            this.SendEvent(this.Id, new e1());20        }21    }22}23using System;24using System.Threading.Tasks;25using Microsoft.Coyote;26using Microsoft.Coyote.Actors;27using Microsoft.Coyote.Actors.BugFinding.Tests;28{29    {30        private ActorId x3;31        public X4()32        {33            this.OnEvent<e1>(e => this.OnActive(e));34            this.OnEvent<e2>(e => this.OnDeactive(e));35        }36        private void OnActive(e1 e)37        {38            this.x3 = this.CreateActor(typeof(X3));39            this.SendEvent(this.x3, new e1());40        }41        private void OnDeactive(e2 e)42        {43            this.SendEvent(this.x3, new e2());44        }45    }46}47using System;48using System.Threading.Tasks;49using Microsoft.Coyote;50using Microsoft.Coyote.Actors;51using Microsoft.Coyote.Actors.BugFinding.Tests;52{53    {54        private ActorId x4;Learn to execute automation testing from scratch with LambdaTest Learning Hub. Right from setting up the prerequisites to run your first automation test, to following best practices and diving deeper into advanced test scenarios. LambdaTest Learning Hubs compile a list of step-by-step guides to help you be proficient with different test automation frameworks i.e. Selenium, Cypress, TestNG etc.
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