How to use X3 class of Microsoft.Coyote.Actors.BugFinding.Tests package

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.X3

WildCardEventTests.cs

Source:WildCardEventTests.cs Github

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...301 }302 /// <summary>303 /// Test that wildcard can override deferred event action using a pushed state.304 /// </summary>305 internal class X3 : StateMachine306 {307 private LogEvent Config;308 [Start]309 [OnEntry(nameof(OnInit))]310 [DeferEvents(typeof(E1))]311 [OnEventPushState(typeof(E2), typeof(Active))]312 public class Init : State313 {314 }315 public void OnInit(Event initialEvent)316 {317 this.Config = (LogEvent)initialEvent;318 this.Config.WriteLine("Init");319 }320 [OnEntry(nameof(OnActive))]321 [OnEventDoAction(typeof(WildCardEvent), nameof(CatchAll))]322 public class Active : State323 {324 }325 private void OnActive()326 {327 this.Config.WriteLine("Active");328 }329 private void CatchAll(Event e)330 {331 this.Config.WriteLine("Catch {0} in State {1}", e.GetType().Name, this.CurrentStateName);332 }333 internal static void RunTest(IActorRuntime runtime, LogEvent config)334 {335 var actor = runtime.CreateActor(typeof(X3), config);336 runtime.SendEvent(actor, new E1()); // deferred337 runtime.SendEvent(actor, new E2()); // push state Active, and allow handling of deferred event.338 }339 }340 [Fact(Timeout = 5000)]341 public void TestWildcardOverrideDeferStateMachine()342 {343 var config = new LogEvent();344 this.Test(r =>345 {346 X3.RunTest(r, config);347 });348 string actual = config.ToString();349 Assert.True(actual is "Init,Active,Catch E1 in State Active");350 }351 /// <summary>352 /// Test that wildcard can override ignored event action using a pushed state.353 /// </summary>354 internal class X4 : StateMachine355 {356 private LogEvent Config;357 [Start]358 [OnEntry(nameof(OnInit))]359 [IgnoreEvents(typeof(E1))]360 [OnEventPushState(typeof(E2), typeof(Active))]361 public class Init : State362 {363 }364 public void OnInit(Event initialEvent)365 {366 this.Config = (LogEvent)initialEvent;367 this.Config.WriteLine("Init");368 }369 [OnEntry(nameof(OnActive))]370 [OnEventDoAction(typeof(WildCardEvent), nameof(CatchAll))]371 public class Active : State372 {373 }374 private void OnActive()375 {376 this.Config.WriteLine("Active");377 }378 private void CatchAll(Event e)379 {380 this.Config.WriteLine("Catch {0} in State {1}", e.GetType().Name, this.CurrentStateName);381 }382 internal static void RunTest(IActorRuntime runtime, LogEvent config)383 {384 var actor = runtime.CreateActor(typeof(X3), config);385 runtime.SendEvent(actor, new E1()); // ignored (and therefore dropped)386 runtime.SendEvent(actor, new E2()); // push state Active.387 runtime.SendEvent(actor, new E1()); // Catch by wildcard (overriding inherited IgnoreEvents)388 }389 }390 [Fact(Timeout = 5000)]391 public void TestWildcardOverrideIgnoreStateMachine()392 {393 var config = new LogEvent();394 this.Test(r =>395 {396 X3.RunTest(r, config);397 });398 string actual = config.ToString();399 Assert.True(actual is "Init,Active,Catch E1 in State Active");400 }401 }402}...

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X3

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 protected override async Task OnInitializeAsync(Event initialEvent)10 {11 await this.SendEvent(this.Id, new E());12 }13 }14}15using Microsoft.Coyote.Actors.BugFinding.Tests;16using System;17using System.Collections.Generic;18using System.Linq;19using System.Text;20using System.Threading.Tasks;21{22 {23 }24}25using Microsoft.Coyote.Actors.BugFinding.Tests;26using System;27using System.Collections.Generic;28using System.Linq;29using System.Text;30using System.Threading.Tasks;31{32 {33 }34}35using Microsoft.Coyote.Actors.BugFinding.Tests;36using System;37using System.Collections.Generic;38using System.Linq;39using System.Text;40using System.Threading.Tasks;41{42 {43 }44}45using Microsoft.Coyote.Actors.BugFinding.Tests;46using System;47using System.Collections.Generic;48using System.Linq;49using System.Text;50using System.Threading.Tasks;51{52 {53 }54}55using Microsoft.Coyote.Actors.BugFinding.Tests;56using System;57using System.Collections.Generic;58using System.Linq;59using System.Text;60using System.Threading.Tasks;61{62 {

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X3

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 var runtime = Microsoft.Coyote.RuntimeFactory.Create();12 runtime.RegisterMonitor(typeof(X3));13 runtime.CreateActor(typeof(X1));14 runtime.Wait();15 }16 }17}18using Microsoft.Coyote.Actors.BugFinding.Tests;19using System;20using System.Collections.Generic;21using System.Linq;22using System.Text;23using System.Threading.Tasks;24{25 {26 static void Main(string[] args)27 {28 var runtime = Microsoft.Coyote.RuntimeFactory.Create();29 runtime.RegisterMonitor(typeof(X3));30 runtime.CreateActor(typeof(X1));31 runtime.Wait();32 }33 }34}35using Microsoft.Coyote.Actors.BugFinding.Tests;36using System;37using System.Collections.Generic;38using System.Linq;39using System.Text;40using System.Threading.Tasks;41{42 {43 static void Main(string[] args)44 {45 var runtime = Microsoft.Coyote.RuntimeFactory.Create();46 runtime.RegisterMonitor(typeof(X3));47 runtime.CreateActor(typeof(X1));48 runtime.Wait();49 }50 }51}52using Microsoft.Coyote.Actors.BugFinding.Tests;53using System;54using System.Collections.Generic;55using System.Linq;56using System.Text;57using System.Threading.Tasks;58{59 {60 static void Main(string[] args)61 {62 var runtime = Microsoft.Coyote.RuntimeFactory.Create();63 runtime.RegisterMonitor(typeof(X3));64 runtime.CreateActor(typeof(X1));65 runtime.Wait();66 }67 }68}69using Microsoft.Coyote.Actors.BugFinding.Tests;70using System;

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X3

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System.Threading.Tasks;3{4 {5 static async Task Main(string[] args)6 {7 var runtime = Microsoft.Coyote.RuntimeFactory.Create();8 var id = runtime.CreateActor(typeof(X3));9 runtime.SendEvent(id, new E());10 await runtime.WaitCompletionAsync();11 }12 }13}14{15 using Microsoft.Coyote;16 using Microsoft.Coyote.Actors;17 using Microsoft.Coyote.Actors.BugFinding.Tests;18 {19 protected override Task OnInitializeAsync(Event initialEvent)20 {21 this.SendEvent(this.Id, new E());22 return Task.CompletedTask;23 }24 }25}26{27 using Microsoft.Coyote;28 {29 }30}31 at Microsoft.Coyote.Actors.ActorRuntime.SendEvent(ActorId target, Event e, SendOptions options)32 at Microsoft.Coyote.Actors.ActorRuntime.SendEvent(ActorId target, Event e)33 at Microsoft.Coyote.Actors.Actor.SendEvent(ActorId target, Event e)34 at Microsoft.Coyote.Actors.BugFinding.Tests.X3.OnInitializeAsync(Event initialEvent)

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X3

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2{3 {4 public int Value;5 public X3(int value)6 {7 this.Value = value;8 }9 }10}11using Microsoft.Coyote.Actors.BugFinding.Tests;12{13 {14 public int Value;15 public X1(int value)16 {17 this.Value = value;18 }19 }20}21using Microsoft.Coyote.Actors.BugFinding.Tests;22{23 {24 public int Value;25 public X2(int value)26 {27 this.Value = value;28 }29 }30}31using Microsoft.Coyote.Actors.BugFinding.Tests;32{33 {34 public int Value;35 public X4(int value)36 {37 this.Value = value;38 }39 }40}41using Microsoft.Coyote.Actors.BugFinding.Tests;42{43 {44 public int Value;45 public X5(int value)46 {47 this.Value = value;48 }49 }50}51using Microsoft.Coyote.Actors.BugFinding.Tests;52{53 {54 public int Value;55 public X6(int value)56 {57 this.Value = value;58 }59 }60}

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X3

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests.X3;3using Microsoft.Coyote.Actors.BugFinding.Tests.X3.X4;4using Microsoft.Coyote.Actors.BugFinding.Tests.X3.X4.X5;5using Microsoft.Coyote.Actors.BugFinding.Tests.X3.X4.X5.X6;6using Microsoft.Coyote.Actors.BugFinding.Tests.X3.X4.X5.X6.X7;7using Microsoft.Coyote.Actors.BugFinding.Tests.X3.X4.X5.X6.X7.X8;8using System;9using System.Collections.Generic;10using System.Linq;11using System.Text;12using System.Threading.Tasks;13{14 {15 private X8 X8;16 private X8 X8_2;17 private X8 X8_3;18 private X8 X8_4;19 private X8 X8_5;20 private X8 X8_6;21 private X8 X8_7;22 private X8 X8_8;23 private X8 X8_9;24 private X8 X8_10;25 private X8 X8_11;26 private X8 X8_12;27 private X8 X8_13;28 private X8 X8_14;29 private X8 X8_15;30 private X8 X8_16;31 private X8 X8_17;32 private X8 X8_18;33 private X8 X8_19;34 private X8 X8_20;35 private X8 X8_21;36 private X8 X8_22;37 private X8 X8_23;38 private X8 X8_24;39 private X8 X8_25;40 private X8 X8_26;41 private X8 X8_27;42 private X8 X8_28;43 private X8 X8_29;44 private X8 X8_30;45 private X8 X8_31;46 private X8 X8_32;47 private X8 X8_33;48 private X8 X8_34;49 private X8 X8_35;

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X3

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 public static async Task Main(string[] args)7 {8 var runtime = Microsoft.Coyote.RuntimeFactory.Create();9 var config = new X3.Config();10 config.SchedulingIterations = 10;11 config.MaxFairSchedulingSteps = 3;12 config.MaxUnfairSchedulingSteps = 3;13 config.IsFairScheduling = true;14 var x3 = new X3(runtime, config);15 await x3.RunAsync();16 }17 }18}19using Microsoft.Coyote.Actors.BugFinding.Tests;20using System;21using System.Threading.Tasks;22{23 {24 public static async Task Main(string[] args)25 {26 var runtime = Microsoft.Coyote.RuntimeFactory.Create();27 var config = new X3.Config();28 config.SchedulingIterations = 10;29 config.MaxFairSchedulingSteps = 3;30 config.MaxUnfairSchedulingSteps = 3;31 config.IsFairScheduling = false;32 var x3 = new X3(runtime, config);33 await x3.RunAsync();34 }35 }36}37using Microsoft.Coyote.Actors.BugFinding.Tests;38using System;39using System.Threading.Tasks;40{41 {42 public static async Task Main(string[] args)43 {44 var runtime = Microsoft.Coyote.RuntimeFactory.Create();45 var config = new X3.Config();46 config.SchedulingIterations = 10;47 config.MaxFairSchedulingSteps = 3;48 config.MaxUnfairSchedulingSteps = 3;49 config.IsFairScheduling = true;50 var x3 = new X3(runtime, config);51 await x3.RunAsync();52 }53 }54}55using Microsoft.Coyote.Actors.BugFinding.Tests;56using System;57using System.Threading.Tasks;

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Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 public static void Main(string[] args)7 {8 var runtime = new X3();9 var t = Task.Run(() => runtime.RunAsync());10 runtime.CreateActor(typeof(X1));11 t.Wait();12 }13 }14}15using Microsoft.Coyote.Actors.BugFinding.Tests;16using System;17using System.Threading.Tasks;18{19 {20 public static void Main(string[] args)21 {22 var runtime = new X3();23 runtime.RegisterActor(typeof(X1));24 var t = Task.Run(() => runtime.RunAsync());25 runtime.CreateActor(typeof(X1));26 t.Wait();27 }28 }29}30using Microsoft.Coyote.Actors.BugFinding.Tests;31using System;32using System.Threading.Tasks;33{34 {35 public static void Main(string[] args)36 {37 var runtime = new X3();38 runtime.RegisterActor(typeof(X1));39 var t = Task.Run(() => runtime.RunAsync());40 runtime.CreateActor(typeof(X1));

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X3

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System.Threading.Tasks;3{4 {5 public static async Task Main()6 {7 var runtime = await Runtime.CreateAsync();8 var x3 = await runtime.CreateActorAsync<X3>();9 await x3.RunAsync();10 }11 }12}

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