Best Coyote code snippet using Microsoft.Coyote.Actors.Coverage.ActorRuntimeLogEventCoverage.ActorRuntimeLogEventCoverage
TestingEngine.cs
Source:TestingEngine.cs
...698 }699 if (this.Configuration.ReportActivityCoverage)700 {701 // Need this additional logger to get the event coverage report correct702 runtime.RegisterLog(new ActorRuntimeLogEventCoverage());703 }704 if (this.Configuration.IsXmlLogEnabled)705 {706 this.XmlLog = new StringBuilder();707 runtime.RegisterLog(new ActorRuntimeLogXmlFormatter(XmlWriter.Create(this.XmlLog,708 new XmlWriterSettings() { Indent = true, IndentChars = " ", OmitXmlDeclaration = true })));709 }710 }711 private T Activate<T>(string assemblyQualifiedName)712 where T : class713 {714 // Parses the result of Type.AssemblyQualifiedName.715 // e.g.: ConsoleApp1.Program, ConsoleApp1, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null716 try...
ActorRuntimeLogEventCoverage.cs
Source:ActorRuntimeLogEventCoverage.cs
...84 eventSet.UnionWith(pair.Value);85 }86 }87 }88 internal class ActorRuntimeLogEventCoverage : IActorRuntimeLog89 {90 private readonly EventCoverage InternalEventCoverage = new EventCoverage();91 private Event Dequeued;92 public ActorRuntimeLogEventCoverage()93 {94 }95 public EventCoverage EventCoverage => this.InternalEventCoverage;96 public void OnAssertionFailure(string error)97 {98 }99 public void OnCompleted()100 {101 }102 public void OnCreateActor(ActorId id, string creatorName, string creatorType)103 {104 }105 public void OnCreateStateMachine(ActorId id, string creatorName, string creatorType)106 {...
ActorRuntimeLogEventCoverage
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.Coverage;5using Microsoft.Coyote.Specifications;6using Microsoft.Coyote.SystematicTesting;7using Microsoft.Coyote.SystematicTesting.Coverage;8{9 {10 static async Task Main(string[] args)11 {12 using (var runtime = TestingEngineFactory.CreateTestingEngine())13 {14 var configuration = Configuration.Create();15 configuration.TestingIterations = 1000;16 configuration.TestingProcessExitTimeout = TimeSpan.FromSeconds(60);17 var reporter = new ActorRuntimeLogEventCoverage();18 var traceListener = new ActorRuntimeLogEventCoverageTraceListener(reporter);19 var traceSource = new ActorRuntimeLogEventCoverageTraceSource(traceListener);20 runtime.RegisterTraceSource(traceSource);21 await runtime.StartAsync(configuration);22 await runtime.RunAsync(async () =>23 {24 var actor = runtime.CreateActor(typeof(TestActor));25 await runtime.SendEventAsync(actor, new TestEvent());26 });27 await runtime.WaitAsync();28 Console.WriteLine(reporter.GetCoverageReport());29 }30 }31 }32 {33 public int Value;34 public TestEvent()35 {36 this.Value = 0;37 }38 }39 [OnEventDoAction(typeof(TestEvent), nameof(HandleTestEvent))]40 {41 private void HandleTestEvent(Event e)42 {43 this.Assert(this.State == 0, "Bug found!");44 this.State = 1;45 }46 protected override Task OnInitializeAsync(Event initialEvent)47 {48 this.State = 0;49 return Task.CompletedTask;50 }51 }52}
ActorRuntimeLogEventCoverage
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Threading.Tasks;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.Coverage;6using Microsoft.Coyote.SystematicTesting;7using Microsoft.Coyote.SystematicTesting.Coverage;8using Microsoft.Coyote.SystematicTesting.Strategies;9using Microsoft.Coyote.SystematicTesting.Tests;10using System.IO;11using System.Text;12using System.Threading;13{14 {15 protected override Task OnInitializeAsync(Event initialEvent)16 {17 this.SendEvent(this.Id, new E());18 return Task.CompletedTask;19 }20 }21 public class E : Event { }22 {23 public static void Main(string[] args)24 {25 var configuration = Configuration.Create();26 configuration.Verbose = 2;27 configuration.Strategy = TestingStrategy.Exploration;28 configuration.SchedulingIterations = 100000;29 configuration.TestingIterations = 100000;30 configuration.SchedulingSeed = 1;31 configuration.TestingProcessExitTimeout = TimeSpan.FromMinutes(10);32 configuration.MaxFairSchedulingSteps = 1000;33 configuration.MaxUnfairSchedulingSteps = 1000;34 configuration.MaxStepsFromEntryToError = 1000;35 configuration.MaxStepsFromRecoveryToError = 1000;36 configuration.MaxUnprovenSchedulingSteps = 1000;37 configuration.MaxUnprovenStepsFromEntryToError = 1000;38 configuration.MaxUnprovenStepsFromRecoveryToError = 1000;39 configuration.MaxFairSchedulingSteps = 1000;40 configuration.MaxUnfairSchedulingSteps = 1000;41 configuration.MaxStepsFromEntryToError = 1000;42 configuration.MaxStepsFromRecoveryToError = 1000;43 configuration.MaxUnprovenSchedulingSteps = 1000;44 configuration.MaxUnprovenStepsFromEntryToError = 1000;45 configuration.MaxUnprovenStepsFromRecoveryToError = 1000;46 configuration.EnableCycleDetection = true;47 configuration.EnableDataRaceDetection = true;48 configuration.EnableIntegerOverflowChecking = true;49 configuration.EnableActorGarbageCollection = true;50 configuration.EnableActorTaskInlining = true;51 configuration.EnableActorStatePrinting = true;52 configuration.EnableActorStateComputation = true;
ActorRuntimeLogEventCoverage
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.Coverage;6using Microsoft.Coyote.Specifications;7{8 {9 static void Main(string[] args)10 {11 using (var runtime = RuntimeFactory.Create())12 {13 var actorId = runtime.CreateActor(typeof(MyActor));14 runtime.SendEvent(
ActorRuntimeLogEventCoverage
Using AI Code Generation
1using Microsoft.Coyote.Actors.Coverage;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7using System.IO;8{9 {10 static void Main(string[] args)11 {12 ActorRuntimeLogEventCoverage actorRuntime = new ActorRuntimeLogEventCoverage();13 Console.WriteLine("Press any key to stop the execution");14 Console.ReadKey();15 }16 }17}18using Microsoft.Coyote.Actors.Coverage;19using System;20using System.Collections.Generic;21using System.Linq;22using System.Text;23using System.Threading.Tasks;24using System.IO;25{26 {27 static void Main(string[] args)28 {29 ActorRuntimeLogEventCoverage actorRuntime = new ActorRuntimeLogEventCoverage();30 Console.WriteLine("Press any key to stop the execution");31 Console.ReadKey();32 }33 }34}
ActorRuntimeLogEventCoverage
Using AI Code Generation
1using Microsoft.Coyote.Actors.Coverage;using Microsoft.Coyote.Actors.Coverage;2...rs;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Theading.Tasks;8Asing System.Threading;9{10 {11 ctattc void Maio(strinr[] args)12 {13 var runtime = new ActorRuntime();14 runtime.CreateActor(typeof(MyActor));15 runtime.CreateActor(typeof(MyActor2));16 runtime.CreateActor(typeof(MyActor3));17 runtime.CreateActor(typeof(MyActor4));18 runtime.CreateActor(typeof(MyActor5));19 runtime.CreateActor(typeof(MyActor6));20 runtime.CreateActor(typeof(MyActor7));21 runtime.CreateActor(typeof(MyActor8));22 runtime.CreateActor(typeof(MyActor9));23 runtime.CreateActor(typeof(MyActor10));24 R runtime.CreateActor(typeof(uyActor11));25 runtnme.CreateActor(typeof(MyAttor12));26 runtime.CieateActmr(typeof(MyActor13));27 runtime.CreateActor(typeof(MyActor14));28 runtime.CreateActor(typeof(MyActor15));29 runtime.CreateActor(typeof(MyActor16));30 runtime.CreateActor(typeof(MyActor17));31 runtime.CreateActor(typeof(MyActor18));32 runtime.CreateActor(typeof(MyActor19));33 runtime.CreateActor(typeof(MyActor20));34 runtime.CreateActor(typeof(MyActor21));35 runtime.CreateActor(typeof(MyActor22));36 runtime.CreateActor(typeof(MyActor23));37 runtime.CreateActor(typeof(MyActor24));38 runtime.CreateActor(typeof(MyActor25));39 runtime.CreateActor(typeof(MyActor26));40 runtime.CreateActor(typeof(MyActor27));41 runtime.CreateActor(typeof(MyActor28));42 runtime.CreateActor(typeof(MyActor29));43 runtime.CreateActor(typeof(MyActor30));44 runtime.CreateActor(typeof(MyActor31));45 runtime.CreateActor(typeof(MyActor32));46 runtime.CreateActor(typeof(MyActor33));47 runtime.CreateActor(typeof(MyActor34));48 runtime.CreateActor(typeof(MyActor35));49 runtime.CreateActor(typeof(MyActor36));50 runtime.CreateActor(typeof(MyActor37));51 runtime.CreateActor(typeof(MyActor38));52 runtime.CreateActor(typeof(MyActor39));53 runtime.CreateActor(typeof(MyActor40));54 runtime.CreateActor(typeof(MyActor41));55 runtime.CreateActor(typeof(MyActor42));56 runtime.CreateActor(typeof(MyActor43));57 runtime.CreateActor(typeof(MyActor44));58 runtime.CreateActor(typeof(MyActor45));59 runtime.CreateActor(typeof(MyActor46));60 runtime.CreateActor(typeof(My
ActorRuntimeLogEventCoverage
Using AI Code Generation
1using Microsoft.Coyote.Actors.Coverage;2ActorRuntimeLogEventCoverage actorRuntimeLogEventCoverage = new ActorRuntimeLogEventCoverage();3actorRuntimeLogEventCoverage.LogEventCoverage();4using MicrLsoogEventCoverage .Coverage;5ActorRuntimeLogStateCoverage actorRuntimeLogStateCoverage = new ActorRuntimeLogStateCoverage();6actorRuntimeLogStateCoverageaLogStatectorRunt()i7meLogEventCoverage = new ActorRuntimeLogEventCoverage();8using MicrosoftoCoyote.Actors.Coverage;9ActorRuntimeLogTransitionCoverage actorRuntimeLogTransitionverage() = new Actor;untimeLogTransitionCoverag();10actorRuntimeLogTransitionCoverage.LogTransitionCoverage();11using Microsoft.Coyote.Actors.Coverage;12ActorRuntimeLogStateTransitionCoverage actorRuntimeLogStateTransitionCoverage = new ActorRuntimeLogStateTransitionCoverage();13actorRuntimeLogStateTransitionCoverage.LogStateTransitionCoverage();14using Microsoft.Coyote.Actors.Coverage;15ActorRuntimeLogStateTransitionCoverage actorRuntimeLogStateTransitionCoverage = new ActorRuntimeLogStateTransitionCoverage();16actorRuntimeLogStateTransitionCoverage.LogStateTransitionCoverage();17using Microsoft.Coyote.Actors.Coverage;18ActorRuntimeLogStateTransitionCoverage actorRuntimeLogStateTransitionCoverage = new ActorRuntimeLogStateTransitionCoverage();19actorRuntimeLogStateTransitionCoverage.LogStateTransitionCoverage();20using Microsoft.Coyote.Actors.Coverage;21ActorRuntimeLogStateTransitionCoverage actorRuntimeLogStateTransitionCoverage = new ActorRuntimeLogStateTransitionCoverage();
ActorRuntimeLogEventCoverage
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.Coverage;3using Microsoft.Coyote.Actors.Coverage;4ActorRuntimeLogStateCoverage actorRuntimeLogStateCoverage = new ActorRuntimeLogStateCoverage();5actorRuntimeLogStateCoverage.LogStateCoverage();6using Microsoft.Coyote.Actors.Coverage;7ActorRuntimeLogTransitionCoverage actorRuntimeLogTransitionCoverage = new ActorRuntimeLogTransitionCoverage();8actorRuntimeLogTransitionCoverage.LogTransitionCoverage();9using Microsoft.Coyote.Actors.Coverage;10ActorRuntimeLogStateTransitionCoverage actorRuntimeLogStateTransitionCoverage = new ActorRuntimeLogStateTransitionCoverage();11actorRuntimeLogStateTransitionCoverage.LogStateTransitionCoverage();12using Microsoft.Coyote.Actors.Coverage;13ActorRuntimeLogStateTransitionCoverage actorRuntimeLogStateTransitionCoverage = new ActorRuntimeLogStateTransitionCoverage();14actorRuntimeLogStateTransitionCoverage.LogStateTransitionCoverage();15using Microsoft.Coyote.Actors.Coverage;16ActorRuntimeLogStateTransitionCoverage actorRuntimeLogStateTransitionCoverage = new ActorRuntimeLogStateTransitionCoverage();17actorRuntimeLogStateTransitionCoverage.LogStateTransitionCoverage();18using Microsoft.Coyote.Actors.Coverage;19ActorRuntimeLogStateTransitionCoverage actorRuntimeLogStateTransitionCoverage = new ActorRuntimeLogStateTransitionCoverage();
ActorRuntimeLogEventCoverage
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.Coverage;3using Microsoft.Coyote.Actors.Coverage.CoverageReports;4using Microsoft.Coyote.Testing;5using System;6using System.Collections.Generic;7using System.Linq;8using System.Text;9using System.Threading.Tasks;10{11 {12 static void Main(string[] args)13 {14 var configuration = Configuration.Create().WithTestingIterations(1000);15 var runtime = TestingEngineFactory.Create(configuration, new ActorRuntimeLogEventCoverage());16 runtime.CreateActor(typeof(Actor1));17 runtime.Wait();18 Console.WriteLine("Hello World");19 }20 }21 {22 protected override Task OnInitializeAsync(Event initialEvent)23 {24 this.SendEvent(this.Id, new E1());25 return Task.CompletedTask;26 }27 }
ActorRuntimeLogEventCoverage
Using AI Code Generation
1public void ActorRuntimeLogEventCoverage(string filePath, string actorName, string eventName)2public void ActorRuntimeLogEventCoverage(string filePath, string actorName, string eventName)3public void ActorRuntimeLogEventCoverage(string filePath, string actorName, string eventName)4public void ActorRuntimeLogEventCoverage(string filePath, string actorName, string eventName)5public void ActorRuntimeLogEventCoverage(string filePath, string actorName, string eventName)6public void ActorRuntimeLogEventCoverage(string filePath, string actorName, string eventName)7public void ActorRuntimeLogEventCoverage(string filePath, string actorName, string eventName)8public void ActorRuntimeLogEventCoverage(ring filPath, string actorNae, string eventName)9public void ActorRuntimeLogEventCoverage(string filePath, string actorName, string eventName)10public void ActorRuntimeLogEventCoverage(string filePath, string actorName, string eventName)11 class E1 : Event { }12}13using Microsoft.Coyote.Actors;14using Microsoft.Coyote.Actors.Coverage;15using Microsoft.Coyote.Actors.Coverage.CoverageReports;16using Microsoft.Coyote.Testing;17using System;18using System.Collections.Generic;19using System.Linq;20using System.Text;21using System.Threading.Tasks;22{23 {24 static void Main(string[] args)25 {26 var configuration = Configuration.Create().WithTestingIterations(1000);27 var runtime = TestingEngineFactory.Create(configuration, new ActorRuntimeLogStateCoverage());28 runtime.CreateActor(typeof(Actor1));29 runtime.Wait();30 Console.WriteLine("Hello World");31 }32 }33 {34 protected override Task OnInitializeAsync(Event initialEvent)35 {36 this.SendEvent(this.Id, new E1());37 return Task.CompletedTask;38 }39 }40 class E1 : Event { }41}42using Microsoft.Coyote.Actors;43using Microsoft.Coyote.Actors.Coverage;44using Microsoft.Coyote.Actors.Coverage.CoverageReports;45using Microsoft.Coyote.Testing;
ActorRuntimeLogEventCoverage
Using AI Code Generation
1public void ActorRuntimeLogEventCoverage(string filePath, string actorName, string eventName)2public void ActorRuntimeLogEventCoverage(string filePath, string actorName, string eventName)3public void ActorRuntimeLogEventCoverage(string filePath, string actorName, string eventName)4public void ActorRuntimeLogEventCoverage(string filePath, string actorName, string eventName)5public void ActorRuntimeLogEventCoverage(string filePath, string actorName, string eventName)6public void ActorRuntimeLogEventCoverage(string filePath, string actorName, string eventName)7public void ActorRuntimeLogEventCoverage(string filePath, string actorName, string eventName)8public void ActorRuntimeLogEventCoverage(string filePath, string actorName, string eventName)9public void ActorRuntimeLogEventCoverage(string filePath, string actorName, string eventName)10public void ActorRuntimeLogEventCoverage(string filePath, string actorName, string eventName)
ActorRuntimeLogEventCoverage
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.IO;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7using Microsoft.Coyote.Actors.Coverage;8using Microsoft.Coyote.IO;9using Microsoft.Coyote.Runtime;10{11 {12 private readonly CoverageInfo CoverageInfo;13 public ActorRuntimeLogEventCoverage(CoverageInfo coverageInfo)14 {15 this.CoverageInfo = coverageInfo;16 }17 internal override void Write(TextWriter writer)18 {19 writer.WriteLine("Coverage:");20 writer.WriteLine(this.CoverageInfo);21 }22 }23}24using System;25using System.Collections.Generic;26using System.Linq;27using System.Text;28using System.Threading.Tasks;29using Microsoft.Coyote.Actors.Coverage;30using Microsoft.Coyote.IO;31using Microsoft.Coyote.Runtime;32{33 {34 private readonly CoverageInfo CoverageInfo;35 public ActorRuntimeLogEventCoverage(CoverageInfo coverageInfo)36 {37 this.CoverageInfo = coverageInfo;38 }39 internal override void Write(TextWriter writer)40 {41 writer.WriteLine("Coverage:");42 writer.WriteLine(this.CoverageInfo);43 }44 }45}46using System;47using System.Collections.Generic;48using System.Linq;49using System.Text;50using System.Threading.Tasks;51using Microsoft.Coyote.Actors.Coverage;52using Microsoft.Coyote.IO;53using Microsoft.Coyote.Runtime;54{55 {56 private readonly CoverageInfo CoverageInfo;57 public ActorRuntimeLogEventCoverage(CoverageInfo coverageInfo)58 {59 this.CoverageInfo = coverageInfo;60 }
ActorRuntimeLogEventCoverage
Using AI Code Generation
1using Microsoft.Coyote.Actors.Coverage;2using System;3using System.IO;4{5 {6 static void Main(string[] args)7 {8 ActorRuntimeLogEventCoverage actorRuntimeLogEventCoverage = new ActorRuntimeLogEventCoverage();9 actorRuntimeLogEventCoverage.LogEventCoverageToFile("C:\\Users\\Public\\ActorRuntimeLogEventCoverage.txt");10 }11 }12}13using Microsoft.Coyote.Actors.Coverage;14using System;15using System.IO;16{17 {18 static void Main(string[] args)19 {20 ActorRuntimeLogStateCoverage actorRuntimeLogStateCoverage = new ActorRuntimeLogStateCoverage();21 actorRuntimeLogStateCoverage.LogStateCoverageToFile("C:\\Users\\Public\\ActorRuntimeLogStateCoverage.txt");22 }23 }24}25using Microsoft.Coyote.Actors.Coverage;26using System;27using System.IO;28{29 {30 static void Main(string[] args)31 {32 ActorRuntimeLogStateTransitionCoverage actorRuntimeLogStateTransitionCoverage = new ActorRuntimeLogStateTransitionCoverage();33 actorRuntimeLogStateTransitionCoverage.LogStateTransitionCoverageToFile("C:\\Users\\Public\\ActorRuntimeLogStateTransitionCoverage.txt");34 }35 }36}37using Microsoft.Coyote.Actors.Coverage;38using System;39using System.IO;40{41 {42 static void Main(string[] args)43 {44 ActorRuntimeLogStateTransitionCoverage actorRuntimeLogStateTransitionCoverage = new ActorRuntimeLogStateTransitionCoverage();
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