How to use ActorRuntimeLogEventCoverage class of Microsoft.Coyote.Actors.Coverage package

Best Coyote code snippet using Microsoft.Coyote.Actors.Coverage.ActorRuntimeLogEventCoverage

TestingEngine.cs

Source:TestingEngine.cs Github

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...698 }699 if (this.Configuration.ReportActivityCoverage)700 {701 // Need this additional logger to get the event coverage report correct702 runtime.RegisterLog(new ActorRuntimeLogEventCoverage());703 }704 if (this.Configuration.IsXmlLogEnabled)705 {706 this.XmlLog = new StringBuilder();707 runtime.RegisterLog(new ActorRuntimeLogXmlFormatter(XmlWriter.Create(this.XmlLog,708 new XmlWriterSettings() { Indent = true, IndentChars = " ", OmitXmlDeclaration = true })));709 }710 }711 private T Activate<T>(string assemblyQualifiedName)712 where T : class713 {714 // Parses the result of Type.AssemblyQualifiedName.715 // e.g.: ConsoleApp1.Program, ConsoleApp1, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null716 try...

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ActorRuntimeLogEventCoverage.cs

Source:ActorRuntimeLogEventCoverage.cs Github

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...84 eventSet.UnionWith(pair.Value);85 }86 }87 }88 internal class ActorRuntimeLogEventCoverage : IActorRuntimeLog89 {90 private readonly EventCoverage InternalEventCoverage = new EventCoverage();91 private Event Dequeued;92 public ActorRuntimeLogEventCoverage()93 {94 }95 public EventCoverage EventCoverage => this.InternalEventCoverage;96 public void OnAssertionFailure(string error)97 {98 }99 public void OnCompleted()100 {101 }102 public void OnCreateActor(ActorId id, string creatorName, string creatorType)103 {104 }105 public void OnCreateStateMachine(ActorId id, string creatorName, string creatorType)106 {...

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ActorRuntimeLogEventCoverage

Using AI Code Generation

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1using Microsoft.Coyote.Actors.Coverage;2using Microsoft.Coyote.Actors.Coverage;3using Microsoft.Coyote.Actors.Coverage;4using Microsoft.Coyote.Actors.Coverage;5using Microsoft.Coyote.Actors.Coverage;6using Microsoft.Coyote.Actors.Coverage;7using Microsoft.Coyote.Actors.Coverage;8using Microsoft.Coyote.Actors.Coverage;9using Microsoft.Coyote.Actors.Coverage;10using Microsoft.Coyote.Actors.Coverage;11using Microsoft.Coyote.Actors.Coverage;12using Microsoft.Coyote.Actors.Coverage;13using Microsoft.Coyote.Actors.Coverage;14using Microsoft.Coyote.Actors.Coverage;15using Microsoft.Coyote.Actors.Coverage;

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ActorRuntimeLogEventCoverage

Using AI Code Generation

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1using Microsoft.Coyote.Actors.Coverage;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 var coverage = new ActorRuntimeLogEventCoverage();12 coverage.CreateReport(@"C:\Users\user\Documents\ActorRuntimeLogEventCoverage\ActorRuntimeLogEventCoverage\bin\Debug\ActorRuntimeLogEventCoverage.log", @"C:\Users\user\Documents\ActorRuntimeLogEventCoverage\ActorRuntimeLogEventCoverage\bin\Debug\ActorRuntimeLogEventCoverageReport.txt");13 }14 }15}16using Microsoft.Coyote.Actors.Coverage;17using System;18using System.Collections.Generic;19using System.Linq;20using System.Text;21using System.Threading.Tasks;22{23 {24 static void Main(string[] args)25 {26 var coverage = new ActorRuntimeLogEventCoverage();27 coverage.CreateReport(@"C:\Users\user\Documents\ActorRuntimeLogEventCoverage\ActorRuntimeLogEventCoverage\bin\Debug\ActorRuntimeLogEventCoverage.log", @"C:\Users\user\Documents\ActorRuntimeLogEventCoverage\ActorRuntimeLogEventCoverage\bin\Debug\ActorRuntimeLogEventCoverageReport.txt");28 }29 }30}31using Microsoft.Coyote.Actors.Coverage;32using System;33using System.Collections.Generic;34using System.Linq;35using System.Text;36using System.Threading.Tasks;37{38 {39 static void Main(string[] args)40 {41 var coverage = new ActorRuntimeLogEventCoverage();42 coverage.CreateReport(@"C:\

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ActorRuntimeLogEventCoverage

Using AI Code Generation

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1using Microsoft.Coyote.Actors.Coverage;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 ActorRuntime.RegisterLogger(new ActorRuntimeLogEventCoverage());12 ActorRuntime.RegisterMonitor(typeof(MyMonitor));13 ActorRuntime.RegisterActor(typeof(MyActor));14 ActorRuntime.RegisterActor(typeof(MyActor2));15 ActorRuntime.RegisterActor(typeof(MyActor3));16 ActorRuntime.RegisterActor(typeof(MyActor4));17 ActorRuntime.RegisterActor(typeof(MyActor5));18 ActorRuntime.RegisterActor(typeof(MyActor6));19 ActorRuntime.RegisterActor(typeof(MyActor7));20 ActorRuntime.RegisterActor(typeof(MyActor8));21 ActorRuntime.RegisterActor(typeof(MyActor9));22 ActorRuntime.RegisterActor(typeof(MyActor10));23 ActorRuntime.RegisterActor(typeof(MyActor11));24 ActorRuntime.RegisterActor(typeof(MyActor12));25 ActorRuntime.RegisterActor(typeof(MyActor13));26 ActorRuntime.RegisterActor(typeof(MyActor14));27 ActorRuntime.RegisterActor(typeof(MyActor15));28 ActorRuntime.RegisterActor(typeof(MyActor16));29 ActorRuntime.RegisterActor(typeof(MyActor17));30 ActorRuntime.RegisterActor(typeof(MyActor18));31 ActorRuntime.RegisterActor(typeof(MyActor19));32 ActorRuntime.RegisterActor(typeof(MyActor20));33 ActorRuntime.RegisterActor(typeof(MyActor21));34 ActorRuntime.RegisterActor(typeof(MyActor22));35 ActorRuntime.RegisterActor(typeof(MyActor23));36 ActorRuntime.RegisterActor(typeof(MyActor24));37 ActorRuntime.RegisterActor(typeof(MyActor25));38 ActorRuntime.RegisterActor(typeof(MyActor26));39 ActorRuntime.RegisterActor(typeof(MyActor27));40 ActorRuntime.RegisterActor(typeof(MyActor28));41 ActorRuntime.RegisterActor(typeof(MyActor29));42 ActorRuntime.RegisterActor(typeof(MyActor30));43 ActorRuntime.RegisterActor(typeof(MyActor31));44 ActorRuntime.RegisterActor(typeof(MyActor32));45 ActorRuntime.RegisterActor(typeof(MyActor33));46 ActorRuntime.RegisterActor(typeof(MyActor34));47 ActorRuntime.RegisterActor(typeof(MyActor35));48 ActorRuntime.RegisterActor(typeof(MyActor36));49 ActorRuntime.RegisterActor(typeof(MyActor37));50 ActorRuntime.RegisterActor(typeof(MyActor38));51 ActorRuntime.RegisterActor(typeof(MyActor39));52 ActorRuntime.RegisterActor(typeof(MyActor40));53 ActorRuntime.RegisterActor(typeof(MyActor41));54 ActorRuntime.RegisterActor(typeof(My

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ActorRuntimeLogEventCoverage

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.Coverage;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 var config = Configuration.Create();10 config.EnableActorRuntimeLogEventCoverage();11 var runtime = RuntimeFactory.Create(config);12 runtime.CreateActor(typeof(Actor1));13 runtime.Wait();14 Console.WriteLine("Hello World!");15 }16 }17 {18 protected override Task OnInitializeAsync(Event initialEvent)19 {20 var actor2 = this.CreateActor(typeof(Actor2));21 this.SendEvent(actor2, new Event1());22 return Task.CompletedTask;23 }24 }25 {26 protected override Task OnInitializeAsync(Event initialEvent)27 {28 var actor3 = this.CreateActor(typeof(Actor3));29 this.SendEvent(actor3, new Event2());30 return Task.CompletedTask;31 }32 }33 {34 protected override Task OnInitializeAsync(Event initialEvent)35 {36 var actor4 = this.CreateActor(typeof(Actor4));37 this.SendEvent(actor4, new Event3());38 return Task.CompletedTask;39 }40 }41 {42 protected override Task OnInitializeAsync(Event initialEvent)43 {44 var actor5 = this.CreateActor(typeof(Actor5));45 this.SendEvent(actor5, new Event4());46 return Task.CompletedTask;47 }48 }49 {50 protected override Task OnInitializeAsync(Event initialEvent)51 {52 var actor6 = this.CreateActor(typeof(Actor6));53 this.SendEvent(actor6, new Event5());54 return Task.CompletedTask;55 }56 }57 {58 protected override Task OnInitializeAsync(Event initialEvent)59 {60 var actor7 = this.CreateActor(typeof(Actor7));61 this.SendEvent(actor7, new Event6());62 return Task.CompletedTask;63 }64 }65 {66 protected override Task OnInitializeAsync(Event initialEvent)67 {68 var actor8 = this.CreateActor(typeof(Actor8));69 this.SendEvent(actor8, new Event7());70 return Task.CompletedTask;71 }72 }

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ActorRuntimeLogEventCoverage

Using AI Code Generation

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1using Microsoft.Coyote.Actors.Coverage;2using System;3using System.Collections.Generic;4using System.Text;5{6 {7 static void Main(string[] args)8 {9 ActorRuntimeLogEventCoverage actorRuntime = new ActorRuntimeLogEventCoverage();10 actorRuntime.Run(new ExampleActor());11 }12 }13}14using Microsoft.Coyote.Actors.Coverage;15using System;16using System.Collections.Generic;17using System.Text;18{19 {20 static void Main(string[] args)21 {22 ActorRuntimeLogStateCoverage actorRuntime = new ActorRuntimeLogStateCoverage();23 actorRuntime.Run(new ExampleActor());24 }25 }26}27using Microsoft.Coyote.Actors.Coverage;28using System;29using System.Collections.Generic;30using System.Text;31{32 {33 static void Main(string[] args)34 {35 ActorRuntimeLogSendEventCoverage actorRuntime = new ActorRuntimeLogSendEventCoverage();36 actorRuntime.Run(new ExampleActor());37 }38 }39}40using Microsoft.Coyote.Actors.Coverage;41using System;42using System.Collections.Generic;43using System.Text;44{45 {46 static void Main(string[] args)47 {48 ActorRuntimeLogReceiveEventCoverage actorRuntime = new ActorRuntimeLogReceiveEventCoverage();49 actorRuntime.Run(new ExampleActor());50 }51 }52}53using Microsoft.Coyote.Actors.Coverage;54using System;55using System.Collections.Generic;56using System.Text;57{58 {59 static void Main(string[] args)60 {61 ActorRuntimeLogStateTransitionCoverage actorRuntime = new ActorRuntimeLogStateTransitionCoverage();

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ActorRuntimeLogEventCoverage

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.Coverage;5{6 {7 public static void Main(string[] args)8 {9 ActorRuntimeLogEventCoverage runtime = new ActorRuntimeLogEventCoverage();10 Task t = runtime.CreateActorAndExecuteAsync(typeof(Actor1));11 t.Wait();12 }13 }14 {15 protected override Task OnInitializeAsync(Event initialEvent)16 {17 var actor2 = this.CreateActor(typeof(Actor2));18 this.SendEvent(actor2, new Event1());19 return Task.CompletedTask;20 }21 }22 {23 protected override Task OnInitializeAsync(Event initialEvent)24 {25 this.SendEvent(this.Id, new Event2());26 return Task.CompletedTask;27 }28 }29 public class Event1 : Event { }30 public class Event2 : Event { }31}32using System;33using System.Threading.Tasks;34using Microsoft.Coyote.Actors;35using Microsoft.Coyote.Actors.Coverage;36{37 {38 public static void Main(string[] args)39 {40 ActorRuntimeLogEventCoverage runtime = new ActorRuntimeLogEventCoverage();41 Task t = runtime.CreateActorAndExecuteAsync(typeof(Actor1));42 t.Wait();43 }44 }45 {46 protected override Task OnInitializeAsync(Event initialEvent)47 {48 var actor2 = this.CreateActor(typeof(Actor2));49 this.SendEvent(actor2, new Event1());50 return Task.CompletedTask;51 }52 }53 {54 protected override Task OnInitializeAsync(Event initialEvent)55 {56 this.SendEvent(this.Id, new Event2());57 return Task.CompletedTask;58 }59 }60 public class Event1 : Event { }61 public class Event2 : Event { }62}63using System;64using System.Threading.Tasks;65using Microsoft.Coyote.Actors;

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ActorRuntimeLogEventCoverage

Using AI Code Generation

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1using Microsoft.Coyote.Actors.Coverage;2using Microsoft.Coyote.Specifications;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 static void Main(string[] args)11 {12 var runtime = new ActorRuntime();13 runtime.RegisterMonitor(typeof(ActorRuntimeLogEventCoverage));14 runtime.CreateActor(typeof(MyActor));15 runtime.Wait();16 }17 }18 {19 protected override Task OnInitializeAsync(Event initialEvent)20 {21 this.SendEvent(this.Id, new MyEvent());22 return Task.CompletedTask;23 }24 [OnEventDoAction(typeof(MyEvent), nameof(MyAction))]25 private class Init : State { }26 private void MyAction()27 {28 this.SendEvent(this.Id, new MyEvent());29 }30 }31 {32 }33}34using Microsoft.Coyote.Actors.Coverage;35using Microsoft.Coyote.Specifications;36using System;37using System.Collections.Generic;38using System.Linq;39using System.Text;40using System.Threading.Tasks;41{42 {43 static void Main(string[] args)44 {45 var runtime = new ActorRuntime();46 runtime.RegisterMonitor(typeof(ActorRuntimeLogEventCoverage));47 runtime.CreateActor(typeof(MyActor));48 runtime.Wait();49 }50 }51 {52 protected override Task OnInitializeAsync(Event initialEvent)53 {54 this.SendEvent(this.Id, new MyEvent());55 return Task.CompletedTask;56 }57 [OnEventDoAction(typeof(MyEvent), nameof(MyAction))]58 private class Init : State { }59 private void MyAction()60 {61 this.SendEvent(this.Id, new MyEvent());62 }63 }64 {65 }66}

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ActorRuntimeLogEventCoverage

Using AI Code Generation

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1using Microsoft.Coyote.Actors.Coverage;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Runtime;4using System;5{6 {7 static void Main(string[] args)8 {9 ActorRuntimeLogEventCoverage runtime = new ActorRuntimeLogEventCoverage();10 runtime.OnFailure += (sender, e) => {11 Console.WriteLine(e.Message);12 };13 runtime.RegisterMonitor(typeof(MyMonitor));14 runtime.CreateActor(typeof(MyActor));15 runtime.Start();16 }17 }18 {19 protected override async Task OnInitializeAsync(Event initialEvent)20 {21 await this.SendEvent(this.Id, new MyEvent());22 }23 }24 class MyEvent : Event { }25 {26 [OnEventDoAction(typeof(MyEvent), nameof(HandleMyEvent))]27 [OnEventGotoState(typeof(MyEvent), typeof(MyState))]28 class MyInitialState : MonitorState { }29 void HandleMyEvent(Event e)30 {31 this.Assert(false, "Assertion failed.");32 }33 [OnEventDoAction(typeof(MyEvent), nameof(HandleMyEvent))]34 class MyState : MonitorState { }35 }36}37using Microsoft.Coyote.Actors.Coverage;38using Microsoft.Coyote.Actors;39using Microsoft.Coyote.Runtime;40using System;41{42 {43 static void Main(string[] args)44 {45 ActorRuntimeLogEventCoverage runtime = new ActorRuntimeLogEventCoverage();46 runtime.OnFailure += (sender, e) => {47 Console.WriteLine(e.Message);48 };49 runtime.RegisterMonitor(typeof(MyMonitor));50 runtime.CreateActor(typeof(MyActor));51 runtime.Start();52 }53 }54 {55 protected override async Task OnInitializeAsync(Event initialEvent)56 {57 await this.SendEvent(this.Id, new MyEvent());58 }59 }60 class MyEvent : Event { }61 {

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