Best Coyote code snippet using Microsoft.Coyote.Actors.Coverage.ActorRuntimeLogEventCoverage.GetStateId
ActorRuntimeLogEventCoverage.cs
Source:ActorRuntimeLogEventCoverage.cs
...135 private void OnEventHandled(ActorId id, string stateName)136 {137 if (this.Dequeued != null)138 {139 this.EventCoverage.AddEventReceived(GetStateId(id.Type, stateName), this.Dequeued.GetType().FullName);140 this.Dequeued = null;141 }142 }143 public void OnGotoState(ActorId id, string currentStateName, string newStateName)144 {145 this.OnEventHandled(id, currentStateName);146 }147 public void OnHalt(ActorId id, int inboxSize)148 {149 }150 public void OnHandleRaisedEvent(ActorId id, string stateName, Event e)151 {152 this.Dequeued = e;153 }154 public void OnMonitorExecuteAction(string monitorType, string stateName, string actionName)155 {156 }157 public void OnMonitorProcessEvent(string monitorType, string stateName, string senderName,158 string senderType, string senderStateName, Event e)159 {160 string eventName = e.GetType().FullName;161 this.EventCoverage.AddEventReceived(GetStateId(monitorType, stateName), eventName);162 }163 public void OnMonitorRaiseEvent(string monitorType, string stateName, Event e)164 {165 string eventName = e.GetType().FullName;166 this.EventCoverage.AddEventSent(GetStateId(monitorType, stateName), eventName);167 }168 public void OnMonitorStateTransition(string monitorType, string stateName, bool isEntry, bool? isInHotState)169 {170 }171 public void OnMonitorError(string monitorType, string stateName, bool? isInHotState)172 {173 }174 public void OnRandom(object result, string callerName, string callerType)175 {176 }177 public void OnPopState(ActorId id, string currentStateName, string restoredStateName)178 {179 }180 public void OnPopStateUnhandledEvent(ActorId id, string stateName, Event e)181 {182 }183 public void OnPushState(ActorId id, string currentStateName, string newStateName)184 {185 this.OnEventHandled(id, currentStateName);186 }187 public void OnRaiseEvent(ActorId id, string stateName, Event e)188 {189 string eventName = e.GetType().FullName;190 this.EventCoverage.AddEventSent(GetStateId(id.Type, stateName), eventName);191 }192 public void OnReceiveEvent(ActorId id, string stateName, Event e, bool wasBlocked)193 {194 string eventName = e.GetType().FullName;195 this.EventCoverage.AddEventReceived(GetStateId(id.Type, stateName), eventName);196 }197 public void OnSendEvent(ActorId targetActorId, string senderName, string senderType, string senderStateName,198 Event e, Guid eventGroupId, bool isTargetHalted)199 {200 string eventName = e.GetType().FullName;201 this.EventCoverage.AddEventSent(GetStateId(senderType, senderStateName), eventName);202 }203 public void OnStateTransition(ActorId id, string stateName, bool isEntry)204 {205 }206 public void OnStopTimer(TimerInfo info)207 {208 }209 public void OnStrategyDescription(string strategyName, string description)210 {211 }212 public void OnWaitEvent(ActorId id, string stateName, Type eventType)213 {214 }215 public void OnWaitEvent(ActorId id, string stateName, params Type[] eventTypes)216 {217 }218 private static string GetStateId(string actorType, string stateName)219 {220 string id = ResolveActorTypeName(actorType);221 if (string.IsNullOrEmpty(stateName))222 {223 if (actorType is null)224 {225 stateName = "ExternalState";226 }227 else228 {229 stateName = GetLabel(id, null);230 }231 }232 return id += "." + stateName;...
GetStateId
Using AI Code Generation
1using System;2using System.IO;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.Coverage;6using Microsoft.Coyote.Specifications;7using Microsoft.Coyote.SystematicTesting;8using Microsoft.Coyote.Tasks;9{10 {11 static void Main(string[] args)12 {13 var configuration = Configuration.Create().WithTestingIterations(1).WithRandomSchedulingSeed(1);14 var testingEngine = TestingEngineFactory.CreateBugFindingEngine(configuration, "CoyoteTests.dll");15 testingEngine.Run();16 }17 }18 [OnEventDoAction(typeof(UnitEvent), nameof(Init))]19 {20 [OnEntry(nameof(EntryInit))]21 [OnEventDoAction(typeof(UnitEvent), nameof(Init2))]22 class InitState : State { }23 void EntryInit()24 {25 this.Send(this.Id, new UnitEvent());26 }27 void Init2()28 {29 this.Raise(new Halt());30 }31 }32 [OnEventDoAction(typeof(UnitEvent), nameof(Init))]33 {34 [OnEntry(nameof(EntryInit))]35 [OnEventDoAction(typeof(UnitEvent), nameof(Init2))]36 class InitState : State { }37 void EntryInit()38 {39 this.Send(this.Id, new UnitEvent());40 }41 void Init2()42 {43 this.Raise(new Halt());44 }45 }46 class UnitEvent : Event { }47}48using System;49using System.IO;50using Microsoft.Coyote;51using Microsoft.Coyote.Actors;52using Microsoft.Coyote.Actors.Coverage;53using Microsoft.Coyote.Specifications;54using Microsoft.Coyote.SystematicTesting;55using Microsoft.Coyote.Tasks;56{57 {58 static void Main(string[] args)59 {60 var configuration = Configuration.Create().WithTestingIterations(1).WithRandomSchedulingSeed(1);61 var testingEngine = TestingEngineFactory.CreateBugFindingEngine(configuration, "CoyoteTests.dll");62 testingEngine.Run();63 }64 }
GetStateId
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.Coverage;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 static void Main(string[] args)11 {12 var runtime = Microsoft.Coyote.Actors.RuntimeFactory.Create();13 runtime.CreateActor(typeof(Program));14 Console.ReadLine();15 }16 public void Test()17 {18 Console.WriteLine("Test");19 }20 public void Test2()21 {22 Console.WriteLine("Test2");23 }24 public void Test3()25 {26 Console.WriteLine("Test3");27 }28 public void Test4()29 {30 Console.WriteLine("Test4");31 }32 public Program(Microsoft.Coyote.Actors.ActorId id)33 : base(id)34 {35 }36 protected override async Task OnInitializeAsync(Event initialEvent)37 {38 await this.SendEvent(this.Id, new Microsoft.Coyote.Actors.Halt());39 }40 [Microsoft.Coyote.SystematicTesting.OnEventDoAction(typeof(Microsoft.Coyote.Actors.Halt), nameof(OnHalt))]41 {42 }43 private void OnHalt()44 {45 var runtime = Microsoft.Coyote.Actors.RuntimeFactory.Create();46 var coverage = new ActorRuntimeLogEventCoverage(runtime);47 var stateId = coverage.GetStateId(this.Id, typeof
GetStateId
Using AI Code Generation
1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.Coverage;4{5 {6 static void Main(string[] args)7 {8 Console.WriteLine("Hello World!");9 ActorRuntimeLogEventCoverage actorRuntimeLogEventCoverage = new ActorRuntimeLogEventCoverage();10 var stateId = actorRuntimeLogEventCoverage.GetStateId(typeof(Program), "State", "State1");11 Console.WriteLine("State Id is:{0}", stateId);12 }13 }14 {15 public int Id { get; set; }16 public string Name { get; set; }17 public string Type { get; set; }18 }19 {20 public int Id { get; set; }21 public string Name { get; set; }22 public string Type { get; set; }23 }24}
GetStateId
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.Coverage;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 static void Main(string[] args)11 {12 var runtime = new ActorRuntime();13 var coverage = new ActorRuntimeLogEventCoverage(runtime);14 var id = coverage.GetStateId(typeof(MyActor), typeof(MyActor.MyState));15 Console.WriteLine("State Id: {0}", id);16 Console.ReadLine();17 }18 }19 {20 {21 }22 }23}
GetStateId
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.Coverage;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 static void Main(string[] args)11 {12 ActorRuntimeLogEventCoverage runtime = new ActorRuntimeLogEventCoverage();13 int stateId = runtime.GetStateId(typeof(MyActor), typeof(MyActor.Init));14 }15 }16 {17 [OnEntry(nameof(InitOnEntry))]18 [OnEventDoAction(typeof(MyEvent), nameof(HandleMyEvent))]19 {20 }21 void InitOnEntry()22 {23 }24 void HandleMyEvent()25 {26 }27 }28 {29 }30}31{32 {33 public int GetStateId(Type actorType, Type stateType)34 {35 }36 }37}
GetStateId
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5{6 {7 static async Task Main(string[] args)8 {9 await Runtime.RunAsync(new Config(), async () =>10 {11 ActorId actor = ActorId.CreateRandom();12 await Runtime.CreateActor(typeof(MyActor), actor);13 await Runtime.SendEvent(actor, new MyEvent
GetStateId
Using AI Code Generation
1{2 {3 public static int GetStateId(Actor actor)4 {5 return actor.StateId;6 }7 }8}9{10 {11 public static int GetStateId(Actor actor)12 {13 return actor.StateId;14 }15 }16}17{18 {19 public static int GetStateId(Actor actor)20 {21 return actor.StateId;22 }23 }24}25{26 {27 public static int GetStateId(Actor actor)28 {29 return actor.StateId;30 }31 }32}33{34 {35 public static int GetStateId(Actor actor)36 {37 return actor.StateId;38 }39 }40}41{42 {43 public static int GetStateId(
GetStateId
Using AI Code Generation
1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.Coverage;4{5 {6 protected override void OnInitialize()7 {8 this.SendEvent(this.Id, new Event());9 }10 [OnEventDoAction(typeof(Event), nameof(MyAction))]11 class MyState : State { }12 private void MyAction(Event e)13 {14 var stateId = ActorRuntimeLogEventCoverage.GetStateId(typeof(MyState));15 Console.WriteLine(stateId);16 }17 }18 class Event : Event { }19 {20 static void Main(string[] args)21 {22 var runtime = RuntimeFactory.Create();23 runtime.CreateActor(typeof(MyActor));24 runtime.Run();25 }26 }27}
GetStateId
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Threading.Tasks;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.Coverage;7using Microsoft.Coyote.Actors.Timers;8using Microsoft.Coyote.SystematicTesting;9using Microsoft.Coyote.TestingServices;10using Microsoft.Coyote.TestingServices.Coverage;11using Microsoft.Coyote.TestingServices.SchedulingStrategies;12using Microsoft.Coyote.TestingServices.Tracing.Schedule;13using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default;14using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies;15using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.DPOR;16using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.DPOR.StateCaching;17using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.DPOR.StateCaching.DirectedGraph;18using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.DPOR.StateCaching.DirectedGraph.DataStructures;19using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.DPOR.StateCaching.DirectedGraph.DataStructures.Graph;20using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.DPOR.StateCaching.DirectedGraph.DataStructures.Graph.AdjacencyList;21using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.DPOR.StateCaching.DirectedGraph.DataStructures.Graph.AdjacencyList.Sparse;22using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.DPOR.StateCaching.DirectedGraph.DataStructures.Graph.AdjacencyList.Sparse.Directed;23using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.DPOR.StateCaching.DirectedGraph.DataStructures.Graph.AdjacencyList.Sparse.Directed.Weighted;24using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.DPOR.StateCaching.DirectedGraph.DataStructures.Queue;25using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.DPOR.StateCaching.DirectedGraph.DataStructures.Queue.Linked;
GetStateId
Using AI Code Generation
1 {2 public int GetStateId(Type actorType, Type stateType)3 {4 }5 }6}
GetStateId
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5{6 {7 static async Task Main(string[] args)8 {9 await Runtime.RunAsync(new Config(), async () =>10 {11 ActorId actor = ActorId.CreateRandom();12 await Runtime.CreateActor(typeof(MyActor), actor);13 await Runtime.SendEvent(actor, new MyEvent
GetStateId
Using AI Code Generation
1{2 {3 public static int GetStateId(Actor actor)4 {5 return actor.StateId;6 }7 }8}9{10 {11 public static int GetStateId(Actor actor)12 {13 return actor.StateId;14 }15 }16}17{18 {19 public static int GetStateId(Actor actor)20 {21 return actor.StateId;22 }23 }24}25{26 {27 public static int GetStateId(Actor actor)28 {29 return actor.StateId;30 }31 }32}33{34 {35 public static int GetStateId(Actor actor)36 {37 return actor.StateId;38 }39 }40}41{42 {43 public static int GetStateId(
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