How to use OnCreateStateMachine method of Microsoft.Coyote.Actors.Coverage.ActorRuntimeLogEventCoverage class

Best Coyote code snippet using Microsoft.Coyote.Actors.Coverage.ActorRuntimeLogEventCoverage.OnCreateStateMachine

ActorRuntimeLogEventCoverage.cs

Source:ActorRuntimeLogEventCoverage.cs Github

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...101 }102 public void OnCreateActor(ActorId id, string creatorName, string creatorType)103 {104 }105 public void OnCreateStateMachine(ActorId id, string creatorName, string creatorType)106 {107 }108 public void OnCreateMonitor(string monitorType)109 {110 }111 public void OnCreateTimer(TimerInfo info)112 {113 }114 public void OnDefaultEventHandler(ActorId id, string stateName)115 {116 this.Dequeued = DefaultEvent.Instance;117 }118 public void OnDequeueEvent(ActorId id, string stateName, Event e)119 {...

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OnCreateStateMachine

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.Coverage;8using Microsoft.Coyote.Runtime;9using Microsoft.Coyote.Specifications;10using Microsoft.Coyote.Tasks;11using Microsoft.Coyote.Testing;12using Microsoft.Coyote.Testing.Systematic;13using System.Threading;14using Microsoft.Coyote.Actors.Timers;15using Microsoft.Coyote.Actors.BugFinding;16using Microsoft.Coyote.Actors.BugFinding.Coverage;17using Microsoft.Coyote.Actors.BugFinding.Scheduling;18using Microsoft.Coyote.Actors.BugFinding.Strategies;19{20 {21 static void Main(string[] args)22 {23 var configuration = Configuration.Create()24 .WithStrategy(SchedulingStrategy.DFS)25 .WithTestingIterations(100)26 .WithMaxSchedulingSteps(1000)27 .WithRandomSchedulingSeed(2)28 .WithTraceScheduling()29 .WithVerbosityEnabled()30 .WithActorRuntimeLogEventCoverage();31 using (var test = TestingEngineFactory.CreateBugFindingEngine(configuration))32 {33 test.RegisterMonitor(typeof(Monitor1));34 test.RegisterMonitor(typeof(Monitor2));35 test.RegisterMonitor(typeof(Monitor3));36 test.RegisterMonitor(typeof(Monitor4));37 test.RegisterMonitor(typeof(Monitor5));38 test.RegisterMonitor(typeof(Monitor6));39 test.RegisterMonitor(typeof(Monitor7));40 test.RegisterMonitor(typeof(Monitor8));41 test.RegisterMonitor(typeof(Monitor9));42 test.RegisterMonitor(typeof(Monitor10));43 test.RegisterMonitor(typeof(Monitor11));44 test.RegisterMonitor(typeof(Monitor12));45 test.RegisterMonitor(typeof(Monitor13));46 test.RegisterMonitor(typeof(Monitor14));47 test.RegisterMonitor(typeof(Monitor15));48 test.RegisterMonitor(typeof(Monitor16));49 test.RegisterMonitor(typeof(Monitor17));50 test.RegisterMonitor(typeof(Monitor18));51 test.RegisterMonitor(typeof(Monitor19));52 test.RegisterMonitor(typeof(Monitor20));53 test.RegisterMonitor(typeof(Monitor21));54 test.RegisterMonitor(typeof(Monitor22));55 test.RegisterMonitor(typeof(Monitor23));56 test.RegisterMonitor(typeof(Monitor24));57 test.RegisterMonitor(typeof(Monitor25));58 test.RegisterMonitor(typeof(Monitor26));59 test.RegisterMonitor(typeof(Monitor27));

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OnCreateStateMachine

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Text;4using System.Threading.Tasks;5using Microsoft.Coyote;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.Coverage;8using Microsoft.Coyote.TestingServices;9using Microsoft.Coyote.TestingServices.Coverage;10using Microsoft.Coyote.TestingServices.Runtime;11using Microsoft.Coyote.Tasks;12{13 {14 static void Main(string[] args)15 {16 Configuration configuration = Configuration.Create().WithTestingIterations(1);17 configuration.TestingEngine = TestingEngine.InProcess;18 configuration.SchedulingStrategy = SchedulingStrategy.DFS;19 configuration.SchedulingIterations = 1000;20 configuration.SchedulingSeed = 1;21 configuration.ReportCodeCoverage = true;22 configuration.ActorRuntimeLogEventCoverage = new ActorRuntimeLogEventCoverage();23 configuration.ActorRuntimeLogEventCoverage.OnCreateStateMachine += (sender, e) =>24 {25 Console.WriteLine("ActorRuntimeLogEventCoverage.OnCreateStateMachine: {0}", e.StateMachine.Id);26 };27 TestingEngine engine = TestingEngineFactory.Create(configuration);28 engine.Run();29 }30 }31 {32 protected override Task OnInitializeAsync(Event initialEvent)33 {34 return Task.CompletedTask;35 }36 }37 [OnEventDoAction(typeof(UnitEvent), nameof(HandleUnitEvent))]38 {39 protected override Task OnInitializeAsync(Event initialEvent)40 {41 return Task.CompletedTask;42 }43 private void HandleUnitEvent(Event e)44 {45 }46 }47 [OnEventGotoState(typeof(UnitEvent), typeof(S2))]48 {49 protected override Task OnInitializeAsync(Event initialEvent)50 {51 return Task.CompletedTask;52 }53 }54 {55 }56 {57 protected override Task OnInitializeAsync(Event initialEvent)58 {59 return Task.CompletedTask;60 }61 }62 {63 protected override Task OnInitializeAsync(Event initialEvent)64 {65 return Task.CompletedTask;66 }67 }68 {

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OnCreateStateMachine

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Threading.Tasks;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Specifications;7using Microsoft.Coyote.Tasks;8using Microsoft.Coyote.Actors.Coverage;9using Microsoft.Coyote.SystematicTesting;10using System.Diagnostics;11using System.IO;12using System.Linq;13{14 {15 static void Main(string[] args)16 {17 var configuration = Configuration.Create();18 configuration.SetVerbosity(Verbosity.Verbose);19 configuration.SetTraceLevel(TraceLevel.Info);20 configuration.SetRandomSchedulingSeed(0);21 configuration.SetMaxSchedulingSteps(100);22 configuration.SetMaxFairSchedulingSteps(100);23 configuration.SetMaxInterleavings(100);24 configuration.SetMaxUnfairSchedulingSteps(100);25 configuration.SetMaxStepsFromEntryToExit(100);26 configuration.SetMaxStepsFromAnyToExit(100);

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OnCreateStateMachine

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1{2 {3 public ActorRuntimeLogEventCoverage(Configuration configuration = null)4 : base(configuration)5 {6 }7 protected override ActorMachine CreateActorMachine(ActorId actorId, Type actorType, object[] args)8 {9 var actor = base.CreateActorMachine(actorId, actorType, args);10 if (actor is IActorWithEventLogging coverage)11 {12 coverage.OnCreateStateMachine();13 }14 return actor;15 }16 }17}18{19 {20 public ActorRuntimeLogEventCoverage(Configuration configuration = null)21 : base(configuration)22 {23 }24 protected override ActorMachine CreateActorMachine(ActorId actorId, Type actorType, object[] args)25 {26 var actor = base.CreateActorMachine(actorId, actorType, args);27 if (actor is IActorWithEventLogging coverage)28 {29 coverage.OnCreateStateMachine();30 }31 return actor;32 }33 }34}35{36 {37 public ActorRuntimeLogEventCoverage(Configuration configuration = null)38 : base(configuration)39 {40 }41 protected override ActorMachine CreateActorMachine(ActorId actorId, Type actorType, object[] args)42 {43 var actor = base.CreateActorMachine(actorId, actorType, args);44 if (actor is IActorWithEventLogging coverage)45 {46 coverage.OnCreateStateMachine();47 }48 return actor;49 }50 }51}52{53 {54 public ActorRuntimeLogEventCoverage(Configuration configuration = null)55 : base(configuration)56 {57 }

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OnCreateStateMachine

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Threading.Tasks;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.Coverage;7using Microsoft.Coyote.Actors.SharedObjects;8using Microsoft.Coyote.Specifications;9using Microsoft.Coyote.Tasks;10{11 {12 public static void Main(string[] args)13 {14 using (var runtime = RuntimeFactory.Create())15 {16 runtime.RegisterMonitor<ActorRuntimeLogEventCoverage>();17 runtime.RegisterMonitor<ActorRuntimeLogger>();18 runtime.CreateActor(typeof(Master));19 runtime.Wait();20 }21 }22 }23 {24 private ActorId slave;25 [OnEventDoAction(typeof(UnitEvent), nameof(Init))]26 private class InitState : State { }27 private void Init()28 {29 this.slave = this.CreateActor(typeof(Slave));30 this.SendEvent(this.slave, new UnitEvent());31 }32 [OnEventDoAction(typeof(UnitEvent), nameof(OnUnitEvent))]33 private class WorkingState : State { }34 private void OnUnitEvent()35 {36 this.RaiseHaltEvent();37 }38 }39 {40 [OnEventDoAction(typeof(UnitEvent), nameof(OnUnitEvent))]41 private class InitState : State { }42 private void OnUnitEvent()43 {44 this.RaiseEvent(typeof(UnitEvent));45 }46 }47}48using System;49using System.Collections.Generic;50using System.Threading.Tasks;51using Microsoft.Coyote;52using Microsoft.Coyote.Actors;53using Microsoft.Coyote.Actors.Coverage;54using Microsoft.Coyote.Actors.SharedObjects;55using Microsoft.Coyote.Specifications;56using Microsoft.Coyote.Tasks;57{58 {59 public static void Main(string[] args)60 {61 using (var runtime = RuntimeFactory.Create())62 {

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OnCreateStateMachine

Using AI Code Generation

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1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.Coverage;4using Microsoft.Coyote.Specifications;5using System.Threading.Tasks;6using System.Threading;7using System.IO;8using System.Collections.Generic;9using System.Linq;10using System.Text;11{12 {13 static void Main(string[] args)14 {15 var config = Configuration.Create();16 config.SchedulingIterations = 100;17 config.SchedulingStrategy = SchedulingStrategy.FairPCT;18 config.SchedulingSeed = 1;19 config.SchedulingVerbosity = 2;20 config.SchedulingMaxSteps = 100;21 config.SchedulingMaxFairSchedulingSteps = 100;22 config.SchedulingMaxInterleavings = 100;23 config.SchedulingMaxFairSchedulingInterleavings = 100;24 config.SchedulingMaxFairSchedulingChoices = 100;25 config.SchedulingMaxFairSchedulingChoicesPerIteration = 100;26 config.SchedulingMaxFairSchedulingStepsPerIteration = 100;27 config.SchedulingMaxFairSchedulingInterleavingsPerIteration = 100;28 config.SchedulingMaxStepsPerIteration = 100;29 config.SchedulingMaxInterleavingsPerIteration = 100;30 config.SchedulingCoverage = SchedulingCoverage.Coverage;31 config.SchedulingCoverageOutputFilePath = "C:\\Users\\user\\Desktop\\Test\\Test\\coverage.txt";32 config.SchedulingCoverageOutputToConsole = false;33 config.SchedulingCoverageOutputToFile = true;34 config.SchedulingCoverageOutputToHtml = false;35 config.SchedulingCoverageOutputToXml = false;36 config.SchedulingCoverageOutputToCsv = false;37 config.SchedulingCoverageOutputToHtmlDirectory = "C:\\Users\\user\\Desktop\\Test\\Test\\html";38 config.SchedulingCoverageOutputToXmlDirectory = "C:\\Users\\user\\Desktop\\Test\\Test\\xml";39 config.SchedulingCoverageOutputToCsvDirectory = "C:\\Users\\user\\Desktop\\Test\\Test\\csv";40 config.SchedulingCoverageIgnoreActorId = false;41 config.SchedulingCoverageIgnoreActionId = false;42 config.SchedulingCoverageIgnoreEventId = false;43 config.SchedulingCoverageIgnoreStateId = false;44 config.SchedulingCoverageIgnoreStateGroupId = false;45 config.SchedulingCoverageIgnoreMachineId = false;

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OnCreateStateMachine

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1using System;2using System.Collections.Generic;3using System.Threading.Tasks;4using Microsoft.Coyote.Actors;5{6 {7 public static void Main(string[] args)8 {9 var runtime = new ActorRuntime();10 runtime.OnCreateStateMachine += Runtime_OnCreateStateMachine;11 runtime.CreateActor(typeof(Actor1));12 Console.Read();13 }14 private static void Runtime_OnCreateStateMachine(object sender, Microsoft.Coyote.Actors.Coverage.ActorRuntimeLogEventCoverage.ActorRuntimeLogEventCoverageEventArgs e)15 {16 e.ActorRuntimeLogEventCoverage.OnEvent += ActorRuntimeLogEventCoverage_OnEvent;17 }18 private static void ActorRuntimeLogEventCoverage_OnEvent(object sender, Microsoft.Coyote.Actors.Coverage.ActorRuntimeLogEventCoverage.ActorRuntimeLogEventCoverageEventArgs e)19 {20 Console.WriteLine("Event: " + e.ActorRuntimeLogEventCoverage.CurrentEvent);21 }22 }23 {24 protected override Task OnInitializeAsync(Event initialEvent)25 {26 this.SendEvent(this.Id, new E1());27 return base.OnInitializeAsync(initialEvent);28 }29 }30 {31 }32}33using System;34using System.Collections.Generic;35using System.Threading.Tasks;36using Microsoft.Coyote.Actors;37{38 {39 public static void Main(string[] args)40 {41 var runtime = new ActorRuntime();42 runtime.OnCreateActor += Runtime_OnCreateActor;43 runtime.CreateActor(typeof(Actor1));44 Console.Read();45 }46 private static void Runtime_OnCreateActor(object sender, Microsoft.Coyote.Actors.Coverage.ActorRuntimeLogEventCoverage.ActorRuntimeLogEventCoverageEventArgs e)47 {48 e.ActorRuntimeLogEventCoverage.OnEvent += ActorRuntimeLogEventCoverage_OnEvent;49 }50 private static void ActorRuntimeLogEventCoverage_OnEvent(object sender, Microsoft.Coyote.Actors.Coverage.ActorRuntimeLogEventCoverage.ActorRuntimeLogEventCoverageEventArgs e)51 {52 Console.WriteLine("Event: " + e.ActorRuntimeLogEventCoverage.CurrentEvent);53 }54 }55 {56 protected override Task OnInitializeAsync(Event initialEvent

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OnCreateStateMachine

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1using Microsoft.Coyote.Actors.Coverage;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4using System;5using System.Collections.Generic;6using System.Linq;7using System.Text;8using System.Threading.Tasks;9using Microsoft.Coyote.Actors.Coverage;10using System.IO;11using System.Diagnostics;12{13 {14 static void Main(string[] args)15 {16 ActorRuntime.RegisterMonitor(typeof(ActorRuntimeLogEventCoverage));17 ActorRuntime.RegisterMonitor(typeof(ActorRuntimeLogStateCoverage));18 ActorRuntime.RegisterMonitor(typeof(ActorRuntimeLogTransitionCoverage));19 ActorRuntime.RegisterMonitor(typeof(ActorRuntimeLogActionCoverage));20 ActorRuntime.RegisterMonitor(typeof(ActorRuntimeLogAssertCoverage));21 ActorRuntime.RegisterMonitor(typeof(ActorRuntimeLogSendCoverage));22 ActorRuntime.RegisterMonitor(typeof(ActorRuntimeLogReceiveCoverage));23 ActorRuntime.RegisterMonitor(typeof(ActorRuntimeLogWaitCoverage));24 ActorRuntime.RegisterMonitor(typeof(ActorRuntimeLogWaitForCoverage));25 ActorRuntime.RegisterMonitor(typeof(ActorRuntimeLogRandomCoverage));26 ActorRuntime.RegisterMonitor(typeof(ActorRuntimeLogDequeueCoverage));27 ActorRuntime.RegisterMonitor(typeof(ActorRuntimeLogEnqueueCoverage));28 ActorRuntime.RegisterMonitor(typeof(ActorRuntimeLogPushCoverage));29 ActorRuntime.RegisterMonitor(typeof(ActorRuntimeLogPopCoverage));30 ActorRuntime.RegisterMonitor(typeof(ActorRuntimeLogCreateActorCoverage));31 ActorRuntime.RegisterMonitor(typeof(ActorRuntimeLogCreateMachineCoverage));32 ActorRuntime.RegisterMonitor(typeof(ActorRuntimeLogCreateTimerCoverage));33 ActorRuntime.RegisterMonitor(typeof(ActorRuntimeLogCreateRemoteActorCoverage));34 ActorRuntime.RegisterMonitor(typeof(ActorRuntimeLogCreateRemoteMachineCoverage));35 ActorRuntime.RegisterMonitor(typeof(ActorRuntimeLogCreateRemoteTimerCoverage));36 ActorRuntime.RegisterMonitor(typeof(ActorRuntimeLogCreateRemoteGroupCoverage));37 ActorRuntime.RegisterMonitor(typeof(ActorRuntimeLogCreateGroupCoverage));38 ActorRuntime.RegisterMonitor(typeof(ActorRuntimeLogGroupSendCoverage));39 ActorRuntime.RegisterMonitor(typeof(ActorRuntimeLogGroupReceiveCoverage));40 ActorRuntime.RegisterMonitor(typeof(ActorRuntimeLogGroupWaitCoverage));41 ActorRuntime.RegisterMonitor(typeof(ActorRuntimeLogGroupWaitForCoverage));42 ActorRuntime.RegisterMonitor(typeof(ActorRuntimeLogGroupRandomCoverage));43 ActorRuntime.RegisterMonitor(typeof(ActorRuntimeLogGroupDequeueCoverage));44 ActorRuntime.RegisterMonitor(typeof(ActorRuntimeLogGroupEnqueueCoverage));

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OnCreateStateMachine

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Actors.Coverage;9{10 {11 public ActorRuntimeLogEventCoverage(Configuration configuration) : base(configuration)12 {13 this.OnCreateStateMachine += ActorRuntimeLogEventCoverage_OnCreateStateMachine;14 this.OnEventDropped += ActorRuntimeLogEventCoverage_OnEventDropped;15 }16 private void ActorRuntimeLogEventCoverage_OnEventDropped(object sender, EventDroppedEventArgs e)17 {18 Console.WriteLine("Event dropped: " + e.Event.ToString());19 }20 private void ActorRuntimeLogEventCoverage_OnCreateStateMachine(object sender, CreateStateMachineEventArgs e)21 {22 Console.WriteLine("State machine created: " + e.StateMachine.Id);23 }24 }25}26using System;27using System.Collections.Generic;28using System.Linq;29using System.Text;30using System.Threading.Tasks;31using Microsoft.Coyote;32using Microsoft.Coyote.Actors;33using Microsoft.Coyote.Actors.Coverage;34{35 {36 public ActorRuntimeLogActorCoverage(Configuration configuration) : base(configuration)37 {38 this.OnCreateActor += ActorRuntimeLogActorCoverage_OnCreateActor;39 this.OnEventDropped += ActorRuntimeLogActorCoverage_OnEventDropped;40 }41 private void ActorRuntimeLogActorCoverage_OnEventDropped(object sender, EventDroppedEventArgs e)42 {43 Console.WriteLine("Event dropped: " + e.Event.ToString());44 }

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