Best Coyote code snippet using Microsoft.Coyote.Actors.Coverage.ActorRuntimeLogEventCoverage.ResolveActorTypeName
ActorRuntimeLogEventCoverage.cs
Source:ActorRuntimeLogEventCoverage.cs
...216 {217 }218 private static string GetStateId(string actorType, string stateName)219 {220 string id = ResolveActorTypeName(actorType);221 if (string.IsNullOrEmpty(stateName))222 {223 if (actorType is null)224 {225 stateName = "ExternalState";226 }227 else228 {229 stateName = GetLabel(id, null);230 }231 }232 return id += "." + stateName;233 }234 private static string ResolveActorTypeName(string actorType)235 {236 if (actorType is null)237 {238 // The sender id can be null if an event is fired from non-actor code.239 return "ExternalCode";240 }241 return actorType;242 }243 private static string GetLabel(string actorId, string fullyQualifiedName)244 {245 if (fullyQualifiedName is null)246 {247 // then this is probably an Actor, not a StateMachine. For Actors we can invent a state248 // name equal to the short name of the class, this then looks like a Constructor which is fine....
ResolveActorTypeName
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.Coverage;8using Microsoft.Coyote.Specifications;9using Microsoft.Coyote.SystematicTesting;10using Microsoft.Coyote.Tasks;11using Microsoft.Coyote.Tests.Common;12using Microsoft.Coyote.Tests.Common.Coverage;13using Microsoft.Coyote.Tests.Common.Runtime;14{15 {16 public TestRuntime(Configuration configuration) : base(configuration)17 {18 }19 protected override void OnCreateActor(ActorId actorId, Type type, bool isReentrant)20 {21 base.OnCreateActor(actorId, type, isReentrant);22 if (type.Name == "M")23 {24 this.SendEvent(actorId, new E1());25 }26 }27 }28 {29 [OnEventDoAction(typeof(E1), nameof(Foo))]30 [OnEventDoAction(typeof(E2), nameof(Bar))]31 [OnEventDoAction(typeof(E3), nameof(Baz))]32 {33 }34 void Foo()35 {36 this.SendEvent(this.Id, new E2());37 }38 void Bar()39 {40 this.SendEvent(this.Id, new E3());41 }42 void Baz()43 {44 this.SendEvent(this.Id, new E1());45 }46 }47 {48 }49 {50 }51 {52 }53 {54 public static void Main(string[] args)55 {56 Configuration configuration = Configuration.Create();57 configuration.RuntimeFactoryCreator = () => new TestRuntimeFactory();58 configuration.SchedulingStrategy = SchedulingStrategy.Systematic;59 configuration.MaxSchedulingSteps = 1000;60 configuration.CacheProgramState = true;61 configuration.UseActorMonitoring = true;62 configuration.UseActorCoverage = true;63 configuration.UseStateCoverage = true;64 configuration.UseEventCoverage = true;65 configuration.UseFairScheduling = true;66 configuration.UseRandomScheduling = true;67 configuration.UseRandomExecution = true;68 configuration.UseCycleDetection = true;
ResolveActorTypeName
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.Coverage;8{9 {10 static void Main(string[] args)11 {12 ActorRuntimeLogEventCoverage runtime = new ActorRuntimeLogEventCoverage();13 string name = runtime.ResolveActorTypeName(typeof(Actor1));14 Console.WriteLine(name);15 Console.ReadLine();16 }17 }18 {19 protected override Task OnInitializeAsync(Event initialEvent)20 {21 return base.OnInitializeAsync(initialEvent);22 }23 }24}
ResolveActorTypeName
Using AI Code Generation
1using Microsoft.Coyote.Actors.Coverage;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Runtime;4using System;5using System.Collections.Generic;6using System.Linq;7using System.Text;8using System.Threading.Tasks;9using System.IO;10{11 {12 static void Main(string[] args)13 {14 var runtime = RuntimeFactory.Create();15 var coverage = new ActorRuntimeLogEventCoverage(runtime);16 var coverageInfo = coverage.GetCoverageInfo();17 var actors = coverageInfo.GetActorNames();18 foreach (var actor in actors)19 {20 Console.WriteLine(actor);21 }22 Console.ReadLine();23 }24 }25}26using Microsoft.Coyote.Actors.Coverage;27using Microsoft.Coyote.Actors;28using Microsoft.Coyote.Runtime;29using System;30using System.Collections.Generic;31using System.Linq;32using System.Text;33using System.Threading.Tasks;34using System.IO;35{36 {37 static void Main(string[] args)38 {39 var runtime = RuntimeFactory.Create();40 var coverage = new ActorRuntimeLogEventCoverage(runtime);41 var coverageInfo = coverage.GetCoverageInfo();42 var actors = coverageInfo.GetActorNames();43 foreach (var actor in actors)44 {45 Console.WriteLine(coverage.ResolveActorTypeName(actor));46 }47 Console.ReadLine();48 }49 }50}51using Microsoft.Coyote.Actors.Coverage;52using Microsoft.Coyote.Actors;53using Microsoft.Coyote.Runtime;54using System;55using System.Collections.Generic;56using System.Linq;57using System.Text;58using System.Threading.Tasks;59using System.IO;60{61 {
ResolveActorTypeName
Using AI Code Generation
1using Microsoft.Coyote.Actors.Coverage;2using Microsoft.Coyote.Actors;3{4 public static void Main()5 {6 ActorRuntimeLogEventCoverage runtime = new ActorRuntimeLogEventCoverage();7 string actorType = runtime.ResolveActorTypeName(typeof(MyActor));8 Console.WriteLine(actorType);9 }10}11using Microsoft.Coyote.Actors.Coverage;12using Microsoft.Coyote.Actors;13{14 public static void Main()15 {16 ActorRuntimeLogEventCoverage runtime = new ActorRuntimeLogEventCoverage();17 string actorType = runtime.ResolveActorTypeName(typeof(MyActor));18 Console.WriteLine(actorType);19 }20}21using Microsoft.Coyote.Actors.Coverage;22using Microsoft.Coyote.Actors;23{24 public static void Main()25 {26 ActorRuntimeLogEventCoverage runtime = new ActorRuntimeLogEventCoverage();27 string actorType = runtime.ResolveActorTypeName(typeof(MyActor));28 Console.WriteLine(actorType);29 }30}31using Microsoft.Coyote.Actors.Coverage;32using Microsoft.Coyote.Actors;33{34 public static void Main()35 {36 ActorRuntimeLogEventCoverage runtime = new ActorRuntimeLogEventCoverage();37 string actorType = runtime.ResolveActorTypeName(typeof(MyActor));38 Console.WriteLine(actorType);39 }40}41using Microsoft.Coyote.Actors.Coverage;42using Microsoft.Coyote.Actors;43{44 public static void Main()45 {46 ActorRuntimeLogEventCoverage runtime = new ActorRuntimeLogEventCoverage();47 string actorType = runtime.ResolveActorTypeName(typeof(MyActor));48 Console.WriteLine(actorType);49 }50}
ResolveActorTypeName
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6{7 {8 static void Main(string[] args)9 {10 Microsoft.Coyote.Actors.Coverage.ActorRuntimeLogEventCoverage actorRuntimeLogEventCoverage = null;11 string actorTypeName = Microsoft.Coyote.Actors.Coverage.ActorRuntimeLogEventCoverage.ResolveActorTypeName(typeof(ConsoleApplication1.Program).FullName);12 }13 }14}15using System;16using System.Collections.Generic;17using System.Linq;18using System.Text;19using System.Threading.Tasks;20{21 {22 static void Main(string[] args)23 {24 Microsoft.Coyote.Actors.Coverage.ActorRuntimeLogEventCoverage actorRuntimeLogEventCoverage = null;25 string actorTypeName = Microsoft.Coyote.Actors.Coverage.ActorRuntimeLogEventCoverage.ResolveActorTypeName(typeof(Program).FullName);26 }27 }28}29using System;30using System.Collections.Generic;31using System.Linq;32using System.Text;33using System.Threading.Tasks;34{35 {36 static void Main(string[] args)37 {
ResolveActorTypeName
Using AI Code Generation
1using Microsoft.Coyote.Actors.Coverage;2ActorRuntimeLogEventCoverage runtimeLogEventCoverage = new ActorRuntimeLogEventCoverage();3string actorTypeName = runtimeLogEventCoverage.ResolveActorTypeName(ActorId.CreateRandom(), "ActorType");4Console.WriteLine(actorTypeName);5using Microsoft.Coyote.Actors.Coverage;6ActorRuntimeLogEventCoverage runtimeLogEventCoverage = new ActorRuntimeLogEventCoverage();7string eventTypeName = runtimeLogEventCoverage.ResolveEventTypeName(ActorId.CreateRandom(), "EventType");8Console.WriteLine(eventTypeName);9using Microsoft.Coyote.Actors.Coverage;10ActorRuntimeLogEventCoverage runtimeLogEventCoverage = new ActorRuntimeLogEventCoverage();11string actorTypeName = runtimeLogEventCoverage.GetActorTypeName(ActorId.CreateRandom());12Console.WriteLine(actorTypeName);13using Microsoft.Coyote.Actors.Coverage;14ActorRuntimeLogEventCoverage runtimeLogEventCoverage = new ActorRuntimeLogEventCoverage();15string eventTypeName = runtimeLogEventCoverage.GetEventTypeName(ActorId.CreateRandom());16Console.WriteLine(eventTypeName);17using Microsoft.Coyote.Actors.Coverage;18ActorRuntimeLogEventCoverage runtimeLogEventCoverage = new ActorRuntimeLogEventCoverage();19string actorTypeName = runtimeLogEventCoverage.GetActorTypeName(ActorId.CreateRandom());20Console.WriteLine(actorTypeName);21using Microsoft.Coyote.Actors.Coverage;22ActorRuntimeLogEventCoverage runtimeLogEventCoverage = new ActorRuntimeLogEventCoverage();23string eventTypeName = runtimeLogEventCoverage.GetEventTypeName(ActorId.CreateRandom());24Console.WriteLine(eventTypeName);
ResolveActorTypeName
Using AI Code Generation
1 {2 }3 {4 }5 {6 public static void Main(string[] args)7 {8 Configuration configuration = Configuration.Create();9 configuration.RuntimeFactoryCreator = () => new TestRuntimeFactory();10 configuration.SchedulingStrategy = SchedulingStrategy.Systematic;11 configuration.MaxSchedulingSteps = 1000;12 configuration.CacheProgramState = true;13 configuration.UseActorMonitoring = true;14 configuration.UseActorCoverage = true;15 configuration.UseStateCoverage = true;16 configuration.UseEventCoverage = true;17 configuration.UseFairScheduling = true;18 configuration.UseRandomScheduling = true;19 configuration.UseRandomExecution = true;20 configuration.UseCycleDetection = true;
ResolveActorTypeName
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.Coverage;8{9 {10 static void Main(string[] args)11 {12 ActorRuntimeLogEventCoverage runtime = new ActorRuntimeLogEventCoverage();13 string name = runtime.ResolveActorTypeName(typeof(Actor1));14 Console.WriteLine(name);15 Console.ReadLine();16 }17 }18 {19 protected override Task OnInitializeAsync(Event initialEvent)20 {21 return base.OnInitializeAsync(initialEvent);22 }23 }24}
ResolveActorTypeName
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6{7 {8 static void Main(string[] args)9 {10 Microsoft.Coyote.Actors.Coverage.ActorRuntimeLogEventCoverage actorRuntimeLogEventCoverage = null;11 string actorTypeName = Microsoft.Coyote.Actors.Coverage.ActorRuntimeLogEventCoverage.ResolveActorTypeName(typeof(ConsoleApplication1.Program).FullName);12 }13 }14}15using System;16using System.Collections.Generic;17using System.Linq;18using System.Text;19using System.Threading.Tasks;20{21 {22 static void Main(string[] args)23 {24 Microsoft.Coyote.Actors.Coverage.ActorRuntimeLogEventCoverage actorRuntimeLogEventCoverage = null;25 string actorTypeName = Microsoft.Coyote.Actors.Coverage.ActorRuntimeLogEventCoverage.ResolveActorTypeName(typeof(Program).FullName);26 }27 }28}29using System;30using System.Collections.Generic;31using System.Linq;32using System.Text;33using System.Threading.Tasks;34{35 {36 static void Main(string[] args)37 {
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