How to use TestActorInheritance method of Microsoft.Coyote.Actors.Tests.ActorInheritanceTests class

Best Coyote code snippet using Microsoft.Coyote.Actors.Tests.ActorInheritanceTests.TestActorInheritance

ActorInheritanceTests.cs

Source:ActorInheritanceTests.cs Github

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...80 this.Log.WriteLine("ActorSubclass handling E2");81 }82 }83 [Fact(Timeout = 5000)]84 public async Task TestActorInheritance()85 {86 var runtime = RuntimeFactory.Create();87 var config = new ConfigEvent();88 var actor = runtime.CreateActor(typeof(ActorSubclass), config);89 runtime.SendEvent(actor, new E1());90 runtime.SendEvent(actor, new E2());91 runtime.SendEvent(actor, new E3());92 runtime.SendEvent(actor, new E4());93 runtime.SendEvent(actor, new CompletedEvent());94 await config.Completed.Task;95 var actual = config.Log.ToString().NormalizeNewLines();96 var expected = @"ActorSubclass handling E197ActorSubclass handling E298BaseActor handling E3...

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TestActorInheritance

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.Tests;8using Microsoft.Coyote.Specifications;9using Microsoft.Coyote.SystematicTesting;10using Microsoft.Coyote.SystematicTesting.Strategies;11using Microsoft.Coyote.Tasks;12using Microsoft.Coyote.Tests.Common;13using Microsoft.Coyote.Tests.Common.Actors;14using Microsoft.Coyote.Tests.Common.Events;15using Microsoft.Coyote.Tests.Common.Tasks;16using Microsoft.Coyote.Tests.Common.Utilities;17using Microsoft.VisualStudio.TestTools.UnitTesting;18using Microsoft.Coyote.Actors.Tests;19using System.Threading;20{21 {22 protected override Task OnInitializeAsync(Event initialEvent)23 {24 this.SendEvent(this.Id, new E());25 return Task.CompletedTask;26 }27 {28 }29 }30 {31 public void TestActorInheritanceMethod()32 {33 ActorInheritanceTests.TestActorInheritance();34 }35 }36}37Microsoft (R) Build Engine version 16.2.37902+b5aaefc9f for .NET Core

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TestActorInheritance

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.Tests;3using Microsoft.Coyote.Specifications;4using Microsoft.Coyote.SystematicTesting;5using Microsoft.Coyote.SystematicTesting.Tests;6using Microsoft.Coyote.Tasks;7using System;8using System.Collections.Generic;9using System.Linq;10using System.Threading.Tasks;11{12 {13 public static void Main(string[] args)14 {15 TestActorInheritance();16 }17 public static void TestActorInheritance()18 {19 var configuration = Configuration.Create();20 configuration.SchedulingIterations = 10;21 configuration.SchedulingStrategy = SchedulingStrategy.DFS;22 configuration.SchedulingRandomization = SchedulingRandomization.None;23 configuration.Verbose = 1;24 configuration.MaxFairSchedulingSteps = 1000;25 configuration.MaxUnfairSchedulingSteps = 1000;26 configuration.EnableCycleDetection = false;27 configuration.EnableDataRaceDetection = false;28 configuration.EnableHotStateDetection = false;29 configuration.EnableLivenessTesting = false;30 configuration.EnableOperationInterleavings = false;31 configuration.EnableStateGraphTesting = false;32 configuration.EnableTaskInterleavings = false;33 configuration.EnableTimerInterleavings = false;34 configuration.EnableActorInterleavings = false;35 configuration.EnableFairScheduling = false;36 configuration.EnableRandomScheduling = false;37 configuration.EnableRandomExecution = false;38 configuration.EnableGreedyRandomScheduling = false;39 configuration.EnableGreedyRandomExecution = false;40 configuration.EnableBoundedRandomScheduling = false;41 configuration.EnableBoundedRandomExecution = false;42 configuration.EnableProbabilisticRandomScheduling = false;43 configuration.EnableProbabilisticRandomExecution = false;44 configuration.EnablePCTesting = false;45 configuration.EnablePCTestingWithFairScheduling = false;46 configuration.EnablePCTestingWithRandomScheduling = false;47 configuration.EnablePCTestingWithRandomExecution = false;48 configuration.EnablePCTestingWithGreedyRandomScheduling = false;49 configuration.EnablePCTestingWithGreedyRandomExecution = false;50 configuration.EnablePCTestingWithBoundedRandomScheduling = false;51 configuration.EnablePCTestingWithBoundedRandomExecution = false;52 configuration.EnablePCTestingWithProbabilisticRandomScheduling = false;53 configuration.EnablePCTestingWithProbabilisticRandomExecution = false;

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TestActorInheritance

Using AI Code Generation

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1{2 {3 public void TestActorInheritance()4 {5 var configuration = Configuration.Create().WithTestingIterations(100);6 var test = new Action<PSharpRuntime>((r) => {7 r.RegisterMonitor(typeof(M));8 r.CreateMachine(typeof(Machine1));9 });10 PSharpTester.Run(configuration, test);11 }12 }13}14{15 {16 public void TestActorInheritance()17 {18 var configuration = Configuration.Create().WithTestingIterations(100);19 var test = new Action<PSharpRuntime>((r) => {20 r.RegisterMonitor(typeof(M));21 r.CreateMachine(typeof(Machine1));22 });23 PSharpTester.Run(configuration, test);24 }25 }26}27{28 {29 public void TestActorInheritance()30 {31 var configuration = Configuration.Create().WithTestingIterations(100);32 var test = new Action<PSharpRuntime>((r) => {33 r.RegisterMonitor(typeof(M));34 r.CreateMachine(typeof(Machine1));35 });36 PSharpTester.Run(configuration, test);37 }38 }39}40{41 {42 public void TestActorInheritance()43 {44 var configuration = Configuration.Create().WithTestingIterations(100);45 var test = new Action<PSharpRuntime>((r) => {46 r.RegisterMonitor(typeof(M));47 r.CreateMachine(typeof(Machine1));48 });49 PSharpTester.Run(configuration, test);50 }51 }52}

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TestActorInheritance

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.Tests;3using System.Threading.Tasks;4{5 {6 static void Main(string[] args)7 {8 ActorInheritanceTests.TestActorInheritance().Wait();9 }10 }11}

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TestActorInheritance

Using AI Code Generation

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1using Microsoft.Coyote.Actors.Tests;2using System;3using System.Threading.Tasks;4{5 {6 static void Main(string[] args)7 {8 Console.WriteLine("Hello World!");9 var obj = new ActorInheritanceTests();10 obj.TestActorInheritance();11 Console.WriteLine("Done");12 }13 }14}15using Microsoft.Coyote.Actors.Tests;16using System;17using System.Threading.Tasks;18{19 {20 static void Main(string[] args)21 {22 Console.WriteLine("Hello World!");23 var obj = new ActorInheritanceTests();24 obj.TestActorInheritance();25 Console.WriteLine("Done");26 }27 }28}29using Microsoft.Coyote.Actors.Tests;30using System;31using System.Threading.Tasks;32{33 {34 static void Main(string[] args)35 {36 Console.WriteLine("Hello World!");37 var obj = new ActorInheritanceTests();38 obj.TestActorInheritance();39 Console.WriteLine("Done");40 }41 }42}43using Microsoft.Coyote.Actors.Tests;44using System;45using System.Threading.Tasks;46{47 {48 static void Main(string[] args)49 {50 Console.WriteLine("Hello World!");51 var obj = new ActorInheritanceTests();52 obj.TestActorInheritance();53 Console.WriteLine("Done");54 }55 }56}57using Microsoft.Coyote.Actors.Tests;58using System;59using System.Threading.Tasks;60{61 {62 static void Main(string[] args)63 {64 Console.WriteLine("Hello World!");65 var obj = new ActorInheritanceTests();66 obj.TestActorInheritance();67 Console.WriteLine("Done");68 }69 }70}

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TestActorInheritance

Using AI Code Generation

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1using Microsoft.Coyote.Actors.Tests;2using Microsoft.Coyote.Specifications;3using Microsoft.Coyote.SystematicTesting;4using Microsoft.Coyote.Tasks;5using System;6using System.Threading.Tasks;7{8 {9 static async Task Main(string[] args)10 {11 var configuration = Configuration.Create();12 configuration.MaxSchedulingSteps = 100;13 configuration.TestingIterations = 10;14 configuration.ThrowOnFailedAssert = true;15 configuration.ReportActivityCoverage = true;16 configuration.ReportStateGraph = true;17 configuration.ReportStateGraphToConsole = true;18 configuration.ReportStateGraphToHtml = true;19 configuration.ReportStateGraphToDotFile = true;20 configuration.ReportStateGraphFileName = "TestActorInheritance";21 configuration.ReportActivityCoverage = true;22 configuration.ReportActivityCoverageToConsole = true;23 configuration.ReportActivityCoverageToHtml = true;24 configuration.ReportActivityCoverageFileName = "TestActorInheritance";25 configuration.ReportFailureTrace = true;26 configuration.ReportFailureTraceToConsole = true;27 configuration.ReportFailureTraceToHtml = true;28 configuration.ReportFailureTraceFileName = "TestActorInheritance";29 configuration.ReportFailureSummary = true;30 configuration.ReportFailureSummaryToConsole = true;31 configuration.ReportFailureSummaryToHtml = true;32 configuration.ReportFailureSummaryFileName = "TestActorInheritance";33 configuration.ReportSafetyViolations = true;34 configuration.ReportSafetyViolationsToConsole = true;35 configuration.ReportSafetyViolationsToHtml = true;36 configuration.ReportSafetyViolationsFileName = "TestActorInheritance";37 configuration.ReportLivenessViolations = true;38 configuration.ReportLivenessViolationsToConsole = true;39 configuration.ReportLivenessViolationsToHtml = true;40 configuration.ReportLivenessViolationsFileName = "TestActorInheritance";41 configuration.ReportDeadlocks = true;42 configuration.ReportDeadlocksToConsole = true;43 configuration.ReportDeadlocksToHtml = true;44 configuration.ReportDeadlocksFileName = "TestActorInheritance";45 configuration.ReportExecutedSteps = true;46 configuration.ReportExecutedStepsToConsole = true;47 configuration.ReportExecutedStepsToHtml = true;48 configuration.ReportExecutedStepsFileName = "TestActorInheritance";49 configuration.ReportExecutedStepsDurations = true;50 configuration.ReportExecutedStepsDurationsToConsole = true;

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TestActorInheritance

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1using System;2using System.Collections.Generic;3using System.Text;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.Tests;6using Microsoft.Coyote.SystematicTesting;7using Microsoft.Coyote.SystematicTesting.Tests;8using Microsoft.Coyote.Tests.Common;9using Xunit;10using Xunit.Abstractions;11{12 {13 public ActorInheritanceTests(ITestOutputHelper output)14 : base(output)15 {16 }17 [Fact(Timeout = 5000)]18 public void TestActorInheritance()19 {20 this.TestWithError(r =>21 {22 r.RegisterMonitor(typeof(ActorInheritanceTests));23 r.CreateActor(typeof(TestActor));24 },25 configuration: GetConfiguration().WithTestingIterations(100),26 replay: true);27 }28 }29}30using System;31using System.Collections.Generic;32using System.Text;33using Microsoft.Coyote.Actors;34using Microsoft.Coyote.Actors.Tests;35using Microsoft.Coyote.SystematicTesting;36using Microsoft.Coyote.SystematicTesting.Tests;37using Microsoft.Coyote.Tests.Common;38using Xunit;39using Xunit.Abstractions;40{41 {42 public ActorInheritanceTests(ITestOutputHelper output)43 : base(output)44 {45 }46 [Fact(Timeout = 5000)]47 public void TestActorInheritance()48 {49 this.TestWithError(r =>50 {51 r.RegisterMonitor(typeof(ActorInheritanceTests));52 r.CreateActor(typeof(TestActor));53 },54 configuration: GetConfiguration().WithTestingIterations(100),55 replay: true);56 }57 }58}59using System;60using System.Collections.Generic;61using System.Text;62using Microsoft.Coyote.Actors;63using Microsoft.Coyote.Actors.Tests;

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TestActorInheritance

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.Tests;3using System;4using System.Collections.Generic;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 ActorId actorId = ActorId.CreateRandom();12 var runtime = new Coyote.Runtime();13 runtime.CreateActor(typeof(TestActorInheritance), actorId);14 Task task = runtime.CreateTask();15 task.Start();16 task.Wait();17 }18 }19}20using Microsoft.Coyote.Actors;21using Microsoft.Coyote.Actors.Tests;22using System;23using System.Collections.Generic;24using System.Text;25using System.Threading.Tasks;26{27 {28 static void Main(string[] args)29 {30 ActorId actorId = ActorId.CreateRandom();31 var runtime = new Coyote.Runtime();32 runtime.CreateActor(typeof(TestActorInheritance), actorId);33 Task task = runtime.CreateTask();34 task.Start();35 task.Wait();36 }37 }38}39using Microsoft.Coyote.Actors;40using Microsoft.Coyote.Actors.Tests;41using System;42using System.Collections.Generic;43using System.Text;44using System.Threading.Tasks;45{46 {47 static void Main(string[]

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