How to use CheckComplete method of Microsoft.Coyote.Actors.Tests.E2 class

Best Coyote code snippet using Microsoft.Coyote.Actors.Tests.E2.CheckComplete

EventInheritanceTests.cs

Source:EventInheritanceTests.cs Github

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...147 private void E1_handler(Event e)148 {149 ++E1count;150 Xunit.Assert.True(e is E1);151 this.CheckComplete();152 }153 private void E2_handler(Event e)154 {155 ++E2count;156 Xunit.Assert.True(e is E1);157 Xunit.Assert.True(e is E2);158 this.CheckComplete();159 }160 private void E3_handler(Event e)161 {162 ++E3count;163 Xunit.Assert.True(e is E1);164 Xunit.Assert.True(e is E2);165 Xunit.Assert.True(e is E3);166 this.CheckComplete();167 }168 private void CheckComplete()169 {170 if (E1count is 1 && E2count is 1 && E3count is 1)171 {172 this.TCS.SetResult(true);173 }174 }175 }176 private class E1 : Event177 {178 }179 private class E2 : E1180 {181 }182 [Fact(Timeout = 5000)]...

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CheckComplete

Using AI Code Generation

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1using Microsoft.Coyote.Actors; 2using Microsoft.Coyote.Actors.Timers; 3using Microsoft.Coyote.Specifications; 4using System; 5using System.Collections.Generic; 6using System.Linq; 7using System.Text; 8using System.Threading.Tasks; 9{ 10 { 11 private int x; 12 private int y; 13 private int z; 14 private int a; 15 private int b; 16 private int c; 17 [OnEventDoAction(typeof(UnitEvent), nameof(Init))] 18 [OnEventDoAction(typeof(ResetEvent), nameof(Reset))] 19 private class InitState : State { } 20 private void Init() 21 { 22 this.x = 0; 23 this.y = 0; 24 this.z = 0; 25 this.a = 0; 26 this.b = 0; 27 this.c = 0; 28 this.RaiseGotoStateEvent<DoneState>(); 29 } 30 private void Reset() 31 { 32 this.x = 0; 33 this.y = 0; 34 this.z = 0; 35 this.a = 0; 36 this.b = 0; 37 this.c = 0; 38 this.RaiseGotoStateEvent<DoneState>(); 39 } 40 private class DoneState : State { } 41 [OnEventDoAction(typeof(UnitEvent), nameof(IncX))] 42 [OnEventDoAction(typeof(UnitEvent), nameof(IncY))] 43 [OnEventDoAction(typeof(UnitEvent), nameof(IncZ))] 44 [OnEventDoAction(typeof(UnitEvent), nameof(IncA))] 45 [OnEventDoAction(typeof(UnitEvent), nameof(IncB))] 46 [OnEventDoAction(typeof(UnitEvent), nameof(IncC))] 47 private class IncState : State { } 48 private void IncX() 49 { 50 this.x++; 51 this.CheckComplete(); 52 } 53 private void IncY() 54 { 55 this.y++; 56 this.CheckComplete(); 57 } 58 private void IncZ() 59 { 60 this.z++; 61 this.CheckComplete(); 62 } 63 private void IncA()

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CheckComplete

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6{7 {8 static int count = 0;9 public static void Main()10 {11 var runtime = RuntimeFactory.Create();12 runtime.CreateActor(typeof(E2));13 runtime.Wait();14 CheckComplete();15 }16 public static void CheckComplete()17 {18 if (count == 0)19 {20 Console.WriteLine("E2 test passed");21 }22 {23 Console.WriteLine("E2 test failed");24 }25 }26 [OnEventDoAction(typeof(UnitEvent), nameof(OnUnitEvent))]27 [OnEventDoAction(typeof(UnitEvent), nameof(OnUnitEvent1))]28 {29 protected override void OnInitialize(Event initialEvent)30 {31 this.SendEvent(this.Id, UnitEvent.Instance);32 }33 private void OnUnitEvent()34 {35 this.SendEvent(this.Id, UnitEvent.Instance);36 }37 private void OnUnitEvent1()38 {39 count++;40 }41 }42 }43}44using System;45using System.Collections.Generic;46using System.Linq;47using System.Text;48using System.Threading.Tasks;49{50 {51 static int count = 0;52 public static void Main()53 {54 var runtime = RuntimeFactory.Create();55 runtime.CreateActor(typeof(E3));56 runtime.Wait();57 CheckComplete();58 }59 public static void CheckComplete()60 {61 if (count == 0)62 {63 Console.WriteLine("E3 test passed");64 }65 {66 Console.WriteLine("E3 test failed");67 }68 }69 [OnEventGotoState(typeof

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CheckComplete

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.Tests;3using Microsoft.Coyote.Specifications;4using System;5using System.Threading.Tasks;6{7 {8 static void Main(string[] args)9 {10 E2 e = new E2();11 e.CheckComplete();12 }13 }14}15Severity Code Description Project File Line Suppression State Error CS0246 The type or namespace name 'Microsoft' could not be found (are you missing a using directive or an assembly reference?) 3.cs 1 Active16Severity Code Description Project File Line Suppression State Error CS0246 The type or namespace name 'Microsoft' could not be found (are you missing a using directive or an assembly reference?) 3.cs 1 Active

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CheckComplete

Using AI Code Generation

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1using System;2using Microsoft.Coyote.Actors.Tests;3{4 public static void Main()5 {6 E2 obj = new E2();7 obj.CheckComplete();8 }9}10using System;11using Microsoft.Coyote.Actors.Tests;12{13 public static void Main()14 {15 E2 obj = new E2();16 obj.CheckComplete();17 }18}19using System;20using Microsoft.Coyote.Actors.Tests;21{22 public static void Main()23 {24 E2 obj = new E2();25 obj.CheckComplete();26 }27}28using System;29using Microsoft.Coyote.Actors.Tests;30{31 public static void Main()32 {33 E2 obj = new E2();34 obj.CheckComplete();35 }36}37using System;38using Microsoft.Coyote.Actors.Tests;39{40 public static void Main()41 {42 E2 obj = new E2();43 obj.CheckComplete();44 }45}46using System;47using Microsoft.Coyote.Actors.Tests;48{49 public static void Main()50 {51 E2 obj = new E2();52 obj.CheckComplete();53 }54}55using System;56using Microsoft.Coyote.Actors.Tests;57{58 public static void Main()59 {60 E2 obj = new E2();61 obj.CheckComplete();62 }63}64using System;65using Microsoft.Coyote.Actors.Tests;66{

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CheckComplete

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4{5 {6 public static void Main()7 {8 Task task = Task.Run(() => E2.Run());9 task.Wait();10 }11 private static async Task Run()12 {13 Runtime runtime = RuntimeFactory.Create();14 runtime.Start();15 ActorId actor = runtime.CreateActor(typeof(E2_Actor));16 runtime.SendEvent(actor, new E2_Event());17 await runtime.WaitCompletionAsync(actor);18 runtime.Stop();19 }20 }21 {22 [OnEventGotoState(typeof(E2_Event), typeof(S2))]23 private class S1 : State { }24 [OnEventDoAction(typeof(E2_Event), nameof(Complete))]25 private class S2 : State { }26 private void Complete()27 {28 this.CheckComplete();29 }30 }31 internal class E2_Event : Event { }32}33using System;34using System.Threading.Tasks;35using Microsoft.Coyote;36{37 {38 public static void Main()39 {40 Task task = Task.Run(() => E3.Run());41 task.Wait();42 }43 private static async Task Run()44 {45 Runtime runtime = RuntimeFactory.Create();46 runtime.Start();47 ActorId actor = runtime.CreateActor(typeof(E3_Actor));48 runtime.SendEvent(actor, new E3_Event());49 await runtime.WaitCompletionAsync(actor);50 runtime.Stop();51 }52 }53 {54 [OnEventGotoState(typeof(E3_Event), typeof(S2))]55 private class S1 : State { }56 [OnEventDoAction(typeof(E3_Event), nameof(

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CheckComplete

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.Timers;6using Microsoft.Coyote.Specifications;7using Microsoft.Coyote.Tasks;8using Microsoft.Coyote.TestingServices;9using Microsoft.Coyote.TestingServices.Runtime;10using Microsoft.Coyote.TestingServices.SchedulingStrategies;11using Microsoft.Coyote.TestingServices.SchedulingStrategies.DPOR;12using Microsoft.Coyote.TestingServices.SchedulingStrategies.Fuzzing;13using Microsoft.Coyote.TestingServices.SchedulingStrategies.Probabilistic;14using Microsoft.Coyote.TestingServices.SchedulingStrategies.Unfair;15using Microsoft.Coyote.TestingServices.Tracing.Schedule;16using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default;17using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies;18using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.Fuzzing;19using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.Probabilistic;20using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.Unfair;21using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.Unfair.Exploration;22using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.Unfair.Scheduling;23using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.Unfair.Scheduling.PCT;24using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.Unfair.Scheduling.PCT.Caching;25using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.Unfair.Scheduling.PCT.Caching.Optimized;26using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.Unfair.Scheduling.PCT.Caching.Optimized.Strategies;27using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.Unfair.Scheduling.PCT.Caching.Optimized.Strategies.DPOR;28using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.Unfair.Scheduling.PCT.Caching.Optimized.Strategies.Fuzzing;29using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.Unfair.Scheduling.PCT.Caching.Optimized.Strategies.Probabilistic;

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CheckComplete

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.Tests;3using Microsoft.Coyote.Specifications;4using System;5using System.Threading.Tasks;6{7 {8 static void Main(string[] args)9 {10 E2 e = new E2();11 e.CheckComplete();12 }13 }14}15Severity Code Description Project File Line Suppression State Error CS0246 The type or namespace name 'Microsoft' could not be found (are you missing a using directive or an assembly reference?) 3.cs 1 Active16Severity Code Description Project File Line Suppression State Error CS0246 The type or namespace name 'Microsoft' could not be found (are you missing a using directive or an assembly reference?) 3.cs 1 Active

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CheckComplete

Using AI Code Generation

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1Microsoft.Coyote.Actors.Tests.E2 e2 = new Microsoft.Coyote.Actors.Tests.E2();2Microsoft.Coyote.TestingServices.Runtime rt = e2.Runtime;3Microsoft.Coyote.TestingServices.SchedulingPolicy policy = rt.SchedulingPolicy;4Microsoft.Coyote.TestingServices.SchedulingPolicy.Schedule schedule = policy.Schedule;5bool isCompleted = schedule.CheckComplete(e2.Id, e2.Runtime);6Console.WriteLine(isCompleted);7Microsoft.Coyote.Actors.Tests.E2 e2 = new Microsoft.Coyote.Actors.Tests.E2();8Microsoft.Coyote.TestingServices.Runtime rt = e2.Runtime;9Microsoft.Coyote.TestingServices.SchedulingPolicy policy = rt.SchedulingPolicy;10Microsoft.Coyote.TestingServices.SchedulingPolicy.Schedule schedule = policy.Schedule;11bool isCompleted = schedule.CheckComplete(e2.Id, e2.Runtime);12Console.WriteLine(isCompleted);13Microsoft.Coyote.Actors.Tests.E2 e2 = new Microsoft.Coyote.Actors.Tests.E2();14Microsoft.Coyote.TestingServices.Runtime rt = e2.Runtime;15Microsoft.Coyote.TestingServices.SchedulingPolicy policy = rt.SchedulingPolicy;16Microsoft.Coyote.TestingServices.SchedulingPolicy.Schedule schedule = policy.Schedule;17bool isCompleted = schedule.CheckComplete(e2.Id, e2.Runtime);18Console.WriteLine(isCompleted);19Microsoft.Coyote.Actors.Tests.E2 e2 = new Microsoft.Coyote.Actors.Tests.E2();20Microsoft.Coyote.TestingServices.Runtime rt = e2.Runtime;21Microsoft.Coyote.TestingServices.SchedulingPolicy policy = rt.SchedulingPolicy;22Microsoft.Coyote.TestingServices.SchedulingPolicy.Schedule schedule = policy.Schedule;23bool isCompleted = schedule.CheckComplete(e2.Id, e2.Runtime);

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CheckComplete

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6{7 {8 static int count = 0;9 public static void Main()10 {11 var runtime = RuntimeFactory.Create();12 runtime.CreateActor(typeof(E2));13 runtime.Wait();14 CheckComplete();15 }16 public static void CheckComplete()17 {18 if (count == 0)19 {20 Console.WriteLine("E2 test passed");21 }22 {23 Console.WriteLine("E2 test failed");24 }25 }26 [OnEventDoAction(typeof(UnitEvent), nameof(OnUnitEvent))]27 [OnEventDoAction(typeof(UnitEvent), nameof(OnUnitEvent1))]28 {29 protected override void OnInitialize(Event initialEvent)30 {31 this.SendEvent(this.Id, UnitEvent.Instance);32 }33 private void OnUnitEvent()34 {35 this.SendEvent(this.Id, UnitEvent.Instance);36 }37 private void OnUnitEvent1()38 {39 count++;40 }41 }42 }43}44using System;45using System.Collections.Generic;46using System.Linq;47using System.Text;48using System.Threading.Tasks;49{50 {51 static int count = 0;52 public static void Main()53 {54 var runtime = RuntimeFactory.Create();55 runtime.CreateActor(typeof(E3));56 runtime.Wait();57 CheckComplete();58 }59 public static void CheckComplete()60 {61 if (count == 0)62 {63 Console.WriteLine("E3 test passed");64 }65 {66 Console.WriteLine("E3 test failed");67 }68 }69 [OnEventGotoState(typeof

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CheckComplete

Using AI Code Generation

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1Microsoft.Coyote.Actors.Tests.E2 e2 = new Microsoft.Coyote.Actors.Tests.E2();2Microsoft.Coyote.TestingServices.Runtime rt = e2.Runtime;3Microsoft.Coyote.TestingServices.SchedulingPolicy policy = rt.SchedulingPolicy;4Microsoft.Coyote.TestingServices.SchedulingPolicy.Schedule schedule = policy.Schedule;5bool isCompleted = schedule.CheckComplete(e2.Id, e2.Runtime);6Console.WriteLine(isCompleted);7Microsoft.Coyote.Actors.Tests.E2 e2 = new Microsoft.Coyote.Actors.Tests.E2();8Microsoft.Coyote.TestingServices.Runtime rt = e2.Runtime;9Microsoft.Coyote.TestingServices.SchedulingPolicy policy = rt.SchedulingPolicy;10Microsoft.Coyote.TestingServices.SchedulingPolicy.Schedule schedule = policy.Schedule;11bool isCompleted = schedule.CheckComplete(e2.Id, e2.Runtime);12Console.WriteLine(isCompleted);13Microsoft.Coyote.Actors.Tests.E2 e2 = new Microsoft.Coyote.Actors.Tests.E2();14Microsoft.Coyote.TestingServices.Runtime rt = e2.Runtime;15Microsoft.Coyote.TestingServices.SchedulingPolicy policy = rt.SchedulingPolicy;16Microsoft.Coyote.TestingServices.SchedulingPolicy.Schedule schedule = policy.Schedule;17bool isCompleted = schedule.CheckComplete(e2.Id, e2.Runtime);18Console.WriteLine(isCompleted);19Microsoft.Coyote.Actors.Tests.E2 e2 = new Microsoft.Coyote.Actors.Tests.E2();20Microsoft.Coyote.TestingServices.Runtime rt = e2.Runtime;21Microsoft.Coyote.TestingServices.SchedulingPolicy policy = rt.SchedulingPolicy;22Microsoft.Coyote.TestingServices.SchedulingPolicy.Schedule schedule = policy.Schedule;23bool isCompleted = schedule.CheckComplete(e2.Id, e2.Runtime);

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