How to use E2 class of Microsoft.Coyote.Actors.Tests package

Best Coyote code snippet using Microsoft.Coyote.Actors.Tests.E2

NameofTests.cs

Source:NameofTests.cs Github

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...14 private static int WithoutNameofValue;15 private class E1 : Event16 {17 }18 private class E2 : Event19 {20 }21 private class M_With_nameof : StateMachine22 {23 [Start]24 [OnEntry(nameof(Coyote_Init_on_entry_action))]25 [OnExit(nameof(Coyote_Init_on_exit_action))]26 [OnEventGotoState(typeof(E1), typeof(Next), nameof(Coyote_Init_E1_action))]27 private class Init : State28 {29 }30 [OnEntry(nameof(Coyote_Next_on_entry_action))]31 [OnEventDoAction(typeof(E2), nameof(Coyote_Next_E2_action))]32 private class Next : State33 {34 }35 protected void Coyote_Init_on_entry_action()36 {37 WithNameofValue += 1;38 this.RaiseEvent(new E1());39 }40#pragma warning disable CA1822 // Mark members as static41 protected void Coyote_Init_on_exit_action()42#pragma warning restore CA1822 // Mark members as static43 {44 WithNameofValue += 10;45 }46 protected void Coyote_Next_on_entry_action()47 {48 WithNameofValue += 1000;49 this.RaiseEvent(new E2());50 }51#pragma warning disable CA1822 // Mark members as static52 protected void Coyote_Init_E1_action()53#pragma warning restore CA1822 // Mark members as static54 {55 WithNameofValue += 100;56 }57#pragma warning disable CA1822 // Mark members as static58 protected void Coyote_Next_E2_action()59#pragma warning restore CA1822 // Mark members as static60 {61 WithNameofValue += 10000;62 }63 }64 private class M_Without_nameof : StateMachine65 {66 [Start]67 [OnEntry("Coyote_Init_on_entry_action")]68 [OnExit("Coyote_Init_on_exit_action")]69 [OnEventGotoState(typeof(E1), typeof(Next), "Coyote_Init_E1_action")]70 private class Init : State71 {72 }73 [OnEntry("Coyote_Next_on_entry_action")]74 [OnEventDoAction(typeof(E2), "Coyote_Next_E2_action")]75 private class Next : State76 {77 }78 protected void Coyote_Init_on_entry_action()79 {80 WithoutNameofValue += 1;81 this.RaiseEvent(new E1());82 }83#pragma warning disable CA1822 // Mark members as static84 protected void Coyote_Init_on_exit_action()85#pragma warning restore CA1822 // Mark members as static86 {87 WithoutNameofValue += 10;88 }89 protected void Coyote_Next_on_entry_action()90 {91 WithoutNameofValue += 1000;92 this.RaiseEvent(new E2());93 }94#pragma warning disable CA1822 // Mark members as static95 protected void Coyote_Init_E1_action()96#pragma warning restore CA1822 // Mark members as static97 {98 WithoutNameofValue += 100;99 }100#pragma warning disable CA1822 // Mark members as static101 protected void Coyote_Next_E2_action()102#pragma warning restore CA1822 // Mark members as static103 {104 WithoutNameofValue += 10000;105 }106 }107 [Fact(Timeout = 5000)]108 public void TestAllNameofWithNameof()109 {110 this.Test(r =>111 {112 r.CreateActor(typeof(M_With_nameof));113 });114 Assert.Equal(11111, WithNameofValue);115 }...

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HandleEventTests.cs

Source:HandleEventTests.cs Github

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...13 }14 private class E1 : Event15 {16 }17 private class E2 : Event18 {19 }20 private class E3 : Event21 {22 }23 private class M1 : TraceableStateMachine24 {25 [Start]26 [OnEntry(nameof(InitOnEntry))]27 [OnEventDoAction(typeof(E1), nameof(HandleE1))]28 private class Init : State29 {30 }31 private void InitOnEntry()32 {33 this.Trace("InitOnEntry");34 }35 private void HandleE1()36 {37 this.Trace("HandleE1");38 this.OnFinalEvent();39 }40 }41 private class M2 : TraceableStateMachine42 {43 [Start]44 [OnEntry(nameof(InitOnEntry))]45 [OnEventDoAction(typeof(E1), nameof(HandleE1))]46 [OnEventDoAction(typeof(E2), nameof(HandleE2))]47 [OnEventDoAction(typeof(E3), nameof(HandleE3))]48 private class Init : State49 {50 }51 private void InitOnEntry()52 {53 this.Trace("InitOnEntry");54 }55 private void HandleE1()56 {57 this.Trace("HandleE1");58 }59 private void HandleE2()60 {61 this.Trace("HandleE2");62 }63 private void HandleE3()64 {65 this.Trace("HandleE3");66 this.OnFinalEvent();67 }68 }69 [Fact(Timeout = 5000)]70 public void TestHandleEventInStateMachine()71 {72 this.Test(async (IActorRuntime runtime) =>73 {74 var op = new EventGroupList();75 var id = runtime.CreateActor(typeof(M1), null, op);76 runtime.SendEvent(id, new E1());77 await this.GetResultAsync(op.Task);78 var actual = op.ToString();79 Assert.Equal("InitOnEntry, HandleE1", actual);80 });81 }82 [Fact(Timeout = 5000)]83 public void TestHandleMultipleEventsInStateMachine()84 {85 this.Test(async (IActorRuntime runtime) =>86 {87 var op = new EventGroupList();88 var id = runtime.CreateActor(typeof(M2), null, op);89 runtime.SendEvent(id, new E1());90 runtime.SendEvent(id, new E2());91 runtime.SendEvent(id, new E3());92 await this.GetResultAsync(op.Task);93 var actual = op.ToString();94 Assert.Equal("InitOnEntry, HandleE1, HandleE2, HandleE3", actual);95 });96 }97 }98}...

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CompletenessTests.cs

Source:CompletenessTests.cs Github

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...13 }14 private class E1 : Event15 {16 }17 private class E2 : Event18 {19 }20 private class P : Monitor21 {22 [Cold]23 [Start]24 [OnEventDoAction(typeof(E1), nameof(Fail))]25 [OnEventGotoState(typeof(E2), typeof(S2))]26 private class S1 : State27 {28 }29 [Cold]30 [IgnoreEvents(typeof(E1), typeof(E2))]31 private class S2 : State32 {33 }34 private void Fail()35 {36 this.Assert(false);37 }38 }39 private class M1 : StateMachine40 {41 [Start]42 [OnEntry(nameof(InitOnEntry))]43 private class S : State44 {45 }46 private void InitOnEntry()47 {48 this.Monitor<P>(new E1());49 }50 }51 private class M2 : StateMachine52 {53 [Start]54 [OnEntry(nameof(InitOnEntry))]55 private class S : State56 {57 }58 private void InitOnEntry()59 {60 this.Monitor<P>(new E2());61 }62 }63 [Fact(Timeout = 5000)]64 public void TestCompleteness1()65 {66 this.TestWithError(r =>67 {68 r.RegisterMonitor<P>();69 r.CreateActor(typeof(M2));70 r.CreateActor(typeof(M1));71 },72 configuration: Configuration.Create().WithTestingIterations(100),73 expectedError: "Detected an assertion failure.",74 replay: true);...

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E2

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6{7 {8 static void Main(string[] args)9 {10 var configuration = Configuration.Create();11 configuration.AssemblyToExecute = typeof(E2).Assembly.Location;12 configuration.TestName = "Microsoft.Coyote.Actors.Tests.E2";13 configuration.SchedulingIterations = 100;14 configuration.SchedulingStrategy = SchedulingStrategy.PCT;15 configuration.Verbose = 3;16 var result = Tester.Test(configuration);17 Console.WriteLine(result);18 }19 }20}21using System;22using System.Collections.Generic;23using System.Linq;24using System.Text;25using System.Threading.Tasks;26{27 {28 static void Main(string[] args)29 {30 var configuration = Configuration.Create();31 configuration.AssemblyToExecute = typeof(E2).Assembly.Location;32 configuration.TestName = "Microsoft.Coyote.Actors.Tests.E2";33 configuration.SchedulingIterations = 100;34 configuration.SchedulingStrategy = SchedulingStrategy.PCT;35 configuration.Verbose = 3;36 var result = Tester.Test(configuration);37 Console.WriteLine(result);38 }39 }40}41using System;42using System.Collections.Generic;43using System.Linq;44using System.Text;45using System.Threading.Tasks;46{47 {48 static void Main(string[] args)49 {50 var configuration = Configuration.Create();51 configuration.AssemblyToExecute = typeof(E2).Assembly.Location;52 configuration.TestName = "Microsoft.Coyote.Actors.Tests.E2";53 configuration.SchedulingIterations = 100;54 configuration.SchedulingStrategy = SchedulingStrategy.PCT;55 configuration.Verbose = 3;56 var result = Tester.Test(configuration);57 Console.WriteLine(result);58 }59 }60}61using System;62using System.Collections.Generic;63using System.Linq;64using System.Text;65using System.Threading.Tasks;66{

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E2

Using AI Code Generation

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1using Microsoft.Coyote.Actors.Tests;2using Microsoft.Coyote.Actors.Tests;3using Microsoft.Coyote.Actors.Tests;4using Microsoft.Coyote.Actors.Tests;5using Microsoft.Coyote.Actors.Tests;6using Microsoft.Coyote.Actors.Tests;7using Microsoft.Coyote.Actors.Tests;8using Microsoft.Coyote.Actors.Tests;9using Microsoft.Coyote.Actors.Tests;10using Microsoft.Coyote.Actors.Tests;11using Microsoft.Coyote.Actors.Tests;12using Microsoft.Coyote.Actors.Tests;13using Microsoft.Coyote.Actors.Tests;14using Microsoft.Coyote.Actors.Tests;15using Microsoft.Coyote.Actors.Tests;16using Microsoft.Coyote.Actors.Tests;17using Microsoft.Coyote.Actors.Tests;

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E2

Using AI Code Generation

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1using Microsoft.Coyote.Actors.Tests;2using System;3using System.Threading.Tasks;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.SharedObjects;7using Microsoft.Coyote.Actors.Timers;8using Microsoft.Coyote.Specifications;9using Microsoft.Coyote.SystematicTesting;10{11 {12 private SharedCounter counter;13 private SharedDictionary<int, int> dict;14 private SharedQueue<int> queue;15 private SharedStack<int> stack;16 private SharedList<int> list;17 private SharedHashSet<int> set;18 private SharedLinkedList<int> linkedList;19 private SharedSortedList<int, int> sortedList;20 private SharedQueue<int> sharedQueue;21 private SharedStack<int> sharedStack;22 private SharedList<int> sharedList;23 private SharedHashSet<int> sharedSet;24 private SharedLinkedList<int> sharedLinkedList;25 private SharedSortedList<int, int> sharedSortedList;26 public E2(ActorId id)27 : base(id)28 {29 }30 protected override Task OnInitializeAsync(Event initialEvent)31 {32 this.counter = SharedCounter.Create(this.Runtime, "Counter", 0);33 this.dict = SharedDictionary<int, int>.Create(this.Runtime, "Dictionary");34 this.queue = SharedQueue<int>.Create(this.Runtime, "Queue");35 this.stack = SharedStack<int>.Create(this.Runtime, "Stack");36 this.list = SharedList<int>.Create(this.Runtime, "List");37 this.set = SharedHashSet<int>.Create(this.Runtime, "Set");38 this.linkedList = SharedLinkedList<int>.Create(this.Runtime, "LinkedList");39 this.sortedList = SharedSortedList<int, int>.Create(this.Runtime, "SortedList");40 this.sharedQueue = SharedQueue<int>.Create(this.Runtime, "SharedQueue");41 this.sharedStack = SharedStack<int>.Create(this.Runtime, "SharedStack");42 this.sharedList = SharedList<int>.Create(this.Runtime, "SharedList");43 this.sharedSet = SharedHashSet<int>.Create(this.Runtime, "SharedSet");44 this.sharedLinkedList = SharedLinkedList<int>.Create(this.Runtime, "SharedLinkedList");45 this.sharedSortedList = SharedSortedList<int, int>.Create(this.Runtime, "SharedSortedList");46 return Task.CompletedTask;47 }48 protected override Task OnEventAsync(Event

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E2

Using AI Code Generation

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1using Microsoft.Coyote.Actors.Tests;2{3 {4 public int i;5 }6}7using Microsoft.Coyote.Actors;8{9 {10 public int i;11 }12}

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E2

Using AI Code Generation

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1using Microsoft.Coyote.Actors.Tests;2using System;3{4 {5 static void Main(string[] args)6 {7 var e = new E2();8 e.Test();9 Console.ReadLine();10 }11 }12}13The type or namespace name 'Microsoft' could not be found (are you missing a using directive or an assembly reference?)

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E2

Using AI Code Generation

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1using Microsoft.Coyote.Actors.Tests;2E2 e2 = new E2();3e2.Test();4using Microsoft.Coyote.Actors.Tests;5E2 e2 = new E2();6e2.Test();7using Microsoft.Coyote.Actors.Tests;8E2 e2 = new E2();9e2.Test();10using Microsoft.Coyote.Actors.Tests;11E2 e2 = new E2();12e2.Test();13using Microsoft.Coyote.Actors.Tests;14E2 e2 = new E2();15e2.Test();16using Microsoft.Coyote.Actors.Tests;17E2 e2 = new E2();18e2.Test();19using Microsoft.Coyote.Actors.Tests;20E2 e2 = new E2();21e2.Test();22using Microsoft.Coyote.Actors.Tests;23E2 e2 = new E2();24e2.Test();25using Microsoft.Coyote.Actors.Tests;26E2 e2 = new E2();27e2.Test();28using Microsoft.Coyote.Actors.Tests;29E2 e2 = new E2();30e2.Test();31using Microsoft.Coyote.Actors.Tests;32E2 e2 = new E2();33e2.Test();34using Microsoft.Coyote.Actors.Tests;35E2 e2 = new E2();36e2.Test();37using Microsoft.Coyote.Actors.Tests;38E2 e2 = new E2();39e2.Test();

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E2

Using AI Code Generation

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1using Microsoft.Coyote.Actors.Tests;2using Microsoft.Coyote.Actors;3using System;4using System.Threading.Tasks;5{6 {7 protected override Task OnInitializeAsync(Event initialEvent)8 {9 var e2 = this.CreateActor(typeof(E2));10 this.SendEvent(e2, new E());11 return Task.CompletedTask;12 }13 }14 public class E : Event { }15}16using Microsoft.Coyote.Actors;17using System;18using System.Threading.Tasks;19{20 {21 protected override Task OnInitializeAsync(Event initialEvent)22 {23 var e2 = this.CreateActor(typeof(E2));24 this.SendEvent(e2, new E());25 return Task.CompletedTask;26 }27 }28 public class E : Event { }29}30#### [samarsha](

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E2

Using AI Code Generation

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1using Microsoft.Coyote.Actors.Tests;2using System;3using System.Threading.Tasks;4{5 {6 static async Task Main(string[] args)7 {8 var e = new E2();9 await e.Run();10 }11 }12}

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