How to use E1_handler method of Microsoft.Coyote.Actors.Tests.E3 class

Best Coyote code snippet using Microsoft.Coyote.Actors.Tests.E3.E1_handler

EventInheritanceTests.cs

Source:EventInheritanceTests.cs Github

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...133 {134 }135 [Start]136 [OnEntry(nameof(InitOnEntry))]137 [OnEventDoAction(typeof(E1), nameof(E1_handler))]138 [OnEventDoAction(typeof(E2), nameof(E2_handler))]139 [OnEventDoAction(typeof(E3), nameof(E3_handler))]140 private class S0 : State141 {142 }143 private void InitOnEntry(Event e)144 {145 this.TCS = (e as SetupEvent).TCS;146 }147 private void E1_handler(Event e)148 {149 ++E1count;150 Xunit.Assert.True(e is E1);151 this.CheckComplete();152 }153 private void E2_handler(Event e)154 {155 ++E2count;156 Xunit.Assert.True(e is E1);157 Xunit.Assert.True(e is E2);158 this.CheckComplete();159 }160 private void E3_handler(Event e)161 {...

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E1_handler

Using AI Code Generation

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1var e3 = new Microsoft.Coyote.Actors.Tests.E3();2e3.E1_handler();3var e4 = new Microsoft.Coyote.Actors.Tests.E4();4e4.E1_handler();5var e5 = new Microsoft.Coyote.Actors.Tests.E5();6e5.E1_handler();7var e6 = new Microsoft.Coyote.Actors.Tests.E6();8e6.E1_handler();9var e7 = new Microsoft.Coyote.Actors.Tests.E7();10e7.E1_handler();11var e8 = new Microsoft.Coyote.Actors.Tests.E8();12e8.E1_handler();13var e9 = new Microsoft.Coyote.Actors.Tests.E9();14e9.E1_handler();15var e10 = new Microsoft.Coyote.Actors.Tests.E10();16e10.E1_handler();17var e11 = new Microsoft.Coyote.Actors.Tests.E11();18e11.E1_handler();19var e12 = new Microsoft.Coyote.Actors.Tests.E12();20e12.E1_handler();21var e13 = new Microsoft.Coyote.Actors.Tests.E13();

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E1_handler

Using AI Code Generation

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1var e3 = new Microsoft.Coyote.Actors.Tests.E3();2e3.E1_handler();3var e3 = new Microsoft.Coyote.Actors.Tests.E3();4e3.E2_handler();5var e3 = new Microsoft.Coyote.Actors.Tests.E3();6e3.E3_handler();7var e3 = new Microsoft.Coyote.Actors.Tests.E3();8e3.E4_handler();9var e3 = new Microsoft.Coyote.Actors.Tests.E3();10e3.E5_handler();11var e3 = new Microsoft.Coyote.Actors.Tests.E3();12e3.E6_handler();13var e3 = new Microsoft.Coyote.Actors.Tests.E3();14e3.E7_handler();15var e3 = new Microsoft.Coyote.Actors.Tests.E3();16e3.E8_handler();17var e3 = new Microsoft.Coyote.Actors.Tests.E3();18e3.E9_handler();19var e3 = new Microsoft.Coyote.Actors.Tests.E3();20e3.E10_handler();21var e3 = new Microsoft.Coyote.Actors.Tests.E3();22e3.E11_handler();23var e3 = new Microsoft.Coyote.Actors.Tests.E3();24e3.E12_handler();

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E1_handler

Using AI Code Generation

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1E3 e3 = new E3();2e3.E1_handler(e1);3e3.E2_handler(e2);4e3.E3_handler(e3);5e3.E4_handler(e4);6e3.E5_handler(e5);7e3.E6_handler(e6);8e3.E7_handler(e7);9e3.E8_handler(e8);10e3.E9_handler(e9);11e3.E10_handler(e10);12e3.E11_handler(e11);13e3.E12_handler(e12);14e3.E13_handler(e13);15e3.E14_handler(e14);16e3.E15_handler(e15);17e3.E16_handler(e16);18e3.E17_handler(e17);19e3.E18_handler(e18);

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E1_handler

Using AI Code Generation

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1using Microsoft.Coyote.Actors.Tests;2using System;3using System.Threading.Tasks;4using Microsoft.Coyote.Actors;5{6 {7 static async Task Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 var actor = runtime.CreateActor(typeof(E3));11 await runtime.SendEvent(actor, new E1());12 Console.WriteLine("Hello World!");13 }14 }15}16using Microsoft.Coyote.Actors.Tests;17using System;18using System.Threading.Tasks;19using Microsoft.Coyote.Actors;20{21 {22 static async Task Main(string[] args)23 {24 var runtime = RuntimeFactory.Create();25 var actor = runtime.CreateActor(typeof(E4));26 await runtime.SendEvent(actor, new E1());27 Console.WriteLine("Hello World!");28 }29 }30}31using Microsoft.Coyote.Actors.Tests;32using System;33using System.Threading.Tasks;34using Microsoft.Coyote.Actors;35{36 {37 static async Task Main(string[] args)38 {39 var runtime = RuntimeFactory.Create();40 var actor = runtime.CreateActor(typeof(E5));41 await runtime.SendEvent(actor, new E1());42 Console.WriteLine("Hello World!");43 }44 }45}46using Microsoft.Coyote.Actors.Tests;47using System;48using System.Threading.Tasks;49using Microsoft.Coyote.Actors;50{51 {52 static async Task Main(string[] args)53 {54 var runtime = RuntimeFactory.Create();55 var actor = runtime.CreateActor(typeof(E6));56 await runtime.SendEvent(actor, new E1());57 Console.WriteLine("Hello World!");58 }59 }60}61using Microsoft.Coyote.Actors.Tests;62using System;

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E1_handler

Using AI Code Generation

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1using Microsoft.Coyote.Actors.Tests;2using Microsoft.Coyote.Actors;3using System;4using System.Threading.Tasks;5{6 {7 protected override Task OnInitializeAsync(Event initialEvent)8 {9 return Task.CompletedTask;10 }11 protected override Task OnEventAsync(Event e)12 {13 switch (e)14 {15 this.E1_handler();16 break;17 throw new ArgumentException("Unexpected event.");18 }19 return Task.CompletedTask;20 }21 private void E1_handler()22 {23 this.SendEvent(this.Id, new E2());24 }25 }26}27using Microsoft.Coyote.Actors.Tests;28using Microsoft.Coyote.Actors;29using System;30using System.Threading.Tasks;31{32 {33 protected override Task OnInitializeAsync(Event initialEvent)34 {35 return Task.CompletedTask;36 }37 protected override Task OnEventAsync(Event e)38 {39 switch (e)40 {41 this.E1_handler();42 break;43 throw new ArgumentException("Unexpected event.");44 }45 return Task.CompletedTask;46 }47 private void E1_handler()48 {49 this.SendEvent(this.Id, new E2());50 }51 }52}53using Microsoft.Coyote.Actors.Tests;54using Microsoft.Coyote.Actors;55using System;56using System.Threading.Tasks;57{58 {59 protected override Task OnInitializeAsync(Event initialEvent)60 {61 return Task.CompletedTask;62 }63 protected override Task OnEventAsync(Event e)64 {65 switch (e)66 {67 this.E1_handler();68 break;69 throw new ArgumentException("Unexpected event.");70 }71 return Task.CompletedTask;72 }

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E1_handler

Using AI Code Generation

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1class E3 {2 public void E1_handler() {3 }4}5class E3 {6 public void E2_handler() {7 }8}9class E3 {10 public void E3_handler() {11 }12}13class E3 {14 public void E4_handler() {15 }16}17class E3 {18 public void E5_handler() {19 }20}21class E3 {22 public void E6_handler() {23 }24}25class E3 {26 public void E7_handler() {27 }28}29class E3 {30 public void E8_handler() {31 }32}33class E3 {34 public void E9_handler() {35 }36}37class E3 {38 public void E10_handler() {39 }40}41class E3 {42 public void E11_handler() {43 }44}

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