How to use E3 class of Microsoft.Coyote.Actors.Tests package

Best Coyote code snippet using Microsoft.Coyote.Actors.Tests.E3

ActorInheritanceTests.cs

Source:ActorInheritanceTests.cs Github

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...18 }19 private class E2 : Event20 {21 }22 private class E3 : Event23 {24 }25 private class E4 : Event26 {27 }28 private class CompletedEvent : Event29 {30 }31 private class ConfigEvent : Event32 {33 public StringWriter Log = new StringWriter();34 public TaskCompletionSource<bool> Completed = new TaskCompletionSource<bool>();35 }36 [OnEventDoAction(typeof(E1), nameof(HandleE1))]37 [OnEventDoAction(typeof(E3), nameof(HandleE3))]38 [OnEventDoAction(typeof(CompletedEvent), nameof(HandleCompleted))]39 private class BaseActor : Actor40 {41 public StringWriter Log;42 private TaskCompletionSource<bool> Completed;43 protected override Task OnInitializeAsync(Event initialEvent)44 {45 if (initialEvent is ConfigEvent config)46 {47 this.Log = config.Log;48 this.Completed = config.Completed;49 }50 return base.OnInitializeAsync(initialEvent);51 }52 private void HandleE1()53 {54 this.Log.WriteLine("BaseActor handling E1");55 }56 private void HandleE3()57 {58 this.Log.WriteLine("BaseActor handling E3");59 }60 protected void HandleE4()61 {62 this.Log.WriteLine("Inherited handling of E4");63 }64 private void HandleCompleted()65 {66 this.Completed.SetResult(true);67 }68 }69 [OnEventDoAction(typeof(E1), nameof(HandleE1))]70 [OnEventDoAction(typeof(E2), nameof(HandleE2))]71 [OnEventDoAction(typeof(E4), nameof(HandleE4))]72 private class ActorSubclass : BaseActor73 {74 private void HandleE1()75 {76 this.Log.WriteLine("ActorSubclass handling E1");77 }78 private void HandleE2()79 {80 this.Log.WriteLine("ActorSubclass handling E2");81 }82 }83 [Fact(Timeout = 5000)]84 public async Task TestActorInheritance()85 {86 var runtime = RuntimeFactory.Create();87 var config = new ConfigEvent();88 var actor = runtime.CreateActor(typeof(ActorSubclass), config);89 runtime.SendEvent(actor, new E1());90 runtime.SendEvent(actor, new E2());91 runtime.SendEvent(actor, new E3());92 runtime.SendEvent(actor, new E4());93 runtime.SendEvent(actor, new CompletedEvent());94 await config.Completed.Task;95 var actual = config.Log.ToString().NormalizeNewLines();96 var expected = @"ActorSubclass handling E197ActorSubclass handling E298BaseActor handling E399Inherited handling of E4100";101 expected = expected.NormalizeNewLines();102 Assert.Equal(expected, actual);103 }104 }105}...

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HandleEventTests.cs

Source:HandleEventTests.cs Github

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...16 }17 private class E2 : Event18 {19 }20 private class E3 : Event21 {22 }23 private class M1 : TraceableStateMachine24 {25 [Start]26 [OnEntry(nameof(InitOnEntry))]27 [OnEventDoAction(typeof(E1), nameof(HandleE1))]28 private class Init : State29 {30 }31 private void InitOnEntry()32 {33 this.Trace("InitOnEntry");34 }35 private void HandleE1()36 {37 this.Trace("HandleE1");38 this.OnFinalEvent();39 }40 }41 private class M2 : TraceableStateMachine42 {43 [Start]44 [OnEntry(nameof(InitOnEntry))]45 [OnEventDoAction(typeof(E1), nameof(HandleE1))]46 [OnEventDoAction(typeof(E2), nameof(HandleE2))]47 [OnEventDoAction(typeof(E3), nameof(HandleE3))]48 private class Init : State49 {50 }51 private void InitOnEntry()52 {53 this.Trace("InitOnEntry");54 }55 private void HandleE1()56 {57 this.Trace("HandleE1");58 }59 private void HandleE2()60 {61 this.Trace("HandleE2");62 }63 private void HandleE3()64 {65 this.Trace("HandleE3");66 this.OnFinalEvent();67 }68 }69 [Fact(Timeout = 5000)]70 public void TestHandleEventInStateMachine()71 {72 this.Test(async (IActorRuntime runtime) =>73 {74 var op = new EventGroupList();75 var id = runtime.CreateActor(typeof(M1), null, op);76 runtime.SendEvent(id, new E1());77 await this.GetResultAsync(op.Task);78 var actual = op.ToString();79 Assert.Equal("InitOnEntry, HandleE1", actual);80 });81 }82 [Fact(Timeout = 5000)]83 public void TestHandleMultipleEventsInStateMachine()84 {85 this.Test(async (IActorRuntime runtime) =>86 {87 var op = new EventGroupList();88 var id = runtime.CreateActor(typeof(M2), null, op);89 runtime.SendEvent(id, new E1());90 runtime.SendEvent(id, new E2());91 runtime.SendEvent(id, new E3());92 await this.GetResultAsync(op.Task);93 var actual = op.ToString();94 Assert.Equal("InitOnEntry, HandleE1, HandleE2, HandleE3", actual);95 });96 }97 }98}...

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E3

Using AI Code Generation

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1using Microsoft.Coyote.Actors.Tests;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.Tests;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.Tests;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.Tests;8using Microsoft.Coyote.Actors;9using Microsoft.Coyote.Actors.Tests;10using Microsoft.Coyote.Actors;11using Microsoft.Coyote.Actors.Tests;12using Microsoft.Coyote.Actors;13using Microsoft.Coyote.Actors.Tests;14using Microsoft.Coyote.Actors;15using Microsoft.Coyote.Actors.Tests;16using Microsoft.Coyote.Actors;17using Microsoft.Coyote.Actors.Tests;18using Microsoft.Coyote.Actors;19using Microsoft.Coyote.Actors.Tests;20using Microsoft.Coyote.Actors;

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E3

Using AI Code Generation

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1using Microsoft.Coyote.Actors.Tests;2E3 e3 = new E3();3using Microsoft.Coyote.Actors;4E3 e3 = new E3();5using Microsoft.Coyote.Actors.Tests;6using E3 = Microsoft.Coyote.Actors.Tests.E3;7using Microsoft.Coyote.Actors;8using E3 = Microsoft.Coyote.Actors.E3;9using Microsoft.Coyote.Actors.Tests;10using Microsoft.Coyote.Actors;11{12 using E3 = Microsoft.Coyote.Actors.Tests.E3;13 using E3 = Microsoft.Coyote.Actors.E3;14}15using Microsoft.Coyote.Actors.Tests;16using Microsoft.Coyote.Actors;17{18 using E3 = Microsoft.Coyote.Actors.Tests.E3;19}20{21 using E3 = Microsoft.Coyote.Actors.E3;22}

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E3

Using AI Code Generation

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1using Microsoft.Coyote.Actors.Tests;2using System;3using System.Threading.Tasks;4{5 {6 static async Task Main(string[] args)7 {8 var e3 = new E3();9 e3.Run();10 Console.WriteLine("Hello World!");11 }12 }13}14Error CS0246 The type or namespace name 'Microsoft' could not be found (are you missing a using directive or an assembly reference?) ConsoleApp1 C:\Users\user\source\repos\ConsoleApp1\ConsoleApp1\1.cs 3 Active

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E3

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.Tests;3using System;4using System.Threading.Tasks;5{6 {7 static async Task Main(string[] args)8 {9 await E3.Start();10 }11 }12 {13 public static Task Start()14 {15 return ActorRuntime.CreateActor(typeof(E3));16 }17 protected override async Task OnInitializeAsync(Event initialEvent)18 {19 await this.SendEvent(this.Id, new E1());20 }21 protected override async Task OnEventAsync(Event e)22 {23 switch (e)24 {25 await this.SendEvent(this.Id, new E2());26 break;27 await this.SendEvent(this.Id, new E3());28 break;29 await this.SendEvent(this.Id, new E4());30 break;31 await this.SendEvent(this.Id, new E5());32 break;33 await this.SendEvent(this.Id, new E6());34 break;35 await this.SendEvent(this.Id, new E7());36 break;37 await this.SendEvent(this.Id, new E8());38 break;39 await this.SendEvent(this.Id, new E9());40 break;41 await this.SendEvent(this.Id, new E10());42 break;43 await this.SendEvent(this.Id, new E11());44 break;45 await this.SendEvent(this.Id, new E12());46 break;47 await this.SendEvent(this.Id, new E13());48 break;49 await this.SendEvent(this.Id, new E14());50 break;51 await this.SendEvent(this.Id, new E15());52 break;53 await this.SendEvent(this.Id, new E16());54 break;55 await this.SendEvent(this.Id, new E17());56 break;

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E3

Using AI Code Generation

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1using Microsoft.Coyote.Actors.Tests;2{3 {4 public int v;5 public E3(int v) { this.v = v; }6 }7}

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E3

Using AI Code Generation

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1using Microsoft.Coyote.Actors.Tests;2using Microsoft.Coyote.Actors;3using System.Threading.Tasks;4{5 {6 static void Main(string[] args)7 {8 var runtime = RuntimeFactory.Create();9 var a = runtime.CreateActor(typeof(E3));10 runtime.SendEvent(a, new E2());11 runtime.SendEvent(a, new E3());12 runtime.SendEvent(a, new E1());13 runtime.SendEvent(a, new E2());14 runtime.SendEvent(a, new E2());15 runtime.SendEvent(a, new E2());16 runtime.SendEvent(a, new E3());17 runtime.SendEvent(a, new E3());18 runtime.SendEvent(a, new E1());19 runtime.SendEvent(a, new E1());20 runtime.SendEvent(a, new E1());21 runtime.SendEvent(a, new E2());22 runtime.SendEvent(a, new E3());23 runtime.SendEvent(a, new E3());24 runtime.SendEvent(a, new E1());25 runtime.SendEvent(a, new E2());26 runtime.SendEvent(a, new E2());27 runtime.SendEvent(a, new E2());28 runtime.SendEvent(a, new E3());29 runtime.SendEvent(a, new E3());30 runtime.SendEvent(a, new E1());31 runtime.SendEvent(a, new E1());32 runtime.SendEvent(a, new E1());33 runtime.SendEvent(a, new E2());34 runtime.SendEvent(a, new E3());35 runtime.SendEvent(a, new E3());36 runtime.SendEvent(a, new E1());37 runtime.SendEvent(a, new E2());38 runtime.SendEvent(a, new E2());39 runtime.SendEvent(a, new E2());40 runtime.SendEvent(a, new E3());41 runtime.SendEvent(a, new E3());42 runtime.SendEvent(a, new E1());43 runtime.SendEvent(a, new E1());44 runtime.SendEvent(a, new E1());45 runtime.SendEvent(a, new E2());46 runtime.SendEvent(a, new E3());47 runtime.SendEvent(a, new E3());48 runtime.SendEvent(a, new E1());49 runtime.SendEvent(a, new E2());50 runtime.SendEvent(a, new E2());51 runtime.SendEvent(a, new E2());52 runtime.SendEvent(a, new E3());53 runtime.SendEvent(a, new

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E3

Using AI Code Generation

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1using Microsoft.Coyote.Actors.Tests;2using System.Threading.Tasks;3{4 {5 static async Task Main(string[] args)6 {7 var e3 = new E3();8 await Task.Delay(1000);9 }10 }11}

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E3

Using AI Code Generation

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1using Microsoft.Coyote.Actors.Tests;2using System;3{4 {5 public static void Main()6 {7 var e3 = new E3();8 }9 }10}

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