How to use EnterLock method of Microsoft.Coyote.Rewriting.Types.Threading.Monitor class

Best Coyote code snippet using Microsoft.Coyote.Rewriting.Types.Threading.Monitor.EnterLock

Monitor.cs

Source:Monitor.cs Github

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...377 /// to the specified object and enters the lock.378 /// </summary>379 internal static SynchronizedBlock Lock(object syncObject) =>380 Cache.GetOrAdd(syncObject, key => new Lazy<SynchronizedBlock>(381 () => new SynchronizedBlock(key))).Value.EnterLock();382 /// <summary>383 /// Finds the synchronized block associated with the specified synchronization object.384 /// </summary>385 internal static SynchronizedBlock Find(object syncObject) =>386 Cache.TryGetValue(syncObject, out Lazy<SynchronizedBlock> lazyMock) ? lazyMock.Value : null;387 /// <summary>388 /// Determines whether the current thread holds the lock on the sync object.389 /// </summary>390 internal bool IsEntered()391 {392 if (this.Owner != null)393 {394 var op = this.Resource.Runtime.GetExecutingOperation();395 return this.Owner == op;396 }397 return false;398 }399 private SynchronizedBlock EnterLock()400 {401 this.IsLockTaken = true;402 SystemInterlocked.Increment(ref this.UseCount);403 if (this.Owner is null)404 {405 // If this operation is trying to acquire this lock while it is free, then inject a scheduling406 // point to give another enabled operation the chance to race and acquire this lock.407 this.Resource.Runtime.ScheduleNextOperation(default, SchedulingPointType.Acquire);408 }409 if (this.Owner != null)410 {411 var op = this.Resource.Runtime.GetExecutingOperation();412 if (this.Owner == op)413 {...

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EnterLock

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.Timers;6using Microsoft.Coyote.Rewriting.Types.Threading;7using Microsoft.Coyote.Specifications;8{9 {10 {11 static void Main(string[] args)12 {13 CoyoteRuntime runtime = new CoyoteRuntime();14 runtime.RegisterMonitor(typeof(Monitor));15 runtime.CreateActor(typeof(Actor1));16 runtime.CreateActor(typeof(Actor2));17 runtime.Run();18 }19 }20 {21 protected override async Task OnInitializeAsync(Event initialEvent)22 {23 await this.SendEvent(this.Id, new E1());24 }25 protected override async Task OnEventAsync(Event e)26 {27 switch (e)28 {29 await this.SendEvent(this.Id, new E2());30 break;31 await this.SendEvent(this.Id, new E1());32 break;33 }34 }35 }36 {37 protected override async Task OnInitializeAsync(Event initialEvent)38 {39 await this.SendEvent(this.Id, new E3());40 }41 protected override async Task OnEventAsync(Event e)42 {43 switch (e)44 {45 await this.SendEvent(this.Id, new E4());46 break;47 await this.SendEvent(this.Id, new E3());48 break;49 }50 }51 }52 {53 [OnEntry(nameof(InitOnEntry))]54 [OnEventDoAction(typeof(E1), nameof(HandleE1))]55 [OnEventDoAction(typeof(E3), nameof(HandleE3))]56 class Init : MonitorState { }57 void InitOnEntry()58 {59 this.Monitor(typeof(Monitor), new E1());60 this.Monitor(typeof(Monitor), new E3());61 }62 void HandleE1()63 {64 Monitor.EnterLock(typeof(Monitor), 1);65 this.RaiseGotoStateEvent<Init>();66 }67 void HandleE3()68 {69 Monitor.EnterLock(typeof(Monitor), 2);70 this.RaiseGotoStateEvent<Init>();71 }

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EnterLock

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1using System;2using Microsoft.Coyote.Rewriting.Types.Threading;3{4 {5 static object obj = new object();6 static void Main(string[] args)7 {8 Console.WriteLine("Hello World!");9 Monitor.EnterLock(obj);10 Console.WriteLine("Lock acquired");11 Monitor.ExitLock(obj);12 Console.WriteLine("Lock released");13 }14 }15}

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EnterLock

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Rewriting.Types.Threading;6{7 {8 public static void Main(string[] args)9 {10 var runtime = RuntimeFactory.Create();11 runtime.CreateActor(typeof(MonitorActor));12 runtime.Wait();13 }14 }15 {16 private int _value;17 [OnEventDoAction(typeof(UnitEvent), nameof(Init))]18 private class InitState : State { }19 private void Init()20 {21 Task.Run(() => this.Increment());22 Task.Run(() => this.Increment());23 Task.Run(() => this.Increment());24 }25 private void Increment()26 {27 Monitor.EnterLock(this);28 this._value++;29 Monitor.ExitLock(this);30 }31 }32}33using System;34using System.Threading.Tasks;35using Microsoft.Coyote;36using Microsoft.Coyote.Actors;37using Microsoft.Coyote.Rewriting.Types.Threading;38{39 {40 public static void Main(string[] args)41 {42 var runtime = RuntimeFactory.Create();43 runtime.CreateActor(typeof(MonitorActor));44 runtime.Wait();45 }46 }47 {48 private int _value;49 [OnEventDoAction(typeof(UnitEvent), nameof(Init))]50 private class InitState : State { }51 private void Init()52 {53 Task.Run(() => this.Increment());54 Task.Run(() => this.Increment());55 Task.Run(() => this.Increment());56 }57 private void Increment()58 {59 Monitor.EnterLock(this);60 this._value++;61 Monitor.ExitLock(this);62 }63 }64}65using System;66using System.Threading.Tasks;67using Microsoft.Coyote;68using Microsoft.Coyote.Actors;69using Microsoft.Coyote.Rewriting.Types.Threading;70{71 {72 public static void Main(string[] args)73 {

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EnterLock

Using AI Code Generation

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1using Microsoft.Coyote.Rewriting.Types.Threading;2using System;3using System.Threading;4{5 {6 public static void Main()7 {8 Monitor.EnterLock(new object());9 }10 }11}12using Microsoft.Coyote.Rewriting.Types.Threading;13using System;14using System.Threading;15{16 {17 public static void Main()18 {19 Monitor.EnterLock(new object(), 5);20 }21 }22}23using Microsoft.Coyote.Rewriting.Types.Threading;24using System;25using System.Threading;26{27 {28 public static void Main()29 {30 Monitor.EnterLock(new object(), 5, true);31 }32 }33}34using Microsoft.Coyote.Rewriting.Types.Threading;35using System;36using System.Threading;37{38 {39 public static void Main()40 {41 Monitor.EnterLock(new object(), 5, true, out bool lockTaken);42 }43 }44}45using Microsoft.Coyote.Rewriting.Types.Threading;46using System;47using System.Threading;48{49 {50 public static void Main()51 {52 Monitor.EnterLock(new object(), 5, true, out bool lockTaken, 5);53 }54 }55}56using Microsoft.Coyote.Rewriting.Types.Threading;57using System;58using System.Threading;59{60 {61 public static void Main()62 {63 Monitor.EnterLock(new object(), 5, true, out bool lockTaken, 5, true);64 }65 }66}

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1using Microsoft.Coyote.Rewriting.Types.Threading;2{3 public static void Main()4 {5 object o = new object();6 Monitor.EnterLock(o);7 Monitor.ExitLock(o);8 }9}10using Microsoft.Coyote.Rewriting.Types.Threading;11{12 public static void Main()13 {14 object o = new object();15 Monitor.EnterLock(o);16 Monitor.ExitLock(o);17 }18}

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EnterLock

Using AI Code Generation

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1using Microsoft.Coyote.Rewriting.Types.Threading;2using System;3using System.Threading;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 var t1 = Task.Run(() => Thread1());10 var t2 = Task.Run(() => Thread2());11 Task.WaitAll(t1, t2);12 Console.WriteLine("Done");13 Console.ReadKey();14 }15 static void Thread1()16 {17 Console.WriteLine("Thread1: Acquiring lock");18 Monitor.EnterLock(typeof(Program));19 Console.WriteLine("Thread1: Lock acquired");20 Thread.Sleep(1000);21 Console.WriteLine("Thread1: Releasing lock");22 Monitor.ExitLock(typeof(Program));23 }24 static void Thread2()25 {26 Console.WriteLine("Thread2: Acquiring lock");27 Monitor.EnterLock(typeof(Program));28 Console.WriteLine("Thread2: Lock acquired");29 Thread.Sleep(1000);30 Console.WriteLine("Thread2: Releasing lock");31 Monitor.ExitLock(typeof(Program));32 }33 }34}35using Microsoft.Coyote.Rewriting.Types.Threading;36using System;37using System.Threading;38using System.Threading.Tasks;39{40 {41 static void Main(string[] args)42 {43 var t1 = Task.Run(() => Thread1());44 var t2 = Task.Run(() => Thread2());45 Task.WaitAll(t1, t2);46 Console.WriteLine("Done");47 Console.ReadKey();48 }49 static void Thread1()50 {51 Console.WriteLine("Thread1: Acquiring lock");52 Monitor.EnterLock(typeof(Program));53 Console.WriteLine("Thread1: Lock acquired");54 Thread.Sleep(1000);55 Console.WriteLine("Thread1: Releasing lock");56 Monitor.ExitLock(typeof(Program));57 }58 static void Thread2()59 {60 Console.WriteLine("Thread2: Acquiring lock");61 Monitor.EnterLock(typeof(Program));62 Console.WriteLine("Thread2: Lock acquired");63 Thread.Sleep(1000);64 Console.WriteLine("Thread2: Releasing lock");65 Monitor.ExitLock(typeof(Program));66 }67 }68}

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EnterLock

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.SystematicTesting;6using Microsoft.Coyote.Tasks;7using Microsoft.Coyote.Rewriting.Types.Threading;8{9{10private static object _lock = new object();11public static void Main(string[] args)12{13var runtime = RuntimeFactory.Create();14runtime.CreateActor(typeof(MonitorActor));

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EnterLock

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1using Microsoft.Coyote.Rewriting.Types.Threading;2using System;3using System.Threading;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 var task = Task.Run(() =>10 {11 Monitor.EnterLock("Lock");12 Console.WriteLine("Entered lock");13 Monitor.ExitLock("Lock");14 });15 task.Wait();16 }17 }18}19using Microsoft.Coyote.Rewriting.Types.Threading;20using System;21using System.Threading;22using System.Threading.Tasks;23{24 {25 static void Main(string[] args)26 {27 var task = Task.Run(() =>28 {29 Monitor.EnterLock("Lock");30 Console.WriteLine("Entered lock");31 Monitor.ExitLock("Lock");32 });33 task.Wait();34 }35 }36}37using Microsoft.Coyote.Rewriting.Types.Threading;38using System;39using System.Threading;40using System.Threading.Tasks;41{42 {43 static void Main(string[] args)44 {45 var task = Task.Run(() =>46 {47 Monitor.EnterLock("Lock");48 Console.WriteLine("Entered lock");49 Monitor.ExitLock("Lock");50 });51 task.Wait();52 }53 }54}55using Microsoft.Coyote.Rewriting.Types.Threading;56using System;57using System.Threading;58using System.Threading.Tasks;59{

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EnterLock

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1using Microsoft.Coyote.Rewriting.Types.Threading;2using System.Threading;3{4 {5 private static object _lock = new object();6 private static int _counter = 0;7 static void Main(string[] args)8 {9 Thread t1 = new Thread(() =>10 {11 Monitor.EnterLock(_lock);12 _counter++;13 Monitor.ExitLock(_lock);14 });15 Thread t2 = new Thread(() =>16 {17 Monitor.EnterLock(_lock);18 _counter++;19 Monitor.ExitLock(_lock);20 });21 t1.Start();22 t2.Start();23 t1.Join();24 t2.Join();25 System.Console.WriteLine("Counter value: " + _counter);26 }27 }28}29using System.Threading;30{31 {32 private static object _lock = new object();33 private static int _counter = 0;34 static void Main(string[] args)35 {36 Thread t1 = new Thread(() =>37 {38 lock (_lock)39 {40 _counter++;41 }42 });43 Thread t2 = new Thread(() =>44 {45 lock (_lock)46 {47 _counter++;48 }49 });50 t1.Start();51 t2.Start();52 t1.Join();53 t2.Join();54 System.Console.WriteLine("Counter value: " + _counter);55 }56 }57}58using System.Threading;59{60 {61 private static object _lock = new object();62 private static int _counter = 0;63 static void Main(string[] args)64 {65 Thread t1 = new Thread(() =>66 {67 Monitor.Enter(_lock);68 _counter++;69 Monitor.Exit(_lock);70 });71 Thread t2 = new Thread(() =>72 {73 Monitor.Enter(_lock);74 _counter++;

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EnterLock

Using AI Code Generation

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1using Microsoft.Coyote.Rewriting.Types.Threading;2using System;3using System.Threading.Tasks;4{5 {6 public static void Main()7 {8 Monitor m = new Monitor();9 m.EnterLock();10 Console.WriteLine("Hello World");11 }12 }13}14Monitor m = new Monitor();15m.EnterLock();16Monitor m = new Monitor();17m.EnterLock();18Monitor m = new Monitor();19m.EnterLock();20Monitor m = new Monitor();21m.EnterLock();22Monitor m = new Monitor();23m.EnterLock();24{25 {26 static void Main(string[] args)27 {28 var task = Task.Run(() =>29 {30 Monitor.EnterLock("Lock");31 Console.WriteLine("Entered lock");32 Monitor.ExitLock("Lock");33 });34 task.Wait();35 }36 }37}38using Microsoft.Coyote.Rewriting.Types.Threading;39using System;40using System.Threading;41using System.Threading.Tasks;42{

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EnterLock

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1using Microsoft.Coyote.Rewriting.Types.Threading;2using System.Threading;3{4 {5 private static object _lock = new object();6 private static int _counter = 0;7 static void Main(string[] args)8 {9 Thread t1 = new Thread(() =>10 {11 Monitor.EnterLock(_lock);12 _counter++;13 Monitor.ExitLock(_lock);14 });15 Thread t2 = new Thread(() =>16 {17 Monitor.EnterLock(_lock);18 _counter++;19 Monitor.ExitLock(_lock);20 });21 t1.Start();22 t2.Start();23 t1.Join();24 t2.Join();25 System.Console.WriteLine("Counter value: " + _counter);26 }27 }28}29using System.Threading;30{31 {32 private static object _lock = new object();33 private static int _counter = 0;34 static void Main(string[] args)35 {36 Thread t1 = new Thread(() =>37 {38 lock (_lock)39 {40 _counter++;41 }42 });43 Thread t2 = new Thread(() =>44 {45 lock (_lock)46 {47 _counter++;48 }49 });50 t1.Start();51 t2.Start();52 t1.Join();53 t2.Join();54 System.Console.WriteLine("Counter value: " + _counter);55 }56 }57}58using System.Threading;59{60 {61 private static object _lock = new object();62 private static int _counter = 0;63 static void Main(string[] args)64 {65 Thread t1 = new Thread(() =>66 {67 Monitor.Enter(_lock);68 _counter++;69 Monitor.Exit(_lock);70 });71 Thread t2 = new Thread(() =>72 {73 Monitor.Enter(_lock);74 _counter++;

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