Best Coyote code snippet using Microsoft.Coyote.Rewriting.Types.Threading.Monitor.IsEntered
Monitor.cs
Source:Monitor.cs
...77 }78 /// <summary>79 /// Determines whether the current thread holds the lock on the specified object.80 /// </summary>81 public static bool IsEntered(object obj)82 {83 var runtime = CoyoteRuntime.Current;84 if (runtime.SchedulingPolicy is SchedulingPolicy.Interleaving)85 {86 var block = SynchronizedBlock.Find(obj) ??87 throw new SystemThreading.SynchronizationLockException();88 return block.IsEntered();89 }90 return SystemThreading.Monitor.IsEntered(obj);91 }92 /// <summary>93 /// Notifies a thread in the waiting queue of a change in the locked object's state.94 /// </summary>95 public static void Pulse(object obj)96 {97 var runtime = CoyoteRuntime.Current;98 if (runtime.SchedulingPolicy is SchedulingPolicy.Interleaving)99 {100 var block = SynchronizedBlock.Find(obj) ??101 throw new SystemThreading.SynchronizationLockException();102 block.Pulse();103 }104 else105 {106 SystemThreading.Monitor.Pulse(obj);107 }108 }109 /// <summary>110 /// Notifies all waiting threads of a change in the object's state.111 /// </summary>112 public static void PulseAll(object obj)113 {114 var runtime = CoyoteRuntime.Current;115 if (runtime.SchedulingPolicy is SchedulingPolicy.Interleaving)116 {117 var block = SynchronizedBlock.Find(obj) ??118 throw new SystemThreading.SynchronizationLockException();119 block.PulseAll();120 }121 else122 {123 SystemThreading.Monitor.PulseAll(obj);124 }125 }126 /// <summary>127 /// Attempts, for the specified amount of time, to acquire an exclusive lock on the specified object,128 /// and atomically sets a value that indicates whether the lock was taken.129 /// </summary>130 public static void TryEnter(object obj, TimeSpan timeout, ref bool lockTaken)131 {132 var runtime = CoyoteRuntime.Current;133 if (runtime.SchedulingPolicy is SchedulingPolicy.Interleaving)134 {135 // TODO: how to implement this timeout?136 lockTaken = SynchronizedBlock.Lock(obj).IsLockTaken;137 }138 else139 {140 if (runtime.SchedulingPolicy is SchedulingPolicy.Fuzzing &&141 runtime.TryGetExecutingOperation(out ControlledOperation current))142 {143 runtime.DelayOperation(current);144 }145 SystemThreading.Monitor.TryEnter(obj, timeout, ref lockTaken);146 }147 }148 /// <summary>149 /// Attempts, for the specified amount of time, to acquire an exclusive lock on the specified object,150 /// and atomically sets a value that indicates whether the lock was taken.151 /// </summary>152 public static bool TryEnter(object obj, TimeSpan timeout)153 {154 var runtime = CoyoteRuntime.Current;155 if (runtime.SchedulingPolicy is SchedulingPolicy.Interleaving)156 {157 // TODO: how to implement this timeout?158 return SynchronizedBlock.Lock(obj).IsLockTaken;159 }160 else if (runtime.SchedulingPolicy is SchedulingPolicy.Fuzzing &&161 runtime.TryGetExecutingOperation(out ControlledOperation current))162 {163 runtime.DelayOperation(current);164 }165 return SystemThreading.Monitor.TryEnter(obj, timeout);166 }167 /// <summary>168 /// Attempts, for the specified number of milliseconds, to acquire an exclusive lock on the specified object,169 /// and atomically sets a value that indicates whether the lock was taken.170 /// </summary>171 public static void TryEnter(object obj, int millisecondsTimeout, ref bool lockTaken)172 {173 var runtime = CoyoteRuntime.Current;174 if (runtime.SchedulingPolicy is SchedulingPolicy.Interleaving)175 {176 // TODO: how to implement this timeout?177 lockTaken = SynchronizedBlock.Lock(obj).IsLockTaken;178 }179 else180 {181 if (runtime.SchedulingPolicy is SchedulingPolicy.Fuzzing &&182 runtime.TryGetExecutingOperation(out ControlledOperation current))183 {184 runtime.DelayOperation(current);185 }186 SystemThreading.Monitor.TryEnter(obj, millisecondsTimeout, ref lockTaken);187 }188 }189 /// <summary>190 /// Attempts to acquire an exclusive lock on the specified object, and atomically191 /// sets a value that indicates whether the lock was taken.192 /// </summary>193 public static void TryEnter(object obj, ref bool lockTaken)194 {195 var runtime = CoyoteRuntime.Current;196 if (runtime.SchedulingPolicy is SchedulingPolicy.Interleaving)197 {198 // TODO: how to implement this timeout?199 lockTaken = SynchronizedBlock.Lock(obj).IsLockTaken;200 }201 else202 {203 if (runtime.SchedulingPolicy is SchedulingPolicy.Fuzzing &&204 runtime.TryGetExecutingOperation(out ControlledOperation current))205 {206 runtime.DelayOperation(current);207 }208 SystemThreading.Monitor.TryEnter(obj, ref lockTaken);209 }210 }211 /// <summary>212 /// Attempts to acquire an exclusive lock on the specified object.213 /// </summary>214 public static bool TryEnter(object obj)215 {216 var runtime = CoyoteRuntime.Current;217 if (runtime.SchedulingPolicy is SchedulingPolicy.Interleaving)218 {219 return SynchronizedBlock.Lock(obj).IsLockTaken;220 }221 else if (runtime.SchedulingPolicy is SchedulingPolicy.Fuzzing &&222 runtime.TryGetExecutingOperation(out ControlledOperation current))223 {224 runtime.DelayOperation(current);225 }226 return SystemThreading.Monitor.TryEnter(obj);227 }228 /// <summary>229 /// Releases the lock on an object and blocks the current thread until it reacquires the lock.230 /// </summary>231 public static bool Wait(object obj)232 {233 var runtime = CoyoteRuntime.Current;234 if (runtime.SchedulingPolicy is SchedulingPolicy.Interleaving)235 {236 var block = SynchronizedBlock.Find(obj) ??237 throw new SystemThreading.SynchronizationLockException();238 return block.Wait();239 }240 return SystemThreading.Monitor.Wait(obj);241 }242 /// <summary>243 /// Releases the lock on an object and blocks the current thread until it reacquires the lock.244 /// If the specified time-out interval elapses, the thread enters the ready queue.245 /// </summary>246 public static bool Wait(object obj, int millisecondsTimeout)247 {248 var runtime = CoyoteRuntime.Current;249 if (runtime.SchedulingPolicy is SchedulingPolicy.Interleaving)250 {251 var block = SynchronizedBlock.Find(obj) ??252 throw new SystemThreading.SynchronizationLockException();253 return block.Wait(millisecondsTimeout);254 }255 return SystemThreading.Monitor.Wait(obj, millisecondsTimeout);256 }257 /// <summary>258 /// Releases the lock on an object and blocks the current thread until it reacquires the lock. If the259 /// specified time-out interval elapses, the thread enters the ready queue. This method also specifies260 /// whether the synchronization domain for the context (if in a synchronized context) is exited before261 /// the wait and reacquired afterward.262 /// </summary>263 public static bool Wait(object obj, int millisecondsTimeout, bool exitContext)264 {265 var runtime = CoyoteRuntime.Current;266 if (runtime.SchedulingPolicy is SchedulingPolicy.Interleaving)267 {268 var block = SynchronizedBlock.Find(obj) ??269 throw new SystemThreading.SynchronizationLockException();270 // TODO: implement exitContext.271 return block.Wait(millisecondsTimeout);272 }273 return SystemThreading.Monitor.Wait(obj, millisecondsTimeout, exitContext);274 }275 /// <summary>276 /// Releases the lock on an object and blocks the current thread until it reacquires the lock.277 /// If the specified time-out interval elapses, the thread enters the ready queue.278 /// </summary>279 public static bool Wait(object obj, TimeSpan timeout)280 {281 var runtime = CoyoteRuntime.Current;282 if (runtime.SchedulingPolicy is SchedulingPolicy.Interleaving)283 {284 var block = SynchronizedBlock.Find(obj) ??285 throw new SystemThreading.SynchronizationLockException();286 return block.Wait(timeout);287 }288 return SystemThreading.Monitor.Wait(obj, timeout);289 }290 /// <summary>291 /// Releases the lock on an object and blocks the current thread until it reacquires the lock.292 /// If the specified time-out interval elapses, the thread enters the ready queue. Optionally293 /// exits the synchronization domain for the synchronized context before the wait and reacquires294 /// the domain afterward.295 /// </summary>296 public static bool Wait(object obj, TimeSpan timeout, bool exitContext)297 {298 var runtime = CoyoteRuntime.Current;299 if (runtime.SchedulingPolicy is SchedulingPolicy.Interleaving)300 {301 var block = SynchronizedBlock.Find(obj) ??302 throw new SystemThreading.SynchronizationLockException();303 // TODO: implement exitContext.304 return block.Wait(timeout);305 }306 return SystemThreading.Monitor.Wait(obj, timeout, exitContext);307 }308 /// <summary>309 /// Provides a mechanism that synchronizes access to objects.310 /// </summary>311 internal class SynchronizedBlock : IDisposable312 {313 /// <summary>314 /// Cache from synchronized objects to synchronized block instances.315 /// </summary>316 private static readonly ConcurrentDictionary<object, Lazy<SynchronizedBlock>> Cache =317 new ConcurrentDictionary<object, Lazy<SynchronizedBlock>>();318 /// <summary>319 /// The object used for synchronization.320 /// </summary>321 protected readonly object SyncObject;322 /// <summary>323 /// True if the lock was taken, else false.324 /// </summary>325 internal bool IsLockTaken;326 /// <summary>327 /// The resource associated with this synchronization object.328 /// </summary>329 private readonly Resource Resource;330 /// <summary>331 /// The current owner of this synchronization object.332 /// </summary>333 private ControlledOperation Owner;334 /// <summary>335 /// Wait queue of asynchronous operations.336 /// </summary>337 private readonly List<ControlledOperation> WaitQueue;338 /// <summary>339 /// Ready queue of asynchronous operations.340 /// </summary>341 private readonly List<ControlledOperation> ReadyQueue;342 /// <summary>343 /// Queue of nondeterministically buffered pulse operations to be performed after releasing344 /// the lock. This allows modeling delayed pulse operations by the operation system.345 /// </summary>346 private readonly Queue<PulseOperation> PulseQueue;347 /// <summary>348 /// The number of times that the lock has been acquired per owner. The lock can only349 /// be acquired more than one times by the same owner. A count > 1 indicates that the350 /// invocation by the current owner is reentrant.351 /// </summary>352 private readonly Dictionary<ControlledOperation, int> LockCountMap;353 /// <summary>354 /// Used to reference count accesses to this synchronized block355 /// so that it can be removed from the cache.356 /// </summary>357 private int UseCount;358 /// <summary>359 /// Initializes a new instance of the <see cref="SynchronizedBlock"/> class.360 /// </summary>361 private SynchronizedBlock(object syncObject)362 {363 if (syncObject is null)364 {365 throw new ArgumentNullException(nameof(syncObject));366 }367 this.SyncObject = syncObject;368 this.Resource = new Resource();369 this.WaitQueue = new List<ControlledOperation>();370 this.ReadyQueue = new List<ControlledOperation>();371 this.PulseQueue = new Queue<PulseOperation>();372 this.LockCountMap = new Dictionary<ControlledOperation, int>();373 this.UseCount = 0;374 }375 /// <summary>376 /// Creates a new <see cref="SynchronizedBlock"/> for synchronizing access377 /// to the specified object and enters the lock.378 /// </summary>379 internal static SynchronizedBlock Lock(object syncObject) =>380 Cache.GetOrAdd(syncObject, key => new Lazy<SynchronizedBlock>(381 () => new SynchronizedBlock(key))).Value.EnterLock();382 /// <summary>383 /// Finds the synchronized block associated with the specified synchronization object.384 /// </summary>385 internal static SynchronizedBlock Find(object syncObject) =>386 Cache.TryGetValue(syncObject, out Lazy<SynchronizedBlock> lazyMock) ? lazyMock.Value : null;387 /// <summary>388 /// Determines whether the current thread holds the lock on the sync object.389 /// </summary>390 internal bool IsEntered()391 {392 if (this.Owner != null)393 {394 var op = this.Resource.Runtime.GetExecutingOperation();395 return this.Owner == op;396 }397 return false;398 }399 private SynchronizedBlock EnterLock()400 {401 this.IsLockTaken = true;402 SystemInterlocked.Increment(ref this.UseCount);403 if (this.Owner is null)404 {...
IsEntered
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Rewriting.Types.Threading;5{6 {7 static void Main(string[] args)8 {9 var m = new object();10 Monitor.Enter(m);11 Console.WriteLine(Monitor.IsEntered(m));12 Monitor.Exit(m);13 Console.WriteLine(Monitor.IsEntered(m));14 Console.ReadLine();15 }16 }17}
IsEntered
Using AI Code Generation
1using Microsoft.Coyote.Rewriting.Types.Threading;2using System;3using System.Collections.Generic;4using System.Text;5{6 {7 static void Main(string[] args)8 {9 object o = new object();10 Monitor.Enter(o);11 bool b = Monitor.IsEntered(o);12 Console.WriteLine(b);13 Monitor.Exit(o);14 b = Monitor.IsEntered(o);15 Console.WriteLine(b);16 }17 }18}19Monitor.TryEnter(Object,TimeSpan) Method20Monitor.TryEnter(Object,Int32) Method21Monitor.TryEnter(Object,Int32,Boolean) Method22Monitor.TryEnter(Object,TimeSpan,Boolean) Method23Monitor.Wait(Object) Method24Monitor.Wait(Object,TimeSpan) Method25Monitor.Wait(Object,Int32) Method26Monitor.Wait(Object,Int32,Boolean) Method27Monitor.Wait(Object,TimeSpan,Boolean) Method28Monitor.Pulse(Object) Method29Monitor.PulseAll(Object) Method30Monitor.TryEnter(Object,TimeSpan) Method31Monitor.TryEnter(Object,Int32) Method32Monitor.TryEnter(Object,Int32,Boolean) Method33Monitor.TryEnter(Object,TimeSpan,Boolean) Method34Monitor.Wait(Object) Method35Monitor.Wait(Object,TimeSpan) Method36Monitor.Wait(Object,Int32) Method37Monitor.Wait(Object,Int32,Boolean) Method38Monitor.Wait(Object,TimeSpan,Boolean) Method39Monitor.Pulse(Object) Method40Monitor.PulseAll(Object) Method41Monitor.TryEnter(Object,TimeSpan) Method42Monitor.TryEnter(Object,Int32) Method43Monitor.TryEnter(Object,Int32,Boolean) Method44Monitor.TryEnter(Object,TimeSpan,Boolean) Method45Monitor.Wait(Object) Method46Monitor.Wait(Object,Time
IsEntered
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Rewriting.Types.Threading;5{6 {7 public static void Main(string[] args)8 {9 ActorRuntime.RegisterMonitor(typeof(Monitor));10 ActorRuntime.RegisterActor(typeof(Actor));11 ActorRuntime.CreateActor(typeof(Actor));12 Console.ReadLine();13 }14 }15 {16 [OnEventDoAction(typeof(Entered), nameof(EnteredHandler))]17 [OnEventDoAction(typeof(Exited), nameof(ExitedHandler))]18 {19 }20 private void EnteredHandler()21 {22 Console.WriteLine("EnteredHandler");23 }24 private void ExitedHandler()25 {26 Console.WriteLine("ExitedHandler");27 }28 }29 {30 private readonly Monitor monitor;31 public Actor(Monitor monitor)32 {33 this.monitor = monitor;34 }35 [OnEventDoAction(typeof(Start), nameof(StartHandler))]36 {37 }38 private void StartHandler()39 {40 var monitor = this.monitor as Monitor;41 if (Monitor.IsEntered(monitor))42 {43 Console.WriteLine("Monitor is entered");44 }45 {46 Console.WriteLine("Monitor is not entered");47 }48 }49 }50 {51 }52 {53 }54 {55 }56}57{58 private readonly Monitor monitor;59 public Actor(Monitor monitor
IsEntered
Using AI Code Generation
1using System;2using Microsoft.Coyote;3using Microsoft.Coyote.Rewriting;4using Microsoft.Coyote.Rewriting.Types.Threading;5{6 {7 private static void Main(string[] args)8 {9 var monitor = new Monitor();10 var obj = new object();11 monitor.Enter(obj);12 Console.WriteLine(monitor.IsEntered(obj));13 monitor.Exit(obj);14 Console.WriteLine(monitor.IsEntered(obj));15 }16 }17}
IsEntered
Using AI Code Generation
1 public static void Method()2 {3 if (Microsoft.Coyote.Rewriting.Types.Threading.Monitor.IsEntered(obj))4 {5 Console.WriteLine("Object is locked");6 }7 {8 Console.WriteLine("Object is not locked");9 }10 }11}
IsEntered
Using AI Code Generation
1 Microsoft.Coyote.Rewriting.Types.Threading.Monitor.IsEntered(this);2 Microsoft.Coyote.Rewriting.Types.Threading.Monitor.IsEntered(this);3 Microsoft.Coyote.Rewriting.Types.Threading.Monitor.IsEntered(this);4 Microsoft.Coyote.Rewriting.Types.Threading.Monitor.IsEntered(this);5 Microsoft.Coyote.Rewriting.Types.Threading.Monitor.IsEntered(this);6 Microsoft.Coyote.Rewriting.Types.Threading.Monitor.IsEntered(this);7 Microsoft.Coyote.Rewriting.Types.Threading.Monitor.IsEntered(this);8 Microsoft.Coyote.Rewriting.Types.Threading.Monitor.IsEntered(this);9 Microsoft.Coyote.Rewriting.Types.Threading.Monitor.IsEntered(this);10 Microsoft.Coyote.Rewriting.Types.Threading.Monitor.IsEntered(this);
IsEntered
Using AI Code Generation
1using System;2using System.Threading;3using Microsoft.Coyote.Rewriting.Types.Threading;4{5 {6 private static object _lock = new object();7 private static void Main()8 {9 Thread t = new Thread(new ThreadStart(ThreadProc));10 t.Start();11 Thread.Sleep(1000);12 lock (_lock)13 {14 Console.WriteLine("Entered the lock");15 }16 Console.ReadLine();17 }18 private static void ThreadProc()19 {20 lock (_lock)21 {22 Console.WriteLine("Entered the lock");23 }24 }25 }26}27using System;28using System.Threading;29using Microsoft.Coyote.Rewriting.Types.Threading;30{31 {32 private static object _lock1 = new object();33 private static object _lock2 = new object();34 private static void Main()35 {36 Thread t = new Thread(new ThreadStart(ThreadProc));37 t.Start();38 Thread.Sleep(1000);39 lock (_lock1)40 {41 lock (_lock2)42 {43 Console.WriteLine("Entered the lock");44 }45 }46 Console.ReadLine();47 }48 private static void ThreadProc()49 {50 lock (_lock2)51 {52 lock (_lock1)53 {54 Console.WriteLine("Entered the lock");55 }56 }57 }58 }59}
IsEntered
Using AI Code Generation
1using System.Threading;2using Microsoft.Coyote.Rewriting.Types.Threading;3{4 {5 static void Main(string[] args)6 {7 object obj = new object();8 Monitor.Enter(obj);9 bool isEntered = Monitor.IsEntered(obj);10 System.Console.WriteLine(isEntered);11 }12 }13}
IsEntered
Using AI Code Generation
1 Microsoft.Coyote.Rewriting.Types.Threading.Monitor.IsEntered(this);2 Microsoft.Coyote.Rewriting.Types.Threading.Monitor.IsEntered(this);3 Microsoft.Coyote.Rewriting.Types.Threading.Monitor.IsEntered(this);4 Microsoft.Coyote.Rewriting.Types.Threading.Monitor.IsEntered(this);5 Microsoft.Coyote.Rewriting.Types.Threading.Monitor.IsEntered(this);6 Microsoft.Coyote.Rewriting.Types.Threading.Monitor.IsEnered(tis);7 Microsoft.Coyote.Rewriting.Types.Threading.Monitor.IsEntered(this);8 Microsoft.Coyote.Rewriting.Types.Threading.Monitor.IsEntered(this);9 Microsoft.Coyote.Rewriting.Types.Threading.Monitor.IsEntered(this);10 Microsoft.Coyote.Rewriting.Types.Threaing.Monitr.IsEntered(this);
IsEntered
Using AI Code Generation
1using System;2using System.Threading;3using Microsoft.ote.Rewriting.Types.Threading;4{5 {6 private static object _lock = new object();7 private static void Main()8 {9 Thread t = new Thread(new ThreadStart(ThreadProc));10 t.Start();11 Thread.Sleep(1000);12 lock (_lock)13 {14 Console.WriteLine("Entered the lock");15 }16 Cnsole.ReadLine();17 }18 privastatic void TheadProc()19 {20 lock (_lock)21 {22 Console.WriteLine("Entered the lock");23 }24 }25 }26}27using System;28using System.Threading;29using Microsoft.Coyote.Rewriting.Types.Threading;30{31 {32 private static object _lock1 = new object();33 private static object _lock2 = new object();34 private static void Main()35 {36 Thread t = new Thread(new ThreadStart(ThreadProc));37 t.Start();38 Thread.Sleep(1000);39 lock (_lock1)40 {41 lock (_lock2)42 {43 Console.WriteLine("Entered the lock");44 }45 }46 Console.ReadLine();47 }48 private static void ThreadProc()49 {50 lock (_lock2)51 {52 lock (_lock1)53 {54 Console.WriteLine("Entered the lock");55 }56 }57 }58 }59}
IsEntered
Using AI Code Generation
1using System.Threading;2using Microsoft.Coyote.Rewriting.Types.Threading;3{4 {5 static void Main(string[] args)6 {7 object obj = new object();8 Monitor.Enter(obj);9 bool isEntered = Monitor.IsEntered(obj);10 System.Console.WriteLine(isEntered);11 }12 }13}14 public static void Method()15 {16 if (Microsoft.Coyote.Rewriting.Types.Threading.Monitor.IsEntered(obj))17 {18 Console.WriteLine("Object is locked");19 }20 {21 Console.WriteLine("Object is not locked");22 }23 }24}
IsEntered
Using AI Code Generation
1using System;2using System.Threading;3using Microsoft.Coyote.Rewriting.Types.Threading;4{5 {6 private static object _lock = new object();7 private static void Main()8 {9 Thread t = new Thread(new ThreadStart(ThreadProc));10 t.Start();11 Thread.Sleep(1000);12 lock (_lock)13 {14 Console.WriteLine("Entered the lock");15 }16 Console.ReadLine();17 }18 private static void ThreadProc()19 {20 lock (_lock)21 {22 Console.WriteLine("Entered the lock");23 }24 }25 }26}27using System;28using System.Threading;29using Microsoft.Coyote.Rewriting.Types.Threading;30{31 {32 private static object _lock1 = new object();33 private static object _lock2 = new object();34 private static void Main()35 {36 Thread t = new Thread(new ThreadStart(ThreadProc));37 t.Start();38 Thread.Sleep(1000);39 lock (_lock1)40 {41 lock (_lock2)42 {43 Console.WriteLine("Entered the lock");44 }45 }46 Console.ReadLine();47 }48 private static void ThreadProc()49 {50 lock (_lock2)51 {52 lock (_lock1)53 {54 Console.WriteLine("Entered the lock");55 }56 }57 }58 }59}
IsEntered
Using AI Code Generation
1using System.Threading;2using Microsoft.Coyote.Rewriting.Types.Threading;3{4 {5 static void Main(string[] args)6 {7 object obj = new object();8 Monitor.Enter(obj);9 bool isEntered = Monitor.IsEntered(obj);10 System.Console.WriteLine(isEntered);11 }12 }13}
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