How to use OnCheckSensors method of Microsoft.Coyote.Samples.CoffeeMachineActors.CoffeeMachine class

Best Coyote code snippet using Microsoft.Coyote.Samples.CoffeeMachineActors.CoffeeMachine.OnCheckSensors

CoffeeMachine.cs

Source:CoffeeMachine.cs Github

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...68 this.SendEvent(this.CoffeeGrinder, new RegisterClientEvent(this.Id));69 this.SendEvent(this.DoorSensor, new RegisterClientEvent(this.Id));70 this.RaiseGotoStateEvent<CheckSensors>();71 }72 [OnEntry(nameof(OnCheckSensors))]73 [DeferEvents(typeof(MakeCoffeeEvent))]74 [OnEventDoAction(typeof(WaterLevelEvent), nameof(OnWaterLevel))]75 [OnEventDoAction(typeof(HopperLevelEvent), nameof(OnHopperLevel))]76 [OnEventDoAction(typeof(DoorOpenEvent), nameof(OnDoorOpen))]77 [OnEventDoAction(typeof(PortaFilterCoffeeLevelEvent), nameof(OnPortaFilterCoffeeLevel))]78 private class CheckSensors : State { }79 private void OnCheckSensors()80 {81 this.Log.WriteLine("checking initial state of sensors...");82 // Make sure grinder, shot maker and water heater are off.83 // Notice how easy it is to queue up a whole bunch of async work!84 this.SendEvent(this.CoffeeGrinder, new GrinderButtonEvent(false));85 this.SendEvent(this.WaterTank, new PumpWaterEvent(false));86 this.SendEvent(this.WaterTank, new WaterHeaterButtonEvent(false));87 // Need to check water and hopper levels and if the porta filter has88 // coffee in it we need to dump those grinds.89 this.SendEvent(this.WaterTank, new ReadWaterLevelEvent());90 this.SendEvent(this.CoffeeGrinder, new ReadHopperLevelEvent());91 this.SendEvent(this.DoorSensor, new ReadDoorOpenEvent());92 this.SendEvent(this.CoffeeGrinder, new ReadPortaFilterCoffeeLevelEvent());93 }...

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OnCheckSensors

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Samples.CoffeeMachineActors;6{7 {8 private readonly ActorId _coffeeMaker;9 private readonly ActorId _waterTank;10 private readonly ActorId _coffeeGroundsBin;11 private readonly ActorId _coffeeMachineController;12 private readonly ActorId _coffeeMachineDisplay;13 private readonly ActorId _coffeeMachineUserInterface;14 public CoffeeMachine(ActorId coffeeMaker, ActorId waterTank, ActorId coffeeGroundsBin,15 {16 _coffeeMaker = coffeeMaker;17 _waterTank = waterTank;18 _coffeeGroundsBin = coffeeGroundsBin;19 _coffeeMachineController = coffeeMachineController;20 _coffeeMachineDisplay = coffeeMachineDisplay;21 _coffeeMachineUserInterface = coffeeMachineUserInterface;22 }23 protected override Task OnInitializeAsync(Event initialEvent)24 {25 this.RegisterSensorHandler<WaterTankSensor>(OnWaterTankSensor);26 this.RegisterSensorHandler<CoffeeGroundsBinSensor>(OnCoffeeGroundsBinSensor);27 return Task.CompletedTask;28 }29 private async Task OnWaterTankSensor(WaterTankSensor sensor)30 {31 if (sensor.WaterLevel <= 0)32 {33 await this.SendEventAsync(_coffeeMachineController, new LowWaterNotification());34 }35 else if (sensor.WaterLevel >= 100)36 {37 await this.SendEventAsync(_coffeeMachineController, new FullWaterNotification());38 }39 }40 private async Task OnCoffeeGroundsBinSensor(CoffeeGroundsBinSensor sensor)41 {42 if (sensor.CoffeeGroundsLevel >= 100)43 {44 await this.SendEventAsync(_coffeeMachineController, new FullCoffeeGroundsBinNotification());45 }46 }47 protected override Task OnEventAsync(Event e)48 {49 switch (e)50 {51 this.OnCheckSensors();

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OnCheckSensors

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Samples.CoffeeMachineActors;6using Microsoft.Coyote.Samples.CoffeeMachineActors.Events;7using Microsoft.Coyote.Samples.CoffeeMachineActors.Interfaces;8using Microsoft.Coyote.Samples.CoffeeMachineActors.Machines;9using Microsoft.Coyote.Samples.CoffeeMachineActors.Sensors;10using Microsoft.Coyote.Samples.CoffeeMachineActors.Services;11using Microsoft.Coyote.Samples.CoffeeMachineActors.States;12{13 {14 static async Task Main(string[] args)15 {16 using (var runtime = RuntimeFactory.Create())17 {18 var actorRuntime = runtime.CreateActorRuntime();19 var coffeeMachine = actorRuntime.CreateActor(typeof(CoffeeMachine));20 actorRuntime.SendEvent(coffeeMachine, new TurnOn());21 await Task.Delay(1000);22 actorRuntime.SendEvent(coffeeMachine, new CheckSensors());23 await Task.Delay(1000);24 actorRuntime.SendEvent(coffeeMachine, new TurnOff());25 await runtime.WaitAsync();26 }27 }28 }29}30using System;31using System.Threading.Tasks;32using Microsoft.Coyote;33using Microsoft.Coyote.Actors;34using Microsoft.Coyote.Samples.CoffeeMachineActors;35using Microsoft.Coyote.Samples.CoffeeMachineActors.Events;36using Microsoft.Coyote.Samples.CoffeeMachineActors.Interfaces;37using Microsoft.Coyote.Samples.CoffeeMachineActors.Machines;38using Microsoft.Coyote.Samples.CoffeeMachineActors.Sensors;

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OnCheckSensors

Using AI Code Generation

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1using Microsoft.Coyote;2using Microsoft.Coyote.Samples.CoffeeMachineActors;3{4 {5 static void Main(string[] args)6 {7 var coffeeMachine = new CoffeeMachine();8 coffeeMachine.OnCheckSensors();9 }10 }11}

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OnCheckSensors

Using AI Code Generation

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1using Microsoft.Coyote.Samples.CoffeeMachineActors;2using Microsoft.CoyoteActors;3using Microsoft.CoyoteActors.Timers;4using System;5using System.Threading.Tasks;6{7 {8 {9 }10 {11 }12 {13 protected override Task OnEntryAsync(Event e)14 {15 this.Monitor<InvariantsMonitor>(new MonitorEvent("OffState.OnEntry"));16 return Task.CompletedTask;17 }18 protected override Task OnExitAsync(Event e)19 {20 this.Monitor<InvariantsMonitor>(new MonitorEvent("OffState.OnExit"));21 return Task.CompletedTask;22 }23 }24 {25 protected override Task OnEntryAsync(Event e)26 {27 this.Monitor<InvariantsMonitor>(new MonitorEvent("OnState.OnEntry"));28 return Task.CompletedTask;29 }30 protected override Task OnExitAsync(Event e)31 {32 this.Monitor<InvariantsMonitor>(new MonitorEvent("OnState.OnExit"));33 return Task.CompletedTask;34 }35 }36 {37 protected override Task OnEntryAsync(Event e)38 {39 this.Monitor<InvariantsMonitor>(new MonitorEvent("CoffeeBrewingState.OnEntry"));40 return Task.CompletedTask;41 }42 protected override Task OnExitAsync(Event e)43 {44 this.Monitor<InvariantsMonitor>(new MonitorEvent("CoffeeBrewingState.OnExit"));45 return Task.CompletedTask;46 }47 }48 {49 protected override Task OnEntryAsync(Event e)50 {51 this.Monitor<InvariantsMonitor>(new MonitorEvent("CoffeeReadyState.OnEntry"));52 return Task.CompletedTask;53 }54 protected override Task OnExitAsync(Event e)55 {56 this.Monitor<InvariantsMonitor>(new MonitorEvent("CoffeeReadyState.OnExit"));57 return Task.CompletedTask;58 }59 }60 private State CurrentState;61 private State PreviousState;

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OnCheckSensors

Using AI Code Generation

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1using Microsoft.Coyote;2using Microsoft.Coyote.Samples.CoffeeMachineActors;3using Microsoft.Coyote.SystematicTesting;4using System.Threading.Tasks;5{6 {7 public async Task Test1()8 {9 var config = Configuration.Create();10 config.SchedulingIterations = 100;11 config.Verbose = 1;12 config.SchedulingStrategy = SchedulingStrategy.Exploration;13 config.MaxFairSchedulingSteps = 100000;14 config.MaxUnfairSchedulingSteps = 100000;15 config.MaxStepsFromFairSchedule = 100000;16 config.MaxFairSchedulingSteps = 100000;17 config.EnableCycleDetection = true;18 config.EnableDataRaceDetection = true;19 config.EnableIntegerOverflowDetection = true;20 config.EnableDeadlockDetection = true;21 config.EnableHotStateDetection = true;22 config.EnableLivelockDetection = true;23 config.EnableOperationCanceledException = true;24 config.EnableObjectDisposedException = true;25 config.EnableIndexOutOfRangeException = true;26 config.EnableNullReferenceException = true;27 config.EnableDivideByZeroException = true;28 config.EnableActorStateGraph = true;29 config.EnableStateGraphScheduling = true;30 config.EnableStateGraphSchedulingWithFairScheduling = true;31 config.EnableStateGraphSchedulingWithFairSchedulingWithHotStateDetection = true;32 config.EnableStateGraphSchedulingWithFairSchedulingWithHotStateDetectionWithCycleDetection = true;33 config.EnableStateGraphSchedulingWithFairSchedulingWithHotStateDetectionWithCycleDetectionWithDeadlockDetection = true;34 config.EnableStateGraphSchedulingWithFairSchedulingWithHotStateDetectionWithCycleDetectionWithDeadlockDetectionWithLivelockDetection = true;35 config.EnableStateGraphSchedulingWithFairSchedulingWithHotStateDetectionWithCycleDetectionWithDeadlockDetectionWithLivelockDetectionWithIntegerOverflowDetection = true;36 config.EnableStateGraphSchedulingWithFairSchedulingWithHotStateDetectionWithCycleDetectionWithDeadlockDetectionWithLivelockDetectionWithIntegerOverflowDetectionWithDataRaceDetection = true;

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OnCheckSensors

Using AI Code Generation

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1using Microsoft.Coyote.Samples.CoffeeMachineActors;2using Microsoft.Coyote;3using System;4{5 {6 public static void Main(string[] args)7 {8 var coffeeMachine = new CoffeeMachine();

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OnCheckSensors

Using AI Code Generation

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1using System;2using Microsoft.Coyote.Samples.CoffeeMachineActors;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Specifications;6using Microsoft.Coyote.Tasks;7{8 {9 [OnEventDoAction(typeof(CheckSensors), nameof(OnCheckSensors))]10 {11 }12 private void OnCheckSensors()13 {14 }15 }16}17using System;18using Microsoft.Coyote.Samples.CoffeeMachineActors;19using Microsoft.Coyote;20using Microsoft.Coyote.Actors;21using Microsoft.Coyote.Specifications;22using Microsoft.Coyote.Tasks;23{24 {25 [OnEventDoAction(typeof(CheckSensors), nameof(OnCheckSensors))]26 {27 }28 private void OnCheckSensors()29 {30 }31 }32}33using System;34using Microsoft.Coyote.Samples.CoffeeMachineActors;35using Microsoft.Coyote;36using Microsoft.Coyote.Actors;37using Microsoft.Coyote.Specifications;38using Microsoft.Coyote.Tasks;39{40 {41 [OnEventDoAction(typeof(CheckSensors), nameof(OnCheckSensors))]42 {43 }44 private void OnCheckSensors()45 {46 }47 }48}49using System;50using Microsoft.Coyote.Samples.CoffeeMachineActors;51using Microsoft.Coyote;52using Microsoft.Coyote.Actors;

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OnCheckSensors

Using AI Code Generation

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1using Microsoft.Coyote.Samples.CoffeeMachineActors;2using Microsoft.Coyote.Actors;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 var machine = runtime.CreateActor(typeof(CoffeeMachine));11 var result = runtime.RunAsync(async () =>12 {13 var state = await machine.InvokeAsync<CoffeeMachineState>(new OnCheckSensors());14 Console.WriteLine(state);15 });16 result.Wait();17 }18 }19}20using Microsoft.Coyote.Samples.CoffeeMachineActors;21using Microsoft.Coyote.Actors;22using System;23using System.Threading.Tasks;24{25 {26 static void Main(string[] args)27 {28 var runtime = RuntimeFactory.Create();29 var machine = runtime.CreateActor(typeof(CoffeeMachine));30 var result = runtime.RunAsync(async () =>31 {32 var state = await machine.InvokeAsync<CoffeeMachineState>(new OnMakeCoffee());33 Console.WriteLine(state);34 });35 result.Wait();36 }37 }38}39using Microsoft.Coyote.Samples.CoffeeMachineActors;40using Microsoft.Coyote.Actors;41using System;42using System.Threading.Tasks;43{44 {45 static void Main(string[] args)46 {47 var runtime = RuntimeFactory.Create();48 var machine = runtime.CreateActor(typeof(CoffeeMachine));49 var result = runtime.RunAsync(async () =>50 {51 var state = await machine.InvokeAsync<CoffeeMachineState>(new OnCheckSensors());52 Console.WriteLine(state);53 });54 result.Wait();55 }56 }57}

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