How to use OnShotComplete method of Microsoft.Coyote.Samples.CoffeeMachineActors.CoffeeMachine class

Best Coyote code snippet using Microsoft.Coyote.Samples.CoffeeMachineActors.CoffeeMachine.OnShotComplete

CoffeeMachine.cs

Source:CoffeeMachine.cs Github

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...270 this.RaiseGotoStateEvent<RefillRequired>();271 }272 [OnEntry(nameof(OnMakingShots))]273 [OnEventDoAction(typeof(WaterLevelEvent), nameof(OnMonitorWaterLevel))]274 [OnEventDoAction(typeof(ShotCompleteEvent), nameof(OnShotComplete))]275 [OnEventDoAction(typeof(WaterEmptyEvent), nameof(OnWaterEmpty))]276 [IgnoreEvents(typeof(WaterHotEvent), typeof(HopperLevelEvent), typeof(HopperEmptyEvent))]277 private class MakingShots : State { }278 private void OnMakingShots()279 {280 // Pour the shots.281 this.Log.WriteLine("Making shots...");282 // Turn on the grinder!283 this.SendEvent(this.WaterTank, new PumpWaterEvent(true));284 // And keep monitoring the water is empty while we wait for ShotCompleteEvent.285 this.SendEvent(this.WaterTank, new ReadWaterLevelEvent());286 }287 private void OnShotComplete()288 {289 this.PreviousShotCount++;290 if (this.PreviousShotCount >= this.ShotsRequested)291 {292 this.Log.WriteLine("{0} shots completed and {1} shots requested!", this.PreviousShotCount, this.ShotsRequested);293 if (this.PreviousShotCount > this.ShotsRequested)294 {295 this.Log.WriteError("Made the wrong number of shots!");296 this.Assert(false, "Made the wrong number of shots");297 }298 this.RaiseGotoStateEvent<Cleanup>();299 }300 else301 {...

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OnShotComplete

Using AI Code Generation

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1using Microsoft.Coyote;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Samples.CoffeeMachineActors;4{5 {6 {7 }8 private State CurrentState;9 private Event OnShotComplete;10 [OnEventDoAction(typeof(InitEvent), nameof(Init))]11 [OnEventGotoState(typeof(BrewCoffeeEvent), typeof(Brewing))]12 private class Idle : State { }13 private void Init(Event e)14 {15 CurrentState = State.Idle;16 OnShotComplete = new Event();17 }18 private void BrewCoffee(Event e)19 {20 if (CurrentState == State.Idle)21 {22 CurrentState = State.Brewing;23 SendEvent(new HeatWaterEvent());24 SendEvent(new HeatMilkEvent());25 SendEvent(new GrindCoffeeEvent());26 SendEvent(new BrewCoffeeEvent(), OnShotComplete);27 SendEvent(new FrothMilkEvent(), OnShotComplete);28 SendEvent(new PourWaterEvent(), OnShotComplete);29 SendEvent(new PourMilkEvent(), OnShotComplete);30 SendEvent(new PourCoffeeEvent(), OnShotComplete);31 }32 {33 SendEvent(e.SenderId, new ErrorEvent("Coffee machine is busy"));34 }35 }36 [OnEventDoAction(typeof(OnShotComplete), nameof(OnShotComplete))]37 private class Brewing : State { }38 private void OnShotComplete(Event e)39 {40 if (CurrentState == State.Brewing)41 {42 CurrentState = State.Idle;43 SendEvent(new CoffeeReadyEvent());44 }45 }46 }47}48using Microsoft.Coyote;49using Microsoft.Coyote.Actors;50using Microsoft.Coyote.Samples.CoffeeMachineActors;51{52 {53 {54 }55 private State CurrentState;56 private Event OnShotComplete;57 [OnEventDoAction(typeof(InitEvent),

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OnShotComplete

Using AI Code Generation

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1{2 using System;3 using System.Threading.Tasks;4 using Microsoft.Coyote;5 using Microsoft.Coyote.Actors;6 {7 {8 }9 private State CurrentState;10 private TaskCompletionSource<bool> ShotCompleteTask;11 protected override Task OnInitializeAsync(Event initialEvent)12 {13 this.CurrentState = State.Idle;14 return Task.CompletedTask;15 }16 protected override async Task OnEventAsync(Event e)17 {18 switch (this.CurrentState)19 {20 {21 switch (e)22 {23 {24 this.CurrentState = State.Brewing;25 this.ShotCompleteTask = new TaskCompletionSource<bool>();26 this.SendEvent(makeCoffee.Brewer, new BrewCoffeeEvent(this.ShotCompleteTask));27 break;28 }29 {30 this.CurrentState = State.Cleaning;31 this.SendEvent(this.Id, new CleanMachineEvent());32 break;33 }34 }35 break;36 }37 {38 switch (e)39 {40 {41 this.CurrentState = State.Idle;42 this.ShotCompleteTask.SetResult(true);43 break;44 }45 {46 this.CurrentState = State.Cleaning;47 this.SendEvent(this.Id, new CleanMachineEvent());48 break;49 }50 }51 break;52 }53 {54 switch (e)55 {56 {57 this.CurrentState = State.Idle;58 break;59 }60 }61 break;62 }63 }64 }65 }66}67using System;68using System.Threading.Tasks;69using Microsoft.Coyote;70using Microsoft.Coyote.Actors;71using Microsoft.Coyote.Samples.CoffeeMachineActors;72{73 {74 private static async Task Main(string[] args)75 {76 Console.WriteLine("Starting Coffee Machine actor...");77 var config = Configuration.Create().WithNumberOfIterations(

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OnShotComplete

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Samples.CoffeeMachineActors;6{7 {8 public static void Main(string[] args)9 {10 var runtime = RuntimeFactory.Create();11 runtime.RegisterMonitor(typeof(CoffeeMachineMonitor));12 runtime.CreateActor(typeof(CoffeeMachine));13 runtime.Wait();14 }15 }16}17using System;18using System.Threading.Tasks;19using Microsoft.Coyote;20using Microsoft.Coyote.Actors;21using Microsoft.Coyote.Samples.CoffeeMachineActors;22{23 {24 public static void Main(string[] args)25 {26 var runtime = RuntimeFactory.Create();27 runtime.RegisterMonitor(typeof(CoffeeMachineMonitor));28 runtime.CreateActor(typeof(CoffeeMachine));29 runtime.Wait();30 }31 }32}33using System;34using System.Threading.Tasks;35using Microsoft.Coyote;36using Microsoft.Coyote.Actors;37using Microsoft.Coyote.Samples.CoffeeMachineActors;38{39 {40 public static void Main(string[] args)41 {42 var runtime = RuntimeFactory.Create();43 runtime.RegisterMonitor(typeof(CoffeeMachineMonitor));44 runtime.CreateActor(typeof(CoffeeMachine));45 runtime.Wait();46 }47 }48}49using System;50using System.Threading.Tasks;51using Microsoft.Coyote;52using Microsoft.Coyote.Actors;53using Microsoft.Coyote.Samples.CoffeeMachineActors;54{55 {56 public static void Main(string[] args)57 {58 var runtime = RuntimeFactory.Create();59 runtime.RegisterMonitor(typeof(CoffeeMachineMonitor));60 runtime.CreateActor(typeof(CoffeeMachine));61 runtime.Wait();62 }63 }64}

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OnShotComplete

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Samples.CoffeeMachineActors;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote;9using Microsoft.Coyote.Runtime;10{11 {12 public void OnShotComplete()13 {14 Console.WriteLine("Shot complete");15 }16 }17}18using System;19using System.Collections.Generic;20using System.Linq;21using System.Text;22using System.Threading.Tasks;23using Microsoft.Coyote.Samples.CoffeeMachineActors;24using Microsoft.Coyote.Actors;25using Microsoft.Coyote;26using Microsoft.Coyote.Runtime;27{28 {29 public void OnShotComplete()30 {31 Console.WriteLine("Shot complete");32 }33 }34}35using System;36using System.Collections.Generic;37using System.Linq;38using System.Text;39using System.Threading.Tasks;40using Microsoft.Coyote.Samples.CoffeeMachineActors;41using Microsoft.Coyote.Actors;42using Microsoft.Coyote;43using Microsoft.Coyote.Runtime;44{45 {46 public void OnShotComplete()47 {48 Console.WriteLine("Shot complete");49 }50 }51}52using System;53using System.Collections.Generic;54using System.Linq;55using System.Text;56using System.Threading.Tasks;57using Microsoft.Coyote.Samples.CoffeeMachineActors;58using Microsoft.Coyote.Actors;59using Microsoft.Coyote;60using Microsoft.Coyote.Runtime;

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OnShotComplete

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Text;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Samples.CoffeeMachineActors;7using Microsoft.Coyote.Tasks;8using Microsoft.Coyote.SystematicTesting;9{10 {11 private bool _isBrewing;12 private bool _isHeating;13 private bool _isPouring;14 private bool _isReady;15 protected override Task OnInitializeAsync(Event initialEvent)16 {17 this._isBrewing = false;18 this._isHeating = false;19 this._isPouring = false;20 this._isReady = false;21 return Task.CompletedTask;22 }23 protected override async Task OnEventAsync(Event e)24 {25 switch (e)26 {27 this._isBrewing = true;28 this._isHeating = true;29 this._isPouring = false;30 this._isReady = false;31 await this.SendEventAsync(ev.Machine, new Heating());32 break;33 this._isBrewing = true;34 this._isHeating = true;35 this._isPouring = false;36 this._isReady = false;37 await this.SendEventAsync(ev.Machine, new Ready());38 break;39 this._isBrewing = true;40 this._isHeating = false;41 this._isPouring = true;42 this._isReady = false;43 await this.SendEventAsync(ev.Machine, new Pouring());44 break;45 this._isBrewing = true;46 this._isHeating = false;47 this._isPouring = true;48 this._isReady = false;49 await this.SendEventAsync(ev.Machine, new Done());50 break;51 this._isBrewing = false;52 this._isHeating = false;53 this._isPouring = false;54 this._isReady = true;55 await this.SendEventAsync(ev.Machine, new Ready());56 break;

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