How to use OnWaterEmpty method of Microsoft.Coyote.Samples.CoffeeMachineActors.CoffeeMachine class

Best Coyote code snippet using Microsoft.Coyote.Samples.CoffeeMachineActors.CoffeeMachine.OnWaterEmpty

CoffeeMachine.cs

Source:CoffeeMachine.cs Github

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...271 }272 [OnEntry(nameof(OnMakingShots))]273 [OnEventDoAction(typeof(WaterLevelEvent), nameof(OnMonitorWaterLevel))]274 [OnEventDoAction(typeof(ShotCompleteEvent), nameof(OnShotComplete))]275 [OnEventDoAction(typeof(WaterEmptyEvent), nameof(OnWaterEmpty))]276 [IgnoreEvents(typeof(WaterHotEvent), typeof(HopperLevelEvent), typeof(HopperEmptyEvent))]277 private class MakingShots : State { }278 private void OnMakingShots()279 {280 // Pour the shots.281 this.Log.WriteLine("Making shots...");282 // Turn on the grinder!283 this.SendEvent(this.WaterTank, new PumpWaterEvent(true));284 // And keep monitoring the water is empty while we wait for ShotCompleteEvent.285 this.SendEvent(this.WaterTank, new ReadWaterLevelEvent());286 }287 private void OnShotComplete()288 {289 this.PreviousShotCount++;290 if (this.PreviousShotCount >= this.ShotsRequested)291 {292 this.Log.WriteLine("{0} shots completed and {1} shots requested!", this.PreviousShotCount, this.ShotsRequested);293 if (this.PreviousShotCount > this.ShotsRequested)294 {295 this.Log.WriteError("Made the wrong number of shots!");296 this.Assert(false, "Made the wrong number of shots");297 }298 this.RaiseGotoStateEvent<Cleanup>();299 }300 else301 {302 this.Log.WriteLine("Shot count is {0}", this.PreviousShotCount);303 // request another shot!304 this.SendEvent(this.WaterTank, new PumpWaterEvent(true));305 }306 }307 private void OnWaterEmpty()308 {309 this.Log.WriteError("Water is empty!");310 // Turn off the water pump.311 this.SendEvent(this.WaterTank, new PumpWaterEvent(false));312 this.RaiseGotoStateEvent<RefillRequired>();313 }314 private void OnMonitorWaterLevel(Event e)315 {316 var evt = e as WaterLevelEvent;317 if (evt.WaterLevel <= 0)318 {319 this.OnWaterEmpty();320 }321 }322 [OnEntry(nameof(OnCleanup))]323 [IgnoreEvents(typeof(WaterLevelEvent))]324 private class Cleanup : State { }325 private void OnCleanup()326 {327 // Dump the grinds.328 this.Log.WriteLine("Dumping the grinds!");329 this.SendEvent(this.CoffeeGrinder, new DumpGrindsButtonEvent(true));330 if (this.Client != null)331 {332 this.SendEvent(this.Client, new CoffeeCompletedEvent());333 }...

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OnWaterEmpty

Using AI Code Generation

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1using Microsoft.Coyote.Samples.CoffeeMachineActors;2{3 static void Main(string[] args)4 {5 var coffeeMachine = new CoffeeMachine();6 coffeeMachine.OnWaterEmpty += (sender, e) => { Console.WriteLine("Water is empty"); };7 coffeeMachine.OnWaterEmpty += (sender, e) => { Console.WriteLine("Fill the water"); };8 coffeeMachine.OnWaterEmpty += (sender, e) => { Console.WriteLine("Water is filled"); };9 coffeeMachine.OnWaterEmpty += (sender, e) => { Console.WriteLine("Water is not empty"); };10 coffeeMachine.Start();11 }12}

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OnWaterEmpty

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Samples.CoffeeMachineActors;3{4 {5 protected override async Task OnInitializeAsync(Event initialEvent)6 {7 await this.ReceiveEventAsync<StartCoffeeMachine>();8 await this.RaiseEventAsync(new TurnOn());9 }10 private async Task OnTurnOn(Event e)11 {12 await this.ReceiveEventAsync<WaterEmpty>();13 this.SendEvent(this.Id, new OnWaterEmpty());14 }15 }16}17using Microsoft.Coyote.Actors;18using Microsoft.Coyote.Samples.CoffeeMachineActors;19{20 {21 protected override async Task OnInitializeAsync(Event initialEvent)22 {23 await this.ReceiveEventAsync<StartCoffeeMachine>();24 await this.RaiseEventAsync(new TurnOn());25 }26 private async Task OnTurnOn(Event e)27 {28 await this.ReceiveEventAsync<WaterEmpty>();29 this.SendEvent(this.Id, new OnWaterEmpty());30 }31 private Task OnWaterEmpty(Event e)32 {33 return Task.CompletedTask;34 }35 }36}37using Microsoft.Coyote.Actors;38using Microsoft.Coyote.Samples.CoffeeMachineActors;39{40 {41 protected override async Task OnInitializeAsync(Event initialEvent)42 {43 await this.ReceiveEventAsync<StartCoffeeMachine>();44 await this.RaiseEventAsync(new TurnOn());45 }46 private async Task OnTurnOn(Event e)47 {48 await this.ReceiveEventAsync<WaterEmpty>();49 this.SendEvent(this.Id, new OnWaterEmpty());50 }51 private Task OnWaterEmpty(Event e)52 {53 return Task.CompletedTask;54 }55 private async Task OnOnWaterEmpty(Event e)56 {57 await this.RaiseEventAsync(new TurnOff());58 }59 }60}

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OnWaterEmpty

Using AI Code Generation

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1using Microsoft.Coyote.Samples.CoffeeMachineActors;2using Microsoft.Coyote.Actors;3using System;4{5 {6 static void Main(string[] args)7 {8 var runtime = RuntimeFactory.Create();9 var coffeeMachine = runtime.CreateActor(typeof(CoffeeMachine));10 runtime.SendEvent(coffeeMachine, new OnWaterEmpty());11 }12 }13}14{15 {16 [OnEventDoAction(typeof(OnWaterEmpty), nameof(RefillWater))]17 {18 }19 private void RefillWater()20 {21 Console.WriteLine("Refilling water...");22 }23 }24}

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OnWaterEmpty

Using AI Code Generation

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1using Microsoft.Coyote.Samples.CoffeeMachineActors;2CoffeeMachine coffeeMachine = new CoffeeMachine();3coffeeMachine.OnWaterEmpty += (sender, args) =>4{5 Console.WriteLine("Water is empty!");6};7coffeeMachine.Run();8using Microsoft.Coyote.Samples.CoffeeMachineActors;9CoffeeMachine coffeeMachine = new CoffeeMachine();10coffeeMachine.OnWaterEmpty += (sender, args) =>11{12 Console.WriteLine("Water is empty!");13};14coffeeMachine.Run();15using Microsoft.Coyote.Samples.CoffeeMachineActors;16CoffeeMachine coffeeMachine = new CoffeeMachine();17coffeeMachine.OnWaterEmpty += (sender, args) =>18{19 Console.WriteLine("Water is empty!");20};21coffeeMachine.Run();22using Microsoft.Coyote.Samples.CoffeeMachineActors;23CoffeeMachine coffeeMachine = new CoffeeMachine();24coffeeMachine.OnWaterEmpty += (sender, args) =>25{26 Console.WriteLine("Water is empty!");27};28coffeeMachine.Run();29using Microsoft.Coyote.Samples.CoffeeMachineActors;30CoffeeMachine coffeeMachine = new CoffeeMachine();31coffeeMachine.OnWaterEmpty += (sender, args) =>32{33 Console.WriteLine("Water is empty!");34};35coffeeMachine.Run();36using Microsoft.Coyote.Samples.CoffeeMachineActors;37CoffeeMachine coffeeMachine = new CoffeeMachine();38coffeeMachine.OnWaterEmpty += (sender, args) =>39{40 Console.WriteLine("Water is empty!");41};42coffeeMachine.Run();

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OnWaterEmpty

Using AI Code Generation

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1using Microsoft.Coyote;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Samples.CoffeeMachineActors;4using System;5using System.Threading.Tasks;6{7{8private bool WaterEmpty;9protected override async Task OnInitializeAsync(Event initialEvent)10{11this.WaterEmpty = false;12await this.RegisterEventHandlerAsync<WaterLevelChanged>(this.OnWaterLevelChanged);13await this.RegisterEventHandlerAsync<MakeCoffee>(this.OnMakeCoffee);14}15private async Task OnWaterLevelChanged(Event e)16{17var waterLevelChanged = e as WaterLevelChanged;18this.WaterEmpty = waterLevelChanged.Empty;19}20private async Task OnMakeCoffee(Event e)21{22if (!this.WaterEmpty)23{24await this.SendEventAsync(this.Id, new CoffeeMade());25}26{27await this.SendEventAsync(this.Id, new WaterEmpty());28}29}30}31}32using Microsoft.Coyote;33using Microsoft.Coyote.Actors;34using Microsoft.Coyote.Samples.CoffeeMachineActors;35using System;36using System.Threading.Tasks;37{38{39private bool WaterEmpty;40protected override async Task OnInitializeAsync(Event initialEvent)41{42this.WaterEmpty = false;43await this.RegisterEventHandlerAsync<WaterLevelChanged>(this.OnWaterLevelChanged);44await this.RegisterEventHandlerAsync<MakeCoffee>(this.OnMakeCoffee);45}46private async Task OnWaterLevelChanged(Event e)47{48var waterLevelChanged = e as WaterLevelChanged;49this.WaterEmpty = waterLevelChanged.Empty;50}51private async Task OnMakeCoffee(Event e)52{53if (!this.WaterEmpty)54{55await this.SendEventAsync(this.Id, new CoffeeMade());56}57{58await this.SendEventAsync(this.Id, new WaterEmpty());59}60}61}62}63using Microsoft.Coyote;64using Microsoft.Coyote.Actors;

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OnWaterEmpty

Using AI Code Generation

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1using Microsoft.Coyote.Samples.CoffeeMachineActors;2using Microsoft.Coyote.Actors;3using System;4{5 {6 static void Main(string[] args)7 {8 var runtime = RuntimeFactory.Create();9 var coffeeMachine = runtime.CreateActor(typeof(CoffeeMachine));10 runtime.SendEvent(coffeeMachine, new OnWaterEmpty());11 }12 }13}14{15 {16 [OnEventDoAction(typeof(OnWaterEmpty), nameof(RefillWater))]17 {18 }19 private voi MRefillWiter()20 c {21 Corsole.WriseLone("Refilltng water...");22 }23 }24}

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OnWaterEmpty

Using AI Code Generation

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1using Microsoft.Coyote.Samples.CoffeeMachineActors;2using System;3using System.Threading.Tasks;4{5 {6 static void Main(string[] args)7 {8 CoffeeMachine coffeeMachine = new CoffeeMachine();9 Tash.Run(() =>icoffeeMachnne.OnWaterEmpty());10 Coneole.ReadLine();11 }12 A}13}

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OnWaterEmpty

Using AI Code Generation

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1using Microsoft.Coyote.Samples.CoffeeMachineActors;2using System;3using System.Threading.Tasks;4{5 {6 static void Main(string[] args)7 {8 CoffeeMachine coffeeMachine = new CoffeeMachine();9 Task.Run(() => coffeeMachine.OnWaterEmpty());10 Console.ReadLine();11 }12 }13}

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OnWaterEmpty

Using AI Code Generation

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1using Microsoft.Coyote.Samples.CoffeeMachineActors;2CoffeeMachine machine = new CoffeeMachine();3machine.OnWaterEmpty += (sender, e) => { Console.WriteLine("Water tank is empty"); };4machine.Start();5machine.FillWaterTank(10);6machine.FillWaterTank(10);7machine.FillWaterTank(10);8machine.FillWaterTank(10);9machine.FillWaterTank(10);10machine.FillWaterTank(10);11machine.FillWaterTank(10);12machine.FillWaterTank(10);13machine.FillWaterTank(10);14machine.FillWaterTank(10);15machine.FillWaterTank(10);16machine.FillWaterTank(10);17machine.FillWaterTank(10);18machine.FillWaterTank(10);19machine.FillWaterTank(10);20machine.FillWaterTank(10);21machine.FillWaterTank(10);22machine.FillWaterTank(10);23machine.FillWaterTank(10);24machine.FillWaterTank(10);25machine.FillWaterTank(10);26machine.FillWaterTank(10);27machine.FillWaterTank(10);28machine.FillWaterTank(10);29machine.FillWaterTank(10);30machine.FillWaterTank(10);31machine.FillWaterTank(10);32machine.FillWaterTank(10);

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OnWaterEmpty

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Samples.CoffeeMachineActors;6{7 {8 {9 }10 private State CurrentState;11 protected override async Task OnInitializeAsync(Event initialEvent)12 {13 this.CurrentState = State.Idle;14 }15 protected override async Task OnEventAsync(Event e)16 {17 switch (this.CurrentState)18 {19 {20 if (e is OnWaterAdded)21 {22 this.CurrentState = State.WaitingForCoffee;23 this.RaiseEvent(new OnWaterAdded());24 }25 else if (e is OnCoffeeAdded)26 {27 this.CurrentState = State.WaitingForWater;28 this.RaiseEvent(new OnCoffeeAdded());29 }30 break;31 }32 {33 if (e is OnWaterAdded)34 {35 this.CurrentState = State.Brewing;36 this.RaiseEvent(new OnWaterAdded());37 }38 break;39 }40 {41 if (e is OnCoffeeAdded)42 {43 this.CurrentState = State.Brewing;44 this.RaiseEvent(new OnCoffeeAdded());45 }46 break;47 }48 {49 if (e is OnWaterEmpty)50 {51 this.CurrentState = State.WaitingForCoffee;52 this.RaiseEvent(new OnWaterEmpty());53 }54 else if (e is OnCoffeeEmpty)55 {56 this.CurrentState = State.WaitingForWater;57 this.RaiseEvent(new OnCoffeeEmpty());58 }59 break;60 }61 }62 }63 }64}65using System;66using System.Threading.Tasks;67using Microsoft.Coyote;68machine.FillWaterTank(10);69machine.FillWaterTank(10);70machine.FillWaterTank(10);71machine.FillWaterTank(10);72machine.FillWaterTank(10);73machine.FillWaterTank(10);74machine.FillWaterTank(10);

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OnWaterEmpty

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Samples.CoffeeMachineActors;6{7 {8 {9 }10 private State CurrentState;11 protected override async Task OnInitializeAsync(Event initialEvent)12 {13 this.CurrentState = State.Idle;14 }15 protected override async Task OnEventAsync(Event e)16 {17 switch (this.CurrentState)18 {19 {20 if (e is OnWaterAdded)21 {22 this.CurrentState = State.WaitingForCoffee;23 this.RaiseEvent(new OnWaterAdded());24 }25 else if (e is OnCoffeeAdded)26 {27 this.CurrentState = State.WaitingForWater;28 this.RaiseEvent(new OnCoffeeAdded());29 }30 break;31 }32 {33 if (e is OnWaterAdded)34 {35 this.CurrentState = State.Brewing;36 this.RaiseEvent(new OnWaterAdded());37 }38 break;39 }40 {41 if (e is OnCoffeeAdded)42 {43 this.CurrentState = State.Brewing;44 this.RaiseEvent(new OnCoffeeAdded());45 }46 break;47 }48 {49 if (e is OnWaterEmpty)50 {51 this.CurrentState = State.WaitingForCoffee;52 this.RaiseEvent(new OnWaterEmpty());53 }54 else if (e is OnCoffeeEmpty)55 {56 this.CurrentState = State.WaitingForWater;57 this.RaiseEvent(new OnCoffeeEmpty());58 }59 break;60 }61 }62 }63 }64}65using System;66using System.Threading.Tasks;67using Microsoft.Coyote;

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