How to use OnPumpWater method of Microsoft.Coyote.Samples.CoffeeMachineActors.HeaterTimerEvent class

Best Coyote code snippet using Microsoft.Coyote.Samples.CoffeeMachineActors.HeaterTimerEvent.OnPumpWater

MockSensors.cs

Source:MockSensors.cs Github

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...69 [OnEventDoAction(typeof(ReadWaterLevelEvent), nameof(OnReadWaterLevel))]70 [OnEventDoAction(typeof(ReadWaterTemperatureEvent), nameof(OnReadWaterTemperature))]71 [OnEventDoAction(typeof(WaterHeaterButtonEvent), nameof(OnWaterHeaterButton))]72 [OnEventDoAction(typeof(HeaterTimerEvent), nameof(MonitorWaterTemperature))]73 [OnEventDoAction(typeof(PumpWaterEvent), nameof(OnPumpWater))]74 [OnEventDoAction(typeof(WaterPumpTimerEvent), nameof(MonitorWaterPump))]75 internal class MockWaterTank : Actor76 {77 private ActorId Client;78 private bool RunSlowly;79 private double WaterLevel;80 private double WaterTemperature;81 private bool WaterHeaterButton;82 private TimerInfo WaterHeaterTimer;83 private bool WaterPump;84 private TimerInfo WaterPumpTimer;85 private readonly LogWriter Log = LogWriter.Instance;86 internal class HeaterTimerEvent : TimerElapsedEvent87 {88 }89 internal class WaterPumpTimerEvent : TimerElapsedEvent90 {91 }92 public MockWaterTank()93 {94 // Assume heater is off by default.95 this.WaterHeaterButton = false;96 this.WaterPump = false;97 }98 protected override Task OnInitializeAsync(Event initialEvent)99 {100 if (initialEvent is ConfigEvent ce)101 {102 this.RunSlowly = ce.RunSlowly;103 }104 // Since this is a mock, we randomly initialize the water temperature to105 // some sort of room temperature between 20 and 50 degrees celsius.106 this.WaterTemperature = this.RandomInteger(30) + 20;107 // Since this is a mock, we randomly initialize the water level to some value108 // between 0 and 100% full.109 this.WaterLevel = this.RandomInteger(100);110 return base.OnInitializeAsync(initialEvent);111 }112 private void OnRegisterClient(Event e)113 {114 this.Client = ((RegisterClientEvent)e).Caller;115 }116 private void OnReadWaterLevel()117 {118 if (this.Client != null)119 {120 this.SendEvent(this.Client, new WaterLevelEvent(this.WaterLevel));121 }122 }123 private void OnReadWaterTemperature()124 {125 if (this.Client != null)126 {127 this.SendEvent(this.Client, new WaterTemperatureEvent(this.WaterTemperature));128 }129 }130 private void OnWaterHeaterButton(Event e)131 {132 var evt = e as WaterHeaterButtonEvent;133 this.WaterHeaterButton = evt.PowerOn;134 // Should never turn on the heater when there is no water to heat.135 if (this.WaterHeaterButton && this.WaterLevel <= 0)136 {137 this.Assert(false, "Please do not turn on heater if there is no water");138 }139 if (this.WaterHeaterButton)140 {141 this.Monitor<DoorSafetyMonitor>(new BusyEvent());142 this.WaterHeaterTimer = this.StartPeriodicTimer(TimeSpan.FromSeconds(0.1), TimeSpan.FromSeconds(0.1), new HeaterTimerEvent());143 }144 else if (this.WaterHeaterTimer != null)145 {146 this.StopTimer(this.WaterHeaterTimer);147 this.WaterHeaterTimer = null;148 }149 }150 private void MonitorWaterTemperature()151 {152 double temp = this.WaterTemperature;153 if (this.WaterHeaterButton)154 {155 // Note: when running in production mode we run forever, and it is fun to156 // watch the water heat up and cool down. But in test mode this creates too157 // many async events to explore which makes the test slow. So in test mode158 // we short circuit this process and jump straight to the boundary conditions.159 if (!this.RunSlowly && temp < 99)160 {161 temp = 99;162 }163 // Every time interval the temperature increases by 10 degrees up to 100 degrees.164 if (temp < 100)165 {166 temp = (int)temp + 10;167 this.WaterTemperature = temp;168 if (this.Client != null)169 {170 this.SendEvent(this.Client, new WaterTemperatureEvent(this.WaterTemperature));171 }172 }173 else174 {175 if (this.Client != null)176 {177 this.SendEvent(this.Client, new WaterHotEvent());178 }179 }180 }181 else182 {183 // Then it is cooling down to room temperature, more slowly.184 if (temp > 70)185 {186 temp -= 0.1;187 this.WaterTemperature = temp;188 }189 }190 }191 private void OnPumpWater(Event e)192 {193 var evt = e as PumpWaterEvent;194 this.WaterPump = evt.PowerOn;195 if (this.WaterPump)196 {197 this.Monitor<DoorSafetyMonitor>(new BusyEvent());198 // Should never turn on the make shots button when there is no water.199 if (this.WaterLevel <= 0)200 {201 this.Assert(false, "Please do not turn on shot maker if there is no water");202 }203 // Time the shot then send shot complete event.204 this.WaterPumpTimer = this.StartPeriodicTimer(TimeSpan.FromSeconds(1), TimeSpan.FromSeconds(1), new WaterPumpTimerEvent());205 }...

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OnPumpWater

Using AI Code Generation

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1using Microsoft.Coyote.Samples.CoffeeMachineActors;2HeaterTimerEvent.OnPumpWater();3using Microsoft.Coyote.Samples.CoffeeMachineActors;4HeaterTimerEvent.OnPumpWater();5using Microsoft.Coyote.Samples.CoffeeMachineActors;6HeaterTimerEvent.OnPumpWater();7using Microsoft.Coyote.Samples.CoffeeMachineActors;8HeaterTimerEvent.OnPumpWater();9using Microsoft.Coyote.Samples.CoffeeMachineActors;10HeaterTimerEvent.OnPumpWater();11using Microsoft.Coyote.Samples.CoffeeMachineActors;12HeaterTimerEvent.OnPumpWater();13using Microsoft.Coyote.Samples.CoffeeMachineActors;14HeaterTimerEvent.OnPumpWater();15using Microsoft.Coyote.Samples.CoffeeMachineActors;16HeaterTimerEvent.OnPumpWater();17using Microsoft.Coyote.Samples.CoffeeMachineActors;18HeaterTimerEvent.OnPumpWater();

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OnPumpWater

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1HeaterTimerEvent.OnPumpWater();2HeaterTimerEvent.OnPumpWater();3HeaterTimerEvent.OnPumpWater();4HeaterTimerEvent.OnPumpWater();5HeaterTimerEvent.OnPumpWater();6HeaterTimerEvent.OnPumpWater();7HeaterTimerEvent.OnPumpWater();8HeaterTimerEvent.OnPumpWater();9HeaterTimerEvent.OnPumpWater();10HeaterTimerEvent.OnPumpWater();11HeaterTimerEvent.OnPumpWater();12HeaterTimerEvent.OnPumpWater();13HeaterTimerEvent.OnPumpWater();14HeaterTimerEvent.OnPumpWater();

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OnPumpWater

Using AI Code Generation

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1using Microsoft.Coyote.Samples.CoffeeMachineActors;2using System;3using System.Collections.Generic;4using System.Text;5{6 {7 public static void OnPumpWater(PumpWater pumpWater)8 {9 Console.WriteLine("HeaterTimerEvent.OnPumpWater");10 }11 }12}13using Microsoft.Coyote.Samples.CoffeeMachineActors;14using System;15using System.Collections.Generic;16using System.Text;17{18 {19 public static void OnPumpWater(PumpWater pumpWater)20 {21 Console.WriteLine("HeaterTimerEvent.OnPumpWater");22 }23 }24}25using Microsoft.Coyote.Samples.CoffeeMachineActors;26using System;27using System.Collections.Generic;28using System.Text;29{30 {31 public static void OnPumpWater(PumpWater pumpWater)32 {33 Console.WriteLine("HeaterTimerEvent.OnPumpWater");34 }35 }36}37using Microsoft.Coyote.Samples.CoffeeMachineActors;38using System;39using System.Collections.Generic;40using System.Text;41{42 {43 public static void OnPumpWater(PumpWater pumpWater)44 {45 Console.WriteLine("HeaterTimerEvent.OnPumpWater");46 }47 }48}49using Microsoft.Coyote.Samples.CoffeeMachineActors;50using System;51using System.Collections.Generic;52using System.Text;

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OnPumpWater

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1using Microsoft.Coyote;2using Microsoft.Coyote.Samples.CoffeeMachineActors;3using System;4{5 {6 public static void Main(string[] args)7 {8 var runtime = RuntimeFactory.Create();9 runtime.CreateActor(typeof(HeaterTimerEvent));10 runtime.CreateActor(typeof(HeaterEvent));11 runtime.CreateActor(typeof(WaterPumpEvent));12 var coffeeMachine = runtime.CreateActor(typeof(CoffeeMachine));13 runtime.SendEvent(coffeeMachine, new Start());14 Console.WriteLine("Press any key to exit...");15 Console.ReadKey();16 }17 }18}19using Microsoft.Coyote;20using Microsoft.Coyote.Samples.CoffeeMachineActors;21using System;22{23 {24 public static void Main(string[] args)25 {26 var runtime = RuntimeFactory.Create();27 runtime.CreateActor(typeof(HeaterTimerEvent));28 runtime.CreateActor(typeof(HeaterEvent));29 runtime.CreateActor(typeof(WaterPumpEvent));30 var coffeeMachine = runtime.CreateActor(typeof(CoffeeMachine));31 runtime.SendEvent(coffeeMachine, new Start());32 Console.WriteLine("Press any key to exit...");33 Console.ReadKey();34 }35 }36}37using Microsoft.Coyote;38using Microsoft.Coyote.Samples.CoffeeMachineActors;39using System;40{41 {42 public static void Main(string[] args)43 {44 var runtime = RuntimeFactory.Create();45 runtime.CreateActor(typeof(HeaterTimerEvent));46 runtime.CreateActor(typeof(HeaterEvent

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OnPumpWater

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1using Microsoft.Coyote.Samples.CoffeeMachineActors;2using Microsoft.Coyote.Actors;3{4 public static void Main(string[] args)5 {6 ActorRuntime runtime = ActorRuntime.Create();7 ActorId coffeeMachine = runtime.CreateActor(typeof(CoffeeMachine));8 runtime.SendEvent(coffeeMachine, new HeaterTimerEvent(HeaterTimerEvent.OnPumpWater));9 }10}

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