Best Coyote code snippet using Microsoft.Coyote.Samples.CoffeeMachineActors.MockDoorSensor.OnEventUnhandledAsync
MockSensors.cs
Source:MockSensors.cs
...229 }230 // Turn off the water.231 this.WaterPump = false;232 }233 protected override Task OnEventUnhandledAsync(Event e, string state)234 {235 this.Log.WriteLine("### Unhandled event {0} in state {1}", e.GetType().FullName, state);236 return base.OnEventUnhandledAsync(e, state);237 }238 }239 /// <summary>240 /// This Actor models is a mock implementation of the coffee grinder in the coffee machine.241 /// This is connected to the hopper containing beans, and the porta filter that stores the ground242 /// coffee before pouring a shot.243 /// </summary>244 [OnEventDoAction(typeof(RegisterClientEvent), nameof(OnRegisterClient))]245 [OnEventDoAction(typeof(ReadPortaFilterCoffeeLevelEvent), nameof(OnReadPortaFilterCoffeeLevel))]246 [OnEventDoAction(typeof(ReadHopperLevelEvent), nameof(OnReadHopperLevel))]247 [OnEventDoAction(typeof(GrinderButtonEvent), nameof(OnGrinderButton))]248 [OnEventDoAction(typeof(GrinderTimerEvent), nameof(MonitorGrinder))]249 [OnEventDoAction(typeof(DumpGrindsButtonEvent), nameof(OnDumpGrindsButton))]250 internal class MockCoffeeGrinder : Actor251 {252 private ActorId Client;253 private bool RunSlowly;254 private double PortaFilterCoffeeLevel;255 private double HopperLevel;256 private bool GrinderButton;257 private TimerInfo GrinderTimer;258 private readonly LogWriter Log = LogWriter.Instance;259 internal class GrinderTimerEvent : TimerElapsedEvent260 {261 }262 protected override Task OnInitializeAsync(Event initialEvent)263 {264 if (initialEvent is ConfigEvent ce)265 {266 this.RunSlowly = ce.RunSlowly;267 }268 // Since this is a mock, we randomly initialize the hopper level to some value269 // between 0 and 100% full.270 this.HopperLevel = this.RandomInteger(100);271 return base.OnInitializeAsync(initialEvent);272 }273 private void OnRegisterClient(Event e)274 {275 this.Client = ((RegisterClientEvent)e).Caller;276 }277 private void OnReadPortaFilterCoffeeLevel()278 {279 if (this.Client != null)280 {281 this.SendEvent(this.Client, new PortaFilterCoffeeLevelEvent(this.PortaFilterCoffeeLevel));282 }283 }284 private void OnGrinderButton(Event e)285 {286 var evt = e as GrinderButtonEvent;287 this.GrinderButton = evt.PowerOn;288 this.OnGrinderButtonChanged();289 }290 private void OnReadHopperLevel()291 {292 if (this.Client != null)293 {294 this.SendEvent(this.Client, new HopperLevelEvent(this.HopperLevel));295 }296 }297 private void OnGrinderButtonChanged()298 {299 if (this.GrinderButton)300 {301 this.Monitor<DoorSafetyMonitor>(new BusyEvent());302 // Should never turn on the grinder when there is no coffee to grind.303 if (this.HopperLevel <= 0)304 {305 this.Assert(false, "Please do not turn on grinder if there are no beans in the hopper");306 }307 // Start monitoring the coffee level.308 this.GrinderTimer = this.StartPeriodicTimer(TimeSpan.FromSeconds(0.1), TimeSpan.FromSeconds(0.1), new GrinderTimerEvent());309 }310 else if (this.GrinderTimer != null)311 {312 this.StopTimer(this.GrinderTimer);313 this.GrinderTimer = null;314 }315 }316 private void MonitorGrinder()317 {318 // In each time interval the porta filter fills 10%. When it's full the grinder turns319 // off automatically, unless the hopper is empty in which case grinding does nothing!320 double hopperLevel = this.HopperLevel;321 if (hopperLevel > 0)322 {323 double level = this.PortaFilterCoffeeLevel;324 // Note: when running in production mode we run in real time, and it is fun325 // to watch the porta filter filling up. But in test mode this creates too326 // many async events to explore which makes the test slow. So in test mode327 // we short circuit this process and jump straight to the boundary conditions.328 if (!this.RunSlowly && level < 99)329 {330 hopperLevel -= 98 - (int)level;331 level = 99;332 }333 if (level < 100)334 {335 level += 10;336 this.PortaFilterCoffeeLevel = level;337 if (this.Client != null)338 {339 this.SendEvent(this.Client, new PortaFilterCoffeeLevelEvent(this.PortaFilterCoffeeLevel));340 }341 if (level == 100)342 {343 // Turning off the grinder is automatic.344 this.GrinderButton = false;345 this.OnGrinderButtonChanged();346 }347 }348 // And the hopper level drops by 0.1 percent.349 hopperLevel -= 1;350 this.HopperLevel = hopperLevel;351 }352 if (this.HopperLevel <= 0)353 {354 hopperLevel = 0;355 if (this.Client != null)356 {357 this.SendEvent(this.Client, new HopperEmptyEvent());358 }359 if (this.GrinderTimer != null)360 {361 this.StopTimer(this.GrinderTimer);362 this.GrinderTimer = null;363 }364 }365 }366 protected override Task OnEventUnhandledAsync(Event e, string state)367 {368 this.Log.WriteLine("### Unhandled event {0} in state {1}", e.GetType().FullName, state);369 return base.OnEventUnhandledAsync(e, state);370 }371 private void OnDumpGrindsButton(Event e)372 {373 var evt = e as DumpGrindsButtonEvent;374 if (evt.PowerOn)375 {376 this.Monitor<DoorSafetyMonitor>(new BusyEvent());377 // This is a toggle button, in no time grinds are dumped (just for simplicity).378 this.PortaFilterCoffeeLevel = 0;379 }380 }381 }382}...
FailoverDriver.cs
Source:FailoverDriver.cs
...120 this.SendEvent(this.CoffeeGrinderId, HaltEvent.Instance);121 this.RaiseHaltEvent();122 }123 }124 protected override Task OnEventUnhandledAsync(Event e, string state)125 {126 this.Log.WriteLine("### Unhandled event {0} in state {1}", e.GetType().FullName, state);127 return base.OnEventUnhandledAsync(e, state);128 }129 }130}...
OnEventUnhandledAsync
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Samples.CoffeeMachineActors;6{7 {8 private bool isDoorOpen;9 protected override async Task OnInitializeAsync(Event initialEvent)10 {11 this.isDoorOpen = false;12 }13 protected override async Task OnEventUnhandledAsync(Event e)14 {15 if (e is OpenDoor)16 {17 this.isDoorOpen = true;18 this.RaiseEvent(new DoorOpened());19 }20 else if (e is CloseDoor)21 {22 this.isDoorOpen = false;23 this.RaiseEvent(new DoorClosed());24 }25 {26 await base.OnEventUnhandledAsync(e);27 }28 }29 }30}31using System;32using System.Threading.Tasks;33using Microsoft.Coyote;34using Microsoft.Coyote.Actors;35using Microsoft.Coyote.Samples.CoffeeMachineActors;36{37 {38 private bool isWaterPresent;39 protected override async Task OnInitializeAsync(Event initialEvent)40 {41 this.isWaterPresent = false;42 }43 protected override async Task OnEventUnhandledAsync(Event e)44 {45 if (e is WaterPresent)46 {47 this.isWaterPresent = true;48 this.RaiseEvent(new WaterDetected());49 }50 else if (e is WaterAbsent)51 {52 this.isWaterPresent = false;53 this.RaiseEvent(new NoWaterDetected());54 }55 {56 await base.OnEventUnhandledAsync(e);57 }58 }59 }60}61using System;62using System.Threading.Tasks;63using Microsoft.Coyote;64using Microsoft.Coyote.Actors;65using Microsoft.Coyote.Samples.CoffeeMachineActors;66{67 {
OnEventUnhandledAsync
Using AI Code Generation
1using Microsoft.Coyote;2using Microsoft.Coyote.Samples.CoffeeMachineActors;3using System;4using System.Threading.Tasks;5{6 {7 static async Task Main(string[] args)8 {9 var config = Configuration.Create();10 var runtime = RuntimeFactory.Create(config);11 var doorSensor = new MockDoorSensor(runtime);12 doorSensor.OnEventUnhandledAsync += DoorSensor_OnEventUnhandledAsync;13 await doorSensor.StartAsync();14 await Task.Delay(10000);15 doorSensor.OnEventUnhandledAsync -= DoorSensor_OnEventUnhandledAsync;16 await doorSensor.StopAsync();17 }18 private static void DoorSensor_OnEventUnhandledAsync(object sender, Microsoft.Coyote.Runtime.OnEventUnhandledAsyncEventArgs e)19 {20 Console.WriteLine("Event unhandled");21 }22 }23}
OnEventUnhandledAsync
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Samples.CoffeeMachineActors;3using System.Threading.Tasks;4{5 {6 static async Task Main(string[] args)7 {8 var config = Configuration.Create();9 var runtime = RuntimeFactory.Create(config);10 var doorSensor = Actor.CreateActor(runtime, typeof(MockDoorSensor));11 await doorSensor.OnEventUnhandledAsync(new DoorSensorEvent());12 await runtime.ShutdownAsync();13 }14 }15}16using Microsoft.Coyote.Samples.CoffeeMachineActors;17using System.Threading.Tasks;18{19 {20 static async Task Main(string[] args)21 {22 var config = Configuration.Create();23 var runtime = RuntimeFactory.Create(config);24 var doorSensor = Actor.CreateActor(runtime, typeof(MockDoorSensor));25 await doorSensor.OnEventUnhandledAsync(new DoorSensorEvent());26 await runtime.ShutdownAsync();27 }28 }29}30using Microsoft.Coyote.Samples.CoffeeMachineActors;31using System.Threading.Tasks;32{33 {34 static async Task Main(string[] args)35 {36 var config = Configuration.Create();37 var runtime = RuntimeFactory.Create(config);38 var doorSensor = Actor.CreateActor(runtime, typeof(MockDoorSensor));39 await doorSensor.OnEventUnhandledAsync(new DoorSensorEvent());40 await runtime.ShutdownAsync();41 }42 }43}
OnEventUnhandledAsync
Using AI Code Generation
1var doorSensor = new MockDoorSensor();2doorSensor.OnEventUnhandledAsync += (sender, e) => {3 Console.WriteLine("OnEventUnhandledAsync: {0}", e.Event);4 return Task.CompletedTask;5};6var coffeeMachine = new MockCoffeeMachine();7coffeeMachine.OnEventUnhandledAsync += (sender, e) => {8 Console.WriteLine("OnEventUnhandledAsync: {0}", e.Event);9 return Task.CompletedTask;10};11var coffeePot = new MockCoffeePot();12coffeePot.OnEventUnhandledAsync += (sender, e) => {13 Console.WriteLine("OnEventUnhandledAsync: {0}", e.Event);14 return Task.CompletedTask;15};16var userInterface = new MockUserInterface();17userInterface.OnEventUnhandledAsync += (sender, e) => {18 Console.WriteLine("OnEventUnhandledAsync: {0}", e.Event);19 return Task.CompletedTask;20};21var waterHeater = new MockWaterHeater();22waterHeater.OnEventUnhandledAsync += (sender, e) => {23 Console.WriteLine("OnEventUnhandledAsync: {0}", e.Event);24 return Task.CompletedTask;25};26var waterSensor = new MockWaterSensor();27waterSensor.OnEventUnhandledAsync += (sender, e) => {28 Console.WriteLine("OnEventUnhandledAsync: {0}", e.Event);29 return Task.CompletedTask;30};31var waterValve = new MockWaterValve();32waterValve.OnEventUnhandledAsync += (sender, e) =>
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