How to use OnGrinderButtonChanged method of Microsoft.Coyote.Samples.CoffeeMachineActors.MockDoorSensor class

Best Coyote code snippet using Microsoft.Coyote.Samples.CoffeeMachineActors.MockDoorSensor.OnGrinderButtonChanged

MockSensors.cs

Source:MockSensors.cs Github

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...284 private void OnGrinderButton(Event e)285 {286 var evt = e as GrinderButtonEvent;287 this.GrinderButton = evt.PowerOn;288 this.OnGrinderButtonChanged();289 }290 private void OnReadHopperLevel()291 {292 if (this.Client != null)293 {294 this.SendEvent(this.Client, new HopperLevelEvent(this.HopperLevel));295 }296 }297 private void OnGrinderButtonChanged()298 {299 if (this.GrinderButton)300 {301 this.Monitor<DoorSafetyMonitor>(new BusyEvent());302 // Should never turn on the grinder when there is no coffee to grind.303 if (this.HopperLevel <= 0)304 {305 this.Assert(false, "Please do not turn on grinder if there are no beans in the hopper");306 }307 // Start monitoring the coffee level.308 this.GrinderTimer = this.StartPeriodicTimer(TimeSpan.FromSeconds(0.1), TimeSpan.FromSeconds(0.1), new GrinderTimerEvent());309 }310 else if (this.GrinderTimer != null)311 {312 this.StopTimer(this.GrinderTimer);313 this.GrinderTimer = null;314 }315 }316 private void MonitorGrinder()317 {318 // In each time interval the porta filter fills 10%. When it's full the grinder turns319 // off automatically, unless the hopper is empty in which case grinding does nothing!320 double hopperLevel = this.HopperLevel;321 if (hopperLevel > 0)322 {323 double level = this.PortaFilterCoffeeLevel;324 // Note: when running in production mode we run in real time, and it is fun325 // to watch the porta filter filling up. But in test mode this creates too326 // many async events to explore which makes the test slow. So in test mode327 // we short circuit this process and jump straight to the boundary conditions.328 if (!this.RunSlowly && level < 99)329 {330 hopperLevel -= 98 - (int)level;331 level = 99;332 }333 if (level < 100)334 {335 level += 10;336 this.PortaFilterCoffeeLevel = level;337 if (this.Client != null)338 {339 this.SendEvent(this.Client, new PortaFilterCoffeeLevelEvent(this.PortaFilterCoffeeLevel));340 }341 if (level == 100)342 {343 // Turning off the grinder is automatic.344 this.GrinderButton = false;345 this.OnGrinderButtonChanged();346 }347 }348 // And the hopper level drops by 0.1 percent.349 hopperLevel -= 1;350 this.HopperLevel = hopperLevel;351 }352 if (this.HopperLevel <= 0)353 {354 hopperLevel = 0;355 if (this.Client != null)356 {357 this.SendEvent(this.Client, new HopperEmptyEvent());358 }359 if (this.GrinderTimer != null)...

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OnGrinderButtonChanged

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Samples.CoffeeMachineActors;7{8 {9 public MockDoorSensor()10 {11 this.OnGrinderButtonChanged += new GrinderButtonChangedEventHandler(MockDoorSensor_OnGrinderButtonChanged);12 }13 private void MockDoorSensor_OnGrinderButtonChanged(object sender, GrinderButtonChangedEventArgs e)14 {15 Console.WriteLine("Grinder button changed to {0}", e.GrinderButtonState);16 }17 }18}

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OnGrinderButtonChanged

Using AI Code Generation

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1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Samples.CoffeeMachineActors;4{5 {6 private bool _isOpen;7 public MockDoorSensor()8 {9 this._isOpen = false;10 }11 private class OpenEvent : Event { }12 private class CloseEvent : Event { }13 private void OnGrinderButtonChanged(bool isOpen)14 {15 if (isOpen)16 {17 this.SendEvent(this.Id, new OpenEvent());18 }19 {20 this.SendEvent(this.Id, new CloseEvent());21 }22 }23 private async void OpenDoor()24 {25 this._isOpen = true;26 this.OnGrinderButtonChanged(true);27 }28 private async void CloseDoor()29 {30 this._isOpen = false;31 this.OnGrinderButtonChanged(false);32 }33 protected override async System.Threading.Tasks.Task OnInitializeAsync(Event initialEvent)34 {35 await base.OnInitializeAsync(initialEvent);36 this.RegisterEventHandler<OpenEvent>(this.OnOpenDoor);37 this.RegisterEventHandler<CloseEvent>(this.OnCloseDoor);38 }39 private async System.Threading.Tasks.Task OnOpenDoor(Event e)40 {41 this.OpenDoor();42 }43 private async System.Threading.Tasks.Task OnCloseDoor(Event e)44 {45 this.CloseDoor();46 }47 }48}49using System;50using Microsoft.Coyote.Actors;51using Microsoft.Coyote.Samples.CoffeeMachineActors;52{53 {54 private bool _isGrinding;55 public MockGrinderSensor()56 {57 this._isGrinding = false;58 }59 private class StartGrindingEvent : Event { }60 private class StopGrindingEvent : Event { }61 private void OnGrinderButtonChanged(bool isGrinding)62 {63 if (isGrinding

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OnGrinderButtonChanged

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Samples.CoffeeMachineActors;7{8 {9 public MockDoorSensor()10 {11 this.OnGrinderButtonChanged += new GrinderButtonChangedEventHandler(MockDoorSensor_OnGrinderButtonChanged);12 }13 private void MockDoorSensor_OnGrinderButtonChanged(object sender, GrinderButtonChangedEventArgs e)14 {15 Console.WriteLine("Grinder button changed to {0}", e.GrinderButtonState);16 }17 }18}

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OnGrinderButtonChanged

Using AI Code Generation

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1{2 public CoffeeMachineGrinderSensor(bool initialState) : base(initialState)3 {4 }5 public override async Task OnGrinderButtonChanged(bool isPressed)6 {7 await Task.CompletedTask;8 }9}10{11 public CoffeeMachineGrinderSensor(bool initialState) : base(initialState)12 {13 }14 public override async Task OnGrinderButtonChanged(bool isPressed)15 {16 await Task.CompletedTask;17 }18}19{20 public CoffeeMachineGrinderSensor(bool initialState) : base(initialState)21 {22 }23 public override async Task OnGrinderButtonChanged(bool isPressed)24 {25 await Task.CompletedTask;26 }27}28{29 public CoffeeMachineGrinderSensor(bool initialState) : base(initialState)30 {31 }32 public override async Task OnGrinderButtonChanged(bool isPressed)33 {34 await Task.CompletedTask;35 }36}37{38 public CoffeeMachineGrinderSensor(bool initialState) : base(initialState)39 {40 }41 public override async Task OnGrinderButtonChanged(bool isPressed)42 {43 await Task.CompletedTask;44 }45}46{47 public CoffeeMachineGrinderSensor(bool initialState) : base(initialState)48 {49 }50 public override async Task OnGrinderButtonChanged(bool execute when OnGrinderButtonChanged event is raised51};52var doorSensor = new Microsoft.Coyote.Samples.CoffeeMachineActors.MockDoorSensor();53doorSensor.OnGrinderButtonChanged += (sender, e) => {54};55var doorSensor = new Microsoft.Coyote.Samples.CoffeeMachineActors.MockDoorSensor();56doorSensor.OnGrinderButtonChanged += (sender, e) => {57};58var doorSensor = new Microsoft.Coyote.Samples.CoffeeMachineActors.MockDoorSensor();59doorSensor.OnGrinderButtonChanged += (sender, e) => {60};61var doorSensor = new Microsoft.Coyote.Samples.CoffeeMachineActors.MockDoorSensor();62doorSensor.OnGrinderButtonChanged += (sender, e) => {63};64var doorSensor = new Microsoft.Coyote.Samples.CoffeeMachineActors.MockDoorSensor();65doorSensor.OnGrinderButtonChanged += (sender, e) => {66};

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OnGrinderButtonChanged

Using AI Code Generation

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1{2 public CoffeeMachineGrinderSensor(bool initialState) : base(initialState)3 {4 }5 public override async Task OnGrinderButtonChanged(bool isPressed)6 {7 await Task.CompletedTask;8 }9}10{11 public CoffeeMachineGrinderSensor(bool initialState) : base(initialState)12 {13 }14 public override async Task OnGrinderButtonChanged(bool isPressed)15 {16 await Task.CompletedTask;17 }18}19{20 public CoffeeMachineGrinderSensor(bool initialState) : base(initialState)21 {22 }23 public override async Task OnGrinderButtonChanged(bool isPressed)24 {25 await Task.CompletedTask;26 }27}28{29 public CoffeeMachineGrinderSensor(bool initialState) : base(initialState)30 {31 }32 public override async Task OnGrinderButtonChanged(bool isPressed)33 {34 await Task.CompletedTask;35 }36}37{38 public CoffeeMachineGrinderSensor(bool initialState) : base(initialState)39 {40 }41 public override async Task OnGrinderButtonChanged(bool isPressed)42 {43 await Task.CompletedTask;44 }45}46{47 public CoffeeMachineGrinderSensor(bool initialState) : base(initialState)48 {49 }50 public override async Task OnGrinderButtonChanged(bool

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OnGrinderButtonChanged

Using AI Code Generation

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1var doorSensor = new MockDoorSensor();2doorSensor.OnGrinderButtonChanged += (sender, args) =>3{4 if (args.IsPressed)5 {6 this.SendEvent(new GrinderButtonPressed());7 }8 {9 this.SendEvent(new GrinderButtonReleased());10 }11};12var grinder = new MockGrinder();13grinder.OnGrinderButtonChanged += (sender, args) =>14{15 if (args.IsPressed)16 {17 this.SendEvent(new GrinderButtonPressed());18 }19 {20 this.SendEvent(new GrinderButtonReleased());21 }22};23var heater = new MockHeater();24heater.OnGrinderButtonChanged += (sender, args) =>25{26 if (args.IsPressed)27 {28 this.SendEvent(new GrinderButtonPressed());29 }30 {31 this.SendEvent(new GrinderButtonReleased());32 }33};34var waterSensor = new MockWaterSensor();35waterSensor.OnGrinderButtonChanged += (sender, args) =>36{37 if (args.IsPressed)38 {39 this.SendEvent(new GrinderButtonPressed());40 }41 {42 this.SendEvent(new GrinderButtonReleased());43 }44};45var waterPump = new MockWaterPump();46waterPump.OnGrinderButtonChanged += (sender, args) =>47{48 if (args.IsPressed)49 {50 this.SendEvent(new GrinderButtonPressed());51 }52 {53 this.SendEvent(new GrinderButtonReleased());54 }55};

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