Best Coyote code snippet using Microsoft.Coyote.Samples.CoffeeMachineActors.MockDoorSensor.OnPumpWater
MockSensors.cs
Source:MockSensors.cs
...69 [OnEventDoAction(typeof(ReadWaterLevelEvent), nameof(OnReadWaterLevel))]70 [OnEventDoAction(typeof(ReadWaterTemperatureEvent), nameof(OnReadWaterTemperature))]71 [OnEventDoAction(typeof(WaterHeaterButtonEvent), nameof(OnWaterHeaterButton))]72 [OnEventDoAction(typeof(HeaterTimerEvent), nameof(MonitorWaterTemperature))]73 [OnEventDoAction(typeof(PumpWaterEvent), nameof(OnPumpWater))]74 [OnEventDoAction(typeof(WaterPumpTimerEvent), nameof(MonitorWaterPump))]75 internal class MockWaterTank : Actor76 {77 private ActorId Client;78 private bool RunSlowly;79 private double WaterLevel;80 private double WaterTemperature;81 private bool WaterHeaterButton;82 private TimerInfo WaterHeaterTimer;83 private bool WaterPump;84 private TimerInfo WaterPumpTimer;85 private readonly LogWriter Log = LogWriter.Instance;86 internal class HeaterTimerEvent : TimerElapsedEvent87 {88 }89 internal class WaterPumpTimerEvent : TimerElapsedEvent90 {91 }92 public MockWaterTank()93 {94 // Assume heater is off by default.95 this.WaterHeaterButton = false;96 this.WaterPump = false;97 }98 protected override Task OnInitializeAsync(Event initialEvent)99 {100 if (initialEvent is ConfigEvent ce)101 {102 this.RunSlowly = ce.RunSlowly;103 }104 // Since this is a mock, we randomly initialize the water temperature to105 // some sort of room temperature between 20 and 50 degrees celsius.106 this.WaterTemperature = this.RandomInteger(30) + 20;107 // Since this is a mock, we randomly initialize the water level to some value108 // between 0 and 100% full.109 this.WaterLevel = this.RandomInteger(100);110 return base.OnInitializeAsync(initialEvent);111 }112 private void OnRegisterClient(Event e)113 {114 this.Client = ((RegisterClientEvent)e).Caller;115 }116 private void OnReadWaterLevel()117 {118 if (this.Client != null)119 {120 this.SendEvent(this.Client, new WaterLevelEvent(this.WaterLevel));121 }122 }123 private void OnReadWaterTemperature()124 {125 if (this.Client != null)126 {127 this.SendEvent(this.Client, new WaterTemperatureEvent(this.WaterTemperature));128 }129 }130 private void OnWaterHeaterButton(Event e)131 {132 var evt = e as WaterHeaterButtonEvent;133 this.WaterHeaterButton = evt.PowerOn;134 // Should never turn on the heater when there is no water to heat.135 if (this.WaterHeaterButton && this.WaterLevel <= 0)136 {137 this.Assert(false, "Please do not turn on heater if there is no water");138 }139 if (this.WaterHeaterButton)140 {141 this.Monitor<DoorSafetyMonitor>(new BusyEvent());142 this.WaterHeaterTimer = this.StartPeriodicTimer(TimeSpan.FromSeconds(0.1), TimeSpan.FromSeconds(0.1), new HeaterTimerEvent());143 }144 else if (this.WaterHeaterTimer != null)145 {146 this.StopTimer(this.WaterHeaterTimer);147 this.WaterHeaterTimer = null;148 }149 }150 private void MonitorWaterTemperature()151 {152 double temp = this.WaterTemperature;153 if (this.WaterHeaterButton)154 {155 // Note: when running in production mode we run forever, and it is fun to156 // watch the water heat up and cool down. But in test mode this creates too157 // many async events to explore which makes the test slow. So in test mode158 // we short circuit this process and jump straight to the boundary conditions.159 if (!this.RunSlowly && temp < 99)160 {161 temp = 99;162 }163 // Every time interval the temperature increases by 10 degrees up to 100 degrees.164 if (temp < 100)165 {166 temp = (int)temp + 10;167 this.WaterTemperature = temp;168 if (this.Client != null)169 {170 this.SendEvent(this.Client, new WaterTemperatureEvent(this.WaterTemperature));171 }172 }173 else174 {175 if (this.Client != null)176 {177 this.SendEvent(this.Client, new WaterHotEvent());178 }179 }180 }181 else182 {183 // Then it is cooling down to room temperature, more slowly.184 if (temp > 70)185 {186 temp -= 0.1;187 this.WaterTemperature = temp;188 }189 }190 }191 private void OnPumpWater(Event e)192 {193 var evt = e as PumpWaterEvent;194 this.WaterPump = evt.PowerOn;195 if (this.WaterPump)196 {197 this.Monitor<DoorSafetyMonitor>(new BusyEvent());198 // Should never turn on the make shots button when there is no water.199 if (this.WaterLevel <= 0)200 {201 this.Assert(false, "Please do not turn on shot maker if there is no water");202 }203 // Time the shot then send shot complete event.204 this.WaterPumpTimer = this.StartPeriodicTimer(TimeSpan.FromSeconds(1), TimeSpan.FromSeconds(1), new WaterPumpTimerEvent());205 }...
OnPumpWater
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Samples.CoffeeMachineActors;6{7 {8 protected override async Task OnInitializeAsync(Event initialEvent)9 {10 }11 private async Task OnPumpWater()12 {13 await Task.Delay(1000);14 this.SendEvent(this.Id, new WaterPumpedEvent());15 }16 }17}18using System;19using System.Threading.Tasks;20using Microsoft.Coyote;21using Microsoft.Coyote.Actors;22using Microsoft.Coyote.Samples.CoffeeMachineActors;23{24 {25 protected override async Task OnInitializeAsync(Event initialEvent)26 {27 }28 private async Task OnPumpWater()29 {30 await Task.Delay(1000);31 this.SendEvent(this.Id, new WaterPumpedEvent());32 }33 }34}35using System;36using System.Threading.Tasks;37using Microsoft.Coyote;38using Microsoft.Coyote.Actors;39using Microsoft.Coyote.Samples.CoffeeMachineActors;40{41 {42 protected override async Task OnInitializeAsync(Event initialEvent)43 {44 }45 private async Task OnPumpWater()46 {47 await Task.Delay(1000);48 this.SendEvent(this.Id, new WaterPumpedEvent());49 }50 }51}52using System;53using System.Threading.Tasks;54using Microsoft.Coyote;55using Microsoft.Coyote.Actors;
OnPumpWater
Using AI Code Generation
1using Microsoft.Coyote.Samples.CoffeeMachineActors;2using Microsoft.CoyoteActors;3using Microsoft.CoyoteActors.Runtime;4using Microsoft.CoyoteActors.Timers;5using System;6using System.Collections.Generic;7using System.Linq;8using System.Text;9using System.Threading.Tasks;10{11 {12 private bool _doorOpen;13 protected override Task OnInitializeAsync(Event initialEvent)14 {15 _doorOpen = false;16 return Task.CompletedTask;17 }18 protected override Task OnEventAsync(Event e)19 {20 if (e is OnPumpWater)21 {22 if (_doorOpen)23 {24 this.SendEvent(this.Id, new OnPumpWater());25 }26 }27 else if (e is OnDoorOpen)28 {29 _doorOpen = true;30 }31 else if (e is OnDoorClose)32 {33 _doorOpen = false;34 }35 return Task.CompletedTask;36 }37 }38}39using Microsoft.Coyote.Samples.CoffeeMachineActors;40using Microsoft.CoyoteActors;41using Microsoft.CoyoteActors.Runtime;42using Microsoft.CoyoteActors.Timers;43using System;44using System.Collections.Generic;45using System.Linq;46using System.Text;47using System.Threading.Tasks;48{49 {50 private bool _doorOpen;51 protected override Task OnInitializeAsync(Event initialEvent)52 {53 _doorOpen = false;54 return Task.CompletedTask;55 }56 protected override Task OnEventAsync(Event e)57 {58 if (e is OnPumpWater)59 {60 if (_doorOpen)61 {62 this.SendEvent(this.Id, new OnPumpWater());63 }64 }65 else if (e is OnDoorOpen)66 {67 _doorOpen = true;68 }69 else if (e is OnDoorClose)70 {71 _doorOpen = false;72 }73 return Task.CompletedTask;74 }75 }76}
OnPumpWater
Using AI Code Generation
1await this.SendEvent(this.Id, new OnPumpWater());2await this.SendEvent(this.Id, new OnPumpWater());3await this.SendEvent(this.Id, new OnPumpWater());4await this.SendEvent(this.Id, new OnPumpWater());5await this.SendEvent(this.Id, new OnPumpWater());6await this.SendEvent(this.Id, new OnPumpWater());7await this.SendEvent(this.Id, new OnPumpWater());8await this.SendEvent(this.Id, new OnPumpWater());9await this.SendEvent(this.Id, new OnPumpWater());10await this.SendEvent(this.Id, new OnPumpWater());11await this.SendEvent(this.Id, new OnPumpWater());12await this.SendEvent(this.Id, new OnPumpWater());13await this.SendEvent(this.Id, new OnPumpWater());
OnPumpWater
Using AI Code Generation
1using Microsoft.Coyote.Samples.CoffeeMachineActors;2using Microsoft.Coyote.Samples.CoffeeMachineActors.Mocks;3using Microsoft.Coyote.Samples.CoffeeMachineActors.Mocks.MockDoorSensor;4using System;5using System.Threading.Tasks;6{7 {8 private static async Task Main(string[] args)9 {10 var doorSensor = new MockDoorSensor();11 doorSensor.OnPumpWater();12 }13 }14}15using Microsoft.Coyote.Samples.CoffeeMachineActors;16using Microsoft.Coyote.Samples.CoffeeMachineActors.Mocks;17using Microsoft.Coyote.Samples.CoffeeMachineActors.Mocks.MockDoorSensor;18using System;19using System.Threading.Tasks;20{21 {22 private static async Task Main(string[] args)23 {24 var doorSensor = new MockDoorSensor();25 doorSensor.OnPumpWater();26 }27 }28}29using Microsoft.Coyote.Samples.CoffeeMachineActors;30using Microsoft.Coyote.Samples.CoffeeMachineActors.Mocks;31using Microsoft.Coyote.Samples.CoffeeMachineActors.Mocks.MockDoorSensor;32using System;33using System.Threading.Tasks;34{35 {36 private static async Task Main(string[] args)37 {38 var doorSensor = new MockDoorSensor();39 doorSensor.OnPumpWater();40 }41 }42}43using Microsoft.Coyote.Samples.CoffeeMachineActors;44using Microsoft.Coyote.Samples.CoffeeMachineActors.Mocks;45using Microsoft.Coyote.Samples.CoffeeMachineActors.Mocks.MockDoorSensor;46using System;47using System.Threading.Tasks;
OnPumpWater
Using AI Code Generation
1var actor = new Microsoft.Coyote.Samples.CoffeeMachineActors.MockDoorSensor();2actor.OnPumpWater();3actor.Dispose();4var actor = new Microsoft.Coyote.Samples.CoffeeMachineActors.MockDoorSensor();5actor.OnPumpWater();6actor.Dispose();7var actor = new Microsoft.Coyote.Samples.CoffeeMachineActors.MockDoorSensor();8actor.OnPumpWater();9actor.Dispose();10var actor = new Microsoft.Coyote.Samples.CoffeeMachineActors.MockDoorSensor();11actor.OnPumpWater();12actor.Dispose();13var actor = new Microsoft.Coyote.Samples.CoffeeMachineActors.MockDoorSensor();14actor.OnPumpWater();15actor.Dispose();16var actor = new Microsoft.Coyote.Samples.CoffeeMachineActors.MockDoorSensor();17actor.OnPumpWater();18actor.Dispose();19var actor = new Microsoft.Coyote.Samples.CoffeeMachineActors.MockDoorSensor();20actor.OnPumpWater();21actor.Dispose();22var actor = new Microsoft.Coyote.Samples.CoffeeMachineActors.MockDoorSensor();23actor.OnPumpWater();24actor.Dispose();
OnPumpWater
Using AI Code Generation
1using Microsoft.Coyote.Samples.CoffeeMachineActors;2using Microsoft.Coyote.Actors;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 Task.Run(() => MainAsync(args).Wait());10 }11 static async Task MainAsync(string[] args)12 {13 var config = Configuration.Create();14 var runtime = RuntimeFactory.Create(config);15 var machine = runtime.CreateActor(typeof(CoffeeMachine));16 var doorSensor = runtime.CreateActor(typeof(MockDoorSensor));17 var waterSensor = runtime.CreateActor(typeof(MockWaterSensor));18 runtime.SendEvent(doorSensor, new DoorSensorEvents.DoorClosed());19 runtime.SendEvent(waterSensor, new WaterSensorEvents.WaterEmpty());20 runtime.SendEvent(machine, new CoffeeMachineEvents.PumpWater());21 runtime.SendEvent(doorSensor, new DoorSensorEvents.DoorOpen());22 runtime.SendEvent(waterSensor, new WaterSensorEvents.WaterFull());23 runtime.SendEvent(machine, new CoffeeMachineEvents.PumpWater());24 await Task.Delay(1000);25 }26 }27}
OnPumpWater
Using AI Code Generation
1var mockDoorSensor = new Microsoft.Coyote.Samples.CoffeeMachineActors.MockDoorSensor();2mockDoorSensor.OnPumpWater();3var mockDoorSensor = new Microsoft.Coyote.Samples.CoffeeMachineActors.MockDoorSensor();4mockDoorSensor.OnPumpWater();5var mockDoorSensor = new Microsoft.Coyote.Samples.CoffeeMachineActors.MockDoorSensor();6mockDoorSensor.OnPumpWater();7var mockDoorSensor = new Microsoft.Coyote.Samples.CoffeeMachineActors.MockDoorSensor();8mockDoorSensor.OnPumpWater();9var mockDoorSensor = new Microsoft.Coyote.Samples.CoffeeMachineActors.MockDoorSensor();10mockDoorSensor.OnPumpWater();11var mockDoorSensor = new Microsoft.Coyote.Samples.CoffeeMachineActors.MockDoorSensor();12mockDoorSensor.OnPumpWater();13var mockDoorSensor = new Microsoft.Coyote.Samples.CoffeeMachineActors.MockDoorSensor();14mockDoorSensor.OnPumpWater();
OnPumpWater
Using AI Code Generation
1using Microsoft.Coyote.Samples.CoffeeMachineActors;2{3 public static void Main(string[] args)4 {5 var machine = new MockDoorSensor();6 machine.OnPumpWater();7 }8}9using Microsoft.Coyote.Samples.CoffeeMachineActors;10{11 public static void Main(string[] args)12 {13 var machine = new MockDoorSensor();14 machine.OnPumpWater();15 }16}17using Microsoft.Coyote.Samples.CoffeeMachineActors;18{19 public static void Main(string[] args)20 {21 var machine = new MockDoorSensor();22 machine.OnPumpWater();23 }24}25using Microsoft.Coyote.Samples.CoffeeMachineActors;26{27 public static void Main(string[] args)28 {29 var machine = new MockDoorSensor();30 machine.OnPumpWater();31 }32}33using Microsoft.Coyote.Samples.CoffeeMachineActors;34{35 public static void Main(string[] args)36 {37 var machine = new MockDoorSensor();38 machine.OnPumpWater();39 }40}
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