Best Coyote code snippet using Microsoft.Coyote.Samples.CoffeeMachineActors.ReadHopperLevelEvent.DoorOpenEvent
CoffeeMachine.cs
Source:CoffeeMachine.cs  
...72        [OnEntry(nameof(OnCheckSensors))]73        [DeferEvents(typeof(MakeCoffeeEvent))]74        [OnEventDoAction(typeof(WaterLevelEvent), nameof(OnWaterLevel))]75        [OnEventDoAction(typeof(HopperLevelEvent), nameof(OnHopperLevel))]76        [OnEventDoAction(typeof(DoorOpenEvent), nameof(OnDoorOpen))]77        [OnEventDoAction(typeof(PortaFilterCoffeeLevelEvent), nameof(OnPortaFilterCoffeeLevel))]78        private class CheckSensors : State { }79        private void OnCheckSensors()80        {81            this.Log.WriteLine("checking initial state of sensors...");82            // Make sure grinder, shot maker and water heater are off.83            // Notice how easy it is to queue up a whole bunch of async work!84            this.SendEvent(this.CoffeeGrinder, new GrinderButtonEvent(false));85            this.SendEvent(this.WaterTank, new PumpWaterEvent(false));86            this.SendEvent(this.WaterTank, new WaterHeaterButtonEvent(false));87            // Need to check water and hopper levels and if the porta filter has88            // coffee in it we need to dump those grinds.89            this.SendEvent(this.WaterTank, new ReadWaterLevelEvent());90            this.SendEvent(this.CoffeeGrinder, new ReadHopperLevelEvent());91            this.SendEvent(this.DoorSensor, new ReadDoorOpenEvent());92            this.SendEvent(this.CoffeeGrinder, new ReadPortaFilterCoffeeLevelEvent());93        }94        private void OnWaterLevel(Event e)95        {96            var evt = e as WaterLevelEvent;97            this.WaterLevel = evt.WaterLevel;98            this.Log.WriteLine("Water level is {0} %", (int)this.WaterLevel.Value);99            if ((int)this.WaterLevel.Value <= 0)100            {101                this.Log.WriteLine("Coffee machine is out of water");102                this.RaiseGotoStateEvent<RefillRequired>();103                return;104            }105            this.CheckInitialState();106        }107        private void OnHopperLevel(Event e)108        {109            var evt = e as HopperLevelEvent;110            this.HopperLevel = evt.HopperLevel;111            this.Log.WriteLine("Hopper level is {0} %", (int)this.HopperLevel.Value);112            if ((int)this.HopperLevel.Value == 0)113            {114                this.Log.WriteError("Coffee machine is out of coffee beans");115                this.RaiseGotoStateEvent<RefillRequired>();116                return;117            }118            this.CheckInitialState();119        }120        private void OnDoorOpen(Event e)121        {122            var evt = e as DoorOpenEvent;123            this.DoorOpen = evt.Open;124            if (this.DoorOpen.Value != false)125            {126                this.Log.WriteError("Cannot safely operate coffee machine with the door open!");127                this.RaiseGotoStateEvent<Error>();128                return;129            }130            this.CheckInitialState();131        }132        private void OnPortaFilterCoffeeLevel(Event e)133        {134            var evt = e as PortaFilterCoffeeLevelEvent;135            this.PortaFilterCoffeeLevel = evt.CoffeeLevel;136            if (evt.CoffeeLevel > 0)137            {138                // Dump these grinds because they could be old, we have no idea how long139                // the coffee machine was off (no real time clock sensor).140                this.Log.WriteLine("Dumping old smelly grinds!");141                this.SendEvent(this.CoffeeGrinder, new DumpGrindsButtonEvent(true));142            }143            this.CheckInitialState();144        }145        private void CheckInitialState()146        {147            if (this.WaterLevel.HasValue && this.HopperLevel.HasValue &&148                this.DoorOpen.HasValue && this.PortaFilterCoffeeLevel.HasValue)149            {150                this.RaiseGotoStateEvent<HeatingWater>();151            }152        }153        [OnEntry(nameof(OnStartHeating))]154        [DeferEvents(typeof(MakeCoffeeEvent))]155        [OnEventDoAction(typeof(WaterTemperatureEvent), nameof(MonitorWaterTemperature))]156        [OnEventDoAction(typeof(WaterHotEvent), nameof(OnWaterHot))]157        private class HeatingWater : State { }158        private void OnStartHeating()159        {160            // Start heater and keep monitoring the water temp till it reaches 100!161            this.Log.WriteLine("Warming the water to 100 degrees");162            this.Monitor<LivenessMonitor>(new LivenessMonitor.BusyEvent());163            this.SendEvent(this.WaterTank, new ReadWaterTemperatureEvent());164        }165        private void OnWaterHot()166        {167            this.Log.WriteLine("Coffee machine water temperature is now 100");168            if (this.Heating)169            {170                this.Heating = false;171                // Turn off the heater so we don't overheat it!172                this.Log.WriteLine("Turning off the water heater");173                this.SendEvent(this.WaterTank, new WaterHeaterButtonEvent(false));174            }175            this.RaiseGotoStateEvent<Ready>();176        }177        private void MonitorWaterTemperature(Event e)178        {179            var evt = e as WaterTemperatureEvent;180            this.WaterTemperature = evt.WaterTemperature;181            if (this.WaterTemperature.Value >= 100)182            {183                this.OnWaterHot();184            }185            else186            {187                if (!this.Heating)188                {189                    this.Heating = true;190                    // Turn on the heater and wait for WaterHotEvent.191                    this.Log.WriteLine("Turning on the water heater");192                    this.SendEvent(this.WaterTank, new WaterHeaterButtonEvent(true));193                }194            }195            this.Log.WriteLine("Coffee machine is warming up ({0} degrees)...", (int)this.WaterTemperature);196        }197        [OnEntry(nameof(OnReady))]198        [IgnoreEvents(typeof(WaterLevelEvent), typeof(WaterHotEvent), typeof(HopperLevelEvent))]199        [OnEventGotoState(typeof(MakeCoffeeEvent), typeof(MakingCoffee))]200        [OnEventDoAction(typeof(HopperEmptyEvent), nameof(OnHopperEmpty))]201        private class Ready : State { }202        private void OnReady()203        {204            this.Monitor<LivenessMonitor>(new LivenessMonitor.IdleEvent());205            this.Log.WriteLine("Coffee machine is ready to make coffee (green light is on)");206        }207        [OnEntry(nameof(OnMakeCoffee))]208        private class MakingCoffee : State { }209        private void OnMakeCoffee(Event e)210        {211            var evt = e as MakeCoffeeEvent;212            this.Monitor<LivenessMonitor>(new LivenessMonitor.BusyEvent());213            this.Log.WriteLine($"Coffee requested, shots={evt.Shots}");214            this.ShotsRequested = evt.Shots;215            // First we assume user placed a new cup in the machine, and so the shot count is zero.216            this.PreviousShotCount = 0;217            // Grind beans until porta filter is full. Turn on shot button for desired time dump the218            // grinds, while checking for error conditions, e.g. out of water or coffee beans.219            this.RaiseGotoStateEvent<GrindingBeans>();220        }221        [OnEntry(nameof(OnGrindingBeans))]222        [OnEventDoAction(typeof(PortaFilterCoffeeLevelEvent), nameof(MonitorPortaFilter))]223        [OnEventDoAction(typeof(HopperLevelEvent), nameof(MonitorHopperLevel))]224        [OnEventDoAction(typeof(HopperEmptyEvent), nameof(OnHopperEmpty))]225        [IgnoreEvents(typeof(WaterHotEvent))]226        private class GrindingBeans : State { }227        private void OnGrindingBeans()228        {229            // Grind beans until porta filter is full.230            this.Log.WriteLine("Grinding beans...");231            // Turn on the grinder!232            this.SendEvent(this.CoffeeGrinder, new GrinderButtonEvent(true));233            // And keep monitoring the porta filter till it is full, and the bean level in case we get empty.234            this.SendEvent(this.CoffeeGrinder, new ReadHopperLevelEvent());235        }236        private void MonitorPortaFilter(Event e)237        {238            var evt = e as PortaFilterCoffeeLevelEvent;239            if (evt.CoffeeLevel >= 100)240            {241                this.Log.WriteLine("PortaFilter is full");242                this.SendEvent(this.CoffeeGrinder, new GrinderButtonEvent(false));243                this.RaiseGotoStateEvent<MakingShots>();244            }245            else246            {247                if (evt.CoffeeLevel != this.PreviousCoffeeLevel)248                {249                    this.PreviousCoffeeLevel = evt.CoffeeLevel;250                    this.Log.WriteLine("PortaFilter is {0} % full", evt.CoffeeLevel);251                }252            }253        }254        private void MonitorHopperLevel(Event e)255        {256            var evt = e as HopperLevelEvent;257            if (evt.HopperLevel == 0)258            {259                this.OnHopperEmpty();260            }261            else262            {263                this.SendEvent(this.CoffeeGrinder, new ReadHopperLevelEvent());264            }265        }266        private void OnHopperEmpty()267        {268            this.Log.WriteError("hopper is empty!");269            this.SendEvent(this.CoffeeGrinder, new GrinderButtonEvent(false));270            this.RaiseGotoStateEvent<RefillRequired>();271        }272        [OnEntry(nameof(OnMakingShots))]273        [OnEventDoAction(typeof(WaterLevelEvent), nameof(OnMonitorWaterLevel))]274        [OnEventDoAction(typeof(ShotCompleteEvent), nameof(OnShotComplete))]275        [OnEventDoAction(typeof(WaterEmptyEvent), nameof(OnWaterEmpty))]276        [IgnoreEvents(typeof(WaterHotEvent), typeof(HopperLevelEvent), typeof(HopperEmptyEvent))]277        private class MakingShots : State { }278        private void OnMakingShots()279        {280            // Pour the shots.281            this.Log.WriteLine("Making shots...");282            // Turn on the grinder!283            this.SendEvent(this.WaterTank, new PumpWaterEvent(true));284            // And keep monitoring the water is empty while we wait for ShotCompleteEvent.285            this.SendEvent(this.WaterTank, new ReadWaterLevelEvent());286        }287        private void OnShotComplete()288        {289            this.PreviousShotCount++;290            if (this.PreviousShotCount >= this.ShotsRequested)291            {292                this.Log.WriteLine("{0} shots completed and {1} shots requested!", this.PreviousShotCount, this.ShotsRequested);293                if (this.PreviousShotCount > this.ShotsRequested)294                {295                    this.Log.WriteError("Made the wrong number of shots!");296                    this.Assert(false, "Made the wrong number of shots");297                }298                this.RaiseGotoStateEvent<Cleanup>();299            }300            else301            {302                this.Log.WriteLine("Shot count is {0}", this.PreviousShotCount);303                // request another shot!304                this.SendEvent(this.WaterTank, new PumpWaterEvent(true));305            }306        }307        private void OnWaterEmpty()308        {309            this.Log.WriteError("Water is empty!");310            // Turn off the water pump.311            this.SendEvent(this.WaterTank, new PumpWaterEvent(false));312            this.RaiseGotoStateEvent<RefillRequired>();313        }314        private void OnMonitorWaterLevel(Event e)315        {316            var evt = e as WaterLevelEvent;317            if (evt.WaterLevel <= 0)318            {319                this.OnWaterEmpty();320            }321        }322        [OnEntry(nameof(OnCleanup))]323        [IgnoreEvents(typeof(WaterLevelEvent))]324        private class Cleanup : State { }325        private void OnCleanup()326        {327            // Dump the grinds.328            this.Log.WriteLine("Dumping the grinds!");329            this.SendEvent(this.CoffeeGrinder, new DumpGrindsButtonEvent(true));330            if (this.Client != null)331            {332                this.SendEvent(this.Client, new CoffeeCompletedEvent());333            }334            this.RaiseGotoStateEvent<Ready>();335        }336        [OnEntry(nameof(OnRefillRequired))]337        [IgnoreEvents(typeof(MakeCoffeeEvent), typeof(WaterLevelEvent), typeof(HopperLevelEvent),338            typeof(DoorOpenEvent), typeof(PortaFilterCoffeeLevelEvent))]339        private class RefillRequired : State { }340        private void OnRefillRequired()341        {342            if (this.Client != null)343            {344                this.SendEvent(this.Client, new CoffeeCompletedEvent() { Error = true });345            }346            this.Monitor<LivenessMonitor>(new LivenessMonitor.IdleEvent());347            this.Log.WriteLine("Coffee machine needs manual refilling of water and/or coffee beans!");348        }349        [OnEntry(nameof(OnError))]350        [IgnoreEvents(typeof(MakeCoffeeEvent), typeof(WaterLevelEvent), typeof(PortaFilterCoffeeLevelEvent),351            typeof(HopperLevelEvent))]352        private class Error : State { }...MockSensors.cs
Source:MockSensors.cs  
...15    /// </summary>16    internal class DoorSafetyMonitor : Monitor17    {18        [Start]19        [OnEventGotoState(typeof(DoorOpenEvent), typeof(Error))]20        [IgnoreEvents(typeof(BusyEvent))]21        private class Init : State { }22        [OnEventDoAction(typeof(BusyEvent), nameof(OnBusy))]23        private class Error : State { }24        private void OnBusy()25        {26            this.Assert(false, "Should not be doing anything while door is open");27        }28    }29    /// <summary>30    /// This Actor models is a sensor that detects whether any doors on the coffee machine are open.31    /// For safe operation, all doors must be closed before machine will do anything.32    /// </summary>33    [OnEventDoAction(typeof(ReadDoorOpenEvent), nameof(OnReadDoorOpen))]34    [OnEventDoAction(typeof(RegisterClientEvent), nameof(OnRegisterClient))]35    internal class MockDoorSensor : Actor36    {37        private bool DoorOpen;38        private ActorId Client;39        protected override Task OnInitializeAsync(Event initialEvent)40        {41            // Since this is a mock, we randomly it to false with one chance out of 5 just42            // to test this error condition, if the door is open, the machine should not43            // agree to do anything for you.44            this.DoorOpen = this.RandomInteger(5) is 0;45            if (this.DoorOpen)46            {47                this.Monitor<DoorSafetyMonitor>(new DoorOpenEvent(this.DoorOpen));48            }49            return base.OnInitializeAsync(initialEvent);50        }51        private void OnRegisterClient(Event e)52        {53            this.Client = ((RegisterClientEvent)e).Caller;54        }55        private void OnReadDoorOpen()56        {57            if (this.Client != null)58            {59                this.SendEvent(this.Client, new DoorOpenEvent(this.DoorOpen));60            }61        }62    }63    /// <summary>64    /// This Actor models is a mock implementation of a the water tank inside the coffee machine.65    /// It can heat the water, and run a water pump which runs pressurized water through the66    /// porta filter when making an espresso shot.67    /// </summary>68    [OnEventDoAction(typeof(RegisterClientEvent), nameof(OnRegisterClient))]69    [OnEventDoAction(typeof(ReadWaterLevelEvent), nameof(OnReadWaterLevel))]70    [OnEventDoAction(typeof(ReadWaterTemperatureEvent), nameof(OnReadWaterTemperature))]71    [OnEventDoAction(typeof(WaterHeaterButtonEvent), nameof(OnWaterHeaterButton))]72    [OnEventDoAction(typeof(HeaterTimerEvent), nameof(MonitorWaterTemperature))]73    [OnEventDoAction(typeof(PumpWaterEvent), nameof(OnPumpWater))]...SensorEvents.cs
Source:SensorEvents.cs  
...78    /// Read the current coffee level in the porta filter. Returns a PortaFilterCoffeeLevelEvent to the caller.79    /// </summary>80    internal class ReadPortaFilterCoffeeLevelEvent : Event { }81    /// <summary>82    /// Returned from ReadDoorOpenEvent, cannot set this value.83    /// </summary>84    internal class DoorOpenEvent : Event85    {86        // True if open, a safety check to make sure machine is buttoned up properly before use.87        public bool Open;88        public DoorOpenEvent(bool value) { this.Open = value; }89    }90    internal class ReadDoorOpenEvent : Event { }91    /// <summary>92    /// Set the water heater power button state.93    /// </summary>94    internal class WaterHeaterButtonEvent : Event95    {96        // True means the power is on.97        public bool PowerOn;98        public WaterHeaterButtonEvent(bool value) { this.PowerOn = value; }99    }100    /// <summary>101    /// Turn on/off the coffee grinder.102    /// </summary>103    internal class GrinderButtonEvent : Event104    {...DoorOpenEvent
Using AI Code Generation
1Microsoft.Coyote.Samples.CoffeeMachineActors.DoorOpenEvent doorOpenEvent = new Microsoft.Coyote.Samples.CoffeeMachineActors.DoorOpenEvent();2doorOpenEvent.DoorOpen = true;3doorOpenEvent.DoorOpen = false;4Microsoft.Coyote.Samples.CoffeeMachineActors.DoorOpenEvent doorOpenEvent = new Microsoft.Coyote.Samples.CoffeeMachineActors.DoorOpenEvent();5doorOpenEvent.DoorOpen = true;6doorOpenEvent.DoorOpen = false;7Microsoft.Coyote.Samples.CoffeeMachineActors.DoorOpenEvent doorOpenEvent = new Microsoft.Coyote.Samples.CoffeeMachineActors.DoorOpenEvent();8doorOpenEvent.DoorOpen = true;9doorOpenEvent.DoorOpen = false;10Microsoft.Coyote.Samples.CoffeeMachineActors.DoorOpenEvent doorOpenEvent = new Microsoft.Coyote.Samples.CoffeeMachineActors.DoorOpenEvent();11doorOpenEvent.DoorOpen = true;12doorOpenEvent.DoorOpen = false;13Microsoft.Coyote.Samples.CoffeeMachineActors.DoorOpenEvent doorOpenEvent = new Microsoft.Coyote.Samples.CoffeeMachineActors.DoorOpenEvent();14doorOpenEvent.DoorOpen = true;15doorOpenEvent.DoorOpen = false;16Microsoft.Coyote.Samples.CoffeeMachineActors.DoorOpenEvent doorOpenEvent = new Microsoft.Coyote.Samples.CoffeeMachineActors.DoorOpenEvent();17doorOpenEvent.DoorOpen = true;18doorOpenEvent.DoorOpen = false;DoorOpenEvent
Using AI Code Generation
1using Microsoft.Coyote.Samples.CoffeeMachineActors;2DoorOpenEvent doorOpenEvent = new DoorOpenEvent();3using Microsoft.Coyote.Samples.CoffeeMachineActors;4DoorOpenEvent doorOpenEvent = new DoorOpenEvent();5using Microsoft.Coyote.Samples.CoffeeMachineActors;6DoorOpenEvent doorOpenEvent = new DoorOpenEvent();7using Microsoft.Coyote.Samples.CoffeeMachineActors;8DoorOpenEvent doorOpenEvent = new DoorOpenEvent();9using Microsoft.Coyote.Samples.CoffeeMachineActors;10DoorOpenEvent doorOpenEvent = new DoorOpenEvent();11using Microsoft.Coyote.Samples.CoffeeMachineActors;12DoorOpenEvent doorOpenEvent = new DoorOpenEvent();13using Microsoft.Coyote.Samples.CoffeeMachineActors;14DoorOpenEvent doorOpenEvent = new DoorOpenEvent();15using Microsoft.Coyote.Samples.CoffeeMachineActors;16DoorOpenEvent doorOpenEvent = new DoorOpenEvent();Learn to execute automation testing from scratch with LambdaTest Learning Hub. Right from setting up the prerequisites to run your first automation test, to following best practices and diving deeper into advanced test scenarios. LambdaTest Learning Hubs compile a list of step-by-step guides to help you be proficient with different test automation frameworks i.e. Selenium, Cypress, TestNG etc.
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