Best Coyote code snippet using Microsoft.Coyote.Samples.CoffeeMachineActors.ReadHopperLevelEvent.PumpWaterEvent
CoffeeMachine.cs
Source:CoffeeMachine.cs  
...81            this.Log.WriteLine("checking initial state of sensors...");82            // Make sure grinder, shot maker and water heater are off.83            // Notice how easy it is to queue up a whole bunch of async work!84            this.SendEvent(this.CoffeeGrinder, new GrinderButtonEvent(false));85            this.SendEvent(this.WaterTank, new PumpWaterEvent(false));86            this.SendEvent(this.WaterTank, new WaterHeaterButtonEvent(false));87            // Need to check water and hopper levels and if the porta filter has88            // coffee in it we need to dump those grinds.89            this.SendEvent(this.WaterTank, new ReadWaterLevelEvent());90            this.SendEvent(this.CoffeeGrinder, new ReadHopperLevelEvent());91            this.SendEvent(this.DoorSensor, new ReadDoorOpenEvent());92            this.SendEvent(this.CoffeeGrinder, new ReadPortaFilterCoffeeLevelEvent());93        }94        private void OnWaterLevel(Event e)95        {96            var evt = e as WaterLevelEvent;97            this.WaterLevel = evt.WaterLevel;98            this.Log.WriteLine("Water level is {0} %", (int)this.WaterLevel.Value);99            if ((int)this.WaterLevel.Value <= 0)100            {101                this.Log.WriteLine("Coffee machine is out of water");102                this.RaiseGotoStateEvent<RefillRequired>();103                return;104            }105            this.CheckInitialState();106        }107        private void OnHopperLevel(Event e)108        {109            var evt = e as HopperLevelEvent;110            this.HopperLevel = evt.HopperLevel;111            this.Log.WriteLine("Hopper level is {0} %", (int)this.HopperLevel.Value);112            if ((int)this.HopperLevel.Value == 0)113            {114                this.Log.WriteError("Coffee machine is out of coffee beans");115                this.RaiseGotoStateEvent<RefillRequired>();116                return;117            }118            this.CheckInitialState();119        }120        private void OnDoorOpen(Event e)121        {122            var evt = e as DoorOpenEvent;123            this.DoorOpen = evt.Open;124            if (this.DoorOpen.Value != false)125            {126                this.Log.WriteError("Cannot safely operate coffee machine with the door open!");127                this.RaiseGotoStateEvent<Error>();128                return;129            }130            this.CheckInitialState();131        }132        private void OnPortaFilterCoffeeLevel(Event e)133        {134            var evt = e as PortaFilterCoffeeLevelEvent;135            this.PortaFilterCoffeeLevel = evt.CoffeeLevel;136            if (evt.CoffeeLevel > 0)137            {138                // Dump these grinds because they could be old, we have no idea how long139                // the coffee machine was off (no real time clock sensor).140                this.Log.WriteLine("Dumping old smelly grinds!");141                this.SendEvent(this.CoffeeGrinder, new DumpGrindsButtonEvent(true));142            }143            this.CheckInitialState();144        }145        private void CheckInitialState()146        {147            if (this.WaterLevel.HasValue && this.HopperLevel.HasValue &&148                this.DoorOpen.HasValue && this.PortaFilterCoffeeLevel.HasValue)149            {150                this.RaiseGotoStateEvent<HeatingWater>();151            }152        }153        [OnEntry(nameof(OnStartHeating))]154        [DeferEvents(typeof(MakeCoffeeEvent))]155        [OnEventDoAction(typeof(WaterTemperatureEvent), nameof(MonitorWaterTemperature))]156        [OnEventDoAction(typeof(WaterHotEvent), nameof(OnWaterHot))]157        private class HeatingWater : State { }158        private void OnStartHeating()159        {160            // Start heater and keep monitoring the water temp till it reaches 100!161            this.Log.WriteLine("Warming the water to 100 degrees");162            this.Monitor<LivenessMonitor>(new LivenessMonitor.BusyEvent());163            this.SendEvent(this.WaterTank, new ReadWaterTemperatureEvent());164        }165        private void OnWaterHot()166        {167            this.Log.WriteLine("Coffee machine water temperature is now 100");168            if (this.Heating)169            {170                this.Heating = false;171                // Turn off the heater so we don't overheat it!172                this.Log.WriteLine("Turning off the water heater");173                this.SendEvent(this.WaterTank, new WaterHeaterButtonEvent(false));174            }175            this.RaiseGotoStateEvent<Ready>();176        }177        private void MonitorWaterTemperature(Event e)178        {179            var evt = e as WaterTemperatureEvent;180            this.WaterTemperature = evt.WaterTemperature;181            if (this.WaterTemperature.Value >= 100)182            {183                this.OnWaterHot();184            }185            else186            {187                if (!this.Heating)188                {189                    this.Heating = true;190                    // Turn on the heater and wait for WaterHotEvent.191                    this.Log.WriteLine("Turning on the water heater");192                    this.SendEvent(this.WaterTank, new WaterHeaterButtonEvent(true));193                }194            }195            this.Log.WriteLine("Coffee machine is warming up ({0} degrees)...", (int)this.WaterTemperature);196        }197        [OnEntry(nameof(OnReady))]198        [IgnoreEvents(typeof(WaterLevelEvent), typeof(WaterHotEvent), typeof(HopperLevelEvent))]199        [OnEventGotoState(typeof(MakeCoffeeEvent), typeof(MakingCoffee))]200        [OnEventDoAction(typeof(HopperEmptyEvent), nameof(OnHopperEmpty))]201        private class Ready : State { }202        private void OnReady()203        {204            this.Monitor<LivenessMonitor>(new LivenessMonitor.IdleEvent());205            this.Log.WriteLine("Coffee machine is ready to make coffee (green light is on)");206        }207        [OnEntry(nameof(OnMakeCoffee))]208        private class MakingCoffee : State { }209        private void OnMakeCoffee(Event e)210        {211            var evt = e as MakeCoffeeEvent;212            this.Monitor<LivenessMonitor>(new LivenessMonitor.BusyEvent());213            this.Log.WriteLine($"Coffee requested, shots={evt.Shots}");214            this.ShotsRequested = evt.Shots;215            // First we assume user placed a new cup in the machine, and so the shot count is zero.216            this.PreviousShotCount = 0;217            // Grind beans until porta filter is full. Turn on shot button for desired time dump the218            // grinds, while checking for error conditions, e.g. out of water or coffee beans.219            this.RaiseGotoStateEvent<GrindingBeans>();220        }221        [OnEntry(nameof(OnGrindingBeans))]222        [OnEventDoAction(typeof(PortaFilterCoffeeLevelEvent), nameof(MonitorPortaFilter))]223        [OnEventDoAction(typeof(HopperLevelEvent), nameof(MonitorHopperLevel))]224        [OnEventDoAction(typeof(HopperEmptyEvent), nameof(OnHopperEmpty))]225        [IgnoreEvents(typeof(WaterHotEvent))]226        private class GrindingBeans : State { }227        private void OnGrindingBeans()228        {229            // Grind beans until porta filter is full.230            this.Log.WriteLine("Grinding beans...");231            // Turn on the grinder!232            this.SendEvent(this.CoffeeGrinder, new GrinderButtonEvent(true));233            // And keep monitoring the porta filter till it is full, and the bean level in case we get empty.234            this.SendEvent(this.CoffeeGrinder, new ReadHopperLevelEvent());235        }236        private void MonitorPortaFilter(Event e)237        {238            var evt = e as PortaFilterCoffeeLevelEvent;239            if (evt.CoffeeLevel >= 100)240            {241                this.Log.WriteLine("PortaFilter is full");242                this.SendEvent(this.CoffeeGrinder, new GrinderButtonEvent(false));243                this.RaiseGotoStateEvent<MakingShots>();244            }245            else246            {247                if (evt.CoffeeLevel != this.PreviousCoffeeLevel)248                {249                    this.PreviousCoffeeLevel = evt.CoffeeLevel;250                    this.Log.WriteLine("PortaFilter is {0} % full", evt.CoffeeLevel);251                }252            }253        }254        private void MonitorHopperLevel(Event e)255        {256            var evt = e as HopperLevelEvent;257            if (evt.HopperLevel == 0)258            {259                this.OnHopperEmpty();260            }261            else262            {263                this.SendEvent(this.CoffeeGrinder, new ReadHopperLevelEvent());264            }265        }266        private void OnHopperEmpty()267        {268            this.Log.WriteError("hopper is empty!");269            this.SendEvent(this.CoffeeGrinder, new GrinderButtonEvent(false));270            this.RaiseGotoStateEvent<RefillRequired>();271        }272        [OnEntry(nameof(OnMakingShots))]273        [OnEventDoAction(typeof(WaterLevelEvent), nameof(OnMonitorWaterLevel))]274        [OnEventDoAction(typeof(ShotCompleteEvent), nameof(OnShotComplete))]275        [OnEventDoAction(typeof(WaterEmptyEvent), nameof(OnWaterEmpty))]276        [IgnoreEvents(typeof(WaterHotEvent), typeof(HopperLevelEvent), typeof(HopperEmptyEvent))]277        private class MakingShots : State { }278        private void OnMakingShots()279        {280            // Pour the shots.281            this.Log.WriteLine("Making shots...");282            // Turn on the grinder!283            this.SendEvent(this.WaterTank, new PumpWaterEvent(true));284            // And keep monitoring the water is empty while we wait for ShotCompleteEvent.285            this.SendEvent(this.WaterTank, new ReadWaterLevelEvent());286        }287        private void OnShotComplete()288        {289            this.PreviousShotCount++;290            if (this.PreviousShotCount >= this.ShotsRequested)291            {292                this.Log.WriteLine("{0} shots completed and {1} shots requested!", this.PreviousShotCount, this.ShotsRequested);293                if (this.PreviousShotCount > this.ShotsRequested)294                {295                    this.Log.WriteError("Made the wrong number of shots!");296                    this.Assert(false, "Made the wrong number of shots");297                }298                this.RaiseGotoStateEvent<Cleanup>();299            }300            else301            {302                this.Log.WriteLine("Shot count is {0}", this.PreviousShotCount);303                // request another shot!304                this.SendEvent(this.WaterTank, new PumpWaterEvent(true));305            }306        }307        private void OnWaterEmpty()308        {309            this.Log.WriteError("Water is empty!");310            // Turn off the water pump.311            this.SendEvent(this.WaterTank, new PumpWaterEvent(false));312            this.RaiseGotoStateEvent<RefillRequired>();313        }314        private void OnMonitorWaterLevel(Event e)315        {316            var evt = e as WaterLevelEvent;317            if (evt.WaterLevel <= 0)318            {319                this.OnWaterEmpty();320            }321        }322        [OnEntry(nameof(OnCleanup))]323        [IgnoreEvents(typeof(WaterLevelEvent))]324        private class Cleanup : State { }325        private void OnCleanup()326        {327            // Dump the grinds.328            this.Log.WriteLine("Dumping the grinds!");329            this.SendEvent(this.CoffeeGrinder, new DumpGrindsButtonEvent(true));330            if (this.Client != null)331            {332                this.SendEvent(this.Client, new CoffeeCompletedEvent());333            }334            this.RaiseGotoStateEvent<Ready>();335        }336        [OnEntry(nameof(OnRefillRequired))]337        [IgnoreEvents(typeof(MakeCoffeeEvent), typeof(WaterLevelEvent), typeof(HopperLevelEvent),338            typeof(DoorOpenEvent), typeof(PortaFilterCoffeeLevelEvent))]339        private class RefillRequired : State { }340        private void OnRefillRequired()341        {342            if (this.Client != null)343            {344                this.SendEvent(this.Client, new CoffeeCompletedEvent() { Error = true });345            }346            this.Monitor<LivenessMonitor>(new LivenessMonitor.IdleEvent());347            this.Log.WriteLine("Coffee machine needs manual refilling of water and/or coffee beans!");348        }349        [OnEntry(nameof(OnError))]350        [IgnoreEvents(typeof(MakeCoffeeEvent), typeof(WaterLevelEvent), typeof(PortaFilterCoffeeLevelEvent),351            typeof(HopperLevelEvent))]352        private class Error : State { }353        private void OnError()354        {355            if (this.Client != null)356            {357                this.SendEvent(this.Client, new CoffeeCompletedEvent() { Error = true });358            }359            this.Monitor<LivenessMonitor>(new LivenessMonitor.IdleEvent());360            this.Log.WriteError("Coffee machine needs fixing!");361        }362        private void OnTerminate()363        {364            this.Log.WriteLine("Coffee Machine Terminating...");365            // Better turn everything off then!366            this.SendEvent(this.CoffeeGrinder, new GrinderButtonEvent(false));367            this.SendEvent(this.WaterTank, new PumpWaterEvent(false));368            this.SendEvent(this.WaterTank, new WaterHeaterButtonEvent(false));369            this.RaiseHaltEvent();370        }371        protected override Task OnHaltAsync(Event e)372        {373            this.Monitor<LivenessMonitor>(new LivenessMonitor.IdleEvent());374            this.Log.WriteWarning("#################################################################");375            this.Log.WriteWarning("# Coffee Machine Halted                                         #");376            this.Log.WriteWarning("#################################################################");377            this.Log.WriteLine(string.Empty);378            if (this.Client != null)379            {380                this.SendEvent(this.Client, new HaltedEvent());381            }...MockSensors.cs
Source:MockSensors.cs  
...69    [OnEventDoAction(typeof(ReadWaterLevelEvent), nameof(OnReadWaterLevel))]70    [OnEventDoAction(typeof(ReadWaterTemperatureEvent), nameof(OnReadWaterTemperature))]71    [OnEventDoAction(typeof(WaterHeaterButtonEvent), nameof(OnWaterHeaterButton))]72    [OnEventDoAction(typeof(HeaterTimerEvent), nameof(MonitorWaterTemperature))]73    [OnEventDoAction(typeof(PumpWaterEvent), nameof(OnPumpWater))]74    [OnEventDoAction(typeof(WaterPumpTimerEvent), nameof(MonitorWaterPump))]75    internal class MockWaterTank : Actor76    {77        private ActorId Client;78        private bool RunSlowly;79        private double WaterLevel;80        private double WaterTemperature;81        private bool WaterHeaterButton;82        private TimerInfo WaterHeaterTimer;83        private bool WaterPump;84        private TimerInfo WaterPumpTimer;85        private readonly LogWriter Log = LogWriter.Instance;86        internal class HeaterTimerEvent : TimerElapsedEvent87        {88        }89        internal class WaterPumpTimerEvent : TimerElapsedEvent90        {91        }92        public MockWaterTank()93        {94            // Assume heater is off by default.95            this.WaterHeaterButton = false;96            this.WaterPump = false;97        }98        protected override Task OnInitializeAsync(Event initialEvent)99        {100            if (initialEvent is ConfigEvent ce)101            {102                this.RunSlowly = ce.RunSlowly;103            }104            // Since this is a mock, we randomly initialize the water temperature to105            // some sort of room temperature between 20 and 50 degrees celsius.106            this.WaterTemperature = this.RandomInteger(30) + 20;107            // Since this is a mock, we randomly initialize the water level to some value108            // between 0 and 100% full.109            this.WaterLevel = this.RandomInteger(100);110            return base.OnInitializeAsync(initialEvent);111        }112        private void OnRegisterClient(Event e)113        {114            this.Client = ((RegisterClientEvent)e).Caller;115        }116        private void OnReadWaterLevel()117        {118            if (this.Client != null)119            {120                this.SendEvent(this.Client, new WaterLevelEvent(this.WaterLevel));121            }122        }123        private void OnReadWaterTemperature()124        {125            if (this.Client != null)126            {127                this.SendEvent(this.Client, new WaterTemperatureEvent(this.WaterTemperature));128            }129        }130        private void OnWaterHeaterButton(Event e)131        {132            var evt = e as WaterHeaterButtonEvent;133            this.WaterHeaterButton = evt.PowerOn;134            // Should never turn on the heater when there is no water to heat.135            if (this.WaterHeaterButton && this.WaterLevel <= 0)136            {137                this.Assert(false, "Please do not turn on heater if there is no water");138            }139            if (this.WaterHeaterButton)140            {141                this.Monitor<DoorSafetyMonitor>(new BusyEvent());142                this.WaterHeaterTimer = this.StartPeriodicTimer(TimeSpan.FromSeconds(0.1), TimeSpan.FromSeconds(0.1), new HeaterTimerEvent());143            }144            else if (this.WaterHeaterTimer != null)145            {146                this.StopTimer(this.WaterHeaterTimer);147                this.WaterHeaterTimer = null;148            }149        }150        private void MonitorWaterTemperature()151        {152            double temp = this.WaterTemperature;153            if (this.WaterHeaterButton)154            {155                // Note: when running in production mode we run forever, and it is fun to156                // watch the water heat up and cool down. But in test mode this creates too157                // many async events to explore which makes the test slow. So in test mode158                // we short circuit this process and jump straight to the boundary conditions.159                if (!this.RunSlowly && temp < 99)160                {161                    temp = 99;162                }163                // Every time interval the temperature increases by 10 degrees up to 100 degrees.164                if (temp < 100)165                {166                    temp = (int)temp + 10;167                    this.WaterTemperature = temp;168                    if (this.Client != null)169                    {170                        this.SendEvent(this.Client, new WaterTemperatureEvent(this.WaterTemperature));171                    }172                }173                else174                {175                    if (this.Client != null)176                    {177                        this.SendEvent(this.Client, new WaterHotEvent());178                    }179                }180            }181            else182            {183                // Then it is cooling down to room temperature, more slowly.184                if (temp > 70)185                {186                    temp -= 0.1;187                    this.WaterTemperature = temp;188                }189            }190        }191        private void OnPumpWater(Event e)192        {193            var evt = e as PumpWaterEvent;194            this.WaterPump = evt.PowerOn;195            if (this.WaterPump)196            {197                this.Monitor<DoorSafetyMonitor>(new BusyEvent());198                // Should never turn on the make shots button when there is no water.199                if (this.WaterLevel <= 0)200                {201                    this.Assert(false, "Please do not turn on shot maker if there is no water");202                }203                // Time the shot then send shot complete event.204                this.WaterPumpTimer = this.StartPeriodicTimer(TimeSpan.FromSeconds(1), TimeSpan.FromSeconds(1), new WaterPumpTimerEvent());205            }206            else if (this.WaterPumpTimer != null)207            {...SensorEvents.cs
Source:SensorEvents.cs  
...113    {114    }115    internal class WaterHotEvent : Event { }116    internal class ShotCompleteEvent : Event { }117    internal class PumpWaterEvent : Event118    {119        // True means the power is on, shot button produces 1 shot of espresso and turns off automatically,120        // raising a ShowCompleteEvent press it multiple times to get multiple shots.121        public bool PowerOn;122        public PumpWaterEvent(bool value) { this.PowerOn = value; }123    }124    internal class DumpGrindsButtonEvent : Event125    {126        // True means the power is on, empties the PortaFilter and turns off automatically.127        public bool PowerOn;128        public DumpGrindsButtonEvent(bool value) { this.PowerOn = value; }129    }130}...PumpWaterEvent
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Samples.CoffeeMachineActors;6{7    {8        static async Task Main(string[] args)9        {10            var config = Configuration.Create().WithVerbosityEnabled();11            using (var runtime = RuntimeFactory.Create(config))12            {13                var coffeeMachine = ActorId.CreateFromName("CoffeeMachine");14                await runtime.CreateActor(coffeeMachine, typeof(CoffeeMachineActor));15                runtime.SendEvent(coffeeMachine, new PumpWaterEvent());16                await Task.Delay(1000);17            }18        }19    }20}21using System;22using System.Threading.Tasks;23using Microsoft.Coyote;24using Microsoft.Coyote.Actors;25using Microsoft.Coyote.Samples.CoffeeMachineActors;26{27    {28        static async Task Main(string[] args)29        {30            var config = Configuration.Create().WithVerbosityEnabled();31            using (var runtime = RuntimeFactory.Create(config))32            {33                var coffeeMachine = ActorId.CreateFromName("CoffeeMachine");34                await runtime.CreateActor(coffeeMachine, typeof(CoffeeMachineActor));35                runtime.SendEvent(coffeeMachine, new Microsoft.Coyote.Samples.CoffeeMachineActors.PumpWaterEvent());36                await Task.Delay(1000);37            }38        }39    }40}41using System;42using System.Threading.Tasks;43using Microsoft.Coyote;44using Microsoft.Coyote.Actors;45using Microsoft.Coyote.Samples.CoffeeMachineActors;46{47    {48        static async Task Main(string[] args)49        {50            var config = Configuration.Create().WithVerbosityEnabled();51            using (var runtime = RuntimeFactory.Create(config))52            {53                var coffeeMachine = ActorId.CreateFromName("CoffeeMachine");54                await runtime.CreateActor(coffeeMachine, typeof(CoffeeMachineActor));55                runtime.SendEvent(coffeeMachine, new Microsoft.Coyote.Samples.CoffeeMachineActors.CoffeeMachineActor.PumpWaterPumpWaterEvent
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Samples.CoffeeMachineActors;5{6    {7        static void Main(string[] args)8        {9            var runtime = RuntimeFactory.Create();10            var machine = runtime.CreateActor(typeof(CoffeeMachine));11            runtime.SendEvent(machine, new PumpWaterEvent());12            Console.ReadLine();13        }14    }15}16using System;17using System.Threading.Tasks;18using Microsoft.Coyote.Actors;19using Microsoft.Coyote.Samples.CoffeeMachineActors;20{21    {22        static void Main(string[] args)23        {24            var runtime = RuntimeFactory.Create();25            var machine = runtime.CreateActor(typeof(CoffeeMachine));26            runtime.SendEvent(machine, new ReadHopperLevelEvent());27            Console.ReadLine();28        }29    }30}31using System;32using System.Threading.Tasks;33using Microsoft.Coyote.Actors;34using Microsoft.Coyote.Samples.CoffeeMachineActors;35{36    {37        static void Main(string[] args)38        {39            var runtime = RuntimeFactory.Create();40            var machine = runtime.CreateActor(typeof(CoffeeMachine));41            runtime.SendEvent(machine, new ReadHopperLevelEvent());42            Console.ReadLine();43        }44    }45}46using System;47using System.Threading.Tasks;48using Microsoft.Coyote.Actors;49using Microsoft.Coyote.Samples.CoffeeMachineActors;50{51    {52        static void Main(string[] args)53        {54            var runtime = RuntimeFactory.Create();55            var machine = runtime.CreateActor(typeof(CoffeeMachine));56            runtime.SendEvent(machine, new ReadHopperLevelEvent());PumpWaterEvent
Using AI Code Generation
1var event = new Microsoft.Coyote.Samples.CoffeeMachineActors.ReadHopperLevelEvent();2await this.Runtime.SendEvent(this.Id, event);3var event = new Microsoft.Coyote.Samples.CoffeeMachineActors.PumpWaterEvent();4await this.Runtime.SendEvent(this.Id, event);5var event = new Microsoft.Coyote.Samples.CoffeeMachineActors.PumpWaterEvent();6await this.Runtime.SendEvent(this.Id, event);7var event = new Microsoft.Coyote.Samples.CoffeeMachineActors.PumpWaterEvent();8await this.Runtime.SendEvent(this.Id, event);9var event = new Microsoft.Coyote.Samples.CoffeeMachineActors.PumpWaterEvent();10await this.Runtime.SendEvent(this.Id, event);11var event = new Microsoft.Coyote.Samples.CoffeeMachineActors.PumpWaterEvent();12await this.Runtime.SendEvent(this.Id, event);13var event = new Microsoft.Coyote.Samples.CoffeeMachineActors.PumpWaterEvent();14await this.Runtime.SendEvent(this.Id, event);15var event = new Microsoft.Coyote.Samples.CoffeeMachineActors.PumpWaterEvent();16await this.Runtime.SendEvent(this.Id, event);17var event = new Microsoft.Coyote.Samples.CoffeeMachineActors.PumpWaterEvent();18await this.Runtime.SendEvent(this.Id, event);PumpWaterEvent
Using AI Code Generation
1Microsoft.Coyote.Samples.CoffeeMachineActors.ReadHopperLevelEvent sendEvent = new Microsoft.Coyote.Samples.CoffeeMachineActors.ReadHopperLevelEvent();2Microsoft.Coyote.Samples.CoffeeMachineActors.ReadHopperLevelEvent receiveEvent = await this.Runtime.SendEventAndExecuteTaskAsync<Microsoft.Coyote.Samples.CoffeeMachineActors.ReadHopperLevelEvent, Microsoft.Coyote.Samples.CoffeeMachineActors.ReadHopperLevelEvent>(this.id, sendEvent, this.CancellationToken);3Microsoft.Coyote.Samples.CoffeeMachineActors.PumpWaterEvent sendEvent = new Microsoft.Coyote.Samples.CoffeeMachineActors.PumpWaterEvent();4Microsoft.Coyote.Samples.CoffeeMachineActors.PumpWaterEvent receiveEvent = await this.Runtime.SendEventAndExecuteTaskAsync<Microsoft.Coyote.Samples.CoffeeMachineActors.PumpWaterEvent, Microsoft.Coyote.Samples.CoffeeMachineActors.PumpWaterEvent>(this.id, sendEvent, this.CancellationToken);5Microsoft.Coyote.Samples.CoffeeMachineActors.PumpWaterEvent sendEvent = new Microsoft.Coyote.Samples.CoffeeMachineActors.PumpWaterEvent();6Microsoft.Coyote.Samples.CoffeeMachineActors.PumpWaterEvent receiveEvent = await this.Runtime.SendEventAndExecuteTaskAsync<Microsoft.Coyote.Samples.CoffeeMachineActors.PumpWaterEvent, Microsoft.Coyote.Samples.CoffeeMachineActors.PumpWaterEvent>(this.id, sendEvent, this.CancellationToken);7Microsoft.Coyote.Samples.CoffeeMachineActors.PumpWaterEvent sendEvent = new Microsoft.Coyote.Samples.CoffeeMachineActors.PumpWaterEvent();PumpWaterEvent
Using AI Code Generation
1using Microsoft.Coyote.Samples.CoffeeMachineActors;2{3    {4        internal void PumpWaterEvent()5        {6            throw new System.NotImplementedException();7        }8    }9}10using Microsoft.Coyote.Samples.CoffeeMachineActors;11{12    {13        internal void PumpWaterEvent()14        {15            throw new System.NotImplementedException();16        }17    }18}19using Microsoft.Coyote.Samples.CoffeeMachineActors;20{21    {22        internal void PumpWaterEvent()23        {24            throw new System.NotImplementedException();25        }26    }27}28using Microsoft.Coyote.Samples.CoffeeMachineActors;29{30    {31        internal void PumpWaterEvent()32        {33            throw new System.NotImplementedException();34        }35    }36}37using Microsoft.Coyote.Samples.CoffeeMachineActors;38{39    {40        internal void PumpWaterEvent()41        {42            throw new System.NotImplementedException();43        }44    }45}46using Microsoft.Coyote.Samples.CoffeeMachineActors;47{48    {49        internal void PumpWaterEvent()50        {PumpWaterEvent
Using AI Code Generation
1using Microsoft.Coyote.Samples.CoffeeMachineActors;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4using System;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.Timers;7{8    {9        static async Task Main(string[] args)10        {11            var config = Configuration.Create().WithNumberOfIterations(10);12            await RunAsync(config);13        }14        static async Task RunAsync(Configuration config)15        {16            var runtime = RuntimeFactory.Create(config);17            var monitor = runtime.CreateMonitor<Monitor>();18            var machine = runtime.CreateActor(typeof(Machine), new Machine.SetupEvent(monitor));19            runtime.SendEvent(machine, new PumpWaterEvent());20            await runtime.WaitAsync();21        }22    }23}24using Microsoft.Coyote.Samples.CoffeeMachineActors;25using Microsoft.Coyote;26using Microsoft.Coyote.Actors;27using System;28using System.Threading.Tasks;29using Microsoft.Coyote.Actors.Timers;30{31    {32        static async Task Main(string[] args)33        {34            var config = Configuration.Create().WithNumberOfIterations(10);35            await RunAsync(config);36        }37        static async Task RunAsync(Configuration config)38        {39            var runtime = RuntimeFactory.Create(config);40            var monitor = runtime.CreateMonitor<Monitor>();41            var machine = runtime.CreateActor(typeof(Machine), new Machine.SetupEvent(monitor));42            runtime.SendEvent(machine, new PumpWaterEvent());43            await runtime.WaitAsync();44        }45    }46}47using Microsoft.Coyote.Samples.CoffeeMachineActors;48using Microsoft.Coyote;49using Microsoft.Coyote.Actors;50using System;51using System.Threading.Tasks;52using Microsoft.Coyote.Actors.Timers;53{54    {55        static async Task Main(string[] args)56        {57            var config = Configuration.Create().WithNumberOfIterations(10);58            await RunAsync(config);59        }60        static async Task RunAsync(Configuration config)61        {62            var runtime = RuntimeFactory.Create(config);Learn to execute automation testing from scratch with LambdaTest Learning Hub. Right from setting up the prerequisites to run your first automation test, to following best practices and diving deeper into advanced test scenarios. LambdaTest Learning Hubs compile a list of step-by-step guides to help you be proficient with different test automation frameworks i.e. Selenium, Cypress, TestNG etc.
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