Best Coyote code snippet using Microsoft.Coyote.Samples.Monitors.Config.CancelTimerAction2
Timer.cs
Source:Timer.cs
...70 /// In the 'WaitForCancel' state, any 'StartTimerEvent' event is dequeued and dropped without any71 /// action (indicated by the 'IgnoreEvents' declaration).72 /// </summary>73 [IgnoreEvents(typeof(StartTimerEvent))]74 [OnEventGotoState(typeof(CancelTimerEvent), typeof(WaitForReq), nameof(CancelTimerAction2))]75 [OnEventGotoState(typeof(DefaultEvent), typeof(WaitForReq), nameof(DefaultAction))]76 private class WaitForCancel : State { }77 private void DefaultAction()78 {79 this.SendEvent(this.Target, new TimeoutEvent());80 }81 /// <summary>82 /// The response to a 'CancelTimer' event is nondeterministic. During testing, Coyote will83 /// take control of this source of nondeterminism and explore different execution paths.84 ///85 /// Using this approach, we model the race condition between the arrival of a 'CancelTimer'86 /// event from the target and the elapse of the timer.87 /// </summary>88 private void CancelTimerAction2()89 {90 // A nondeterministic choice that is controlled by the Coyote runtime during testing.91 if (this.RandomBoolean())92 {93 this.SendEvent(this.Target, new CancelSuccess());94 }95 else96 {97 this.SendEvent(this.Target, new CancelFailure());98 this.SendEvent(this.Target, new TimeoutEvent());99 }100 }101 }102}...
CancelTimerAction2
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Samples.Monitors;6{7 {8 {9 }10 {11 }12 {13 private TimerEvent TimerEvent;14 private TimeoutEvent TimeoutEvent;15 private int Count;16 [OnEventDoAction(typeof(ConfigureEvent), nameof(Configure))]17 [OnEventDoAction(typeof(TimerEvent), nameof(HandleTimer))]18 [OnEventDoAction(typeof(TimeoutEvent), nameof(HandleTimeout))]19 {20 }21 private void Configure()22 {23 this.TimerEvent = (TimerEvent)this.ReceivedEvent;24 this.TimeoutEvent = (TimeoutEvent)this.ReceivedEvent;25 }26 private void HandleTimer()27 {28 this.RaiseGotoStateEvent<Monitoring>();29 }30 private void HandleTimeout()31 {32 this.Count++;33 this.RaiseGotoStateEvent<Monitoring>();34 }35 }36 private int Count;37 [OnEventDoAction(typeof(TimeoutEvent), nameof(HandleTimeout))]38 {39 }40 private void HandleTimeout()41 {42 this.Count++;43 this.SendEvent(this.Id, new
CancelTimerAction2
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Samples.Monitors;5using Microsoft.Coyote.Samples.Shared;6using Microsoft.Coyote.Tasks;7{8 {9 public CancelTimerAction2()10 {11 this.RegisterMonitor(typeof(TimerMonitor));12 }13 }14}15using System;16using System.Threading.Tasks;17using Microsoft.Coyote.Actors;18using Microsoft.Coyote.Samples.Monitors;19using Microsoft.Coyote.Samples.Shared;20using Microsoft.Coyote.Tasks;21{22 {23 public CancelTimerAction3()24 {25 this.RegisterMonitor(typeof(TimerMonitor));26 }27 }28}29using System;30using System.Threading.Tasks;31using Microsoft.Coyote.Actors;32using Microsoft.Coyote.Samples.Monitors;33using Microsoft.Coyote.Samples.Shared;34using Microsoft.Coyote.Tasks;35{36 {37 public CancelTimerAction4()38 {39 this.RegisterMonitor(typeof(TimerMonitor));40 }41 }42}43using System;44using System.Threading.Tasks;45using Microsoft.Coyote.Actors;46using Microsoft.Coyote.Samples.Monitors;47using Microsoft.Coyote.Samples.Shared;48using Microsoft.Coyote.Tasks;49{50 {51 public CancelTimerAction5()52 {53 this.RegisterMonitor(typeof(TimerMonitor));54 }55 }56}57using System;58using System.Threading.Tasks;59using Microsoft.Coyote.Actors;60using Microsoft.Coyote.Samples.Monitors;
CancelTimerAction2
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Samples.Monitors;5using Microsoft.Coyote.Tasks;6{7 {8 public static void CancelTimerAction2()9 {10 Console.WriteLine("Timer cancelled");11 }12 }13}14using System;15using System.Threading.Tasks;16using Microsoft.Coyote;17using Microsoft.Coyote.Samples.Monitors;18using Microsoft.Coyote.Tasks;19{20 {21 public static void CancelTimerAction3()22 {23 Console.WriteLine("Timer cancelled");24 }25 }26}27using System;28using System.Threading.Tasks;29using Microsoft.Coyote;30using Microsoft.Coyote.Samples.Monitors;31using Microsoft.Coyote.Tasks;32{33 {34 public static void CancelTimerAction4()35 {36 Console.WriteLine("Timer cancelled");37 }38 }39}40using System;41using System.Threading.Tasks;42using Microsoft.Coyote;43using Microsoft.Coyote.Samples.Monitors;44using Microsoft.Coyote.Tasks;45{46 {47 public static void CancelTimerAction5()48 {49 Console.WriteLine("Timer cancelled");50 }51 }52}53using System;54using System.Threading.Tasks;55using Microsoft.Coyote;56using Microsoft.Coyote.Samples.Monitors;57using Microsoft.Coyote.Tasks;58{59 {60 public static void CancelTimerAction6()61 {62 Console.WriteLine("Timer cancelled");63 }64 }65}
CancelTimerAction2
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Samples.Monitors;6{7 {8 static void Main(string[] args)9 {10 Console.WriteLine("Hello World!");11 Config config = Configuration.Create();12 config.SchedulingStrategy = SchedulingStrategy.PCT;13 config.MaxSchedulingSteps = 1000;14 config.NumOfIterations = 100;15 config.EnableCycleDetection = true;16 config.EnableFairScheduling = true;17 config.EnableRandomExecution = true;18 config.EnableBuggyWaitOperations = true;19 config.EnableDataRaceDetection = true;20 config.EnableHotStateDetection = true;21 config.EnableHotStateExploration = true;22 config.EnableLivenessChecking = true;23 config.EnableOperationInterleavings = true;24 config.EnableOperationTimeouts = true;25 config.EnableStateGraph = true;26 config.EnableStateGraphScheduling = true;27 config.EnableStateGraphSchedulingWithFairScheduling = true;28 config.EnableStateGraphSchedulingWithRandomExecution = true;29 config.EnableTaskInterleavings = true;30 config.EnableUnfairScheduling = true;31 config.EnableWaitOperations = true;32 config.EnableWaitOperationsWithFairScheduling = true;33 config.EnableWaitOperationsWithRandomExecution = true;34 config.EnableWaitOperationsWithUnfairScheduling = true;35 config.EnableWaitOperationsWithUnfairSchedulingAndFairScheduling = true;36 config.EnableWaitOperationsWithUnfairSchedulingAndRandomExecution = true;37 config.EnableWaitOperationsWithUnfairSchedulingAndUnfairScheduling = true;38 config.EnableWaitOperationsWithUnfairSchedulingAndWaitOperations = true;39 config.EnableWaitOperationsWithUnfairSchedulingAndWaitOperationsWithFairScheduling = true;40 config.EnableWaitOperationsWithUnfairSchedulingAndWaitOperationsWithRandomExecution = true;41 config.EnableWaitOperationsWithUnfairSchedulingAndWaitOperationsWithUnfairScheduling = true;42 config.EnableWaitOperationsWithUnfairSchedulingAndWaitOperationsWithWaitOperations = true;43 config.EnableWaitOperationsWithWaitOperations = true;44 config.EnableWaitOperationsWithWaitOperationsWithFairScheduling = true;45 config.EnableWaitOperationsWithWaitOperationsWithRandomExecution = true;
CancelTimerAction2
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Samples.Monitors.Config;6{7 {8 private readonly MachineId Target;9 public TimerActor(MachineId target)10 {11 this.Target = target;12 }13 [OnEventDoAction(typeof(Config.StartTimer), nameof(HandleStartTimer))]14 [OnEventDoAction(typeof(Config.CancelTimer), nameof(HandleCancelTimer))]15 [OnEventDoAction(typeof(Config.Timeout), nameof(HandleTimeout))]16 private class Init : State { }17 private async Task HandleStartTimer(Event e)18 {19 var evt = e as Config.StartTimer;20 await this.SendEventAfter(evt.Timeout, this.Target, new Config.Timeout());21 }22 private void HandleCancelTimer(Event e)23 {24 this.CancelTimer();25 this.RaiseGotoStateEvent<Init>();26 }27 private void HandleTimeout(Event e)28 {29 this.RaiseGotoStateEvent<Init>();30 }31 }32 {33 [OnEventDoAction(typeof(Config.Timeout), nameof(HandleTimeout))]34 private class Init : State { }35 private void HandleTimeout(Event e)36 {37 this.RaiseGotoStateEvent<Init>();38 }39 }40 {41 private static void Main(string[] args)42 {43 Runtime.RegisterMonitor(typeof(Config));44 Runtime.RegisterNewEvent(typeof(Config.StartTimer));45 Runtime.RegisterNewEvent(typeof(Config.CancelTimer));46 Runtime.RegisterNewEvent(typeof(Config.Timeout));47 var config = Configuration.Create().WithMonitor<Config>();48 using (var runtime = Runtime.Create(config))49 {50 var timer = runtime.CreateActor(typeof(TimerActor));51 var receiver = runtime.CreateActor(typeof(ReceiverActor));52 runtime.SendEvent(timer, new Config.StartTimer(100));53 runtime.WaitNextEvent();54 runtime.SendEvent(timer, new Config.CancelTimer());55 runtime.SendEvent(timer, new Config.StartTimer(100));56 runtime.WaitNextEvent();
CancelTimerAction2
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Samples.Monitors;6using Microsoft.Coyote.Tasks;7{8 {9 static void Main(string[] args)10 {11 var config = Configuration.Create();12 config.EnableMonitors = true;13 config.EnableTimerCancellation = true;14 config.EnableActorLogging = true;15 config.EnableVerboseActorLogging = true;16 config.EnableCycleDetection = true;17 config.EnableCycleBound = 3;18 config.EnableStateGraph = true;19 config.EnableStateGraphTraces = true;20 config.EnableStateGraphGotoState = true;21 config.EnableStateGraphGotoState = true;22 config.EnableStateGraphSendEvent = true;23 config.EnableStateGraphReceiveEvent = true;24 config.EnableStateGraphOnEventDoAction = true;25 config.EnableStateGraphCreateMachine = true;26 config.EnableStateGraphOnExceptionDoAction = true;27 config.EnableStateGraphOnExitDoAction = true;28 config.EnableStateGraphOnEntryDoAction = true;29 config.EnableStateGraphOnHaltDoAction = true;30 config.EnableStateGraphOnPopStateDoAction = true;31 config.EnableStateGraphOnPushStateDoAction = true;32 config.EnableStateGraphOnDequeueDoAction = true;33 config.EnableStateGraphOnEnqueueDoAction = true;34 config.EnableStateGraphOnGotoStateDoAction = true;35 config.EnableStateGraphOnReceiveEventDoAction = true;36 config.EnableStateGraphOnSendEventDoAction = true;37 config.EnableStateGraphOnWaitDoAction = true;38 config.EnableStateGraphOnWaitEventDoAction = true;39 config.EnableStateGraphOnWaitTimeoutDoAction = true;40 config.EnableStateGraphOnCreateMachineDoAction = true;41 config.EnableStateGraphOnCreateMachineDoAction = true;42 config.EnableStateGraphOnDefaultDoAction = true;43 config.EnableStateGraphOnDropEventDoAction = true;44 config.EnableStateGraphOnEventGroupDoAction = true;45 config.EnableStateGraphOnGotoStateDoAction = true;46 config.EnableStateGraphOnHaltDoAction = true;47 config.EnableStateGraphOnPopStateDoAction = true;
CancelTimerAction2
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Samples.Monitors;4using Microsoft.Coyote.Samples.Monitors.Config;5using Microsoft.Coyote.Samples.Monitors.Config.Actions;6using Microsoft.Coyote.Samples.Monitors.Config.Events;7using Microsoft.Coyote.Samples.Monitors.Config.Machines;8using Microsoft.Coyote.Samples.Monitors.Config.Monitors;9using Microsoft.Coyote.Samples.Monitors.Config.Tasks;10{11 {12 static async Task Main(string[] args)13 {14 var config = Configuration.Create().WithMonitor(typeof(TimeoutMonitor));15 var runtime = RuntimeFactory.Create(config);16 runtime.RegisterMonitorAction(typeof(TimeoutMonitor), new CancelTimerAction2());17 await runtime.CreateActor(typeof(TimeoutActor));18 Console.ReadKey();19 }20 }21}22using System;23using System.Threading.Tasks;24using Microsoft.Coyote.Samples.Monitors;25using Microsoft.Coyote.Samples.Monitors.Config;26using Microsoft.Coyote.Samples.Monitors.Config.Actions;27using Microsoft.Coyote.Samples.Monitors.Config.Events;28using Microsoft.Coyote.Samples.Monitors.Config.Machines;29using Microsoft.Coyote.Samples.Monitors.Config.Monitors;30using Microsoft.Coyote.Samples.Monitors.Config.Tasks;31{32 {33 static async Task Main(string[] args)34 {35 var config = Configuration.Create().WithMonitor(typeof(TimeoutMonitor));36 var runtime = RuntimeFactory.Create(config);37 runtime.RegisterMonitorAction(typeof(TimeoutMonitor), new CancelTimerAction3());38 await runtime.CreateActor(typeof(TimeoutActor));39 Console.ReadKey();40 }41 }42}43using System;44using System.Threading.Tasks;45using Microsoft.Coyote.Samples.Monitors;46using Microsoft.Coyote.Samples.Monitors.Config;47using Microsoft.Coyote.Samples.Monitors.Config.Actions;48using Microsoft.Coyote.Samples.Monitors.Config.Events;49using Microsoft.Coyote.Samples.Monitors.Config.Machines;50using Microsoft.Coyote.Samples.Monitors.Config.Monitors;
CancelTimerAction2
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Samples.Monitors;5using Microsoft.Coyote.Samples.Monitors.Config;6using Microsoft.Coyote.Tasks;7using Microsoft.Coyote.Actors;8{9 {10 public static void Main(string[] args)11 {12 Config config = Configuration.Create();13 config.EnableMonitors = true;14 config.EnableActorLogging = true;15 config.EnableActorTracing = true;16 config.EnableExecutionTracing = true;17 config.SchedulingIterations = 1000;18 config.SchedulingStrategy = SchedulingStrategy.DFS;19 config.SchedulingSeed = 1;20 config.SchedulingLogLevel = SchedulingLogLevel.Verbose;21 config.SchedulingMaxSteps = 100;
CancelTimerAction2
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Samples.Monitors;6{7 {8 public static async Task Main(string[] args)9 {10 Config config = Configuration.Create();11 config.MaxSchedulingSteps = 100000;12 config.EnableCycleDetection = true;13 config.EnableTimerCancellation = true;14 config.EnableActorMonitoring = true;15 config.SchedulingIterations = 10000;16 config.SchedulingStrategy = SchedulingStrategy.DFS;17 config.SchedulingSeed = 0;18 config.SchedulingVerbosity = 1;19 config.Verbose = 1;20 await RunAsync(config);21 }22 private static async Task RunAsync(Config config)23 {24 using (var runtime = RuntimeFactory.Create(config))25 {26 var id = ActorId.CreateRandom();27 var m = new Config(1);28 await runtime.CreateActorAndExecuteAsync<Config>(id, m);29 }30 }31 }32}33Microsoft (R) Build Engine version 16.5.0+d4cbfca49 for .NET Core34 0 Warning(s)35 0 Error(s)
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