Best Coyote code snippet using Microsoft.Coyote.Samples.Monitors.Config.InitOnEntry
FailureDetector.cs
Source:FailureDetector.cs
...53 /// Reference to the timer machine.54 /// </summary>55 private ActorId Timer;56 [Start]57 [OnEntry(nameof(InitOnEntry))]58 [OnEventDoAction(typeof(Driver.RegisterClient), nameof(RegisterClientAction))]59 [OnEventDoAction(typeof(Driver.UnregisterClient), nameof(UnregisterClientAction))]60 [OnEventPushState(typeof(Unit), typeof(SendPing))]61 private class Init : State { }62 private void InitOnEntry(Event e)63 {64 var nodes = (e as Config).Nodes;65 this.Nodes = new HashSet<ActorId>(nodes);66 this.Clients = new HashSet<ActorId>();67 this.Alive = new HashSet<ActorId>();68 this.Responses = new HashSet<ActorId>();69 // Initializes the alive set to contain all available nodes.70 foreach (var node in this.Nodes)71 {72 this.Alive.Add(node);73 }74 // Initializes the timer.75 this.Timer = this.CreateActor(typeof(Timer), new Timer.Config(this.Id));76 // Transitions to the 'SendPing' state after everything has initialized....
Timer.cs
Source:Timer.cs
...40 /// Reference to the owner of the timer.41 /// </summary>42 private ActorId Target;43 [Start]44 [OnEntry(nameof(InitOnEntry))]45 private class Init : State { }46 /// <summary>47 /// When it enters the 'Init' state, the timer receives a reference to48 /// the target machine, and then transitions to the 'WaitForReq' state.49 /// </summary>50 private void InitOnEntry(Event e)51 {52 this.Target = (e as Config).Target;53 this.RaiseGotoStateEvent<WaitForReq>();54 }55 /// <summary>56 /// The timer waits in the 'WaitForReq' state for a request from the client.57 ///58 /// It responds with a 'CancelFailure' event on a 'CancelTimer' event.59 ///60 /// It transitions to the 'WaitForCancel' state on a 'StartTimerEvent' event.61 /// </summary>62 [OnEventGotoState(typeof(CancelTimerEvent), typeof(WaitForReq), nameof(CancelTimerAction))]63 [OnEventGotoState(typeof(StartTimerEvent), typeof(WaitForCancel))]64 private class WaitForReq : State { }...
Driver.cs
Source:Driver.cs
...43 private ActorId FailureDetector;44 private HashSet<ActorId> Nodes;45 private int NumOfNodes;46 [Start]47 [OnEntry(nameof(InitOnEntry))]48 private class Init : State { }49 private void InitOnEntry(Event e)50 {51 this.NumOfNodes = (e as Config).NumOfNodes;52 // Initializes the nodes.53 this.Nodes = new HashSet<ActorId>();54 for (int i = 0; i < this.NumOfNodes; i++)55 {56 var node = this.CreateActor(typeof(Node));57 this.Nodes.Add(node);58 }59 // Notifies the liveness monitor that the nodes are initialized.60 this.Monitor<Liveness>(new Liveness.RegisterNodes(this.Nodes));61 this.FailureDetector = this.CreateActor(typeof(FailureDetector), new FailureDetector.Config(this.Nodes));62 this.SendEvent(this.FailureDetector, new RegisterClient(this.Id));63 this.RaiseGotoStateEvent<InjectFailures>();...
InitOnEntry
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Samples.Monitors;6{7 {8 static void Main(string[] args)9 {10 Config config = new Config();11 config.MaxSchedulingSteps = 10;12 config.InitOnEntry = true;13 config.SchedulingIterations = 10;14 config.Verbose = 1;15 config.SchedulingStrategy = SchedulingStrategy.DFS;16 config.EnableCycleDetection = true;17 config.EnableDataRaceDetection = true;18 config.EnableDeadlockDetection = true;19 config.EnableOperationInterleavings = true;
InitOnEntry
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Threading.Tasks;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Samples.Monitors;7using Microsoft.Coyote.Tasks;8{9 {10 public static void Main(string[] args)11 {12 Config config = Configuration.Create();13 config.SchedulingIterations = 10;14 config.SchedulingStrategy = SchedulingStrategy.DFS;15 config.SchedulingRandomization = SchedulingRandomization.None;16 config.EnableCycleDetection = true;17 config.EnableDataRaceDetection = true;18 config.EnableDeadlockDetection = true;19 config.EnableIntegerOverflowDetection = true;20 config.EnableOperationCanceledExceptionSupport = true;21 config.EnableObjectDisposedExceptionSupport = true;22 config.EnableUncontrolledProcessTerminationSupport = true;23 config.EnableActorGarbageCollection = true;24 config.EnableActorTaskInlining = true;25 config.EnableHotStateInlining = true;26 config.EnableHotStateCaching = true;27 config.EnableHotStateLifting = true;28 config.EnableHotStateLiftingForActors = true;29 config.EnableHotStateLiftingForMonitors = true;30 config.EnableHotStateLiftingForTasks = true;31 config.EnableHotStateLiftingForControlFlow = true;32 config.EnableHotStateLiftingForControlFlowInActors = true;33 config.EnableHotStateLiftingForControlFlowInMonitors = true;34 config.EnableHotStateLiftingForControlFlowInTasks = true;35 config.EnableHotStateLiftingForControlFlowInControlFlow = true;36 config.EnableHotStateLiftingForControlFlowInControlFlowInActors = true;37 config.EnableHotStateLiftingForControlFlowInControlFlowInMonitors = true;38 config.EnableHotStateLiftingForControlFlowInControlFlowInTasks = true;39 config.EnableHotStateLiftingForControlFlowInControlFlowInControlFlow = true;40 config.EnableHotStateLiftingForControlFlowInControlFlowInControlFlowInActors = true;41 config.EnableHotStateLiftingForControlFlowInControlFlowInControlFlowInMonitors = true;42 config.EnableHotStateLiftingForControlFlowInControlFlowInControlFlowInTasks = true;
InitOnEntry
Using AI Code Generation
1using System;2using Microsoft.Coyote;3using Microsoft.Coyote.Samples.Monitors;4using Microsoft.Coyote.Tasks;5{6 {7 static void Main()8 {9 Config config = Config.Create();10 config.SchedulingIterations = 1000;11 config.SchedulingStrategy = SchedulingStrategy.PCT;12 config.SchedulingRandomSeed = 1;13 config.SchedulingVerbosity = 2;14 config.EnableCycleDetection = true;15 config.EnableDataRaceDetection = true;16 config.EnableHotStateDetection = true;17 config.EnableLivenessChecking = true;18 config.EnableOperationInterleavings = true;19 config.EnablePhaseOrderChecking = true;20 config.EnablePhaseReplay = true;21 config.EnablePhaseRecording = true;22 config.EnablePhaseStateValidation = true;23 config.EnableRandomExecution = true;24 config.EnableStateGraphAnalysis = true;25 config.EnableStateGraphTracing = true;26 config.EnableStateTransitionExploration = true;27 config.EnableStateTransitionExplorationWithFairScheduling = true;28 config.EnableStateTransitionExplorationWithRandomScheduling = true;29 config.EnableStateTransitionExplorationWithPCT = true;30 config.EnableStateTransitionExplorationWithPCTWithFairScheduling = true;31 config.EnableStateTransitionExplorationWithPCTWithRandomScheduling = true;32 config.EnableStateTransitionExplorationWithFairSchedulingWithRandomScheduling = true;33 config.EnableStateTransitionExplorationWithPCTWithFairSchedulingWithRandomScheduling = true;34 config.EnableTaskFairScheduling = true;35 config.EnableTaskGroupFairScheduling = true;36 config.EnableTaskPriorityScheduling = true;37 config.EnableTaskRandomScheduling = true;38 config.EnableTaskWaitOperations = true;39 config.EnableUnfairWaitOperations = true;40 config.EnableWaitOperations = true;41 config.EnableWaitOperationsWithFairScheduling = true;42 config.EnableWaitOperationsWithRandomScheduling = true;43 config.EnableWaitOperationsWithPCT = true;44 config.EnableWaitOperationsWithPCTWithFairScheduling = true;45 config.EnableWaitOperationsWithPCTWithRandomScheduling = true;
InitOnEntry
Using AI Code Generation
1using System;2using Microsoft.Coyote;3using Microsoft.Coyote.Samples.Monitors;4{5 {6 static void Main(string[] args)7 {8 var config = Configuration.Create();9 config.EnableMonitors = true;10 config.SchedulingIterations = 10;11 config.SchedulingStrategy = SchedulingStrategy.BoundedRandomExecution;12 config.MaxFairSchedulingSteps = 10;13 config.MaxUnfairSchedulingSteps = 10;14 config.MaxStepsFromFairSchedule = 10;15 config.MaxFairSchedulingSteps = 10;16 config.MaxFairSchedulingSteps = 10;
InitOnEntry
Using AI Code Generation
1using Microsoft.Coyote.Samples.Monitors;2using System;3using System.Threading.Tasks;4{5 {6 static async Task Main(string[] args)7 {8 Config.InitOnEntry();9 Console.WriteLine("Hello World!");10 }11 }12}13using Microsoft.Coyote.Samples.Monitors;14using System;15using System.Threading.Tasks;16{17 {18 static async Task Main(string[] args)19 {20 Config.InitOnEntry();21 Console.WriteLine("Hello World!");22 }23 }24}25using Microsoft.Coyote.Samples.Monitors;26using System;27using System.Threading.Tasks;28{29 {30 static async Task Main(string[] args)31 {32 Config.InitOnEntry();33 Console.WriteLine("Hello World!");34 }35 }36}37using Microsoft.Coyote.Samples.Monitors;38using System;39using System.Threading.Tasks;40{41 {42 static async Task Main(string[] args)43 {44 Config.InitOnEntry();45 Console.WriteLine("Hello World!");46 }47 }48}49using Microsoft.Coyote.Samples.Monitors;50using System;51using System.Threading.Tasks;52{53 {54 static async Task Main(string[] args)55 {56 Config.InitOnEntry();57 Console.WriteLine("Hello World!");58 }59 }60}61using Microsoft.Coyote.Samples.Monitors;62using System;63using System.Threading.Tasks;64{65 {66 static async Task Main(string[] args)67 {68 Config.InitOnEntry();69 Console.WriteLine("Hello World!");70 }71 }72}
InitOnEntry
Using AI Code Generation
1using Microsoft.Coyote.Samples.Monitors;2using Microsoft.Coyote;3using System;4using System.Collections.Generic;5using System.Text;6using System.Threading.Tasks;7using System.Threading;8{9 {10 static void Main(string[] args)11 {12 Config config = new Config();13 config.InitOnEntry = true;14 var runtime = RuntimeFactory.Create(config);15 runtime.CreateActor(typeof(A));16 runtime.Wait();17 }18 }19 {20 protected override async Task OnInitializeAsync(Event initialEvent)21 {22 var b = this.CreateActor(typeof(B));23 this.SendEvent(b, new E());24 await this.ReceiveEventAsync(typeof(E));25 }26 }27 {28 protected override async Task OnInitializeAsync(Event initialEvent)29 {30 await this.ReceiveEventAsync(typeof(E));31 }32 }33 {34 }35}36using Microsoft.Coyote.Samples.Monitors;37using Microsoft.Coyote;38using System;39using System.Collections.Generic;40using System.Text;41using System.Threading.Tasks;42using System.Threading;43{44 {45 static void Main(string[] args)46 {47 Config config = new Config();48 config.InitOnEntry = false;49 var runtime = RuntimeFactory.Create(config);50 runtime.CreateActor(typeof(A));51 runtime.Wait();52 }53 }54 {55 protected override async Task OnInitializeAsync(Event initialEvent)56 {57 var b = this.CreateActor(typeof(B));58 this.SendEvent(b, new E());59 await this.ReceiveEventAsync(typeof(E));60 }61 }62 {63 protected override async Task OnInitializeAsync(Event initialEvent)64 {65 await this.ReceiveEventAsync(typeof(E));66 }67 }
InitOnEntry
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Samples.Monitors;6{7 {8 static void Main(string[] args)9 {10 Config conf = new Config();11 conf.InitOnEntry(typeof(Monitor), typeof(Monitor).GetMethod("Init"));12 Run(conf);13 }14 static void Run(Config conf)15 {16 using (var rt = RuntimeFactory.Create(conf))17 {18 rt.CreateActor(typeof(HelloWorld));19 rt.Run();20 }21 }22 }23 {24 protected override async Task OnInitializeAsync(Event initialEvent)25 {26 this.SendEvent(this.Id, new UnitEvent());27 }28 protected override Task OnEventAsync(Event e)29 {30 if (e is UnitEvent)31 {32 Console.WriteLine("Hello World!");33 }34 return Task.CompletedTask;35 }36 }37}38using System;39using System.Threading.Tasks;40using Microsoft.Coyote;41using Microsoft.Coyote.Actors;42using Microsoft.Coyote.Samples.Monitors;43{44 {45 static void Main(string[] args)46 {47 Config conf = new Config();48 conf.InitOnEntry(typeof(Monitor), typeof(Monitor).GetMethod("Init"));49 Run(conf);50 }51 static void Run(Config conf)52 {53 using (var rt = RuntimeFactory.Create(conf))54 {55 rt.CreateActor(typeof(HelloWorld));56 rt.Run();57 }58 }59 }60 {61 protected override async Task OnInitializeAsync(Event initialEvent)62 {63 this.SendEvent(this.Id, new UnitEvent
InitOnEntry
Using AI Code Generation
1var config = Configuration.Create();2config.SchedulingStrategy = SchedulingStrategy.DFS;3config.MaxSchedulingSteps = 1000;4config.SchedulingIterations = 100;5config.MaxFairSchedulingSteps = 2000;6config.MaxInterleavings = 1000;7config.EnableCycleDetection = true;8config.EnableDataRaceDetection = true;9config.EnableHotStateDetection = true;10config.EnableOperationInterleavings = true;11config.EnableOperationTimeouts = true;12config.EnableRandomExecution = false;13config.EnableStateGraph = true;14config.EnableStateGraphScheduling = false;15config.EnableTestingIterations = true;16config.EnableVerboseTrace = true;17config.TestingIterations = 100;18config.TraceLevel = 2;19config.Verbose = 2;20config.EnableBuggyTrace = true;21config.EnableHotStateDetection = true;22config.EnableOperationInterleavings = true;23config.EnableOperationTimeouts = true;24config.EnableRandomExecution = false;25config.EnableStateGraph = true;26config.EnableStateGraphScheduling = false;27config.EnableTestingIterations = true;28config.EnableVerboseTrace = true;29config.TestingIterations = 100;30config.TraceLevel = 2;31config.Verbose = 2;32config.EnableBuggyTrace = true;33config.EnableHotStateDetection = true;34config.EnableOperationInterleavings = true;35config.EnableOperationTimeouts = true;36config.EnableRandomExecution = false;37config.EnableStateGraph = true;38config.EnableStateGraphScheduling = false;39config.EnableTestingIterations = true;40config.EnableVerboseTrace = true;41config.TestingIterations = 100;42config.TraceLevel = 2;43config.Verbose = 2;44config.EnableBuggyTrace = true;45config.EnableHotStateDetection = true;46config.EnableOperationInterleavings = true;47config.EnableOperationTimeouts = true;48config.EnableRandomExecution = false;49config.EnableStateGraph = true;50config.EnableStateGraphScheduling = false;51config.EnableTestingIterations = true;52config.EnableVerboseTrace = true;53config.TestingIterations = 100;54config.TraceLevel = 2;55config.Verbose = 2;56config.EnableBuggyTrace = true;57config.EnableHotStateDetection = true;58config.EnableOperationInterleavings = true;59config.EnableOperationTimeouts = true;60config.EnableRandomExecution = false;61config.EnableStateGraph = true;62config.EnableStateGraphScheduling = false;63config.EnableTestingIterations = true;
InitOnEntry
Using AI Code Generation
1using Microsoft.Coyote.Samples.Monitors;2using Microsoft.Coyote.Testing;3using Xunit;4using Xunit.Abstractions;5{6 {7 public Test1(ITestOutputHelper output)8 : base(output)9 {10 }11 [Fact(Timeout = 5000)]12 public void Test()13 {14 this.TestWithError(r =>15 {16 r.RegisterMonitor<Config>();17 r.CreateActor(typeof(M));18 },19 configuration: GetConfiguration().WithTestingIterations(100),20 replay: true);21 }22 {23 [OnEntry(nameof(InitOnEntry))]24 private class Init : MachineState { }25 private void InitOnEntry()26 {27 this.Assert(false, "Detected an assertion failure.");28 }29 }30 }31}32using Microsoft.Coyote.Samples.Monitors;33using Microsoft.Coyote.Testing;34using Xunit;35using Xunit.Abstractions;36{37 {38 public Test2(ITestOutputHelper output)39 : base(output)40 {41 }42 [Fact(Timeout = 5000)]43 public void Test()44 {45 this.Test(r =>46 {47 r.RegisterMonitor<Config>();48 r.CreateActor(typeof(M));49 },50 configuration: GetConfiguration().WithTestingIterations(100),51 replay: true);52 }53 {54 [OnEntry(nameof(InitOnEntry))]55 private class Init : MachineState { }56 private void InitOnEntry()57 {58 this.Assert(false, "Detected an assertion failure.");59 }60 }61 }62}63using Microsoft.Coyote.Samples.Monitors;64using Microsoft.Coyote.Testing;65using Xunit;66using Xunit.Abstractions;
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