How to use NodeFailed method of Microsoft.Coyote.Samples.Monitors.Config class

Best Coyote code snippet using Microsoft.Coyote.Samples.Monitors.Config.NodeFailed

FailureDetector.cs

Source:FailureDetector.cs Github

copy

Full Screen

...17 {18 this.Nodes = nodes;19 }20 }21 internal class NodeFailed : Event22 {23 public ActorId Node;24 public NodeFailed(ActorId node)25 {26 this.Node = node;27 }28 }29 private class TimerCancelled : Event { }30 private class RoundDone : Event { }31 private class Unit : Event { }32 /// <summary>33 /// Nodes to be monitored.34 /// </summary>35 private HashSet<ActorId> Nodes;36 /// <summary>37 /// Set of registered clients.38 /// </summary>39 private HashSet<ActorId> Clients;40 /// <summary>41 /// Number of made 'Ping' attempts.42 /// </summary>43 private int Attempts;44 /// <summary>45 /// Set of alive nodes.46 /// </summary>47 private HashSet<ActorId> Alive;48 /// <summary>49 /// Collected responses in one round.50 /// </summary>51 private HashSet<ActorId> Responses;52 /// <summary>53 /// Reference to the timer machine.54 /// </summary>55 private ActorId Timer;56 [Start]57 [OnEntry(nameof(InitOnEntry))]58 [OnEventDoAction(typeof(Driver.RegisterClient), nameof(RegisterClientAction))]59 [OnEventDoAction(typeof(Driver.UnregisterClient), nameof(UnregisterClientAction))]60 [OnEventPushState(typeof(Unit), typeof(SendPing))]61 private class Init : State { }62 private void InitOnEntry(Event e)63 {64 var nodes = (e as Config).Nodes;65 this.Nodes = new HashSet<ActorId>(nodes);66 this.Clients = new HashSet<ActorId>();67 this.Alive = new HashSet<ActorId>();68 this.Responses = new HashSet<ActorId>();69 // Initializes the alive set to contain all available nodes.70 foreach (var node in this.Nodes)71 {72 this.Alive.Add(node);73 }74 // Initializes the timer.75 this.Timer = this.CreateActor(typeof(Timer), new Timer.Config(this.Id));76 // Transitions to the 'SendPing' state after everything has initialized.77 this.RaiseEvent(new Unit());78 }79 private void RegisterClientAction(Event e)80 {81 var client = (e as Driver.RegisterClient).Client;82 this.Clients.Add(client);83 }84 private void UnregisterClientAction(Event e)85 {86 var client = (e as Driver.UnregisterClient).Client;87 if (this.Clients.Contains(client))88 {89 this.Clients.Remove(client);90 }91 }92 [OnEntry(nameof(SendPingOnEntry))]93 [OnEventGotoState(typeof(RoundDone), typeof(Reset))]94 [OnEventPushState(typeof(TimerCancelled), typeof(WaitForCancelResponse))]95 [OnEventDoAction(typeof(Node.Pong), nameof(PongAction))]96 [OnEventDoAction(typeof(Timer.TimeoutEvent), nameof(TimeoutAction))]97 private class SendPing : State { }98 private void SendPingOnEntry()99 {100 foreach (var node in this.Nodes)101 {102 // Sends a 'Ping' event to any machine that has not responded.103 if (this.Alive.Contains(node) && !this.Responses.Contains(node))104 {105 this.Monitor<Safety>(new Safety.Ping(node));106 this.SendEvent(node, new Node.Ping(this.Id));107 }108 }109 // Starts the timer with a given timeout value. Note that in this sample,110 // the timeout value is not actually used, because the timer is abstracted111 // away using Coyote to enable systematic testing (i.e. timeouts are triggered112 // nondeterministically). In production, this model timer machine will be113 // replaced by a real timer.114 this.SendEvent(this.Timer, new Timer.StartTimerEvent(100));115 }116 /// <summary>117 /// This action is triggered whenever a node replies with a 'Pong' event.118 /// </summary>119 private void PongAction(Event e)120 {121 var node = (e as Node.Pong).Node;122 if (this.Alive.Contains(node))123 {124 this.Responses.Add(node);125 // Checks if the status of alive nodes has changed.126 if (this.Responses.Count == this.Alive.Count)127 {128 this.SendEvent(this.Timer, new Timer.CancelTimerEvent());129 this.RaiseEvent(new TimerCancelled());130 }131 }132 }133 private void TimeoutAction()134 {135 // One attempt is done for this round.136 this.Attempts++;137 // Each round has a maximum number of 2 attempts.138 if (this.Responses.Count < this.Alive.Count && this.Attempts < 2)139 {140 // Retry by looping back to same state.141 this.RaiseGotoStateEvent<SendPing>();142 return;143 }144 foreach (var node in this.Nodes)145 {146 if (this.Alive.Contains(node) && !this.Responses.Contains(node))147 {148 this.Alive.Remove(node);149 // Send failure notification to any clients.150 foreach (var client in this.Clients)151 {152 this.SendEvent(client, new NodeFailed(node));153 }154 }155 }156 this.RaiseEvent(new RoundDone());157 }158 [OnEventDoAction(typeof(Timer.CancelSuccess), nameof(CancelSuccessAction))]159 [OnEventDoAction(typeof(Timer.CancelFailure), nameof(CancelFailure))]160 [DeferEvents(typeof(Timer.TimeoutEvent), typeof(Node.Pong))]161 private class WaitForCancelResponse : State { }162 private void CancelSuccessAction()163 {164 this.RaiseEvent(new RoundDone());165 }166 private void CancelFailure()...

Full Screen

Full Screen

Driver.cs

Source:Driver.cs Github

copy

Full Screen

...62 this.SendEvent(this.FailureDetector, new RegisterClient(this.Id));63 this.RaiseGotoStateEvent<InjectFailures>();64 }65 [OnEntry(nameof(InjectFailuresOnEntry))]66 [OnEventDoAction(typeof(FailureDetector.NodeFailed), nameof(NodeFailedAction))]67 private class InjectFailures : State { }68 /// <summary>69 /// Injects failures (modelled with the special Coyote event 'halt').70 /// </summary>71 private void InjectFailuresOnEntry()72 {73 foreach (var node in this.Nodes)74 {75 this.SendEvent(node, HaltEvent.Instance);76 }77 }78 /// <summary>79 /// Notify liveness monitor of node failure.80 /// </summary>81 private void NodeFailedAction(Event e)82 {83 this.Monitor<Liveness>(e);84 }85 }86}...

Full Screen

Full Screen

NodeFailed

Using AI Code Generation

copy

Full Screen

1using System;2using System.Collections.Generic;3using System.Threading.Tasks;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Samples;7using Microsoft.Coyote.Samples.Monitors;8using Microsoft.Coyote.Tasks;9{10 {11 public static async Task Main()12 {13 var config = Configuration.Create();14 config.EnableMonitors = true;15 config.Monitors.Add(typeof(Config));16 await Run(config);17 }18 private static async Task Run(Configuration config)19 {20 var runtime = RuntimeFactory.Create(config);21 await runtime.CreateActor(typeof(Node), new ActorId("node1"));22 await runtime.CreateActor(typeof(Node), new ActorId("node2"));23 await runtime.CreateActor(typeof(Node), new ActorId("node3"));24 await runtime.CreateActor(typeof(Node), new ActorId("node4"));25 await runtime.CreateActor(typeof(Node), new ActorId("node5"));26 await runtime.CreateActor(typeof(Node), new ActorId("node6"));27 await runtime.CreateActor(typeof(Node), new ActorId("node7"));28 await runtime.CreateActor(typeof(Node), new ActorId("node8"));29 await runtime.CreateActor(typeof(Node), new ActorId("node9"));30 await runtime.CreateActor(typeof(Node), new ActorId("node10"));31 await runtime.CreateActor(typeof(Node), new ActorId("node11"));32 await runtime.CreateActor(typeof(Node), new ActorId("node12"));33 await runtime.CreateActor(typeof(Node), new ActorId("node13"));34 await runtime.CreateActor(typeof(Node), new ActorId("node14"));35 await runtime.CreateActor(typeof(Node), new ActorId("node15"));36 await runtime.CreateActor(typeof(Node), new ActorId("node16"));37 await runtime.CreateActor(typeof(Node), new ActorId("node17"));38 await runtime.CreateActor(typeof(Node), new ActorId("node18"));39 await runtime.CreateActor(typeof(Node), new ActorId("node19"));40 await runtime.CreateActor(typeof(Node), new ActorId("node20"));41 await runtime.CreateActor(typeof(Node), new ActorId("node21"));42 await runtime.CreateActor(typeof(Node), new ActorId("node22"));43 await runtime.CreateActor(typeof(Node), new ActorId("node23"));44 await runtime.CreateActor(typeof(Node), new ActorId("node24"));45 await runtime.CreateActor(typeof(Node), new ActorId

Full Screen

Full Screen

NodeFailed

Using AI Code Generation

copy

Full Screen

1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote;7using Microsoft.Coyote.Samples.Monitors.Config;8{9 {10 static void Main(string[] args)11 {12 NodeFailed nodeFailed = new NodeFailed();13 nodeFailed.NodeFailedEvent += NodeFailed_NodeFailedEvent;14 Config config = new Config();15 config.RegisterMonitor(nodeFailed);16 Runtime runtime = RuntimeFactory.Create(config);17 runtime.CreateActor(typeof(Actor1));18 runtime.CreateActor(typeof(Actor2));19 runtime.Start();20 }21 private static void NodeFailed_NodeFailedEvent(object sender, NodeFailedEventArgs e)22 {23 Console.WriteLine("Node {0} failed. Reason: {1}", e.NodeId, e.Reason);24 }25 }26}27using System;28using System.Collections.Generic;29using System.Linq;30using System.Text;31using System.Threading.Tasks;32using Microsoft.Coyote;33using Microsoft.Coyote.Samples.Monitors.Config;34{35 {36 static void Main(string[] args)37 {38 Config config = new Config();39 config.RegisterMonitor<NodeFailed>();40 Runtime runtime = RuntimeFactory.Create(config);41 runtime.CreateActor(typeof(Actor1));42 runtime.CreateActor(typeof(Actor2));43 runtime.Start();44 }45 }46}47using System;48using System.Collections.Generic;49using System.Linq;50using System.Text;51using System.Threading.Tasks;52using Microsoft.Coyote;53using Microsoft.Coyote.Samples.Monitors.Config;54{55 {56 static void Main(string[] args)57 {58 Config config = new Config();59 config.RegisterMonitor(typeof(NodeFailed));60 Runtime runtime = RuntimeFactory.Create(config);61 runtime.CreateActor(typeof(Actor1));62 runtime.CreateActor(typeof(Actor2));63 runtime.Start();64 }65 }66}67using System;68using System.Collections.Generic;69using System.Linq;70using System.Text;71using System.Threading.Tasks;

Full Screen

Full Screen

NodeFailed

Using AI Code Generation

copy

Full Screen

1using Microsoft.Coyote;2using Microsoft.Coyote.Samples.Monitors;3using System;4using System.Threading.Tasks;5{6 {7 static async Task Main(string[] args)8 {9 Config config = new Config();10 config.NodeFailed += (sender, e) => Console.WriteLine($"Node {e.NodeId} failed.");11 config.MaxSteps = 1000;12 config.MaxSchedulingSteps = 1000;13 config.MaxFairSchedulingSteps = 1000;14 config.MaxFairSchedulingSteps = 1000;

Full Screen

Full Screen

NodeFailed

Using AI Code Generation

copy

Full Screen

1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Samples.Monitors;6using Microsoft.Coyote.Samples.Shared;7using Microsoft.Coyote.Samples.Shared.Logging;8using Microsoft.Coyote.Samples.Shared.Logging.Events;9{10 {11 private static async Task Main(string[] args)12 {13 Config.RegisterMonitor<NodeFailureMonitor>();14 Config.NodeFailed += OnNodeFailed;15 using (var runtime = RuntimeFactory.Create())16 {17 var node = runtime.CreateActor(typeof(Node));18 runtime.SendEvent(node, new Start());19 await runtime.WaitCompletionAsync(node);20 }21 }22 private static void OnNodeFailed(object sender, NodeFailedEventArgs e)23 {24 Log.Write($"Node '{e.NodeId}' failed.");25 }26 }27}28using System;29using System.Threading.Tasks;30using Microsoft.Coyote;31using Microsoft.Coyote.Actors;32using Microsoft.Coyote.Samples.Monitors;33using Microsoft.Coyote.Samples.Shared;34using Microsoft.Coyote.Samples.Shared.Logging;35using Microsoft.Coyote.Samples.Shared.Logging.Events;36{37 {38 private static async Task Main(string[] args)39 {40 Config.RegisterMonitor<NodeFailureMonitor>();41 Config.OnFailure += OnFailure;42 using (var runtime = RuntimeFactory.Create())43 {44 var node = runtime.CreateActor(typeof(Node));45 runtime.SendEvent(node, new Start());46 await runtime.WaitCompletionAsync(node);47 }48 }49 private static void OnFailure(object sender,

Full Screen

Full Screen

NodeFailed

Using AI Code Generation

copy

Full Screen

1Microsoft.Coyote.Samples.Monitors.Config.NodeFailed += (sender, e) =>2{3 Console.WriteLine($"+ Node {e.NodeId} failed");4};5Microsoft.Coyote.Samples.Monitors.Config.NodeFailed += (sender, e) =>6{7 Console.WriteLine($"+ Node {e.NodeId} failed");8};9Microsoft.Coyote.Samples.Monitors.Config.NodeFailed += (sender, e) =>10{11 Console.WriteLine($"+ Node {e.NodeId} failed");12};13Microsoft.Coyote.Samples.Monitors.Config.NodeFailed += (sender, e) =>14{15 Console.WriteLine($"+ Node {e.NodeId} failed");16};17Microsoft.Coyote.Samples.Monitors.Config.NodeFailed += (sender, e) =>18{19 Console.WriteLine($"+ Node {e.NodeId} failed");20};21Microsoft.Coyote.Samples.Monitors.Config.NodeFailed += (sender, e) =>22{23 Console.WriteLine($"+ Node {e.NodeId} failed");24};25Microsoft.Coyote.Samples.Monitors.Config.NodeFailed += (sender, e) =>26{27 Console.WriteLine($"+ Node {e.NodeId} failed");28};29Microsoft.Coyote.Samples.Monitors.Config.NodeFailed += (sender, e) =>30{31 Console.WriteLine($"+ Node {e.NodeId} failed");32};33Microsoft.Coyote.Samples.Monitors.Config.NodeFailed += (sender, e) =>34{35 Console.WriteLine($"+ Node {

Full Screen

Full Screen

NodeFailed

Using AI Code Generation

copy

Full Screen

1{2 public Config()3 {4 this.OnEvent<NodeFailed>(this.NodeFailed);5 }6 private void NodeFailed(Event e)7 {8 }9}10{11 public Config()12 {13 this.OnEvent<NodeFailed>(this.NodeFailed);14 }15 private async Task NodeFailed(Event e)16 {17 }18}19{20 public Config()21 {22 this.OnEvent<NodeFailed>(this.NodeFailed);23 }24 private async Task NodeFailed(Event e)25 {26 }27}28{29 public Config()30 {31 this.OnEvent<NodeFailed>(this.NodeFailed);32 }33 private async Task NodeFailed(Event e)34 {35 }36}37{38 public Config()39 {40 this.OnEvent<NodeFailed>(this.NodeFailed);41 }42 private async Task NodeFailed(Event e)43 {44 }45}46{47 public Config()48 {49 this.OnEvent<NodeFailed>(this.NodeFailed);50 }51 private async Task NodeFailed(Event e)52 {

Full Screen

Full Screen

NodeFailed

Using AI Code Generation

copy

Full Screen

1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Samples.Monitors;6{7 {8 private static async Task Main(string[] args)9 {10 Config config = Configuration.Create();11 config.SchedulingIterations = 100;12 config.SchedulingStrategy = SchedulingStrategy.DFS;13 config.SchedulingRandomSeed = 1;14 config.SchedulingMaxSteps = 100;15 config.SchedulingVerbosity = 1;16 config.SchedulingMaxFairSchedulesToExplore = 100;17 config.SchedulingFairSchedulingIterations = 100;18 config.EnableCycleDetection = true;19 config.MaxFairSchedulingSteps = 100;20 config.EnableCycleDetection = true;21 config.EnableDataRaceDetection = true;22 config.EnableIntegerOverflowDetection = true;23 config.EnableDeadlockDetection = true;24 config.EnableOperationCanceledExceptionSupport = true;25 config.EnableObjectDisposedExceptionSupport = true;26 config.EnableIndexOutOfRangeExceptionSupport = true;27 config.EnableNullReferenceExceptionSupport = true;28 config.EnableDivideByZeroExceptionSupport = true;29 config.EnableActorDebugging = true;30 config.EnableActorLogging = true;31 config.EnableActorTracing = true;32 config.EnableStateGraph = true;33 config.EnableStateGraphScheduling = true;

Full Screen

Full Screen

Automation Testing Tutorials

Learn to execute automation testing from scratch with LambdaTest Learning Hub. Right from setting up the prerequisites to run your first automation test, to following best practices and diving deeper into advanced test scenarios. LambdaTest Learning Hubs compile a list of step-by-step guides to help you be proficient with different test automation frameworks i.e. Selenium, Cypress, TestNG etc.

LambdaTest Learning Hubs:

YouTube

You could also refer to video tutorials over LambdaTest YouTube channel to get step by step demonstration from industry experts.

Try LambdaTest Now !!

Get 100 minutes of automation test minutes FREE!!

Next-Gen App & Browser Testing Cloud

Was this article helpful?

Helpful

NotHelpful