Best Coyote code snippet using Microsoft.Coyote.Samples.Monitors.Config.NodeFailed
FailureDetector.cs
Source:FailureDetector.cs
...17 {18 this.Nodes = nodes;19 }20 }21 internal class NodeFailed : Event22 {23 public ActorId Node;24 public NodeFailed(ActorId node)25 {26 this.Node = node;27 }28 }29 private class TimerCancelled : Event { }30 private class RoundDone : Event { }31 private class Unit : Event { }32 /// <summary>33 /// Nodes to be monitored.34 /// </summary>35 private HashSet<ActorId> Nodes;36 /// <summary>37 /// Set of registered clients.38 /// </summary>39 private HashSet<ActorId> Clients;40 /// <summary>41 /// Number of made 'Ping' attempts.42 /// </summary>43 private int Attempts;44 /// <summary>45 /// Set of alive nodes.46 /// </summary>47 private HashSet<ActorId> Alive;48 /// <summary>49 /// Collected responses in one round.50 /// </summary>51 private HashSet<ActorId> Responses;52 /// <summary>53 /// Reference to the timer machine.54 /// </summary>55 private ActorId Timer;56 [Start]57 [OnEntry(nameof(InitOnEntry))]58 [OnEventDoAction(typeof(Driver.RegisterClient), nameof(RegisterClientAction))]59 [OnEventDoAction(typeof(Driver.UnregisterClient), nameof(UnregisterClientAction))]60 [OnEventPushState(typeof(Unit), typeof(SendPing))]61 private class Init : State { }62 private void InitOnEntry(Event e)63 {64 var nodes = (e as Config).Nodes;65 this.Nodes = new HashSet<ActorId>(nodes);66 this.Clients = new HashSet<ActorId>();67 this.Alive = new HashSet<ActorId>();68 this.Responses = new HashSet<ActorId>();69 // Initializes the alive set to contain all available nodes.70 foreach (var node in this.Nodes)71 {72 this.Alive.Add(node);73 }74 // Initializes the timer.75 this.Timer = this.CreateActor(typeof(Timer), new Timer.Config(this.Id));76 // Transitions to the 'SendPing' state after everything has initialized.77 this.RaiseEvent(new Unit());78 }79 private void RegisterClientAction(Event e)80 {81 var client = (e as Driver.RegisterClient).Client;82 this.Clients.Add(client);83 }84 private void UnregisterClientAction(Event e)85 {86 var client = (e as Driver.UnregisterClient).Client;87 if (this.Clients.Contains(client))88 {89 this.Clients.Remove(client);90 }91 }92 [OnEntry(nameof(SendPingOnEntry))]93 [OnEventGotoState(typeof(RoundDone), typeof(Reset))]94 [OnEventPushState(typeof(TimerCancelled), typeof(WaitForCancelResponse))]95 [OnEventDoAction(typeof(Node.Pong), nameof(PongAction))]96 [OnEventDoAction(typeof(Timer.TimeoutEvent), nameof(TimeoutAction))]97 private class SendPing : State { }98 private void SendPingOnEntry()99 {100 foreach (var node in this.Nodes)101 {102 // Sends a 'Ping' event to any machine that has not responded.103 if (this.Alive.Contains(node) && !this.Responses.Contains(node))104 {105 this.Monitor<Safety>(new Safety.Ping(node));106 this.SendEvent(node, new Node.Ping(this.Id));107 }108 }109 // Starts the timer with a given timeout value. Note that in this sample,110 // the timeout value is not actually used, because the timer is abstracted111 // away using Coyote to enable systematic testing (i.e. timeouts are triggered112 // nondeterministically). In production, this model timer machine will be113 // replaced by a real timer.114 this.SendEvent(this.Timer, new Timer.StartTimerEvent(100));115 }116 /// <summary>117 /// This action is triggered whenever a node replies with a 'Pong' event.118 /// </summary>119 private void PongAction(Event e)120 {121 var node = (e as Node.Pong).Node;122 if (this.Alive.Contains(node))123 {124 this.Responses.Add(node);125 // Checks if the status of alive nodes has changed.126 if (this.Responses.Count == this.Alive.Count)127 {128 this.SendEvent(this.Timer, new Timer.CancelTimerEvent());129 this.RaiseEvent(new TimerCancelled());130 }131 }132 }133 private void TimeoutAction()134 {135 // One attempt is done for this round.136 this.Attempts++;137 // Each round has a maximum number of 2 attempts.138 if (this.Responses.Count < this.Alive.Count && this.Attempts < 2)139 {140 // Retry by looping back to same state.141 this.RaiseGotoStateEvent<SendPing>();142 return;143 }144 foreach (var node in this.Nodes)145 {146 if (this.Alive.Contains(node) && !this.Responses.Contains(node))147 {148 this.Alive.Remove(node);149 // Send failure notification to any clients.150 foreach (var client in this.Clients)151 {152 this.SendEvent(client, new NodeFailed(node));153 }154 }155 }156 this.RaiseEvent(new RoundDone());157 }158 [OnEventDoAction(typeof(Timer.CancelSuccess), nameof(CancelSuccessAction))]159 [OnEventDoAction(typeof(Timer.CancelFailure), nameof(CancelFailure))]160 [DeferEvents(typeof(Timer.TimeoutEvent), typeof(Node.Pong))]161 private class WaitForCancelResponse : State { }162 private void CancelSuccessAction()163 {164 this.RaiseEvent(new RoundDone());165 }166 private void CancelFailure()...
Driver.cs
Source:Driver.cs
...62 this.SendEvent(this.FailureDetector, new RegisterClient(this.Id));63 this.RaiseGotoStateEvent<InjectFailures>();64 }65 [OnEntry(nameof(InjectFailuresOnEntry))]66 [OnEventDoAction(typeof(FailureDetector.NodeFailed), nameof(NodeFailedAction))]67 private class InjectFailures : State { }68 /// <summary>69 /// Injects failures (modelled with the special Coyote event 'halt').70 /// </summary>71 private void InjectFailuresOnEntry()72 {73 foreach (var node in this.Nodes)74 {75 this.SendEvent(node, HaltEvent.Instance);76 }77 }78 /// <summary>79 /// Notify liveness monitor of node failure.80 /// </summary>81 private void NodeFailedAction(Event e)82 {83 this.Monitor<Liveness>(e);84 }85 }86}...
NodeFailed
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Threading.Tasks;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Samples;7using Microsoft.Coyote.Samples.Monitors;8using Microsoft.Coyote.Tasks;9{10 {11 public static async Task Main()12 {13 var config = Configuration.Create();14 config.EnableMonitors = true;15 config.Monitors.Add(typeof(Config));16 await Run(config);17 }18 private static async Task Run(Configuration config)19 {20 var runtime = RuntimeFactory.Create(config);21 await runtime.CreateActor(typeof(Node), new ActorId("node1"));22 await runtime.CreateActor(typeof(Node), new ActorId("node2"));23 await runtime.CreateActor(typeof(Node), new ActorId("node3"));24 await runtime.CreateActor(typeof(Node), new ActorId("node4"));25 await runtime.CreateActor(typeof(Node), new ActorId("node5"));26 await runtime.CreateActor(typeof(Node), new ActorId("node6"));27 await runtime.CreateActor(typeof(Node), new ActorId("node7"));28 await runtime.CreateActor(typeof(Node), new ActorId("node8"));29 await runtime.CreateActor(typeof(Node), new ActorId("node9"));30 await runtime.CreateActor(typeof(Node), new ActorId("node10"));31 await runtime.CreateActor(typeof(Node), new ActorId("node11"));32 await runtime.CreateActor(typeof(Node), new ActorId("node12"));33 await runtime.CreateActor(typeof(Node), new ActorId("node13"));34 await runtime.CreateActor(typeof(Node), new ActorId("node14"));35 await runtime.CreateActor(typeof(Node), new ActorId("node15"));36 await runtime.CreateActor(typeof(Node), new ActorId("node16"));37 await runtime.CreateActor(typeof(Node), new ActorId("node17"));38 await runtime.CreateActor(typeof(Node), new ActorId("node18"));39 await runtime.CreateActor(typeof(Node), new ActorId("node19"));40 await runtime.CreateActor(typeof(Node), new ActorId("node20"));41 await runtime.CreateActor(typeof(Node), new ActorId("node21"));42 await runtime.CreateActor(typeof(Node), new ActorId("node22"));43 await runtime.CreateActor(typeof(Node), new ActorId("node23"));44 await runtime.CreateActor(typeof(Node), new ActorId("node24"));45 await runtime.CreateActor(typeof(Node), new ActorId
NodeFailed
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote;7using Microsoft.Coyote.Samples.Monitors.Config;8{9 {10 static void Main(string[] args)11 {12 NodeFailed nodeFailed = new NodeFailed();13 nodeFailed.NodeFailedEvent += NodeFailed_NodeFailedEvent;14 Config config = new Config();15 config.RegisterMonitor(nodeFailed);16 Runtime runtime = RuntimeFactory.Create(config);17 runtime.CreateActor(typeof(Actor1));18 runtime.CreateActor(typeof(Actor2));19 runtime.Start();20 }21 private static void NodeFailed_NodeFailedEvent(object sender, NodeFailedEventArgs e)22 {23 Console.WriteLine("Node {0} failed. Reason: {1}", e.NodeId, e.Reason);24 }25 }26}27using System;28using System.Collections.Generic;29using System.Linq;30using System.Text;31using System.Threading.Tasks;32using Microsoft.Coyote;33using Microsoft.Coyote.Samples.Monitors.Config;34{35 {36 static void Main(string[] args)37 {38 Config config = new Config();39 config.RegisterMonitor<NodeFailed>();40 Runtime runtime = RuntimeFactory.Create(config);41 runtime.CreateActor(typeof(Actor1));42 runtime.CreateActor(typeof(Actor2));43 runtime.Start();44 }45 }46}47using System;48using System.Collections.Generic;49using System.Linq;50using System.Text;51using System.Threading.Tasks;52using Microsoft.Coyote;53using Microsoft.Coyote.Samples.Monitors.Config;54{55 {56 static void Main(string[] args)57 {58 Config config = new Config();59 config.RegisterMonitor(typeof(NodeFailed));60 Runtime runtime = RuntimeFactory.Create(config);61 runtime.CreateActor(typeof(Actor1));62 runtime.CreateActor(typeof(Actor2));63 runtime.Start();64 }65 }66}67using System;68using System.Collections.Generic;69using System.Linq;70using System.Text;71using System.Threading.Tasks;
NodeFailed
Using AI Code Generation
1using Microsoft.Coyote;2using Microsoft.Coyote.Samples.Monitors;3using System;4using System.Threading.Tasks;5{6 {7 static async Task Main(string[] args)8 {9 Config config = new Config();10 config.NodeFailed += (sender, e) => Console.WriteLine($"Node {e.NodeId} failed.");11 config.MaxSteps = 1000;12 config.MaxSchedulingSteps = 1000;13 config.MaxFairSchedulingSteps = 1000;14 config.MaxFairSchedulingSteps = 1000;
NodeFailed
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Samples.Monitors;6using Microsoft.Coyote.Samples.Shared;7using Microsoft.Coyote.Samples.Shared.Logging;8using Microsoft.Coyote.Samples.Shared.Logging.Events;9{10 {11 private static async Task Main(string[] args)12 {13 Config.RegisterMonitor<NodeFailureMonitor>();14 Config.NodeFailed += OnNodeFailed;15 using (var runtime = RuntimeFactory.Create())16 {17 var node = runtime.CreateActor(typeof(Node));18 runtime.SendEvent(node, new Start());19 await runtime.WaitCompletionAsync(node);20 }21 }22 private static void OnNodeFailed(object sender, NodeFailedEventArgs e)23 {24 Log.Write($"Node '{e.NodeId}' failed.");25 }26 }27}28using System;29using System.Threading.Tasks;30using Microsoft.Coyote;31using Microsoft.Coyote.Actors;32using Microsoft.Coyote.Samples.Monitors;33using Microsoft.Coyote.Samples.Shared;34using Microsoft.Coyote.Samples.Shared.Logging;35using Microsoft.Coyote.Samples.Shared.Logging.Events;36{37 {38 private static async Task Main(string[] args)39 {40 Config.RegisterMonitor<NodeFailureMonitor>();41 Config.OnFailure += OnFailure;42 using (var runtime = RuntimeFactory.Create())43 {44 var node = runtime.CreateActor(typeof(Node));45 runtime.SendEvent(node, new Start());46 await runtime.WaitCompletionAsync(node);47 }48 }49 private static void OnFailure(object sender,
NodeFailed
Using AI Code Generation
1Microsoft.Coyote.Samples.Monitors.Config.NodeFailed += (sender, e) =>2{3 Console.WriteLine($"+ Node {e.NodeId} failed");4};5Microsoft.Coyote.Samples.Monitors.Config.NodeFailed += (sender, e) =>6{7 Console.WriteLine($"+ Node {e.NodeId} failed");8};9Microsoft.Coyote.Samples.Monitors.Config.NodeFailed += (sender, e) =>10{11 Console.WriteLine($"+ Node {e.NodeId} failed");12};13Microsoft.Coyote.Samples.Monitors.Config.NodeFailed += (sender, e) =>14{15 Console.WriteLine($"+ Node {e.NodeId} failed");16};17Microsoft.Coyote.Samples.Monitors.Config.NodeFailed += (sender, e) =>18{19 Console.WriteLine($"+ Node {e.NodeId} failed");20};21Microsoft.Coyote.Samples.Monitors.Config.NodeFailed += (sender, e) =>22{23 Console.WriteLine($"+ Node {e.NodeId} failed");24};25Microsoft.Coyote.Samples.Monitors.Config.NodeFailed += (sender, e) =>26{27 Console.WriteLine($"+ Node {e.NodeId} failed");28};29Microsoft.Coyote.Samples.Monitors.Config.NodeFailed += (sender, e) =>30{31 Console.WriteLine($"+ Node {e.NodeId} failed");32};33Microsoft.Coyote.Samples.Monitors.Config.NodeFailed += (sender, e) =>34{35 Console.WriteLine($"+ Node {
NodeFailed
Using AI Code Generation
1{2 public Config()3 {4 this.OnEvent<NodeFailed>(this.NodeFailed);5 }6 private void NodeFailed(Event e)7 {8 }9}10{11 public Config()12 {13 this.OnEvent<NodeFailed>(this.NodeFailed);14 }15 private async Task NodeFailed(Event e)16 {17 }18}19{20 public Config()21 {22 this.OnEvent<NodeFailed>(this.NodeFailed);23 }24 private async Task NodeFailed(Event e)25 {26 }27}28{29 public Config()30 {31 this.OnEvent<NodeFailed>(this.NodeFailed);32 }33 private async Task NodeFailed(Event e)34 {35 }36}37{38 public Config()39 {40 this.OnEvent<NodeFailed>(this.NodeFailed);41 }42 private async Task NodeFailed(Event e)43 {44 }45}46{47 public Config()48 {49 this.OnEvent<NodeFailed>(this.NodeFailed);50 }51 private async Task NodeFailed(Event e)52 {
NodeFailed
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Samples.Monitors;6{7 {8 private static async Task Main(string[] args)9 {10 Config config = Configuration.Create();11 config.SchedulingIterations = 100;12 config.SchedulingStrategy = SchedulingStrategy.DFS;13 config.SchedulingRandomSeed = 1;14 config.SchedulingMaxSteps = 100;15 config.SchedulingVerbosity = 1;16 config.SchedulingMaxFairSchedulesToExplore = 100;17 config.SchedulingFairSchedulingIterations = 100;18 config.EnableCycleDetection = true;19 config.MaxFairSchedulingSteps = 100;20 config.EnableCycleDetection = true;21 config.EnableDataRaceDetection = true;22 config.EnableIntegerOverflowDetection = true;23 config.EnableDeadlockDetection = true;24 config.EnableOperationCanceledExceptionSupport = true;25 config.EnableObjectDisposedExceptionSupport = true;26 config.EnableIndexOutOfRangeExceptionSupport = true;27 config.EnableNullReferenceExceptionSupport = true;28 config.EnableDivideByZeroExceptionSupport = true;29 config.EnableActorDebugging = true;30 config.EnableActorLogging = true;31 config.EnableActorTracing = true;32 config.EnableStateGraph = true;33 config.EnableStateGraphScheduling = true;
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